ZvT: Counters to mass Marine + Marauder pushes
Forum Index > StarCraft 2 Strategy |
LF9
United States537 Posts
| ||
Looky
United States1608 Posts
| ||
knyttym
United States5797 Posts
| ||
holybad
United States9 Posts
| ||
N(o)sarcasm
11 Posts
In the case of a few practice matches against various friends of mine who went a marine/rauder and 2 medivac within the 8:45 mark was when he began to push out. I went with the following build-- 10 double extractor trick. 12- overlord. 12- after overlord, since the mins won't be up until then, do a spawning pool. Continue to make drones until 15 food. At 15, make another overlord so you don't get capped. This will finish just as you start to build a queen. After the overlord, make another drone. At 16/18 your spawning pool will finish, you'll have enough minerals to throw her into the que, and build another drone. Build double extractors, 3 in each. Build another overlord after the initial drone. At the 18/26 food mark. So you will have 19/26, and soon have 19/26 with an overlord in que. For your spawn larvae, I usually go 2 drones, 3 lings, overlord. Then 3 drones, 2 lings. Rinse and repeat.This will give you a steady stream of income, as well as plenty of time to put down that roach warren, get your speedling upgrade, and baneling nest by the time their push comes. He had a composition of 10 marauders, and 12 marines with 2 medivacs. Sending in 6 banelings initially, this was redused to 9 marauders and 6 marines with 2 medivacs. At this point, you should have somewhere around 26-30 or so lings, depending on how well the hatcheries innate larvae ability popped for you. Sometimes the spawn larvae ends just as it should be giving you a larvae, and because you have more than 3, it doesn't. 26 lings is more than enough to run over his army, and likely tear down his supply depot, with 5-6 roaches on the way to do the heavy damage and catch any stray scv. This was done on Lost Temple, with me spawning on the 5, and he at the 10? I guess that'd be as close to the numbers as I could get. I hope this helps out some against those timing pushes. Best of luck in the future. | ||
Buffy
Sweden665 Posts
| ||
BlasiuS
United States2405 Posts
I think you have a few options: -speedling + spine crawler (on maps that don't have backdoor) -speedling + baneling -speedling + roach I prefer speedling + crawler on maps that don't have a backdoor, and lings + banes on maps that do. Use the lings to surround so he can't run back, and hit his marines with banelings (only target the marines). The # of banelings depends on how many marines he has. | ||
Harpwn
Australia253 Posts
EITHER Burrow : can burrow the roaches and pop em up, Burrow Blings + roaches: if youre having trouble getting blings into middle you can burrow the blings and pop em up in the mid, a strategy i think is way underused atm and will prolly be a mainstream strat later in the game's metagame, think vulture mines. 1 base muta bling ling with a sunken line those are the 4 ways i tend to counter early bio push | ||
SC2Phoenix
Canada2814 Posts
| ||
cthulhudnb
Lithuania6 Posts
Fungal growth and then mass baneling attack or drop must do the trick ![]() | ||
TobZero
Germany493 Posts
run in some speedlings as meatshield to get 1-2 fungual growth off. now he cant run from the banelings which destroy the marines. Last step is flanking with speedlings. wen you run in the remaining speedlings (meatshield should only be about 20% of your lings)there should only be some low health marauders left. If he used stim - only better for you. if his army is noticeable bigger than yours try to land fungual growth first, wait for it to nearly wear off and repeat. this requires more micro as stimmed MM moves so fast but it is devastating for his army and makes killing the left over simple. another important thing is the choice where the fight takes place. you should know excactly when he moves out, have creep spread and fungual growth him right before he steps on your creep. reasons why this is important: 1. infestor are to slow offcreep to Land their spell and survive 2. if you attack to fast the terran will retreat to his base and will snipe banelings and infestors with hit'n run 3. as his push will come quit early you wont have baneling speed = no chance that enough will reach the MM ball after surviving his MM push you should get a spire and expand because sling/bling/infestor is not really gas heavy + you need some aa + spire enables and transition to broodlords. i hope this will help you a bit Zira | ||
cr4ckshot
United States291 Posts
be sure to fungal growth the marines, not the marauders. If this is a 1base MM push then just spine up and make an extra queen or 2 to transfuse the spines. | ||
RScott
United States15 Posts
Late game, Infestors really are what you want. Use offensive Fungal Growth or if he's advancing, pull your army up until he stims, throw a Fungal Growth and just pull back while he takes damage. And of course, Brood Lord switch late game owns damn near everything if your opponent did not prepare. | ||
Snowfield
1289 Posts
| ||
Cheerio
Ukraine3178 Posts
| ||
EnderCN
United States499 Posts
| ||
BlasiuS
United States2405 Posts
![]() | ||
EnderCN
United States499 Posts
On July 13 2010 23:25 BlasiuS wrote: lol I like how the OP says the attack comes before lair tech, and everyone starts suggesting burrow, muta, infestors, hydra ![]() Then he isn't going lair fast enough because you should be able to go lair easily before this hits. In small numbers zerglings do fine against marine+marauder, especially if you have a couple spine crawlers. By the time we are talking large numbers you should have lair. | ||
Taniard
United States114 Posts
![]() What I do (im diamond league top 20 zerg) is i will usually power drones initially and around the 6 or 7 minute mark (around 30 supply, give or take) i will switch to lings. I make sure to have gotten a spine crawler or two if you expanded. Then roaches when the lair goes up. As soon as you see bionic get banelings. | ||
ViRo
United States137 Posts
| ||
LF9
United States537 Posts
| ||
Piski
Finland3461 Posts
| ||
JaspluR
Australia174 Posts
banes do ridiculous damage to marines | ||
StarBrift
Sweden1761 Posts
| ||
| ||