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[D]Patrol Micro to Avoid Clumping - Page 5

Forum Index > StarCraft 2 Strategy
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nttea
Profile Blog Joined July 2008
Sweden4353 Posts
July 01 2010 20:26 GMT
#81
Good job on the OP! much appreciated.
Fyrewolf
Profile Joined January 2010
United States1533 Posts
July 01 2010 20:39 GMT
#82
How can anyone think a poorly executed scatter is some earth-shattering great thing? It's useless if there are enemy units around because patrol is basically attack, so you can't use it to micro, which means you'll have plenty of time to actually position them right the regular way, which is both better and faster and more accurate for every single possible situation you would ever use it in. Patrol scattering is Useless.

The roach burrow on the otherhand isn't, but probably is difficult in large numbers. I like that during their cooldown when they can't do more damage, they regen some health underground. Kind of like dragoons or reavers using their cooldowns to advance on tanks or pop into shuttles. That kind of micro is actually good, squeezing some extra use from your units instead of just making them run like Tweedledee and Tweedledumb.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
Vvarrior_
Profile Joined June 2010
United States18 Posts
July 02 2010 03:58 GMT
#83
1. Running your drones away from hellions while moving/patrolling to keep them from clumps I imagine would be helpful. Has anyone ever watch replays where hellions roasts 6-10 drones in one shot cuz they are clumped ina line running away?

2. Quickly spreading out banelings to burrow them for baneling mines.
P then R is faster than selecting 2-3 groups, then moving them to spread them out, then burrowing.

Tried this with ultraling to see if it improves ultralisk pathing with lings, and it even gets worse. Ultralisk gets trapped inside the lings.
TDC
Profile Joined May 2010
United States197 Posts
July 04 2010 16:49 GMT
#84
i think this is brilliant. i love how you discovered this and hopefully people can practice this and come up with a way to make this useful in the game, this might make SC2 a lot more micro intensive than it is right now if it can be used right
Top 25 master league Toss http://www.sc2ranks.com/us/1253149/TDC
AncienTs
Profile Joined March 2010
Japan227 Posts
July 04 2010 18:49 GMT
#85
the only drawback I would foresee is having a few rogue "patrollers" chase after the enemy if it's within aggression range. But this can be overcome with good control/ high APM i think.

can't wait to test this out in ladder-games... good work OP
Starcraft Disclaimer Language: There is no imbalance, nothing is OP.
Najda
Profile Joined June 2010
United States3765 Posts
July 04 2010 18:57 GMT
#86
Wow that is a very effecient way to spread out units, great post! I will definately be using this in my games :D
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
July 18 2010 17:31 GMT
#87
I think it's just difficult to hit the P button when the A button is so nice and close.

But great idea. I usually just have my Zerglings patrolling randomly anyways.
There is no one like you in the universe.
claricorp
Profile Joined July 2010
Canada142 Posts
August 21 2010 03:27 GMT
#88
thats really awesome, time to try some roach hydra vs mech now and see how it works!
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
August 25 2010 23:36 GMT
#89
wtf this is 2 months old, just now seeing it lol. Looks awesome, will start using asap.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
sl0w
Profile Joined July 2010
United States447 Posts
August 26 2010 02:18 GMT
#90
actually tried this in the unit tester, can't wait to try it on the ladder :D
Enfold
Profile Joined March 2010
United States110 Posts
Last Edited: 2010-08-26 02:34:34
August 26 2010 02:34 GMT
#91
Great post! Thanks
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