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[D]Patrol Micro to Avoid Clumping - Page 3

Forum Index > StarCraft 2 Strategy
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extempest
Profile Joined May 2010
Canada77 Posts
June 25 2010 19:09 GMT
#41
awsome, scattering ground units is great,
is this thing worksfor air units aswell?
always reaching
Cofo
Profile Blog Joined June 2010
United States1388 Posts
June 25 2010 19:38 GMT
#42
Very interesting. This definitely has some potential.
+ Show Spoiler +
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
June 25 2010 20:37 GMT
#43
This is awesome!
Never though patrol would be so useful...
133 221 333 123 111
Calamity
Profile Joined June 2010
Canada161 Posts
June 26 2010 02:55 GMT
#44
On June 25 2010 23:47 Madkipz wrote:
You can achieve the same thing better by haveing one control group with everyone in and two additional with some in.

simply click group 2 -> left group 3 -> right group 1 -> forward attack!


You would still have 2 clumps of units like the guy above you said and isn't it easier to:

group 1 -> Patrol click -> Forward Attack -> Profit$$$!!!!! :D
Betaaaa!!!!!!!!!!!
Fyrewolf
Profile Joined January 2010
United States1533 Posts
June 26 2010 03:07 GMT
#45
On June 26 2010 11:55 Calamity wrote:
Show nested quote +
On June 25 2010 23:47 Madkipz wrote:
You can achieve the same thing better by haveing one control group with everyone in and two additional with some in.

simply click group 2 -> left group 3 -> right group 1 -> forward attack!


You would still have 2 clumps of units like the guy above you said and isn't it easier to:

group 1 -> Patrol click -> Forward Attack -> Profit$$$!!!!! :D


No, actually. It would go Group 1 > Patrol Click > dance like idiots (if they attack, they'll do it inefficiently) > die to army that split better and faster the regular way.

You don't end up with 2 clumps of units if you spread right. You just get a better spread than you can with patrol.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
StayFrosty
Profile Joined February 2010
Canada743 Posts
June 26 2010 03:29 GMT
#46
Awesome find! Great practical potential as well.
Calamity
Profile Joined June 2010
Canada161 Posts
June 26 2010 03:40 GMT
#47
On June 26 2010 12:07 Fyrewolf wrote:
Show nested quote +
On June 26 2010 11:55 Calamity wrote:
On June 25 2010 23:47 Madkipz wrote:
You can achieve the same thing better by haveing one control group with everyone in and two additional with some in.

simply click group 2 -> left group 3 -> right group 1 -> forward attack!


You would still have 2 clumps of units like the guy above you said and isn't it easier to:

group 1 -> Patrol click -> Forward Attack -> Profit$$$!!!!! :D


No, actually. It would go Group 1 > Patrol Click > dance like idiots (if they attack, they'll do it inefficiently) > die to army that split better and faster the regular way.

You don't end up with 2 clumps of units if you spread right. You just get a better spread than you can with patrol.


Hmm.... you might be right if your able to spread them into a line before they attack. But if this is what you're trying to say then having several units in tight spaces would clump up into doubles lines as they advance?

Upon watching the videos again, the patrolled zealots had a few zealots that went back. (specifically the one at the bottom)
Betaaaa!!!!!!!!!!!
Fyrewolf
Profile Joined January 2010
United States1533 Posts
Last Edited: 2010-06-26 04:02:18
June 26 2010 03:59 GMT
#48
What I was trying to say is that Patrol spreading is inefficient and regular spreading just works better in every aspect. The original idea was to mitigate splash, but regular spreading is still better for that due to the semi-random nature. If the terrain is so narrow that your units will clump anyway, into double lines as you put it, then there's little you can do about that with any micro, that's a terrain issue. But I can assure you if you spread your units using patrol, and a fast player spreads the traditional way, the patrol units lose, because they spread semi-randomly and won't be in good position.

It's better than just A-moving, but not as good as every other method.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
Ichabod
Profile Joined May 2010
United States1659 Posts
Last Edited: 2010-06-26 05:18:10
June 26 2010 05:08 GMT
#49
Oooh, interesting concept, the patrol micro should be helpful.

Edit: It works with air, but if the place you click is closer than the turning radius, the units just "dance."
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
June 26 2010 06:14 GMT
#50
Imagine if units spread naturally without bizarre, artificial techniques.

I guess the techology's just not there yet.
My strategy is to fork people.
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
June 26 2010 06:44 GMT
#51
The patrol micro looks like it's just some very inefficient way of spreading. I don't see what exactly is the big deal with it.
@KawaiiRiceLighT
spiderface
Profile Joined May 2010
United States74 Posts
Last Edited: 2010-06-26 07:19:24
June 26 2010 06:57 GMT
#52
While we're on the topic, everyone is aware that you can stack a group of Mutalisks in one spot forever (or ANY other air unit - hell it even works with say, Mutas + Corruptors) by right clicking multiple times under the group of Mutalisks and then patroling pixels off center of where you were right clicking, yea?

Here's a video demonstration - you can do it a bit more cleanly than his execution. Though they do like to spread quickly, with practice and spamming right click, you can emulate the sc1 "One Muta" stack group.

I really think a combination of these two techniques would be ideal. There are still situations where you just won't be able to take your Mutas in, like if there are Thors + a bunch of Marines. Nasty.

+ Show Spoiler +

xenchris
Profile Joined April 2010
Germany68 Posts
June 26 2010 07:11 GMT
#53
my thor loves this idea of mutaclumping

Seriously though it could be interessting to see how it would work otherwise
yay
spiderface
Profile Joined May 2010
United States74 Posts
Last Edited: 2010-06-26 07:16:44
June 26 2010 07:16 GMT
#54
It's amazing for Muta timing pushes when you get there before Thors (someone confirm this for me so I know I wasn't just playing vs noobs?). There's no air AOE so you really get a nice first and second wave.
Effect010
Profile Joined May 2010
Germany89 Posts
June 26 2010 07:40 GMT
#55
seems like sc2 has more micropotential than many people thought=)
"Keep stepping over dead bodys." - day9
ashburn
Profile Joined March 2010
Singapore76 Posts
June 26 2010 09:03 GMT
#56
Thanks for this!

I don't play SC1 but I remember I read somewhere abt how units will attack other units differently between attack move, patrol-attack, and hold attack. Is it true or did I remember it wrongly? Is it still applicable in SC2? What about magic-boxes?
Kinmaul
Profile Joined March 2010
United States104 Posts
June 26 2010 09:45 GMT
#57
Great find, I look forward to testing this when phase two starts up!
"Dimaga getting just the right amount of banelings to kill 100% of everything!" - Day[9]
lovewithlea
Profile Joined March 2010
168 Posts
June 26 2010 12:47 GMT
#58
thanks for prove that there is much to discover.

that video comparing zealots T-moving into tanks and with patrol abuse is awesome!
johngalt90
Profile Joined May 2010
United States357 Posts
June 26 2010 14:07 GMT
#59
On June 26 2010 16:40 Effect010 wrote:
seems like sc2 has more micropotential than many people thought=)


yes i agree so now idiots who say the skill ceiling is too low will shut up.

this patrol micro is awesome and definitely something worth exploring once beta is back up. stacking phoenixs would also be nice too especially firing while moving and being stacked :O. definite testing needs to be done to see what units this works best with. but +1 OP
fuck the haters
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
Last Edited: 2010-06-26 14:56:18
June 26 2010 14:18 GMT
#60
Yea patrol muta stacking is good. just dont overdo it or blizzard might nerf it


On June 26 2010 11:55 Calamity wrote:
Show nested quote +
On June 25 2010 23:47 Madkipz wrote:
You can achieve the same thing better by haveing one control group with everyone in and two additional with some in.

simply click group 2 -> left group 3 -> right group 1 -> forward attack!


You would still have 2 clumps of units like the guy above you said and isn't it easier to:

group 1 -> Patrol click -> Forward Attack -> Profit$$$!!!!! :D



no you would have 3 groups of units. patrol before attack is worthless.
"Mudkip"
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