• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:04
CEST 07:04
KST 14:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[$1250] International ShieldBattery League28Weekly Cups (October 5-11): Farewell to 5.0.162Rollback Netcode in Brood War1265.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0
StarCraft 2
General
SCII needs to put more weight on strategy and tact Server Blocker Terran AddOns placement How do you feel about the mass reverts in the 5.0.17 PTR? Team Liquid Map Contest #22: Results and Winners
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) $3,500 WardiTV Not-Summer Championship ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
[Megathread] Daily Funny Videos Rollback Netcode in Brood War GG Lan Fest Sofia, Bulgaria [this November] [Recap] Hive ZvZ in MonstarZ vs Dreams [ASL22] Finals Preview: Sweet Victory!
Tourneys
[ASL22] Grand Finals [$1250] International ShieldBattery League 2v2v2v2 Tournament Small VOD Thread 2.0
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread The Chess Thread Things Aren’t Peaceful in Palestine
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion!
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
ShieldBattery on Mac
Kraekkling
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9627 users

[D]Patrol Micro to Avoid Clumping - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 Next All
extempest
Profile Joined May 2010
Canada77 Posts
June 25 2010 19:09 GMT
#41
awsome, scattering ground units is great,
is this thing worksfor air units aswell?
always reaching
Cofo
Profile Blog Joined June 2010
United States1388 Posts
June 25 2010 19:38 GMT
#42
Very interesting. This definitely has some potential.
+ Show Spoiler +
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
June 25 2010 20:37 GMT
#43
This is awesome!
Never though patrol would be so useful...
133 221 333 123 111
Calamity
Profile Joined June 2010
Canada161 Posts
June 26 2010 02:55 GMT
#44
On June 25 2010 23:47 Madkipz wrote:
You can achieve the same thing better by haveing one control group with everyone in and two additional with some in.

simply click group 2 -> left group 3 -> right group 1 -> forward attack!


You would still have 2 clumps of units like the guy above you said and isn't it easier to:

group 1 -> Patrol click -> Forward Attack -> Profit$$$!!!!! :D
Betaaaa!!!!!!!!!!!
Fyrewolf
Profile Joined January 2010
United States1533 Posts
June 26 2010 03:07 GMT
#45
On June 26 2010 11:55 Calamity wrote:
Show nested quote +
On June 25 2010 23:47 Madkipz wrote:
You can achieve the same thing better by haveing one control group with everyone in and two additional with some in.

simply click group 2 -> left group 3 -> right group 1 -> forward attack!


You would still have 2 clumps of units like the guy above you said and isn't it easier to:

group 1 -> Patrol click -> Forward Attack -> Profit$$$!!!!! :D


No, actually. It would go Group 1 > Patrol Click > dance like idiots (if they attack, they'll do it inefficiently) > die to army that split better and faster the regular way.

You don't end up with 2 clumps of units if you spread right. You just get a better spread than you can with patrol.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
StayFrosty
Profile Joined February 2010
Canada743 Posts
June 26 2010 03:29 GMT
#46
Awesome find! Great practical potential as well.
Calamity
Profile Joined June 2010
Canada161 Posts
June 26 2010 03:40 GMT
#47
On June 26 2010 12:07 Fyrewolf wrote:
Show nested quote +
On June 26 2010 11:55 Calamity wrote:
On June 25 2010 23:47 Madkipz wrote:
You can achieve the same thing better by haveing one control group with everyone in and two additional with some in.

simply click group 2 -> left group 3 -> right group 1 -> forward attack!


You would still have 2 clumps of units like the guy above you said and isn't it easier to:

group 1 -> Patrol click -> Forward Attack -> Profit$$$!!!!! :D


No, actually. It would go Group 1 > Patrol Click > dance like idiots (if they attack, they'll do it inefficiently) > die to army that split better and faster the regular way.

You don't end up with 2 clumps of units if you spread right. You just get a better spread than you can with patrol.


Hmm.... you might be right if your able to spread them into a line before they attack. But if this is what you're trying to say then having several units in tight spaces would clump up into doubles lines as they advance?

Upon watching the videos again, the patrolled zealots had a few zealots that went back. (specifically the one at the bottom)
Betaaaa!!!!!!!!!!!
Fyrewolf
Profile Joined January 2010
United States1533 Posts
Last Edited: 2010-06-26 04:02:18
June 26 2010 03:59 GMT
#48
What I was trying to say is that Patrol spreading is inefficient and regular spreading just works better in every aspect. The original idea was to mitigate splash, but regular spreading is still better for that due to the semi-random nature. If the terrain is so narrow that your units will clump anyway, into double lines as you put it, then there's little you can do about that with any micro, that's a terrain issue. But I can assure you if you spread your units using patrol, and a fast player spreads the traditional way, the patrol units lose, because they spread semi-randomly and won't be in good position.

It's better than just A-moving, but not as good as every other method.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
Ichabod
Profile Joined May 2010
United States1659 Posts
Last Edited: 2010-06-26 05:18:10
June 26 2010 05:08 GMT
#49
Oooh, interesting concept, the patrol micro should be helpful.

Edit: It works with air, but if the place you click is closer than the turning radius, the units just "dance."
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
June 26 2010 06:14 GMT
#50
Imagine if units spread naturally without bizarre, artificial techniques.

I guess the techology's just not there yet.
My strategy is to fork people.
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
June 26 2010 06:44 GMT
#51
The patrol micro looks like it's just some very inefficient way of spreading. I don't see what exactly is the big deal with it.
@KawaiiRiceLighT
spiderface
Profile Joined May 2010
United States74 Posts
Last Edited: 2010-06-26 07:19:24
June 26 2010 06:57 GMT
#52
While we're on the topic, everyone is aware that you can stack a group of Mutalisks in one spot forever (or ANY other air unit - hell it even works with say, Mutas + Corruptors) by right clicking multiple times under the group of Mutalisks and then patroling pixels off center of where you were right clicking, yea?

Here's a video demonstration - you can do it a bit more cleanly than his execution. Though they do like to spread quickly, with practice and spamming right click, you can emulate the sc1 "One Muta" stack group.

I really think a combination of these two techniques would be ideal. There are still situations where you just won't be able to take your Mutas in, like if there are Thors + a bunch of Marines. Nasty.

+ Show Spoiler +

xenchris
Profile Joined April 2010
Germany68 Posts
June 26 2010 07:11 GMT
#53
my thor loves this idea of mutaclumping

Seriously though it could be interessting to see how it would work otherwise
yay
spiderface
Profile Joined May 2010
United States74 Posts
Last Edited: 2010-06-26 07:16:44
June 26 2010 07:16 GMT
#54
It's amazing for Muta timing pushes when you get there before Thors (someone confirm this for me so I know I wasn't just playing vs noobs?). There's no air AOE so you really get a nice first and second wave.
Effect010
Profile Joined May 2010
Germany89 Posts
June 26 2010 07:40 GMT
#55
seems like sc2 has more micropotential than many people thought=)
"Keep stepping over dead bodys." - day9
ashburn
Profile Joined March 2010
Singapore76 Posts
June 26 2010 09:03 GMT
#56
Thanks for this!

I don't play SC1 but I remember I read somewhere abt how units will attack other units differently between attack move, patrol-attack, and hold attack. Is it true or did I remember it wrongly? Is it still applicable in SC2? What about magic-boxes?
Kinmaul
Profile Joined March 2010
United States104 Posts
June 26 2010 09:45 GMT
#57
Great find, I look forward to testing this when phase two starts up!
"Dimaga getting just the right amount of banelings to kill 100% of everything!" - Day[9]
lovewithlea
Profile Joined March 2010
168 Posts
June 26 2010 12:47 GMT
#58
thanks for prove that there is much to discover.

that video comparing zealots T-moving into tanks and with patrol abuse is awesome!
johngalt90
Profile Joined May 2010
United States357 Posts
June 26 2010 14:07 GMT
#59
On June 26 2010 16:40 Effect010 wrote:
seems like sc2 has more micropotential than many people thought=)


yes i agree so now idiots who say the skill ceiling is too low will shut up.

this patrol micro is awesome and definitely something worth exploring once beta is back up. stacking phoenixs would also be nice too especially firing while moving and being stacked :O. definite testing needs to be done to see what units this works best with. but +1 OP
fuck the haters
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
Last Edited: 2010-06-26 14:56:18
June 26 2010 14:18 GMT
#60
Yea patrol muta stacking is good. just dont overdo it or blizzard might nerf it


On June 26 2010 11:55 Calamity wrote:
Show nested quote +
On June 25 2010 23:47 Madkipz wrote:
You can achieve the same thing better by haveing one control group with everyone in and two additional with some in.

simply click group 2 -> left group 3 -> right group 1 -> forward attack!


You would still have 2 clumps of units like the guy above you said and isn't it easier to:

group 1 -> Patrol click -> Forward Attack -> Profit$$$!!!!! :D



no you would have 3 groups of units. patrol before attack is worthless.
"Mudkip"
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
06:30
Best Games of SC
Clem vs SHIN
herO vs SHIN
Serral vs Solar
Clem vs SHIN
Reynor vs TBD
LiquipediaDiscussion
AI Arena Tournament
01:00
Swiss - Round 6
Laughngamez YouTube
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 242
Livibee 163
Nina 130
StarCraft: Brood War
910 60
sOs 58
Bale 37
Icarus 12
Dota 2
NeuroSwarm236
League of Legends
JimRising 651
Other Games
summit1g8654
WinterStarcraft561
Khaldor114
Organizations
Other Games
gamesdonequick659
[ Show 13 non-featured ]
StarCraft 2
• practicex 30
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2139
League of Legends
• Lourlo1367
• Rush800
Other Games
• Shiphtur720
Upcoming Events
Sparkling Tuna Cup
4h 56m
OSC
7h 56m
IPSL
10h 56m
BSL Open Qualifier
13h 56m
WardiTV Weekly
1d 5h
IntoTheTV X SOOP
2 days
PiGosaur Cup
2 days
The PondCast
3 days
Kung Fu Cup
3 days
IntoTheTV X SOOP
4 days
[ Show More ]
FEL
6 days
Liquipedia Results

Completed

ASL Season 22
Blizzard Classic Cup 2026
Copium Cup

Ongoing

Acropolis #5
IPSL Winter 2026-27
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.