is this thing worksfor air units aswell?
[D]Patrol Micro to Avoid Clumping - Page 3
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extempest
Canada77 Posts
is this thing worksfor air units aswell? | ||
Cofo
United States1388 Posts
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GenesisX
Canada4267 Posts
![]() Never though patrol would be so useful... | ||
Calamity
Canada161 Posts
On June 25 2010 23:47 Madkipz wrote: You can achieve the same thing better by haveing one control group with everyone in and two additional with some in. simply click group 2 -> left group 3 -> right group 1 -> forward attack! You would still have 2 clumps of units like the guy above you said and isn't it easier to: group 1 -> Patrol click -> Forward Attack -> Profit$$$!!!!! :D | ||
Fyrewolf
United States1533 Posts
On June 26 2010 11:55 Calamity wrote: You would still have 2 clumps of units like the guy above you said and isn't it easier to: group 1 -> Patrol click -> Forward Attack -> Profit$$$!!!!! :D No, actually. It would go Group 1 > Patrol Click > dance like idiots (if they attack, they'll do it inefficiently) > die to army that split better and faster the regular way. You don't end up with 2 clumps of units if you spread right. You just get a better spread than you can with patrol. | ||
StayFrosty
Canada743 Posts
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Calamity
Canada161 Posts
On June 26 2010 12:07 Fyrewolf wrote: No, actually. It would go Group 1 > Patrol Click > dance like idiots (if they attack, they'll do it inefficiently) > die to army that split better and faster the regular way. You don't end up with 2 clumps of units if you spread right. You just get a better spread than you can with patrol. Hmm.... you might be right if your able to spread them into a line before they attack. But if this is what you're trying to say then having several units in tight spaces would clump up into doubles lines as they advance? Upon watching the videos again, the patrolled zealots had a few zealots that went back. (specifically the one at the bottom) | ||
Fyrewolf
United States1533 Posts
It's better than just A-moving, but not as good as every other method. | ||
Ichabod
United States1659 Posts
Edit: It works with air, but if the place you click is closer than the turning radius, the units just "dance." | ||
Severedevil
United States4838 Posts
I guess the techology's just not there yet. | ||
KawaiiRice
United States2914 Posts
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spiderface
United States74 Posts
Here's a video demonstration - you can do it a bit more cleanly than his execution. Though they do like to spread quickly, with practice and spamming right click, you can emulate the sc1 "One Muta" stack group. I really think a combination of these two techniques would be ideal. There are still situations where you just won't be able to take your Mutas in, like if there are Thors + a bunch of Marines. Nasty. + Show Spoiler + | ||
xenchris
Germany68 Posts
![]() Seriously though it could be interessting to see how it would work otherwise | ||
spiderface
United States74 Posts
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Effect010
Germany89 Posts
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ashburn
Singapore76 Posts
I don't play SC1 but I remember I read somewhere abt how units will attack other units differently between attack move, patrol-attack, and hold attack. Is it true or did I remember it wrongly? Is it still applicable in SC2? What about magic-boxes? | ||
Kinmaul
United States104 Posts
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lovewithlea
168 Posts
that video comparing zealots T-moving into tanks and with patrol abuse is awesome! | ||
johngalt90
United States357 Posts
On June 26 2010 16:40 Effect010 wrote: seems like sc2 has more micropotential than many people thought=) yes i agree so now idiots who say the skill ceiling is too low will shut up. this patrol micro is awesome and definitely something worth exploring once beta is back up. stacking phoenixs would also be nice too especially firing while moving and being stacked :O. definite testing needs to be done to see what units this works best with. but +1 OP | ||
Madkipz
Norway1643 Posts
![]() On June 26 2010 11:55 Calamity wrote: You would still have 2 clumps of units like the guy above you said and isn't it easier to: group 1 -> Patrol click -> Forward Attack -> Profit$$$!!!!! :D no you would have 3 groups of units. patrol before attack is worthless. | ||
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