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[G] Tips and Tricks with Units - Page 4

Forum Index > StarCraft 2 Strategy
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MaxField
Profile Blog Joined May 2010
United States2386 Posts
June 19 2010 21:22 GMT
#61
One thing that few people do is use infesters fungal growth like the sentries ForceField. If a roach/infester burrow push is done into a players base, the roaches can attack the mineral line and the infesters can Fungal growth the ramp to stop enemy units from saving the workers.
"Zerg, so bad it loses to hydras" IdrA.
101TFP
Profile Blog Joined May 2010
420 Posts
June 20 2010 10:41 GMT
#62
On June 14 2010 09:04 nEAnS wrote:

-No group of units will overkill in Starcraft 2 (think Siege Tank smart kill).



BZZZZT
wrong!

the only reason tanks don't overkill is because their damage is dealt instantly.
there is no time window between the tank shooting and the impact of the shot.
this way the other tanks "notice" that the target is dead before shooting too.

with any other unit where the shot takes time to reach the target, there is overkill.
when kiting zerglings with stalkers or marauders they are constantly overkilling, try it.

People get what they get, this has nothing to do with what they deserve.
Panoptic
Profile Joined September 2009
United Kingdom515 Posts
Last Edited: 2010-06-20 12:32:03
June 20 2010 12:31 GMT
#63

-The Point Defense Drone WILL NOT STOP Marines, Reapers, Ghosts, Tanks, Hellions, Thors, Roaches, Broodlords, Sentries, Void Rays, and Carriers


Don't know if this has been mentioned but the PDD does negate the Thors anti-air rockets, just not the normal shots.

Maybe I'm just being pedantic.
"Crom laughs at your four winds!"
rastaban
Profile Blog Joined May 2010
United States2294 Posts
June 20 2010 14:14 GMT
#64
for your harvesters you can hit the C key (under default hotkeys) to have them return their current resources. Because mining vespane or minerals is handled differently you can actually order your plebeians to return after assigning them to a new resource. I find this most useful when rushed to put guys on vespane, just select them order them to vespane and hit C, now they will drop off any minerals they already had and then proceed to the new task.
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
Fluent
Profile Joined June 2010
United States32 Posts
June 20 2010 15:10 GMT
#65
What is the hotkey to unload your medivac while moving? I've seen this done before on streams and have never figured it out. If this is super obvious then please excuse my noobness.
Tozar
Profile Blog Joined March 2007
United States245 Posts
June 20 2010 15:26 GMT
#66
On June 18 2010 07:37 Rundai wrote:
Show nested quote +
On June 18 2010 07:02 Stoli wrote:
-No group of units will overkill in Starcraft 2 (think Siege Tank smart kill).
e.g Out of a group of 4 hellions with pre-igniter upgrade only 2 will fire when targeting a drone


Is that true? I seem to remember groups of stalkers overkilling..


This is only true if the unit has an instant attack like a tank, as opposed to one with travel time such as marauders. Unfortunately i don't have a list of which units have instant attacks, a list on this thread would be appreciated if anyone knows though.


There is! Look at the OP. Anything that is not effected by Point Defense Drones has an instant attack.
Dman
Profile Joined June 2010
United States53 Posts
June 20 2010 15:39 GMT
#67
On June 21 2010 00:10 Fluent wrote:
What is the hotkey to unload your medivac while moving? I've seen this done before on streams and have never figured it out. If this is super obvious then please excuse my noobness.


There's no hotkey that I know of. You click on their icon when the medivac is selected and it will unload that unit.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
June 20 2010 15:40 GMT
#68
On June 20 2010 19:41 101TFP wrote:
Show nested quote +
On June 14 2010 09:04 nEAnS wrote:

-No group of units will overkill in Starcraft 2 (think Siege Tank smart kill).



BZZZZT
wrong!

the only reason tanks don't overkill is because their damage is dealt instantly.
there is no time window between the tank shooting and the impact of the shot.
this way the other tanks "notice" that the target is dead before shooting too.

with any other unit where the shot takes time to reach the target, there is overkill.
when kiting zerglings with stalkers or marauders they are constantly overkilling, try it.


agree with this guy, most of the units that has projectile attack animation such as stalkers or marauder will overkill most of the time if you tell them to focus down 1 target.
Im daed. Follow me @TL_NB
Pking
Profile Joined May 2010
Sweden142 Posts
June 20 2010 15:40 GMT
#69
Some tips I've picked up:

- press alt-r when SCVs are selected for having them auto-repair
- if you select a bunch of mining SCVs you can hold down shift and queue up a bunch of buildings and just the SCVs needed to build the buildings will stop mining and build (e.g. useful when you need to build multiple buildings such as refineries at an expansion).
- MULEs can be called down on the field to repair
- (perhaps not a unit trick but) Instead of spamming a hotkey (e.g. for having a SCV build something as soon as you have the resources for it) you can hold the key down for same effect

What is the hotkey to unload your medivac while moving? I've seen this done before on streams and have never figured it out. If this is super obvious then please excuse my noobness.


- Press d and click on medivac to have them unload while moving.
Fluent
Profile Joined June 2010
United States32 Posts
June 20 2010 16:24 GMT
#70
Thank you Pking.
Chronocide
Profile Joined August 2007
United States126 Posts
June 20 2010 16:29 GMT
#71
Carriers: You can right click on the interceptor icon and the carrier will automatically build interceptors when not at full capacity. Super helpful because it's a) instant, and b) never queues. Will be awesome if carriers are ever useful again.

If you queue up multiple attack targets with a large group of units, the units that cannot attack the first target will automatically move on to the second target. So if you had a ton of lings and your opp has 3 thors, you can queue up all three targets using shift+right click. As soon as the first thor is surrounded, the remaining lings will go after the second thor until it's surrounded. Probably faster to have multiple control groups though. it's especially helpful when taking out buildings
"I quickly scanned the area, and saw no observers, so I locked-down as many scouts as I could with my Ghosts, and ordered one to nuke them" -mrxak
Chronocide
Profile Joined August 2007
United States126 Posts
June 20 2010 16:31 GMT
#72
On June 21 2010 00:26 Tozar wrote:
Show nested quote +
On June 18 2010 07:37 Rundai wrote:
On June 18 2010 07:02 Stoli wrote:
-No group of units will overkill in Starcraft 2 (think Siege Tank smart kill).
e.g Out of a group of 4 hellions with pre-igniter upgrade only 2 will fire when targeting a drone


Is that true? I seem to remember groups of stalkers overkilling..


This is only true if the unit has an instant attack like a tank, as opposed to one with travel time such as marauders. Unfortunately i don't have a list of which units have instant attacks, a list on this thread would be appreciated if anyone knows though.


There is! Look at the OP. Anything that is not effected by Point Defense Drones has an instant attack.


Except roaches
"I quickly scanned the area, and saw no observers, so I locked-down as many scouts as I could with my Ghosts, and ordered one to nuke them" -mrxak
Chronocide
Profile Joined August 2007
United States126 Posts
June 20 2010 16:37 GMT
#73
On June 16 2010 18:53 mamelouk wrote:
- if you group all your nexus, in mid game (3 exp) you can chronoboost anything easily in without running out of energy (assuming you hate warp gates, not gateways)


Not sure what you mean here at the end. warp gates and gateways can both be chronoboosted. CBing a warp gate reduces the cooldown period.
"I quickly scanned the area, and saw no observers, so I locked-down as many scouts as I could with my Ghosts, and ordered one to nuke them" -mrxak
EnderCN
Profile Joined May 2010
United States499 Posts
June 20 2010 16:42 GMT
#74
I thought PDD worked against roaches again, I could swear they fixed that.
Kakisho
Profile Joined January 2010
United States240 Posts
Last Edited: 2010-06-20 16:49:08
June 20 2010 16:46 GMT
#75
Just to make things succinct.

Holding down any command is equivalent to tapping it multiple times.

Example: Holding down E to make banelings opposed to pressing e-e-e-e-e.
Example: Holding down Z to spawn zerglings out of larva instead of s-z-z-z-z-z-z-z-z.
Cold wind, chilling.
InfiniteIce
Profile Blog Joined May 2010
United States794 Posts
Last Edited: 2010-06-20 17:05:31
June 20 2010 17:04 GMT
#76
On June 21 2010 00:10 Fluent wrote:
What is the hotkey to unload your medivac while moving? I've seen this done before on streams and have never figured it out. If this is super obvious then please excuse my noobness.



It goes like this...
1) Move medivacs toward their destination
2) Click unload (hotkey "D) and select the unload spot as the medivac itself. It will continue moving while unloading units inside at its present location, leading to that spread-out dropoff you see.

Cheers

Ahh, edit: Pking got it before me. Sorry
i keep going back to my response to chill's fake PM and laughing, then immediately getting a feeling that i assume i'd get if i had an orgasm and the girl said "hahaha guess what i have a dick" -FakeSteve
phexac
Profile Joined March 2004
United States186 Posts
June 20 2010 17:09 GMT
#77
Does PDD really stop marines? I didn't think so...
sob3k
Profile Blog Joined August 2009
United States7572 Posts
June 20 2010 17:29 GMT
#78
This thread is a gold mine of incorrect information...
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
nEAnS
Profile Joined April 2010
Canada161 Posts
June 20 2010 18:43 GMT
#79
On June 21 2010 01:42 EnderCN wrote:
I thought PDD worked against roaches again, I could swear they fixed that.


PDD doesn't work on roaches or marines. I already posted what it doesnt work on.
spiderface
Profile Joined May 2010
United States74 Posts
Last Edited: 2010-06-21 03:31:24
June 21 2010 03:31 GMT
#80
Roaches and Infestors can burrow and then move under forcefields.
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