[G] Tips and Tricks with Units - Page 4
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MaxField
United States2386 Posts
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101TFP
420 Posts
On June 14 2010 09:04 nEAnS wrote: -No group of units will overkill in Starcraft 2 (think Siege Tank smart kill). BZZZZT wrong! the only reason tanks don't overkill is because their damage is dealt instantly. there is no time window between the tank shooting and the impact of the shot. this way the other tanks "notice" that the target is dead before shooting too. with any other unit where the shot takes time to reach the target, there is overkill. when kiting zerglings with stalkers or marauders they are constantly overkilling, try it. | ||
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Panoptic
United Kingdom515 Posts
-The Point Defense Drone WILL NOT STOP Marines, Reapers, Ghosts, Tanks, Hellions, Thors, Roaches, Broodlords, Sentries, Void Rays, and Carriers Don't know if this has been mentioned but the PDD does negate the Thors anti-air rockets, just not the normal shots. Maybe I'm just being pedantic. | ||
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rastaban
United States2294 Posts
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Fluent
United States32 Posts
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Tozar
United States245 Posts
On June 18 2010 07:37 Rundai wrote: This is only true if the unit has an instant attack like a tank, as opposed to one with travel time such as marauders. Unfortunately i don't have a list of which units have instant attacks, a list on this thread would be appreciated if anyone knows though. There is! Look at the OP. Anything that is not effected by Point Defense Drones has an instant attack. | ||
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Dman
United States53 Posts
On June 21 2010 00:10 Fluent wrote: What is the hotkey to unload your medivac while moving? I've seen this done before on streams and have never figured it out. If this is super obvious then please excuse my noobness. There's no hotkey that I know of. You click on their icon when the medivac is selected and it will unload that unit. | ||
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NB
Netherlands12045 Posts
On June 20 2010 19:41 101TFP wrote: BZZZZT wrong! the only reason tanks don't overkill is because their damage is dealt instantly. there is no time window between the tank shooting and the impact of the shot. this way the other tanks "notice" that the target is dead before shooting too. with any other unit where the shot takes time to reach the target, there is overkill. when kiting zerglings with stalkers or marauders they are constantly overkilling, try it. agree with this guy, most of the units that has projectile attack animation such as stalkers or marauder will overkill most of the time if you tell them to focus down 1 target. | ||
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Pking
Sweden142 Posts
- press alt-r when SCVs are selected for having them auto-repair - if you select a bunch of mining SCVs you can hold down shift and queue up a bunch of buildings and just the SCVs needed to build the buildings will stop mining and build (e.g. useful when you need to build multiple buildings such as refineries at an expansion). - MULEs can be called down on the field to repair - (perhaps not a unit trick but) Instead of spamming a hotkey (e.g. for having a SCV build something as soon as you have the resources for it) you can hold the key down for same effect What is the hotkey to unload your medivac while moving? I've seen this done before on streams and have never figured it out. If this is super obvious then please excuse my noobness. - Press d and click on medivac to have them unload while moving. | ||
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Fluent
United States32 Posts
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Chronocide
United States126 Posts
If you queue up multiple attack targets with a large group of units, the units that cannot attack the first target will automatically move on to the second target. So if you had a ton of lings and your opp has 3 thors, you can queue up all three targets using shift+right click. As soon as the first thor is surrounded, the remaining lings will go after the second thor until it's surrounded. Probably faster to have multiple control groups though. it's especially helpful when taking out buildings | ||
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Chronocide
United States126 Posts
On June 21 2010 00:26 Tozar wrote: There is! Look at the OP. Anything that is not effected by Point Defense Drones has an instant attack. Except roaches | ||
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Chronocide
United States126 Posts
On June 16 2010 18:53 mamelouk wrote: - if you group all your nexus, in mid game (3 exp) you can chronoboost anything easily in without running out of energy (assuming you hate warp gates, not gateways) Not sure what you mean here at the end. warp gates and gateways can both be chronoboosted. CBing a warp gate reduces the cooldown period. | ||
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EnderCN
United States499 Posts
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Kakisho
United States240 Posts
Holding down any command is equivalent to tapping it multiple times. Example: Holding down E to make banelings opposed to pressing e-e-e-e-e. Example: Holding down Z to spawn zerglings out of larva instead of s-z-z-z-z-z-z-z-z. | ||
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InfiniteIce
United States794 Posts
On June 21 2010 00:10 Fluent wrote: What is the hotkey to unload your medivac while moving? I've seen this done before on streams and have never figured it out. If this is super obvious then please excuse my noobness. It goes like this... 1) Move medivacs toward their destination 2) Click unload (hotkey "D) and select the unload spot as the medivac itself. It will continue moving while unloading units inside at its present location, leading to that spread-out dropoff you see. Cheers Ahh, edit: Pking got it before me. Sorry ![]() | ||
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phexac
United States186 Posts
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sob3k
United States7572 Posts
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nEAnS
Canada161 Posts
On June 21 2010 01:42 EnderCN wrote: I thought PDD worked against roaches again, I could swear they fixed that. PDD doesn't work on roaches or marines. I already posted what it doesnt work on. | ||
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spiderface
United States74 Posts
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