• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:38
CEST 18:38
KST 01:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage3Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3
StarCraft 2
General
Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
GSL CK - monthly team event Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion Pros React To: JaeDong vs Queen [BSL22] RO32 Group Stage so ive been playing broodwar for a week straight. Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group F Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group E
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2050 users

[G] Tips and Tricks with Units - Page 6

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 4 5 6 7 Next All
Greth
Profile Blog Joined November 2007
Belgium318 Posts
July 01 2010 13:10 GMT
#101
Guys ... Read.
He's talking about a warp prism.

This could be useful for hiding tech in general. fly to an abandoned part of the map, somewhere on a cliff and place down hidden tech.
But I guess with other buildings you'll want to update, like a support bay or templar archives. So eventually you'll need a pylon near, or leave the prism there for the duration. Which sort of defeats the purpose.
http://youtube.com/grethsc
bakin1
Profile Joined May 2010
United States32 Posts
July 01 2010 18:27 GMT
#102
^^ exactly. I can see this being quite useful. DTs are of no use if scouted. Warp the shrine in a corner of the map. Use the warp prism to drop DTs. Thats a pretty nice surprise attack.
I sometimes wish I had no life, thus more SC2 time.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
July 02 2010 19:05 GMT
#103
P - You can have zealots charge your own units to move faster, like if you are running away and are slowed... Just have the zeal charge your closest unit, and he will dash towards it, outpacing the chasers. Make sure you re-move him though, because he will attack your unit.

P - You can move your Archons while they are merging... Simply surround them with units, like stalkers, and have the stalkers move to a location. The Archon in the middle will be "pushed" by them, allowing you to merge in safety but at the same time push out to a fight.
Knowing is half the battle... the other half is lasers.
AncienTs
Profile Joined March 2010
Japan227 Posts
July 02 2010 19:10 GMT
#104
most people probably know this but for the new players out there...

Hunter-Seeker Missiles cause friendly fire!
Starcraft Disclaimer Language: There is no imbalance, nothing is OP.
Kayel
Profile Joined May 2010
Australia40 Posts
July 02 2010 19:41 GMT
#105
Zerg

so just using my setup as reference. i hotkey all my queens to 4, so i go 4 then hold shift + v and then click on the map where each hatch is. the queen closest to the hatch you click on will do spawn larva. so obviously this will only work if each your hatches have a queen

just a warning though, if a queens has no mana, like cause it tumored or something, the next closest queen would run to the hatch.
arb
Profile Blog Joined April 2008
Noobville17922 Posts
July 02 2010 19:51 GMT
#106
On July 03 2010 04:05 tehemperorer wrote:
P - You can have zealots charge your own units to move faster, like if you are running away and are slowed... Just have the zeal charge your closest unit, and he will dash towards it, outpacing the chasers. Make sure you re-move him though, because he will attack your unit.

P - You can move your Archons while they are merging... Simply surround them with units, like stalkers, and have the stalkers move to a location. The Archon in the middle will be "pushed" by them, allowing you to merge in safety but at the same time push out to a fight.

I noticed sometimes, when i was first experimenting with an archon zealot push PvZ, that you could..move archons on their own without this, sometimes it worked others it didnt.

can anyone else confirm this happening for them?
Artillery spawned from the forges of Hell
cheeseztoe
Profile Joined April 2010
Canada25 Posts
July 04 2010 04:47 GMT
#107
Everyone probably knows this but I personally do this alot and wonder why others don't do this more often: burrowing a zergling to block an expansion. Forces terran to waste a scan which could be used for a mule, forces zerg to make an overseer, doesn't really affect toss as toss always gets an observer anyways but a delayed expansion nonetheless. In one of my games I did this against a terran but had 3 zerglings tucked away on the side to re-block his expansion once he killed off my initial burrowed ling. Forced him to scan twice (600 minerals lost), delayed his expansion and caused him to rage quite a bit xD
Starcraft 2 IGN: Gecko
OKfresh
Profile Joined June 2010
Canada6 Posts
Last Edited: 2010-07-04 06:53:51
July 04 2010 06:53 GMT
#108
Haven't seen this done at all:
+ Show Spoiler +


Satallgeese
Profile Blog Joined April 2010
United States239 Posts
July 04 2010 06:54 GMT
#109
Infestors fungal growth REVEALS CLOAKED AND BURROWED UNITS. Yah really, check the tooltip.

Ghost's EMP reveals cloaked units only, however.
A good player practices until he gets it right. A great player practices until he can't get it wrong.
Rundai
Profile Joined May 2010
Canada35 Posts
July 04 2010 07:33 GMT
#110
On July 04 2010 15:53 OKfresh wrote:
Haven't seen this done at all:
+ Show Spoiler +

http://www.youtube.com/watch?v=zeTV2gJ3ZdQ

Something like this can also be used in lategame although it also requires more micro. Since multiple voidrays will kill the proxy pylon before they are charged you can charge them all at various buildings in your main. After they are charged you keep them charged by constantly attacking another unit (or halllucination) then quickly moving them towards the enemy base. The damage of a voidrays attack has a small delay after the graphic so if done properly they will keep their charge and not damage the other unit at all.
Sorry if the explanation is hard to understand but the video shows what i mean at 1:48, and it can be done with multiple voidrays at once.
+ Show Spoiler +

iNdo-Man
Profile Blog Joined May 2010
United States191 Posts
July 04 2010 07:50 GMT
#111
if Ctrl + f1 selects all idle workers.. and just f1 by itself selects 1 idle worker. Sounds like it would be easier to split with f1 -> right click -> f1 -> right click and so on to send each worker to a diff mineral patch.
I dont know if this is common knowledge but I had not thought of it until just now
TDC
Profile Joined May 2010
United States197 Posts
July 04 2010 14:29 GMT
#112
baneling mines sound pretty sick =P
Top 25 master league Toss http://www.sc2ranks.com/us/1253149/TDC
Anon06
Profile Blog Joined June 2010
United States203 Posts
July 04 2010 15:06 GMT
#113
Chronoboost affects warpgate cooldown.
Stalkers can blink around destructible rocks from the side. (good on kulas ravine and blistering sands)
Shift clicking blink prevents left behind stalkers, and is referred to as smart blinking. (but its incredibly awkward to reach shift and b in my opinion).
Collosi can be microed in/out of a warp prisim like starcraft 1 reavers.
Building sentries lets you expand earlier or increase gateway count.
It takes six sentries to endlessly force field a ramp.
Guardian Shield does not stack and reduces marine damage from 6 to 4, which is a pretty hefty 33%.


protoss player, can you tell?
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
July 05 2010 19:10 GMT
#114
Banelings will damage Cloaked units like Ghosts and Dark Templar if you press X when they're nearby. I'm not sure if it will damage burrowed units. It's nice if you can't get your Overseer out, say you're missing Lair. But you need 3 Banelings to take out 1 Dark Templar, which isn't that cost effective. Might save your behind though.
There is no one like you in the universe.
Kabam0909
Profile Joined July 2010
United States9 Posts
Last Edited: 2010-07-05 22:52:58
July 05 2010 22:49 GMT
#115
He's a little trick I just thought of by playing with warp prisms.

I don't know what strategies can be evolved from this, but if you have your warp prism go into phasing mode, not only can you warp in units under it, but you can also build buildings. Once you start the building, it will keep on building even if you move your warp prism away (it'll just spawn unpowered)

Some tactics I thought about with this is getting a head start on setting up extra gateways in an area without pylons, then timing the pylons to finish right as the gateway does to shave off some time and get producing faster.

Or you could use this if an enemy destroys your pylons near your canons to keep them up. Or even do a fake-out play, building a bunch of unpowered structures near your opponants base (hoping they ignore them) and move in a warp prism for a surprize production attack (stargate, robo etc).

The first one would probably be the most viable imo.

EDIT: Sorry I just saw the page before me using this with DT drops, so I guess this is just an expansion on the idea.
InTriX
Profile Joined July 2010
United Kingdom149 Posts
July 05 2010 22:53 GMT
#116
On July 06 2010 07:49 Kabam0909 wrote:
He's a little trick I just thought of by playing with warp prisms.

I don't know what strategies can be evolved from this, but if you have your warp prism go into phasing mode, not only can you warp in units under it, but you can also build buildings. Once you start the building, it will keep on building even if you move your warp prism away (it'll just spawn unpowered)

Some tactics I thought about with this is getting a head start on setting up extra gateways in an area without pylons, then timing the pylons to finish right as the gateway does to shave off some time and get producing faster. Or you could use this if an enemy destroys your pylons near your canons to keep them up. Or even do a fake-out play, building a bunch of unpowered structures near your opponants base (hoping they ignore them) and move in a warp prism for a surprize porduction attack (stargate, robo etc).

The first one would probably be the most viable imo.


Someone had this idea for a dark shrine. Good to hide it but requires the warp prism. However if you go for a warp prism dark templar drop then why not hide the shrine.
Life is Not worth Dying for.
sinn
Profile Joined May 2010
United States132 Posts
July 05 2010 23:17 GMT
#117
On July 04 2010 16:33 Rundai wrote:
Show nested quote +
On July 04 2010 15:53 OKfresh wrote:
Haven't seen this done at all:
+ Show Spoiler +

http://www.youtube.com/watch?v=zeTV2gJ3ZdQ

Something like this can also be used in lategame although it also requires more micro. Since multiple voidrays will kill the proxy pylon before they are charged you can charge them all at various buildings in your main. After they are charged you keep them charged by constantly attacking another unit (or halllucination) then quickly moving them towards the enemy base. The damage of a voidrays attack has a small delay after the graphic so if done properly they will keep their charge and not damage the other unit at all.
Sorry if the explanation is hard to understand but the video shows what i mean at 1:48, and it can be done with multiple voidrays at once.
+ Show Spoiler +
http://www.youtube.com/watch?v=f6iAXlkYxB4



I know this can sound confusing so I'll clarify a bit: If you attack something with a fully charged void ray then quickly stop, the target won't be damaged at all. Doing this, however, retains the charge on the void ray
JaspluR
Profile Joined April 2010
Australia174 Posts
July 06 2010 01:44 GMT
#118
The area for pylon power that the warp prism gives is tiny I don't think you can build so many buildings under it anyway lol.
afirlortwo
Profile Joined April 2010
United States161 Posts
July 06 2010 02:40 GMT
#119
didnt know scvs can repair toss armored units, good find. Maybe I'll try playing some team games...
Just a momentary diversion on the road to the grave
Murgel
Profile Joined April 2010
Sweden175 Posts
July 06 2010 04:04 GMT
#120
Here's something I have known about for a while but have strangely enough never seen mentioned anywhere. I'm actually pretty sure it's a bug that will get fixed once Blizzard learns about it. First time I saw it was on Destiny's stream a while back, when the beta was still up and running. Destiny was playing against a silly protoss who refused to get observers for basically the entire game even though Destiny kept using tunneling roaches against him. So anyway, what some of us stream watchers discovered was that colossi can't pass over burrowed roaches.

Yep, so (assuming the protoss doesn't have detection) you can make a wall of burrowed roaches that is unpassable for the colossi or, if you want to do something more useful, you can roach tunnel under a protoss army while holding a broad formation to try to separate the colossi from the rest of their army and then finish them off while they're all alone and vulnurable.

Try it for yourself in the unit tester and/or watch from 4:45 to 5:00 of this White-Ra vs BluBla replay as commented by Husky:


There are two colossi getting caught up in some tunneling roaches who are trying to get away from a losing battle and while separated, the colossi get picked off by corruptors. I don't know if BluBla did that intentionally or not. Nice trap if he did, but it might just have been luck, as both the roaches and corruptors were disengaging in that direction anyway.
Prev 1 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 22m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .289
mouzHeroMarine 249
UpATreeSC 156
trigger 108
BRAT_OK 79
StarCraft: Brood War
Calm 3980
Jaedong 2466
Bisu 2149
Soma 937
ZerO 664
Larva 582
Snow 531
Shuttle 477
Rush 458
Mini 279
[ Show more ]
Light 275
firebathero 274
Soulkey 244
ggaemo 197
JYJ 102
hero 59
Backho 53
Sharp 50
Shinee 30
Terrorterran 26
Movie 14
910 14
GoRush 7
Dewaltoss 1
Dota 2
Gorgc7376
Counter-Strike
fl0m2088
ceh9334
adren_tv102
Other Games
Grubby2666
FrodaN1077
hiko786
B2W.Neo606
ArmadaUGS107
XaKoH 101
QueenE93
KnowMe90
Mew2King70
ZerO(Twitch)22
Trikslyr21
sas.Sziky13
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Adnapsc2 4
• Reevou 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV741
• lizZardDota274
League of Legends
• Nemesis3002
Other Games
• Shiphtur180
Upcoming Events
PiGosaur Cup
7h 22m
Replay Cast
16h 22m
Kung Fu Cup
18h 22m
Replay Cast
1d 7h
The PondCast
1d 17h
CranKy Ducklings
2 days
WardiTV Team League
2 days
Replay Cast
3 days
CranKy Ducklings
3 days
WardiTV Team League
3 days
[ Show More ]
uThermal 2v2 Circuit
3 days
BSL
4 days
Sparkling Tuna Cup
4 days
WardiTV Team League
4 days
BSL
5 days
Replay Cast
5 days
Replay Cast
5 days
Wardi Open
5 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.