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[G] Tips and Tricks with Units - Page 5

Forum Index > StarCraft 2 Strategy
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shutdown_exploded
Profile Joined June 2010
United States133 Posts
June 21 2010 03:37 GMT
#81
noob question
could someone tell me exactly how to micro stimmed marauders?
I've seen alot of really pretty step, shoot, step, shoot dancing to absolutely slaughter an equal number of roaches.

Presumably you give a move to just outside of roach range, but then do you A move anywhere? hit stop?
details?
spiderface
Profile Joined May 2010
United States74 Posts
Last Edited: 2010-06-21 03:54:35
June 21 2010 03:43 GMT
#82
Right click toward or behind them (but not on one of them) so they start moving in the general direction. Hit H to Hold Position - the units will stop in place and fire at anything in range.

Repeat this process after every attack (judge the time between attacks - it's a pretty quick alternation of right click and H in general) until every unit is in place and firing (note: this micro style may lower your dps at the beginning of the fight in order to boost it massively by the time every unit is in position - this happens because it's possible that the units in the back will not be in position to fire at the beginning of your micro).

Enemy buildings are great for practice (computer buildings yar). Try to wrap your units around the building as you move into position. This works especially well for melee units like zerglings. Right click past the building so that you get a good wrap around, and then right click on the building so all of your zerglings attack with a perfect or near perfect surround.
shutdown_exploded
Profile Joined June 2010
United States133 Posts
June 21 2010 04:14 GMT
#83
Can I still play matches against the computer with the beta down?
if I can, assuming I use the drag the map onto the executable, but where do I get maps with cpu opponents?
roemy
Profile Joined April 2010
Germany432 Posts
June 21 2010 04:54 GMT
#84
On June 21 2010 13:14 shutdown_exploded wrote:
Can I still play matches against the computer with the beta down?
if I can, assuming I use the drag the map onto the executable, but where do I get maps with cpu opponents?

i believe the answer will lead you to "forbidden" versions of SC2 that basically existed since day 1 and shall therefore not be posted here
rock is fine.. paper could need a buff, but scissors have to be nerfed
italiangymnast
Profile Joined December 2009
United States246 Posts
June 21 2010 04:55 GMT
#85
so the moral of this thread is....
read it before you ask questions that were already asked and answered - thats real annoying
and dont listen to anything in here because at least 40% of this info is false.
SCII ID: Sanctuary LoL ID: erzin
spiderface
Profile Joined May 2010
United States74 Posts
June 21 2010 14:07 GMT
#86
Look for behemoth AI. It's the easiest legit way to play against a good computer right now.
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
June 21 2010 16:54 GMT
#87
Stalker with Blink:

It is possible to dodge the following projectiles with Blink:

(Tested multiple times)

- Stalker
- Marauder
- Banshee
- Hydralisk
- Roach
- Mutalisk

- Broodlord: If you dodge the projectile then only the Broodlings will not hit you. They still spawn at the last position and walk up to your stalker. The Broodlord projectile still hits you if you dodge it (at least everytime I tested it).

- Siegetank (sieged): If you walk up right to the edge of his range then you can close the gap between the max range and the min range with a blink. it is very hard to do but its doable. In my testing I allways walked up to the tank a few pixels after the blink.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Cofo
Profile Blog Joined June 2010
United States1388 Posts
Last Edited: 2010-06-22 23:44:25
June 22 2010 23:24 GMT
#88
For Protoss:

You do not need pylon power to FINISH warping in a building, only to start it. I use this sometimes if I'm hiding a Dark Shrine. Warp prism with probe -> pylon mode -> Throw down Shrine -> Fly away. The Shrine will finish building but be unpowered.

On a related note, the dark shrine does not need to be powered in order for you to build DTs.
+ Show Spoiler +
Nitron
Profile Joined April 2010
Singapore177 Posts
June 30 2010 07:21 GMT
#89
I just noticed while i was playing around with the YABOT, that to do a perfect split for my workers, i can simply press F1, right click mineral, and F1 again and right click mineral 5 times on 5 different mineral patches.
DeCoup
Profile Joined September 2006
Australia1933 Posts
June 30 2010 07:59 GMT
#90
On June 30 2010 16:21 Nitron wrote:
I just noticed while i was playing around with the YABOT, that to do a perfect split for my workers, i can simply press F1, right click mineral, and F1 again and right click mineral 5 times on 5 different mineral patches.

Yeah. I personally find that doing this for all 6 probes is a bit too slow tho. To me selecting 3 and right-clicking 1 patch, then f1 clicking the remaining 3 seems to be a bit more efficient. (Might just be because of my lowish apm tho).
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
MythicalMage
Profile Joined May 2010
1360 Posts
June 30 2010 11:53 GMT
#91
I'm sure it's been said, and I'm not sure if it still works, but TLO said that if you drop one baneling, the siege tanks will shoot it if they're in range, of course, and it'll kill a lot of SCVs.
Tookie22
Profile Joined May 2010
United States187 Posts
June 30 2010 15:21 GMT
#92
medivacs can heal zerg units if mind controlled or in team games
"Its a race between software designers to create more idiot proof software and the universe to create bigger idiots. So far the universe is winning"
STS17
Profile Joined April 2010
United States1817 Posts
June 30 2010 15:47 GMT
#93
On June 22 2010 01:54 clickrush wrote:
Stalker with Blink:

It is possible to dodge the following projectiles with Blink:

(Tested multiple times)

- Stalker
- Marauder
- Banshee
- Hydralisk
- Roach
- Mutalisk

- Broodlord: If you dodge the projectile then only the Broodlings will not hit you. They still spawn at the last position and walk up to your stalker. The Broodlord projectile still hits you if you dodge it (at least everytime I tested it).

- Siegetank (sieged): If you walk up right to the edge of his range then you can close the gap between the max range and the min range with a blink. it is very hard to do but its doable. In my testing I allways walked up to the tank a few pixels after the blink.


out of curiosity, what happens when you blink as a zealot is charging you? does it chase you or stop moving? what about up terrain?
Platinum Level Terran - Take my advice from that perspective
habermas
Profile Joined June 2010
United Kingdom304 Posts
June 30 2010 16:36 GMT
#94
In the late game if you are in the middle of the battle and have no SCVs around, you can drop several mules near your tanks and set them to auto-repair. It's pretty useful once you are on 3+ bases as economy is no longer that important and ability to quickly fix your mech units can sometimes change the outcome of the battle.
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
June 30 2010 16:55 GMT
#95
On June 23 2010 08:24 Cofo wrote:
For Protoss:

You do not need pylon power to FINISH warping in a building, only to start it. I use this sometimes if I'm hiding a Dark Shrine. Warp prism with probe -> pylon mode -> Throw down Shrine -> Fly away. The Shrine will finish building but be unpowered.

On a related note, the dark shrine does not need to be powered in order for you to build DTs.

this is pretty cool, but pretty much useless, as the only time hiding dt tech would be very important is if you are rushing it, and if you are rushing it, why would you have a robo/warp prism?
more weight
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
Last Edited: 2010-06-30 17:28:14
June 30 2010 17:28 GMT
#96
On June 30 2010 16:21 Nitron wrote:
I just noticed while i was playing around with the YABOT, that to do a perfect split for my workers, i can simply press F1, right click mineral, and F1 again and right click mineral 5 times on 5 different mineral patches.

Or you can ctrl+F1 and it will select ALL workers, if you REALLY hate boxes.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
aka_star
Profile Blog Joined July 2007
United Kingdom1546 Posts
June 30 2010 17:49 GMT
#97
On July 01 2010 01:55 alphafuzard wrote:
Show nested quote +
On June 23 2010 08:24 Cofo wrote:
For Protoss:

You do not need pylon power to FINISH warping in a building, only to start it. I use this sometimes if I'm hiding a Dark Shrine. Warp prism with probe -> pylon mode -> Throw down Shrine -> Fly away. The Shrine will finish building but be unpowered.

On a related note, the dark shrine does not need to be powered in order for you to build DTs.

this is pretty cool, but pretty much useless, as the only time hiding dt tech would be very important is if you are rushing it, and if you are rushing it, why would you have a robo/warp prism?


because you want to do a fast DT drop?
FlashDave.999 aka Star
Yuffie
Profile Joined June 2010
132 Posts
Last Edited: 2010-06-30 19:56:03
June 30 2010 19:44 GMT
#98
if you have mindcontrolled a probe and made a nexus, so you play ZERG AND TOSS, you can chronoboost eggs, at least in some older versions, didn't test it now


stalker can still blink while under infestors fungal

press "drop" on a shuttle to unload while moving
ZomgTossRush
Profile Blog Joined May 2010
United States1041 Posts
June 30 2010 20:21 GMT
#99
On June 23 2010 08:24 Cofo wrote:
For Protoss:

You do not need pylon power to FINISH warping in a building, only to start it. I use this sometimes if I'm hiding a Dark Shrine. Warp prism with probe -> pylon mode -> Throw down Shrine -> Fly away. The Shrine will finish building but be unpowered.

On a related note, the dark shrine does not need to be powered in order for you to build DTs.


can you cancel the pylon after starting the shrine?
Coaching for 1v1 and Team games at Gosucoaching.com
TBO
Profile Joined September 2009
Germany1350 Posts
June 30 2010 20:26 GMT
#100
the pylon needs to be finished to provide energy, you could destroy it however - I mean theoretically you could hide a dark shrine a tiny bit better that way but it is probably useful in 1 out of 10000 games.
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