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noob question could someone tell me exactly how to micro stimmed marauders? I've seen alot of really pretty step, shoot, step, shoot dancing to absolutely slaughter an equal number of roaches.
Presumably you give a move to just outside of roach range, but then do you A move anywhere? hit stop? details?
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Right click toward or behind them (but not on one of them) so they start moving in the general direction. Hit H to Hold Position - the units will stop in place and fire at anything in range.
Repeat this process after every attack (judge the time between attacks - it's a pretty quick alternation of right click and H in general) until every unit is in place and firing (note: this micro style may lower your dps at the beginning of the fight in order to boost it massively by the time every unit is in position - this happens because it's possible that the units in the back will not be in position to fire at the beginning of your micro).
Enemy buildings are great for practice (computer buildings yar). Try to wrap your units around the building as you move into position. This works especially well for melee units like zerglings. Right click past the building so that you get a good wrap around, and then right click on the building so all of your zerglings attack with a perfect or near perfect surround.
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Can I still play matches against the computer with the beta down? if I can, assuming I use the drag the map onto the executable, but where do I get maps with cpu opponents?
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On June 21 2010 13:14 shutdown_exploded wrote: Can I still play matches against the computer with the beta down? if I can, assuming I use the drag the map onto the executable, but where do I get maps with cpu opponents?
i believe the answer will lead you to "forbidden" versions of SC2 that basically existed since day 1 and shall therefore not be posted here
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so the moral of this thread is.... read it before you ask questions that were already asked and answered - thats real annoying and dont listen to anything in here because at least 40% of this info is false.
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Look for behemoth AI. It's the easiest legit way to play against a good computer right now.
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Stalker with Blink:
It is possible to dodge the following projectiles with Blink:
(Tested multiple times)
- Stalker - Marauder - Banshee - Hydralisk - Roach - Mutalisk
- Broodlord: If you dodge the projectile then only the Broodlings will not hit you. They still spawn at the last position and walk up to your stalker. The Broodlord projectile still hits you if you dodge it (at least everytime I tested it).
- Siegetank (sieged): If you walk up right to the edge of his range then you can close the gap between the max range and the min range with a blink. it is very hard to do but its doable. In my testing I allways walked up to the tank a few pixels after the blink.
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For Protoss:
You do not need pylon power to FINISH warping in a building, only to start it. I use this sometimes if I'm hiding a Dark Shrine. Warp prism with probe -> pylon mode -> Throw down Shrine -> Fly away. The Shrine will finish building but be unpowered.
On a related note, the dark shrine does not need to be powered in order for you to build DTs.
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I just noticed while i was playing around with the YABOT, that to do a perfect split for my workers, i can simply press F1, right click mineral, and F1 again and right click mineral 5 times on 5 different mineral patches.
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On June 30 2010 16:21 Nitron wrote: I just noticed while i was playing around with the YABOT, that to do a perfect split for my workers, i can simply press F1, right click mineral, and F1 again and right click mineral 5 times on 5 different mineral patches. Yeah. I personally find that doing this for all 6 probes is a bit too slow tho. To me selecting 3 and right-clicking 1 patch, then f1 clicking the remaining 3 seems to be a bit more efficient. (Might just be because of my lowish apm tho).
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I'm sure it's been said, and I'm not sure if it still works, but TLO said that if you drop one baneling, the siege tanks will shoot it if they're in range, of course, and it'll kill a lot of SCVs.
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medivacs can heal zerg units if mind controlled or in team games
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On June 22 2010 01:54 clickrush wrote: Stalker with Blink:
It is possible to dodge the following projectiles with Blink:
(Tested multiple times)
- Stalker - Marauder - Banshee - Hydralisk - Roach - Mutalisk
- Broodlord: If you dodge the projectile then only the Broodlings will not hit you. They still spawn at the last position and walk up to your stalker. The Broodlord projectile still hits you if you dodge it (at least everytime I tested it).
- Siegetank (sieged): If you walk up right to the edge of his range then you can close the gap between the max range and the min range with a blink. it is very hard to do but its doable. In my testing I allways walked up to the tank a few pixels after the blink.
out of curiosity, what happens when you blink as a zealot is charging you? does it chase you or stop moving? what about up terrain?
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In the late game if you are in the middle of the battle and have no SCVs around, you can drop several mules near your tanks and set them to auto-repair. It's pretty useful once you are on 3+ bases as economy is no longer that important and ability to quickly fix your mech units can sometimes change the outcome of the battle.
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On June 23 2010 08:24 Cofo wrote: For Protoss:
You do not need pylon power to FINISH warping in a building, only to start it. I use this sometimes if I'm hiding a Dark Shrine. Warp prism with probe -> pylon mode -> Throw down Shrine -> Fly away. The Shrine will finish building but be unpowered.
On a related note, the dark shrine does not need to be powered in order for you to build DTs. this is pretty cool, but pretty much useless, as the only time hiding dt tech would be very important is if you are rushing it, and if you are rushing it, why would you have a robo/warp prism?
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Czech Republic11293 Posts
On June 30 2010 16:21 Nitron wrote: I just noticed while i was playing around with the YABOT, that to do a perfect split for my workers, i can simply press F1, right click mineral, and F1 again and right click mineral 5 times on 5 different mineral patches. Or you can ctrl+F1 and it will select ALL workers, if you REALLY hate boxes.
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On July 01 2010 01:55 alphafuzard wrote:Show nested quote +On June 23 2010 08:24 Cofo wrote: For Protoss:
You do not need pylon power to FINISH warping in a building, only to start it. I use this sometimes if I'm hiding a Dark Shrine. Warp prism with probe -> pylon mode -> Throw down Shrine -> Fly away. The Shrine will finish building but be unpowered.
On a related note, the dark shrine does not need to be powered in order for you to build DTs. this is pretty cool, but pretty much useless, as the only time hiding dt tech would be very important is if you are rushing it, and if you are rushing it, why would you have a robo/warp prism?
because you want to do a fast DT drop?
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if you have mindcontrolled a probe and made a nexus, so you play ZERG AND TOSS, you can chronoboost eggs, at least in some older versions, didn't test it now
stalker can still blink while under infestors fungal
press "drop" on a shuttle to unload while moving
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On June 23 2010 08:24 Cofo wrote: For Protoss:
You do not need pylon power to FINISH warping in a building, only to start it. I use this sometimes if I'm hiding a Dark Shrine. Warp prism with probe -> pylon mode -> Throw down Shrine -> Fly away. The Shrine will finish building but be unpowered.
On a related note, the dark shrine does not need to be powered in order for you to build DTs.
can you cancel the pylon after starting the shrine?
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the pylon needs to be finished to provide energy, you could destroy it however - I mean theoretically you could hide a dark shrine a tiny bit better that way but it is probably useful in 1 out of 10000 games.
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