If you don't play Terran mech you don't understand how hard it is to counter mutas. Thors take a long time to produce and are incredibly immobile. Vikings get raped by mutas. Defending an expo requires lots of turrets that are just wasted money.
ZvT - How to beat Mech - Page 2
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iEchoic
United States1776 Posts
If you don't play Terran mech you don't understand how hard it is to counter mutas. Thors take a long time to produce and are incredibly immobile. Vikings get raped by mutas. Defending an expo requires lots of turrets that are just wasted money. | ||
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NotGood-
United States134 Posts
On June 03 2010 07:14 s031720 wrote: If you can massdrop, you can mass muta. But you CANT mass muta vs terran since they should bring along anti-air if they are decent players, I cant see how the much slower overlords would survive those stimmed marines. If dropping becomes common, then bringing along like a few marines will become equally common for terran; that is a no-investment from the terran-side, a good terran should bring marines already as it is since they usually have a huge mineralsurplus allready when going mech. I dont see this is a solution, but might work sometimes, just as burrow-move roaches works sometimes. But its still up to the Terran to loose TvZ, the best Z can hope for is abusing misstakes. If T play solid they just wont loose. I know people love the flare, gimmicky stuff, but its not solid. You cant consistently do well with stuff like that, as somebody else pointed out, that is all about abusing misstakes of your opponents. What do you do with an opponent that dosent do flagrant misstakes like that? You quit | ||
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Johnny_Vegas
United States239 Posts
In watching the qxc vs Sheth recent replays where Sheth (zerg) couldn't scratch the turtling qxc, its clear that the viability of ovie drops goes way down with 200 supply armies, as the terran amasses more supply-free turrets and hits critical mass with his tank/viking/thor army composition. I suppose theoretically the zerg could use HIS unlimited resources to make a ridiculous amount of overlords to reduce the number of filled Overlords from getting shot down, which is something Sheth did not really do. Even at 200 supply and a ridiculous amount of resources 100 min overlords will start to add up however. The other thing that reduces this strat's viability is 200 supply terran have no problem blanketing the map with sensor towers, which weaken this strat even more. | ||
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Ragnar4
United States64 Posts
If he clusters, O-Lord Drops should win. Also Burrowing infestors/Roaches, Also burrowed ling/bling. Then when he re-supplies his raven. Get back in there and kill it. Take away the distance. Take away the strength. | ||
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Trok67
France384 Posts
On June 04 2010 04:12 Ragnar4 wrote: Hit and run with mutas killing anything that can detect (Ravens) Use Burrowing and annoyance techniques to get him to drain his scans. If he clusters, O-Lord Drops should win. Also Burrowing infestors/Roaches, Also burrowed ling/bling. Then when he re-supplies his raven. Get back in there and kill it. Take away the distance. Take away the strength. very good paper-starcraft, need to see a replay of you doing that, especially the part "mutas killing anything that can detect" when there are thors with 11 range AA | ||
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guitarizt
United States1492 Posts
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Trinton07
United States70 Posts
Charge in with roaches with the infestors behind, and then mind control the majority of his army, works like a charm. Of course, if he has some ghosts, this won't work out as well, but if you have them relatively spread out they can't all get emped, right? ![]() | ||
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Ragnar4
United States64 Posts
On June 04 2010 04:19 Trok67 wrote: very good paper-starcraft, need to see a replay of you doing that, especially the part "mutas killing anything that can detect" when there are thors with 11 range AA Day9's thread TLO vs Loner. TLO brings Loner to his knees using Ling/Infestor. With the Burrowing annoyance and scan draining. No ravens were harmed during the making of this video Sen vs TLO. Sen abuses TLO's 1:1:1 mech with ovie drops in Game one. I've only watched a few of the diamond streamers here at TL assassinate Ravens and burrow roaches. Therapist uses this tactic exclusively vs Mech. Watch him. Do't ask me to video anything. I only have 8 APM. | ||
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ajfirecracker
United States62 Posts
On June 04 2010 05:33 Ragnar4 wrote: Day9's thread TLO vs Loner. TLO brings Loner to his knees using Ling/Infestor. With the Burrowing annoyance and scan draining. No ravens were harmed during the making of this video Sen vs TLO. Sen abuses TLO's 1:1:1 mech with ovie drops in Game one. I've only watched a few of the diamond streamers here at TL assassinate Ravens and burrow roaches. Therapist uses this tactic exclusively vs Mech. Watch him. Do't ask me to video anything. I only have 8 APM. Draining scans is always a cute little micro trick to pull about 300 minerals out of your opponent's pocket. Dealing with slow-pushes that take the center of the map, expand to 2-3 bases to support a big army, and throw up turrets (sometimes with sensor towers) is a lot more difficult in the context of burrowed units. | ||
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stickman.hqt
United States47 Posts
And you can add a hive tech of your choice against a pure mech honestly. Broods do well if they over invest on thors and can't mass up enough vikings. But I still prefer Ultras as much as they "suck". The damage soaking is good for your banelings and they can take advantage of nydus and provide better map control then broods. | ||
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Ragnar4
United States64 Posts
On June 04 2010 06:03 ajfirecracker wrote: Draining scans is always a cute little micro trick to pull about 300 minerals out of your opponent's pocket. Dealing with slow-pushes that take the center of the map, expand to 2-3 bases to support a big army, and throw up turrets (sometimes with sensor towers) is a lot more difficult in the context of burrowed units. I dig what you're saying. I was just asked to demonstrate the things that I was suggesting be used to win the game. These resources are those demonstrations. | ||
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