Not sure if this has already been completely debunked, but Husky Starcraft released a video last week showing how "to win every time" using a 7 pool Zerg rush.
Here is a video of me, just an average diamond league player, and my friends, easily thwarting this cheese attempt. When I posted on youtube I had a lot of people tell me how "impossible" it is to deal with, and how "overpowered" Zerg is.... This is proof that build only works on noobs...
ummm. well a smarter zerg player(s) would probably send a drone early on to block you from making a gateway/forge and completing the wall.. But you didn't have to make a gateway, doing so just made their rush look dumber since you didn't have to sacrifice too much tech to block it.
But eventually there will be more than one 3v3 map. And it might be harder to block. Obviously if you can block a choke with cannons it's pretty easy to deal with a lingrush.
4v4 is way harder to block. as there are so many friggin' ramps on that map. Realistically though. 2v2 is already somewhat difficult to deal with 2player cheese I wouldn't expect 3v3 or 4v4 to get any better. The best thing would probably just to have an option for no rush 3 minutes or something like that.
I've found that zealot rushes are actually better. You keep a better economy and eat lings cost effectively. Plus, zealots kill buildings in no time at all.
On June 02 2010 07:38 Percutio wrote: I've found that zealot rushes are actually better. You keep a better economy and eat lings cost effectively. Plus, zealots kill buildings in no time at all.
That really depends on micro skills. If it goes on for long enough, speedlings can be annoying.
your assuming that the guy doing the rush is nub. If both players are equal in terms of their ability in sc2 (I wont say skill cause its so vague in rts) then the 3v1 ling rush would definitely win.
The only way I can see this counter is if you know for CERTAIN this is what they are doing and you spine up IN ur mineral line(before getting anything else). You'd prob need like 3-4 since its 3 ling rushes all at once. The thing is after this, they can expand and continue to macro while you guys are fcked.
So basically.. your screwed either way.
If you survive early game, you loose mid game/late game.
3v3 and 4v4 modes are not made to be balanced, but it is nice that you have given a nice solution that people can use in this situation, however, most 3v3 games I play rely less on early game cheese, and more on mid game harass.
On June 02 2010 08:24 virgozero wrote: your assuming that the guy doing the rush is nub. If both players are equal in terms of their ability in sc2 (I wont say skill cause its so vague in rts) then the 3v1 ling rush would definitely win.
The only way I can see this counter is if you know for CERTAIN this is what they are doing and you spine up IN ur mineral line(before getting anything else). You'd prob need like 3-4 since its 3 ling rushes all at once. The thing is after this, they can expand and continue to macro while you guys are fcked.
So basically.. your screwed either way.
If you survive early game, you loose mid game/late game.
On June 02 2010 08:24 virgozero wrote: your assuming that the guy doing the rush is nub. If both players are equal in terms of their ability in sc2 (I wont say skill cause its so vague in rts) then the 3v1 ling rush would definitely win.
The only way I can see this counter is if you know for CERTAIN this is what they are doing and you spine up IN ur mineral line(before getting anything else). You'd prob need like 3-4 since its 3 ling rushes all at once. The thing is after this, they can expand and continue to macro while you guys are fcked.
So basically.. your screwed either way.
If you survive early game, you loose mid game/late game.
you didn't even watch the video
try reading the thread before going on a tangent
where in my post did I say i was referring to the video? I am not referring tot he video at all. I am talking about the topic, which as you clearly do not understand, "How to counter 3v3 zerg 7 pool rush".
Simply because he posted a video does not mean we are limited to talk about the video he included.
If you made a post about a Aston martin vs Ferrari and you included a video of Aston Martins are we not allowed to talk about ferraris?
On June 02 2010 08:24 virgozero wrote: your assuming that the guy doing the rush is nub. If both players are equal in terms of their ability in sc2 (I wont say skill cause its so vague in rts) then the 3v1 ling rush would definitely win.
The only way I can see this counter is if you know for CERTAIN this is what they are doing and you spine up IN ur mineral line(before getting anything else). You'd prob need like 3-4 since its 3 ling rushes all at once. The thing is after this, they can expand and continue to macro while you guys are fcked.
So basically.. your screwed either way.
If you survive early game, you loose mid game/late game.
you didn't even watch the video
try reading the thread before going on a tangent
where in my post did I say i was referring to the video? I am not referring tot he video at all. I am talking about the topic, which as you clearly do not understand, "How to counter 3v3 zerg 7 pool rush".
Simply because he posted a video does not mean we are limited to talk about the video he included.
If you made a post about a Aston martin vs Ferrari and you included a video of Aston Martins are we not allowed to talk about ferraris?
you see 3 zergs ofc they'll do it. op showed how to beat this strat, he basically answered your post in his video. how do you fend it off? you double wall.
anyways, 3v1 zergling rush OF COURSE you'll lose, thats why you have teamates. if you fend it off successfully, even with some losses, you're in a VERY good situation. they sacrifice so much econ by doing 7 pool that it's really hard for them to come back from, unless you let them macro up.
Haha, my build was just for fun. I posted that video because we went something like 15-1 with it and wanted to get the word out so people know what to expect against a 3 or 4 zerg team
Is this... really diamond? It looked like silver :/
In 3v3 im part of a tpz team (me being the zerg), when there is a rush coming, be it 3x 7pool or just 7pool+2gate+proxyrax, I simply get 7-9 pool and get early gas for banelings. Banelings may take some investments, but mixed with my teammates rines/stalkers/lots/rauders are really devastating, cuz if they retreat we get some shots off, and when they stay... banelings will evaporate any t1 unit very quickly (as for the roach/rauder/stalker, my teammates units help ). Watching 4 banelings kill off the whole enemy army is epic.
It is amazing how strong banelings are in 3v3 and on the single 3v3 map can often easily take out an expansion as there are many routes. And banelings are also pretty decent against hydras, get +1 attack and 2 will kill a couple hydras! After blings I tech muta most of the time for easy scout purposes for my terran mate's tank, harass and enemy ground only units.