How to counter 3v3 Zerg 7 Pool Rush - Page 2
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thordan
Sweden65 Posts
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Deathtrooper
Canada38 Posts
Yeah the game cannot be balanced around 3v3 or 4v4 play, its even hard to adjust things for 2v2 when the game's main focus is 1v1 play. But I just wanted to make that video to show people everything can be countered because I know some people (mostly newer players to the game) were having difficulty with cheese and early rush builds against them. | ||
dangots0ul
United States919 Posts
you had 500+ minerals from like 3 minutes on -.- | ||
Jacobs Ladder
United States1705 Posts
1) You can share resources with your teammates, which would have helped in this game. 2) The reason you can't jump forward (I believe) is due to how replays function. A replay is just a file with all the commands of the game saved. When you play the replay it simply takes the commands again just like when you played. You can't jump ahead because it needs to go line by line to assemble it properly. | ||
Snowfield
1289 Posts
Anyway, you gambeled that it was comming, but that stuff wouldve set you back ages if they went FE or somehting | ||
guitarizt
United States1492 Posts
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Krayze
United States213 Posts
On June 02 2010 22:27 Snowfield wrote: sup with the word "drain"? lol Anyway, you gambeled that it was comming, but that stuff wouldve set you back ages if they went FE or somehting Yea I used to 2v2 and since we're both zerg, everyone always expected some early 6 pool cheese. We would fast expand while they bunkered down and we started out with a good advantage. OP, I liked the video but I think there was a little hate towards my man Husky. I like what you did with walling off, but you need at least 2 non zerg players to do it. But given the situation and if you know the rush is coming, I'm glad there's a fairly safe and easy way to hold it off ![]() | ||
jgreen46
Canada94 Posts
Ok? Husky is not a pro player, he is a commentator. He watches people do what he can't. He's not going to be able to tell you how to win every game. And honestly the best way to counter this is to play a balanced game mode, ie 1v1. | ||
Chen
United States6344 Posts
oh btw, on that map you can scout at 8 and still easily get a bunker with 2 marines up from a standard rax timing | ||
iopq
United States910 Posts
that's the counter to EVERY rush strat | ||
Soel
90 Posts
the same way you defend against a single 7 pool, except all 3 of you do it. what kind of retarded shit question is this? also it is worth noting that even if say, a terran, sacrifices all his scv's to thwart the lings, the defending team will still be economically far ahead of the triple 6 pool team. | ||
MeruFM
United States167 Posts
I think vs 3 random, it's really difficult if they all received zerg and decided to 7 pool. 3v3/4v4 is not really designed to be balanced, especially not with a single map pool. The main problem with a triple zerg rush is the amount of zerglings availible for them. They can just run into 1 person's minerals, kill some workers, run into the next, kill some workers, etc. Anyone who uses static defenses means they neglected in defending their allies. The best thing is to just "assume they went rush" and build a single defensive building bunker/cannon/crawler and then build actual units for more concentrated defending as the zerg go speedlings. If they decided to just mass, you'll be at a disadvantage. But since it's 3v3, it's dynamic enough so that it's not too much of a disadvantage. | ||
Musgo
Portugal4 Posts
when my opponent is zerg i usually make a early worker scout to see if hes not doing anything like 7pool rush and for terran its easier to counter due to the ramp block and i guess that protoss can make a similar block in choke like the one in this video. but i think that the 7pool against other zerg is harder to counter but to counter it i'd make some spine crawlers. | ||
EnderW
United States170 Posts
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figq
12519 Posts
Now, assuming that Husky is dead serious, and 3x7pool is unbeatable is as presumptuous, as assuming that 3 zerg in 3v3 are necessarily 3x7pooling (which you didn't even attempt to scout?). It would be interesting to make 3-zerg team, and abuse the fact that *everyone* is gonna wall-off and build static defenses early on like crazy (: and instead go fast mutas or smth. Another question: 3 zerg vs 3 zerg, or 3 zerg vs 2 zerg + 1 p/t - then I guess the defense works a bit differently? Note: resource sharing is not allowed in the first 5 minutes, so it will be tough for a single Toss or Terran to wall off both chokes in time. | ||
extempest
Canada77 Posts
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Therealdevil
Netherlands1021 Posts
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soverRR
Sweden348 Posts
Also, as someone else already mentioned, good players would block your wall-attempts with drones or have a much stronger followup than what those guys had. And as someone else said, this looked more like silver than diamond. | ||
Challe
Afghanistan58 Posts
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GenesisX
Canada4267 Posts
On June 02 2010 11:06 HuskyTheHusky wrote: Haha, my build was just for fun. I posted that video because we went something like 15-1 with it and wanted to get the word out so people know what to expect against a 3 or 4 zerg team ![]() Now its a revolutionized build ![]() Thought process for all players now: All Z = Rush! | ||
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