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How to counter 3v3 Zerg 7 Pool Rush - Page 2

Forum Index > StarCraft 2 Strategy
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thordan
Profile Joined April 2010
Sweden65 Posts
June 02 2010 02:13 GMT
#21
I find these rushes good defense and micro practise. Some people rage quits as soon as the first lings show up instead of just trying to defend. Some of the most exciting games Ive played is when you actually manage to make a comeback after being rushed and win.
Ultima ratio regum
Deathtrooper
Profile Joined March 2010
Canada38 Posts
June 02 2010 12:06 GMT
#22
Thanks for the feedback guys.

Yeah the game cannot be balanced around 3v3 or 4v4 play, its even hard to adjust things for 2v2 when the game's main focus is 1v1 play. But I just wanted to make that video to show people everything can be countered because I know some people (mostly newer players to the game) were having difficulty with cheese and early rush builds against them.
Balgore8 on youtube - I do commentaries of pro and personal games.
dangots0ul
Profile Blog Joined January 2009
United States919 Posts
June 02 2010 12:33 GMT
#23
"we're good players"

you had 500+ minerals from like 3 minutes on -.-
i type teamliquid into the url subconsciously... all...the...time...
Jacobs Ladder
Profile Joined May 2010
United States1705 Posts
June 02 2010 12:54 GMT
#24
Two quick, somewhat unrelated notes.
1) You can share resources with your teammates, which would have helped in this game.

2) The reason you can't jump forward (I believe) is due to how replays function. A replay is just a file with all the commands of the game saved. When you play the replay it simply takes the commands again just like when you played. You can't jump ahead because it needs to go line by line to assemble it properly.
Snowfield
Profile Blog Joined April 2010
1289 Posts
June 02 2010 13:27 GMT
#25
sup with the word "drain"? lol

Anyway, you gambeled that it was comming, but that stuff wouldve set you back ages if they went FE or somehting
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
June 02 2010 16:02 GMT
#26
15 hatch expo: the new 7 pool?
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
Krayze
Profile Joined May 2009
United States213 Posts
June 02 2010 23:09 GMT
#27
On June 02 2010 22:27 Snowfield wrote:
sup with the word "drain"? lol

Anyway, you gambeled that it was comming, but that stuff wouldve set you back ages if they went FE or somehting



Yea I used to 2v2 and since we're both zerg, everyone always expected some early 6 pool cheese. We would fast expand while they bunkered down and we started out with a good advantage.

OP, I liked the video but I think there was a little hate towards my man Husky. I like what you did with walling off, but you need at least 2 non zerg players to do it. But given the situation and if you know the rush is coming, I'm glad there's a fairly safe and easy way to hold it off I was in pain when you let those lings through tho. Under my breathe was like build a pylon build a pylon pylon Pylon PYLON BUILD A PYLON awhhhhh......
jgreen46
Profile Joined April 2010
Canada94 Posts
June 03 2010 01:32 GMT
#28
you seriously gotta be retarded to think just cause Husky calls a build "unbeatable" that it is.

Ok?

Husky is not a pro player, he is a commentator. He watches people do what he can't. He's not going to be able to tell you how to win every game.

And honestly the best way to counter this is to play a balanced game mode, ie 1v1.
Chen
Profile Joined June 2009
United States6344 Posts
June 03 2010 01:38 GMT
#29
seriously lol? if you see triple zerg, assume triple 6 pool or 7 pool, only reason why 3 players would knowingly pick zerg together. have one player scout at 6 or 7 while everyone goes for a defensive tech build. ie for terran bunker in min line with early marines and gas for reapers, early crawler in min line with prep for baneling tech as zerg etc. Me and my friend in low diamond play 3v3 with a complete newb friend of ours and had no trouble fending this off. our newb friend died but we held it off just fine even when they tried to 3v1 it, and at that point they didnt have the ability to stop the tech advantage

oh btw, on that map you can scout at 8 and still easily get a bunker with 2 marines up from a standard rax timing
iopq
Profile Blog Joined March 2009
United States910 Posts
June 03 2010 09:09 GMT
#30
just let them kill your ally and kill one of them meanwhile
that's the counter to EVERY rush strat
Soel
Profile Joined June 2010
90 Posts
June 03 2010 09:52 GMT
#31
how to defend against a triple 7 pool?

the same way you defend against a single 7 pool, except all 3 of you do it.

what kind of retarded shit question is this?


also it is worth noting that even if say, a terran, sacrifices all his scv's to thwart the lings, the defending team will still be economically far ahead of the triple 6 pool team.
MeruFM
Profile Joined February 2010
United States167 Posts
June 03 2010 11:19 GMT
#32
If you see them go 3 zerg, the best thing to do is just go earlier production and add a defensive structure.
I think vs 3 random, it's really difficult if they all received zerg and decided to 7 pool.
3v3/4v4 is not really designed to be balanced, especially not with a single map pool.

The main problem with a triple zerg rush is the amount of zerglings availible for them. They can just run into 1 person's minerals, kill some workers, run into the next, kill some workers, etc.
Anyone who uses static defenses means they neglected in defending their allies. The best thing is to just "assume they went rush" and build a single defensive building bunker/cannon/crawler and then build actual units for more concentrated defending as the zerg go speedlings. If they decided to just mass, you'll be at a disadvantage. But since it's 3v3, it's dynamic enough so that it's not too much of a disadvantage.
Musgo
Profile Joined June 2010
Portugal4 Posts
June 19 2010 15:39 GMT
#33
walling in chokes with gate, forge ,pylon and cannon is the best strategy to this kind of rush.

when my opponent is zerg i usually make a early worker scout to see if hes not doing anything like 7pool rush and for terran its easier to counter due to the ramp block and i guess that protoss can make a similar block in choke like the one in this video.

but i think that the 7pool against other zerg is harder to counter but to counter it i'd make some spine crawlers.
Stop making Overlords!!! They're ugly!!! :]
EnderW
Profile Joined March 2010
United States170 Posts
June 19 2010 16:18 GMT
#34
I think it's pretty ridiculous that you believed that husky was both serious and right about it being unstoppable strongly enough to make this video.
Learn from the mistakes of others, because you wont live long enough to make them all yourself.
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2010-06-19 17:31:10
June 19 2010 16:53 GMT
#35
BTW people say Husky is a weak player, who is this guy then? http://sc2.178.com/bnranking/?lt=50&l=Platinum&of=50 (#66) Seems in good company with the other names from top tournaments.

Now, assuming that Husky is dead serious, and 3x7pool is unbeatable is as presumptuous, as assuming that 3 zerg in 3v3 are necessarily 3x7pooling (which you didn't even attempt to scout?). It would be interesting to make 3-zerg team, and abuse the fact that *everyone* is gonna wall-off and build static defenses early on like crazy (: and instead go fast mutas or smth.

Another question: 3 zerg vs 3 zerg, or 3 zerg vs 2 zerg + 1 p/t - then I guess the defense works a bit differently? Note: resource sharing is not allowed in the first 5 minutes, so it will be tough for a single Toss or Terran to wall off both chokes in time.
If you stand next to my head, you can hear the ocean. - Day[9]
extempest
Profile Joined May 2010
Canada77 Posts
June 19 2010 17:53 GMT
#36
that zerglings shoullda move to the mineral line instead of attacking unpowered cannon that soon to be powered up again. u are sort of lucky those 3 zerlings players are sort of dumb
always reaching
Therealdevil
Profile Joined May 2010
Netherlands1021 Posts
Last Edited: 2010-06-19 18:13:16
June 19 2010 18:10 GMT
#37
why did I respond to this old post -_-'? T_T
soverRR
Profile Joined May 2010
Sweden348 Posts
Last Edited: 2010-06-19 18:24:14
June 19 2010 18:12 GMT
#38
You stopped a cheese strategy you already knew beforehand was coming? Anyone could do that, seriously. Below 10-pools strongest aspect is that the enemy often doesn't scout untill it's too late to be able to muster any defense, it looses all it's strength if you already know about it.

Also, as someone else already mentioned, good players would block your wall-attempts with drones or have a much stronger followup than what those guys had. And as someone else said, this looked more like silver than diamond.
Challe
Profile Joined June 2010
Afghanistan58 Posts
June 19 2010 18:33 GMT
#39
well how do you know that they will rush?
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
June 19 2010 19:16 GMT
#40
On June 02 2010 11:06 HuskyTheHusky wrote:
Haha, my build was just for fun. I posted that video because we went something like 15-1 with it and wanted to get the word out so people know what to expect against a 3 or 4 zerg team


Now its a revolutionized build
Thought process for all players now: All Z = Rush!
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