Not sure if this has already been completely debunked, but Husky Starcraft released a video last week showing how "to win every time" using a 7 pool Zerg rush.
Here is a video of me, just an average diamond league player, and my friends, easily thwarting this cheese attempt. When I posted on youtube I had a lot of people tell me how "impossible" it is to deal with, and how "overpowered" Zerg is.... This is proof that build only works on noobs...
ummm. well a smarter zerg player(s) would probably send a drone early on to block you from making a gateway/forge and completing the wall.. But you didn't have to make a gateway, doing so just made their rush look dumber since you didn't have to sacrifice too much tech to block it.
But eventually there will be more than one 3v3 map. And it might be harder to block. Obviously if you can block a choke with cannons it's pretty easy to deal with a lingrush.
4v4 is way harder to block. as there are so many friggin' ramps on that map. Realistically though. 2v2 is already somewhat difficult to deal with 2player cheese I wouldn't expect 3v3 or 4v4 to get any better. The best thing would probably just to have an option for no rush 3 minutes or something like that.
I've found that zealot rushes are actually better. You keep a better economy and eat lings cost effectively. Plus, zealots kill buildings in no time at all.
On June 02 2010 07:38 Percutio wrote: I've found that zealot rushes are actually better. You keep a better economy and eat lings cost effectively. Plus, zealots kill buildings in no time at all.
That really depends on micro skills. If it goes on for long enough, speedlings can be annoying.
your assuming that the guy doing the rush is nub. If both players are equal in terms of their ability in sc2 (I wont say skill cause its so vague in rts) then the 3v1 ling rush would definitely win.
The only way I can see this counter is if you know for CERTAIN this is what they are doing and you spine up IN ur mineral line(before getting anything else). You'd prob need like 3-4 since its 3 ling rushes all at once. The thing is after this, they can expand and continue to macro while you guys are fcked.
So basically.. your screwed either way.
If you survive early game, you loose mid game/late game.
3v3 and 4v4 modes are not made to be balanced, but it is nice that you have given a nice solution that people can use in this situation, however, most 3v3 games I play rely less on early game cheese, and more on mid game harass.
On June 02 2010 08:24 virgozero wrote: your assuming that the guy doing the rush is nub. If both players are equal in terms of their ability in sc2 (I wont say skill cause its so vague in rts) then the 3v1 ling rush would definitely win.
The only way I can see this counter is if you know for CERTAIN this is what they are doing and you spine up IN ur mineral line(before getting anything else). You'd prob need like 3-4 since its 3 ling rushes all at once. The thing is after this, they can expand and continue to macro while you guys are fcked.
So basically.. your screwed either way.
If you survive early game, you loose mid game/late game.
On June 02 2010 08:24 virgozero wrote: your assuming that the guy doing the rush is nub. If both players are equal in terms of their ability in sc2 (I wont say skill cause its so vague in rts) then the 3v1 ling rush would definitely win.
The only way I can see this counter is if you know for CERTAIN this is what they are doing and you spine up IN ur mineral line(before getting anything else). You'd prob need like 3-4 since its 3 ling rushes all at once. The thing is after this, they can expand and continue to macro while you guys are fcked.
So basically.. your screwed either way.
If you survive early game, you loose mid game/late game.
you didn't even watch the video
try reading the thread before going on a tangent
where in my post did I say i was referring to the video? I am not referring tot he video at all. I am talking about the topic, which as you clearly do not understand, "How to counter 3v3 zerg 7 pool rush".
Simply because he posted a video does not mean we are limited to talk about the video he included.
If you made a post about a Aston martin vs Ferrari and you included a video of Aston Martins are we not allowed to talk about ferraris?
On June 02 2010 08:24 virgozero wrote: your assuming that the guy doing the rush is nub. If both players are equal in terms of their ability in sc2 (I wont say skill cause its so vague in rts) then the 3v1 ling rush would definitely win.
The only way I can see this counter is if you know for CERTAIN this is what they are doing and you spine up IN ur mineral line(before getting anything else). You'd prob need like 3-4 since its 3 ling rushes all at once. The thing is after this, they can expand and continue to macro while you guys are fcked.
So basically.. your screwed either way.
If you survive early game, you loose mid game/late game.
you didn't even watch the video
try reading the thread before going on a tangent
where in my post did I say i was referring to the video? I am not referring tot he video at all. I am talking about the topic, which as you clearly do not understand, "How to counter 3v3 zerg 7 pool rush".
Simply because he posted a video does not mean we are limited to talk about the video he included.
If you made a post about a Aston martin vs Ferrari and you included a video of Aston Martins are we not allowed to talk about ferraris?
you see 3 zergs ofc they'll do it. op showed how to beat this strat, he basically answered your post in his video. how do you fend it off? you double wall.
anyways, 3v1 zergling rush OF COURSE you'll lose, thats why you have teamates. if you fend it off successfully, even with some losses, you're in a VERY good situation. they sacrifice so much econ by doing 7 pool that it's really hard for them to come back from, unless you let them macro up.
Haha, my build was just for fun. I posted that video because we went something like 15-1 with it and wanted to get the word out so people know what to expect against a 3 or 4 zerg team
Is this... really diamond? It looked like silver :/
In 3v3 im part of a tpz team (me being the zerg), when there is a rush coming, be it 3x 7pool or just 7pool+2gate+proxyrax, I simply get 7-9 pool and get early gas for banelings. Banelings may take some investments, but mixed with my teammates rines/stalkers/lots/rauders are really devastating, cuz if they retreat we get some shots off, and when they stay... banelings will evaporate any t1 unit very quickly (as for the roach/rauder/stalker, my teammates units help ). Watching 4 banelings kill off the whole enemy army is epic.
It is amazing how strong banelings are in 3v3 and on the single 3v3 map can often easily take out an expansion as there are many routes. And banelings are also pretty decent against hydras, get +1 attack and 2 will kill a couple hydras! After blings I tech muta most of the time for easy scout purposes for my terran mate's tank, harass and enemy ground only units.
I find these rushes good defense and micro practise. Some people rage quits as soon as the first lings show up instead of just trying to defend. Some of the most exciting games Ive played is when you actually manage to make a comeback after being rushed and win.
Yeah the game cannot be balanced around 3v3 or 4v4 play, its even hard to adjust things for 2v2 when the game's main focus is 1v1 play. But I just wanted to make that video to show people everything can be countered because I know some people (mostly newer players to the game) were having difficulty with cheese and early rush builds against them.
Two quick, somewhat unrelated notes. 1) You can share resources with your teammates, which would have helped in this game.
2) The reason you can't jump forward (I believe) is due to how replays function. A replay is just a file with all the commands of the game saved. When you play the replay it simply takes the commands again just like when you played. You can't jump ahead because it needs to go line by line to assemble it properly.
On June 02 2010 22:27 Snowfield wrote: sup with the word "drain"? lol
Anyway, you gambeled that it was comming, but that stuff wouldve set you back ages if they went FE or somehting
Yea I used to 2v2 and since we're both zerg, everyone always expected some early 6 pool cheese. We would fast expand while they bunkered down and we started out with a good advantage.
OP, I liked the video but I think there was a little hate towards my man Husky. I like what you did with walling off, but you need at least 2 non zerg players to do it. But given the situation and if you know the rush is coming, I'm glad there's a fairly safe and easy way to hold it off I was in pain when you let those lings through tho. Under my breathe was like build a pylon build a pylon pylon Pylon PYLON BUILD A PYLON awhhhhh......
seriously lol? if you see triple zerg, assume triple 6 pool or 7 pool, only reason why 3 players would knowingly pick zerg together. have one player scout at 6 or 7 while everyone goes for a defensive tech build. ie for terran bunker in min line with early marines and gas for reapers, early crawler in min line with prep for baneling tech as zerg etc. Me and my friend in low diamond play 3v3 with a complete newb friend of ours and had no trouble fending this off. our newb friend died but we held it off just fine even when they tried to 3v1 it, and at that point they didnt have the ability to stop the tech advantage
oh btw, on that map you can scout at 8 and still easily get a bunker with 2 marines up from a standard rax timing
the same way you defend against a single 7 pool, except all 3 of you do it.
what kind of retarded shit question is this?
also it is worth noting that even if say, a terran, sacrifices all his scv's to thwart the lings, the defending team will still be economically far ahead of the triple 6 pool team.
If you see them go 3 zerg, the best thing to do is just go earlier production and add a defensive structure. I think vs 3 random, it's really difficult if they all received zerg and decided to 7 pool. 3v3/4v4 is not really designed to be balanced, especially not with a single map pool.
The main problem with a triple zerg rush is the amount of zerglings availible for them. They can just run into 1 person's minerals, kill some workers, run into the next, kill some workers, etc. Anyone who uses static defenses means they neglected in defending their allies. The best thing is to just "assume they went rush" and build a single defensive building bunker/cannon/crawler and then build actual units for more concentrated defending as the zerg go speedlings. If they decided to just mass, you'll be at a disadvantage. But since it's 3v3, it's dynamic enough so that it's not too much of a disadvantage.
walling in chokes with gate, forge ,pylon and cannon is the best strategy to this kind of rush.
when my opponent is zerg i usually make a early worker scout to see if hes not doing anything like 7pool rush and for terran its easier to counter due to the ramp block and i guess that protoss can make a similar block in choke like the one in this video.
but i think that the 7pool against other zerg is harder to counter but to counter it i'd make some spine crawlers.
Now, assuming that Husky is dead serious, and 3x7pool is unbeatable is as presumptuous, as assuming that 3 zerg in 3v3 are necessarily 3x7pooling (which you didn't even attempt to scout?). It would be interesting to make 3-zerg team, and abuse the fact that *everyone* is gonna wall-off and build static defenses early on like crazy (: and instead go fast mutas or smth.
Another question: 3 zerg vs 3 zerg, or 3 zerg vs 2 zerg + 1 p/t - then I guess the defense works a bit differently? Note: resource sharing is not allowed in the first 5 minutes, so it will be tough for a single Toss or Terran to wall off both chokes in time.
that zerglings shoullda move to the mineral line instead of attacking unpowered cannon that soon to be powered up again. u are sort of lucky those 3 zerlings players are sort of dumb
You stopped a cheese strategy you already knew beforehand was coming? Anyone could do that, seriously. Below 10-pools strongest aspect is that the enemy often doesn't scout untill it's too late to be able to muster any defense, it looses all it's strength if you already know about it.
Also, as someone else already mentioned, good players would block your wall-attempts with drones or have a much stronger followup than what those guys had. And as someone else said, this looked more like silver than diamond.
On June 02 2010 11:06 HuskyTheHusky wrote: Haha, my build was just for fun. I posted that video because we went something like 15-1 with it and wanted to get the word out so people know what to expect against a 3 or 4 zerg team
Now its a revolutionized build Thought process for all players now: All Z = Rush!
You don't need to wallin on chokes to win this even :p As said it only works if opponents play as if rushing wasn't in the game. Distances in 3v3 map were relatively long, and you can clearly defend 7pool by 13pool yourself. 3x defensive unit build á la 13pool counters this just fine. The reason these strats work decently in 3v3 is because players are pretty low skilled compared to solo ladder - anything works really when made in proper manner with correct timing and with right assistance from allies. I had 38-0 team in the end of beta so I'd know when claiming the skill level wasn't quite top there
On June 03 2010 18:52 Soel wrote: how to defend against a triple 7 pool?
the same way you defend against a single 7 pool, except all 3 of you do it.
what kind of retarded shit question is this?
also it is worth noting that even if say, a terran, sacrifices all his scv's to thwart the lings, the defending team will still be economically far ahead of the triple 6 pool team.
Does idiocy come this easily to you? Sure, if each enemy zerg focuses on one person each then you can hold off with normal strategies, but you seem to have forgotten that 3v3 does not consist of isolated pairs. It will be a 3v1 if you cannot hold them at the choke, which is drastically different.
Be careful not to make an ass of yourself while insulting others, you end up looking twice as stupid.