• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:20
CEST 20:20
KST 03:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting1Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
StarCraft II 5.0.16 PTR Patch Notes may 26th60Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th Changing from 12 to 8 is just asking for StarCraft TL.net Map Contest #22 - Voting herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO8 Preview
Tourneys
GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026) Maestros of The Game 2 announcement and schedule !
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Welcome to the External Content forum Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue
Brood War
General
Pros React To: ASL S21 Finals VPN experiences Quality of life changes in BW that you will like ? Every Matchup's Top 5 Winrates (all ASLs & KSLs) BW General Discussion
Tourneys
[ASL21] Grand Finals Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Trading/Investing Thread Dating: How's your luck?
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Customization Drives Loyalty…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2402 users

5 Things I've Noticed People Arn't Doing Enough - Page 4

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 All
slowmanrunning
Profile Joined March 2010
Canada285 Posts
May 19 2010 03:05 GMT
#61
4.) we don't get burrow much, because it's lair tech, and takes forever to research, which when coupled with overlord speed or drop delays hive tech. Burrowed roaches just aren't very useful, because with the nerf to them most people go 3/4 hydra, 1/4 roach. then you have to research the ability for them to move while burrowed to have any useful stealth, other than expo watching. If it was hatch tech, or had a gas price nerf (100/50) it would be seen more often.

blizz plz make burrow hatch tech!
I aim to become a hydralisk and then stop posting, cause I don't wanna be a queen...
KidA
Profile Joined May 2010
United States17 Posts
May 19 2010 04:01 GMT
#62
On May 19 2010 10:36 SC2Phoenix wrote:
Protoss players arnt using warpgates to their fullest, maybe its a APM cap but i wouldn't think so. Warp in a unit, transform into gateway build a unit and switch back. It will produce faster depending on what units you build and i hope we do see more of the higher APM players trying this


I don't think this can be correct.

You're saying, if I warp in a zealot, swap, build a zealot, and swap back and make a 3rd zealot it's faster?
Antimage
Profile Blog Joined March 2010
Canada1293 Posts
May 19 2010 04:03 GMT
#63
On May 19 2010 13:01 KidA wrote:
Show nested quote +
On May 19 2010 10:36 SC2Phoenix wrote:
Protoss players arnt using warpgates to their fullest, maybe its a APM cap but i wouldn't think so. Warp in a unit, transform into gateway build a unit and switch back. It will produce faster depending on what units you build and i hope we do see more of the higher APM players trying this


I don't think this can be correct.

You're saying, if I warp in a zealot, swap, build a zealot, and swap back and make a 3rd zealot it's faster?


It's an APM sink which relies on you getting the timing exactly right. Which will be to your disadvantage if you get dropped or attacked and have to manage it for 3-4 seconds in the middle of your switching cycle.
Kronologic
Profile Joined April 2010
Great Britain45 Posts
Last Edited: 2010-05-19 16:04:12
May 19 2010 16:01 GMT
#64
On May 19 2010 10:36 SC2Phoenix wrote:
Protoss players arnt using warpgates to their fullest, maybe its a APM cap but i wouldn't think so. Warp in a unit, transform into gateway build a unit and switch back. It will produce faster depending on what units you build and i hope we do see more of the higher APM players trying this


And costs 50 min 50 gas for the pleasure, doesn't it? Not exactly cost effective. Surely a few extra gateways/warpgates would be a better use of money and have the desired results (i.e. quantity of units)

I'd go as far as to say "If you have the spare APM to do something like this, you probably could be using that APM more effectively else where"
da_head
Profile Blog Joined November 2008
Canada3350 Posts
May 19 2010 16:07 GMT
#65
lol void rays every game..
When they see MC Probe, all the ladies disrobe.
zealing
Profile Blog Joined January 2009
Canada806 Posts
May 19 2010 16:13 GMT
#66
zerg not going 3 queen? wtf does that mean? getting 3 queens whenever you can? queens are good but imo the general rule is 1 queen per hatch. queens are awesome when it comes to deffending reaper harass and what not but you dont need lots of them, 7 larava is enough... and creep can be spread by OL so you dont need 1 queen as a designated creep spreader.

not a terran and ravens get raped by my hydras so w/e i cant say anything about them.

toss opening up void rays every game is lol. thats like a terran in bw going 2 port wraith every game, it works sometimes and will do lots of damage if controled well but w/e i got 2 queens you aint gonna do nothing but be behind in macro and gl going for a fe cause im gonna break your ramp by the time you get a voidray if i went 1base play let alone if your trying to expand.

yes. zerg players need to get burrow like always.

never seen ghosts vs zerg so i guess ill just end it there.



Think you got lag? It took Jesus 3 days to respawn.
baconbits
Profile Joined April 2010
United States419 Posts
May 19 2010 16:20 GMT
#67
On May 19 2010 07:37 Smikis wrote:
Show nested quote +
On May 16 2010 02:24 poor newb wrote:
On May 15 2010 23:55 OHtRUe wrote:
4. Lack of burrow play from zerg. It cost so little and again threatens so much. Roaches and banelings burrowed on the mineral line can pretty much win you the game. Forces wasted money in the form of detection and gives you more map control.


cost little? you risk losing half your army and losing the game outright if detected, and by the time you can even get burrow detection are pretty much everywhere


agreed.. if i recall correctly its 150/150 for burrow.. another 100/100 for roach burrow.. each of them takes about 2 mins to research.. if not 3 for burrow... so totaling up to 5 mins ( maybe less , doesnt matter.. you need to do it early if you wanna use it in midgame )

if you get detected.. and you actually use more than 3 units.. which frankly would kill 5 probes at best.. and wouldnt be worth neither unit or upgrade cost.. you can instantly loose the game if detected.. shit you can sneak into someone base with 10-15 roaches.. kill half the base.. loose roaches.. and still loose the game..

i dont see how you imagine burrowed banelings harassing workers.. place them there before expansions? lmao..



You have them switched. Its 100/100 for Burrow, and 150/150 for Tunneling Claws
for burrowed baneling thing, if you attack and sneak some burrowed banelings in, you could wait till they rebuild provided they don't notice them, but its pretty hard to forget about some glowing green blobs burrowing into your base
DrivE
Profile Blog Joined January 2010
United States2554 Posts
May 19 2010 16:44 GMT
#68
Void Rays actually cost a lot, and if countered, the toss is incredibly behind. Just a few missile turrets counter the threat of the Void Rays, and emp + marines take them down really fast
LUCK IS NO EXCUSE
tzenes
Profile Blog Joined March 2010
Canada64 Posts
May 19 2010 16:58 GMT
#69
On May 16 2010 00:49 Amber[LighT] wrote:
ghosts do garbage damage.


I've seen a lot of people saying this, and I'm not sure why...

First, watch this: http://www.ustream.tv/recorded/6849611

You'll notice one of the biggest advantages ghosts bring is emp vs infestors. Infestors nicely shut down thor and marauder kite, plus add extra damage via fungal growth.

Next, you'll see that snipe 1 shots banelings, nicely shutting that down as part of your bio ball.

Finally, let's do some math: 25 energy per shot, 200 energy = 8 shots, 45 damage (no armor), 45*8=360 damage.

That's 4.5 hydras per ghost or 3 muta.

So if you're at full energy Ghosts counter Hydra/Muta for gas cost. Thus getting early ghosts is usually a good idea. The biggest problem here is roaches. Thankfully with the recent roach nerf we're seeing a lot more Hydra and Muta in the zerg army. So mixing in a couple ghosts with your Bioball is actually a smart strategy.

One last note, ghosts have 100hp, which is ~twice as much as a marine. It also does twice the dps vs Light units.
evoli
Profile Joined May 2010
United States333 Posts
May 19 2010 17:12 GMT
#70
On May 20 2010 01:01 Kronologic wrote:
Show nested quote +
On May 19 2010 10:36 SC2Phoenix wrote:
Protoss players arnt using warpgates to their fullest, maybe its a APM cap but i wouldn't think so. Warp in a unit, transform into gateway build a unit and switch back. It will produce faster depending on what units you build and i hope we do see more of the higher APM players trying this


And costs 50 min 50 gas for the pleasure, doesn't it? Not exactly cost effective. Surely a few extra gateways/warpgates would be a better use of money and have the desired results (i.e. quantity of units)

I'd go as far as to say "If you have the spare APM to do something like this, you probably could be using that APM more effectively else where"


It costs 50 minerals and 50 gas for the research for warpgate; once the research is done you can switch between gateways and warpgates for free.
General Manager for EG // twitter.com/gosutrolling
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
May 19 2010 17:17 GMT
#71
On May 20 2010 01:58 tzenes wrote:
Show nested quote +
On May 16 2010 00:49 Amber[LighT] wrote:
ghosts do garbage damage.


I've seen a lot of people saying this, and I'm not sure why...

First, watch this: http://www.ustream.tv/recorded/6849611

You'll notice one of the biggest advantages ghosts bring is emp vs infestors. Infestors nicely shut down thor and marauder kite, plus add extra damage via fungal growth.

Next, you'll see that snipe 1 shots banelings, nicely shutting that down as part of your bio ball.

Finally, let's do some math: 25 energy per shot, 200 energy = 8 shots, 45 damage (no armor), 45*8=360 damage.

That's 4.5 hydras per ghost or 3 muta.

So if you're at full energy Ghosts counter Hydra/Muta for gas cost. Thus getting early ghosts is usually a good idea. The biggest problem here is roaches. Thankfully with the recent roach nerf we're seeing a lot more Hydra and Muta in the zerg army. So mixing in a couple ghosts with your Bioball is actually a smart strategy.

One last note, ghosts have 100hp, which is ~twice as much as a marine. It also does twice the dps vs Light units.


you are aware that by time you have 200 mana on even one ghost I will have more than 4.5 hydras right? Like.. a lot more...
"We have unfinished business, I and he."
Prev 1 2 3 4 All
Please log in or register to reply.
Live Events Refresh
Big Brain Bouts
16:00
#118
Serral vs ByuNLIVE!
RotterdaM1479
IndyStarCraft 219
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1479
IndyStarCraft 219
UpATreeSC 173
BRAT_OK 112
MindelVK 45
ZombieGrub22
StarCraft: Brood War
Mini 577
ggaemo 365
Zeus 117
Dewaltoss 42
Rock 30
Sacsri 17
GoRush 13
ajuk12(nOOB) 12
soO 11
Dota 2
Gorgc7812
qojqva1360
Counter-Strike
fl0m1991
ScreaM966
byalli822
Super Smash Bros
Mew2King47
Other Games
Grubby5069
B2W.Neo489
QueenE146
C9.Mang0118
XaKoH 104
KnowMe101
Trikslyr48
kaitlyn35
trigger7
Organizations
Counter-Strike
PGL236
Other Games
BasetradeTV207
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• 80smullet 15
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1001
Other Games
• WagamamaTV269
Upcoming Events
Replay Cast
5h 40m
RSL Revival
12h 40m
Lambo vs SHIN
Solar vs Rogue
herO vs Clem
Maestros of the Game
16h 40m
SKillous vs Ryung
Solar vs Percival
Maru vs sOs
Lambo vs Arrogfire
IPSL
21h 40m
ZZZero vs WorsT
Julia vs eOnzErG
BSL
1d
TerrOr vs Dewalt
Bonyth vs eOnzErG
Replay Cast
1d 5h
RSL Revival
1d 12h
Maestros of the Game
1d 18h
SHIN vs Nicoract
Rogue vs Gerald
ByuN vs Shameless
Cure vs TriGGeR
OSC
1d 18h
IPSL
1d 21h
Dragon vs Artosis
dxtr13 vs Hawk
[ Show More ]
BSL
2 days
Wardi Open
2 days
Monday Night Weeklies
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
WardiTV Spring Champion…
3 days
Maestros of the Game
3 days
The PondCast
4 days
Kung Fu Cup
4 days
Maestros of the Game
4 days
Replay Cast
5 days
Replay Cast
5 days
WardiTV Spring Champion…
5 days
Maestros of the Game
5 days
Replay Cast
6 days
uThermal 2v2 Circuit
6 days
Maestros of the Game
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
CSCL: Masked Kings S4
Escore Tournament S2: King of Kings
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

YSL S3
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Heroes Pulsing #2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.