• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:46
CEST 14:46
KST 21:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool51Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Is Adaferin Gel Effective for Pimples Find Out Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion so ive been playing broodwar for a week straight. Pros React To: JaeDong vs Queen BSL 22 Map Contest — Submissions OPEN to March 10 Klaucher discontinued / in-game color settings
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group E [ASL21] Ro24 Group F
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Broowar part 2
qwaykee
China Uses Video Games to Sh…
TrAiDoS
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2000 users

5 Things I've Noticed People Arn't Doing Enough - Page 4

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 All
slowmanrunning
Profile Joined March 2010
Canada285 Posts
May 19 2010 03:05 GMT
#61
4.) we don't get burrow much, because it's lair tech, and takes forever to research, which when coupled with overlord speed or drop delays hive tech. Burrowed roaches just aren't very useful, because with the nerf to them most people go 3/4 hydra, 1/4 roach. then you have to research the ability for them to move while burrowed to have any useful stealth, other than expo watching. If it was hatch tech, or had a gas price nerf (100/50) it would be seen more often.

blizz plz make burrow hatch tech!
I aim to become a hydralisk and then stop posting, cause I don't wanna be a queen...
KidA
Profile Joined May 2010
United States17 Posts
May 19 2010 04:01 GMT
#62
On May 19 2010 10:36 SC2Phoenix wrote:
Protoss players arnt using warpgates to their fullest, maybe its a APM cap but i wouldn't think so. Warp in a unit, transform into gateway build a unit and switch back. It will produce faster depending on what units you build and i hope we do see more of the higher APM players trying this


I don't think this can be correct.

You're saying, if I warp in a zealot, swap, build a zealot, and swap back and make a 3rd zealot it's faster?
Antimage
Profile Blog Joined March 2010
Canada1293 Posts
May 19 2010 04:03 GMT
#63
On May 19 2010 13:01 KidA wrote:
Show nested quote +
On May 19 2010 10:36 SC2Phoenix wrote:
Protoss players arnt using warpgates to their fullest, maybe its a APM cap but i wouldn't think so. Warp in a unit, transform into gateway build a unit and switch back. It will produce faster depending on what units you build and i hope we do see more of the higher APM players trying this


I don't think this can be correct.

You're saying, if I warp in a zealot, swap, build a zealot, and swap back and make a 3rd zealot it's faster?


It's an APM sink which relies on you getting the timing exactly right. Which will be to your disadvantage if you get dropped or attacked and have to manage it for 3-4 seconds in the middle of your switching cycle.
Kronologic
Profile Joined April 2010
Great Britain45 Posts
Last Edited: 2010-05-19 16:04:12
May 19 2010 16:01 GMT
#64
On May 19 2010 10:36 SC2Phoenix wrote:
Protoss players arnt using warpgates to their fullest, maybe its a APM cap but i wouldn't think so. Warp in a unit, transform into gateway build a unit and switch back. It will produce faster depending on what units you build and i hope we do see more of the higher APM players trying this


And costs 50 min 50 gas for the pleasure, doesn't it? Not exactly cost effective. Surely a few extra gateways/warpgates would be a better use of money and have the desired results (i.e. quantity of units)

I'd go as far as to say "If you have the spare APM to do something like this, you probably could be using that APM more effectively else where"
da_head
Profile Blog Joined November 2008
Canada3350 Posts
May 19 2010 16:07 GMT
#65
lol void rays every game..
When they see MC Probe, all the ladies disrobe.
zealing
Profile Blog Joined January 2009
Canada806 Posts
May 19 2010 16:13 GMT
#66
zerg not going 3 queen? wtf does that mean? getting 3 queens whenever you can? queens are good but imo the general rule is 1 queen per hatch. queens are awesome when it comes to deffending reaper harass and what not but you dont need lots of them, 7 larava is enough... and creep can be spread by OL so you dont need 1 queen as a designated creep spreader.

not a terran and ravens get raped by my hydras so w/e i cant say anything about them.

toss opening up void rays every game is lol. thats like a terran in bw going 2 port wraith every game, it works sometimes and will do lots of damage if controled well but w/e i got 2 queens you aint gonna do nothing but be behind in macro and gl going for a fe cause im gonna break your ramp by the time you get a voidray if i went 1base play let alone if your trying to expand.

yes. zerg players need to get burrow like always.

never seen ghosts vs zerg so i guess ill just end it there.



Think you got lag? It took Jesus 3 days to respawn.
baconbits
Profile Joined April 2010
United States419 Posts
May 19 2010 16:20 GMT
#67
On May 19 2010 07:37 Smikis wrote:
Show nested quote +
On May 16 2010 02:24 poor newb wrote:
On May 15 2010 23:55 OHtRUe wrote:
4. Lack of burrow play from zerg. It cost so little and again threatens so much. Roaches and banelings burrowed on the mineral line can pretty much win you the game. Forces wasted money in the form of detection and gives you more map control.


cost little? you risk losing half your army and losing the game outright if detected, and by the time you can even get burrow detection are pretty much everywhere


agreed.. if i recall correctly its 150/150 for burrow.. another 100/100 for roach burrow.. each of them takes about 2 mins to research.. if not 3 for burrow... so totaling up to 5 mins ( maybe less , doesnt matter.. you need to do it early if you wanna use it in midgame )

if you get detected.. and you actually use more than 3 units.. which frankly would kill 5 probes at best.. and wouldnt be worth neither unit or upgrade cost.. you can instantly loose the game if detected.. shit you can sneak into someone base with 10-15 roaches.. kill half the base.. loose roaches.. and still loose the game..

i dont see how you imagine burrowed banelings harassing workers.. place them there before expansions? lmao..



You have them switched. Its 100/100 for Burrow, and 150/150 for Tunneling Claws
for burrowed baneling thing, if you attack and sneak some burrowed banelings in, you could wait till they rebuild provided they don't notice them, but its pretty hard to forget about some glowing green blobs burrowing into your base
DrivE
Profile Blog Joined January 2010
United States2554 Posts
May 19 2010 16:44 GMT
#68
Void Rays actually cost a lot, and if countered, the toss is incredibly behind. Just a few missile turrets counter the threat of the Void Rays, and emp + marines take them down really fast
LUCK IS NO EXCUSE
tzenes
Profile Blog Joined March 2010
Canada64 Posts
May 19 2010 16:58 GMT
#69
On May 16 2010 00:49 Amber[LighT] wrote:
ghosts do garbage damage.


I've seen a lot of people saying this, and I'm not sure why...

First, watch this: http://www.ustream.tv/recorded/6849611

You'll notice one of the biggest advantages ghosts bring is emp vs infestors. Infestors nicely shut down thor and marauder kite, plus add extra damage via fungal growth.

Next, you'll see that snipe 1 shots banelings, nicely shutting that down as part of your bio ball.

Finally, let's do some math: 25 energy per shot, 200 energy = 8 shots, 45 damage (no armor), 45*8=360 damage.

That's 4.5 hydras per ghost or 3 muta.

So if you're at full energy Ghosts counter Hydra/Muta for gas cost. Thus getting early ghosts is usually a good idea. The biggest problem here is roaches. Thankfully with the recent roach nerf we're seeing a lot more Hydra and Muta in the zerg army. So mixing in a couple ghosts with your Bioball is actually a smart strategy.

One last note, ghosts have 100hp, which is ~twice as much as a marine. It also does twice the dps vs Light units.
evoli
Profile Joined May 2010
United States333 Posts
May 19 2010 17:12 GMT
#70
On May 20 2010 01:01 Kronologic wrote:
Show nested quote +
On May 19 2010 10:36 SC2Phoenix wrote:
Protoss players arnt using warpgates to their fullest, maybe its a APM cap but i wouldn't think so. Warp in a unit, transform into gateway build a unit and switch back. It will produce faster depending on what units you build and i hope we do see more of the higher APM players trying this


And costs 50 min 50 gas for the pleasure, doesn't it? Not exactly cost effective. Surely a few extra gateways/warpgates would be a better use of money and have the desired results (i.e. quantity of units)

I'd go as far as to say "If you have the spare APM to do something like this, you probably could be using that APM more effectively else where"


It costs 50 minerals and 50 gas for the research for warpgate; once the research is done you can switch between gateways and warpgates for free.
General Manager for EG // twitter.com/gosutrolling
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
May 19 2010 17:17 GMT
#71
On May 20 2010 01:58 tzenes wrote:
Show nested quote +
On May 16 2010 00:49 Amber[LighT] wrote:
ghosts do garbage damage.


I've seen a lot of people saying this, and I'm not sure why...

First, watch this: http://www.ustream.tv/recorded/6849611

You'll notice one of the biggest advantages ghosts bring is emp vs infestors. Infestors nicely shut down thor and marauder kite, plus add extra damage via fungal growth.

Next, you'll see that snipe 1 shots banelings, nicely shutting that down as part of your bio ball.

Finally, let's do some math: 25 energy per shot, 200 energy = 8 shots, 45 damage (no armor), 45*8=360 damage.

That's 4.5 hydras per ghost or 3 muta.

So if you're at full energy Ghosts counter Hydra/Muta for gas cost. Thus getting early ghosts is usually a good idea. The biggest problem here is roaches. Thankfully with the recent roach nerf we're seeing a lot more Hydra and Muta in the zerg army. So mixing in a couple ghosts with your Bioball is actually a smart strategy.

One last note, ghosts have 100hp, which is ~twice as much as a marine. It also does twice the dps vs Light units.


you are aware that by time you have 200 mana on even one ghost I will have more than 4.5 hydras right? Like.. a lot more...
"We have unfinished business, I and he."
Prev 1 2 3 4 All
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
#81
WardiTV1018
IndyStarCraft 339
Rex129
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko507
IndyStarCraft 339
Rex 129
SortOf 122
ProTech120
StarCraft: Brood War
Calm 7556
Horang2 1833
ggaemo 400
actioN 356
Hyuk 326
Zeus 246
Mind 110
Pusan 96
ToSsGirL 71
JYJ 60
[ Show more ]
Shinee 40
[sc1f]eonzerg 39
Aegong 36
Hm[arnc] 25
Movie 23
Free 22
Noble 21
Bale 20
JulyZerg 17
GoRush 17
IntoTheRainbow 15
soO 15
Sacsri 13
yabsab 12
ajuk12(nOOB) 10
Rock 8
Icarus 6
Terrorterran 2
Dota 2
Gorgc2183
qojqva1105
XcaliburYe455
Counter-Strike
olofmeister3783
fl0m2226
markeloff91
edward73
Heroes of the Storm
Khaldor213
Other Games
singsing1736
B2W.Neo676
crisheroes287
Happy244
hiko220
ArmadaUGS89
Sick61
Railgan1
Organizations
Counter-Strike
PGL14902
Other Games
BasetradeTV2402
StarCraft: Brood War
lovetv 15
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Adnapsc2 22
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt611
Other Games
• WagamamaTV422
• tFFMrPink 10
Upcoming Events
Replay Cast
11h 14m
Sparkling Tuna Cup
21h 14m
PiGosaur Cup
1d 11h
Kung Fu Cup
1d 23h
The PondCast
2 days
Replay Cast
3 days
Replay Cast
4 days
CranKy Ducklings
4 days
BSL
5 days
Replay Cast
5 days
[ Show More ]
Sparkling Tuna Cup
5 days
BSL
6 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.