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[D] Protoss Build Order Discussion - Page 2

Forum Index > StarCraft 2 Strategy
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Prev 1 2 All
iCCup.Nove
Profile Joined March 2010
United States260 Posts
May 03 2010 18:22 GMT
#21
Dear plat toss players, please stop trying to proxy my base in PvP. Your rank really isn't that important, no one cares if you're 12th or 35th if all you can do is proxy rush.
dionocenies
Profile Joined April 2010
United States101 Posts
May 03 2010 18:56 GMT
#22
Void rays are the easy counter to marauders. You just need one void ray and one sentry to forcefield your entrance - he ain't getting into your base. Then wait for a couple more voids and go snipe his CC.

On May 03 2010 15:25 xmo wrote:
Show nested quote +
Protoss v. Terran Standard Safe Opening
This is my standard build for Protoss v. Terran

9 - Pylon
11 - Gateway -- 11 gate times with cyber core well to defend against reaper
14 - gas
16-17 ish - Cyber core
17 - pylon
18 - gas


I've done a similar build so many times but I just can't seem to counter the marauder push. All early units (lots, stalkers, sentries) get destroyed by just a few marauders. And if I DO happen to survive I'm usually contained in my base by the marauder until I can get immortals or speedlots.

I haven't won against terran in a long time.

Riftz
Profile Joined May 2010
5 Posts
May 03 2010 21:02 GMT
#23
Would someone mind clarifying this line,

11 - Gateway -- 11 gate times with cyber core well to defend against reaper

Specifically the "11 gate times with cyber core", I do not understand /sad.

Also, with the exception of the cheese build, are Zealots assumed to be being built or is the number to the left strictly probes as the supply?

Thanks
TheOracle
Profile Joined May 2010
Australia256 Posts
May 03 2010 21:28 GMT
#24
I assume that means that it finishes around the same time as a 16 cyber core in order to get stalkers/Sentries to stop the reaper harass that usually comes?
Setz3R
Profile Blog Joined March 2010
United States455 Posts
May 03 2010 21:45 GMT
#25
On May 03 2010 15:25 xmo wrote:
Show nested quote +
Protoss v. Terran Standard Safe Opening
This is my standard build for Protoss v. Terran

9 - Pylon
11 - Gateway -- 11 gate times with cyber core well to defend against reaper
14 - gas
16-17 ish - Cyber core
17 - pylon
18 - gas


I've done a similar build so many times but I just can't seem to counter the marauder push. All early units (lots, stalkers, sentries) get destroyed by just a few marauders. And if I DO happen to survive I'm usually contained in my base by the marauder until I can get immortals or speedlots.

I haven't won against terran in a long time.



Try getting the robo before the second gas, or as your robo is finishing, then you can have an immortal chrono boosting before the push.

I lose to terrans who can EMP, other than that maurader push isn't scary, its more or so laughable.
twitch.tv/setz3r
Steamboatlol
Profile Joined April 2010
United States161 Posts
May 04 2010 00:16 GMT
#26
No 13 gateway builds? I tend to favor more heavily economic builds.

vs PvP double gateway cheese:
if I see him get fast double gateways normally I'll cut a couple probes (after 13) to throw down a forge and throw down a cannon or 2.
ieatpaste
Profile Joined May 2010
United States7 Posts
May 04 2010 02:22 GMT
#27
Good builds, anyway you could put up a good Void Ray build or a way to defeat it? A lot of 'toss players I find always destroy me with mass voidrays. Charged voids do so much dmg.
blahman3344
Profile Blog Joined March 2009
United States2015 Posts
May 04 2010 02:42 GMT
#28
while watching day9 daily for nony's phoenixes, i managed to note two different openings:

10 pylon
10 gateway
13 gas
sometime after the gas, your gateway should be done building and you should throw down a cybernetics core
15 or 16 pylon (i didnt take note of this too well)
19 2nd gas

the point of the build order above is to get your gateway out earlier, so you can place your cy core earlier, however i think that this is less eco-friendly than the next opening.

there is also this opening:
9 pylon
12 gate
14 gas
16 pylon
17 core
19 2nd gas

this build above has a slightly later gateway timing, and you get your cybernetics after the pylon, so im guessing that this build is the mroe eco friendly of the two.
I like haikus and / I can not lie. You other / brothers can't deny
angrym0b
Profile Joined April 2010
United Kingdom17 Posts
May 04 2010 14:13 GMT
#29
if you do a nice timed early attack


If you can't win with the early timing push


do a 4-5 warpgate early timing rush


do a 4-5 warpgate early timing push


Once you do your timing push


I'm a very new player and I was just wondering what was meant by "timing" in these statements. I am a WC3 player and understand rush and push, but unsure about timed or timing. Does it have something to do with a specific time (ie 8 minutes) or what?

Thanks in advance for answering my nooblet question!
Myles
Profile Blog Joined March 2010
United States5162 Posts
Last Edited: 2010-05-04 14:28:24
May 04 2010 14:26 GMT
#30
On May 04 2010 23:13 angrym0b wrote:
Show nested quote +
if you do a nice timed early attack


Show nested quote +
If you can't win with the early timing push


Show nested quote +
do a 4-5 warpgate early timing rush


Show nested quote +
do a 4-5 warpgate early timing push


Show nested quote +
Once you do your timing push


I'm a very new player and I was just wondering what was meant by "timing" in these statements. I am a WC3 player and understand rush and push, but unsure about timed or timing. Does it have something to do with a specific time (ie 8 minutes) or what?

Thanks in advance for answering my nooblet question!


In general, a timing attack is any attack that is timed so that you have the advantage when attacking. There is no hard definition that determines what makes a timing attack vs a regular attack. Times you have advantages include, but are not limited to, when opponent expands, when you gain an upgrade advantage, when opponent is teching, and I'm sure there are others.
Moderator
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
May 04 2010 14:37 GMT
#31
On May 04 2010 23:13 angrym0b wrote:
Show nested quote +
if you do a nice timed early attack


Show nested quote +
If you can't win with the early timing push


Show nested quote +
do a 4-5 warpgate early timing rush


Show nested quote +
do a 4-5 warpgate early timing push


Show nested quote +
Once you do your timing push


I'm a very new player and I was just wondering what was meant by "timing" in these statements. I am a WC3 player and understand rush and push, but unsure about timed or timing. Does it have something to do with a specific time (ie 8 minutes) or what?

Thanks in advance for answering my nooblet question!


Imagine a graph with 2 lines, representing the army strengths of each opponent. When there is a large gap between these two lines, there is a potential timing attack.
angrym0b
Profile Joined April 2010
United Kingdom17 Posts
May 04 2010 16:39 GMT
#32
Ah, right, I understand.

Thanks for explaining
TheFakeOne
Profile Joined May 2010
Morocco1 Post
May 04 2010 22:50 GMT
#33
PvT Fast void rays

8pylon probe to scout
10 gateway then assimilator
Chronoboost 3 probes,transfer to gas ASAP
Build zealot when gate comes in to block ramp
14Cybernetics Core thenAssimilator then pylon
Chronoboost 3 probes for second gas
2nd zealot should be out to help with ramp
Cybernetics core is up build 2 sentry's w/ Chronoboost
Place Stargate at 21
Zealot for 22
22 gateway pylon
Chronoboost Void Ray for 23,24

This is the strat i used the past 6 pvt games and have won all 6. You can proxy stargate or double stargate if ur feeling like a risk taker (minus 1 zealot and 1 sentry for this build). Also, from this build u can try the new mothership tech, dont have a build order for it but have seen it a few times and tried it out a couple games with success, idk how to load replays or i would. Good thread..

never trust anything that bleeds for five days and doesnt die...
Adamgm
Profile Joined November 2010
Canada68 Posts
Last Edited: 2010-11-06 20:13:41
November 06 2010 20:13 GMT
#34
On May 05 2010 07:50 TheFakeOne wrote:

Place Stargate at 21
Zealot for 22
22 gateway pylon





disregard. Im a moron.
My life for Aiur, even though I'm terrible at defending it.
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