[D] Protoss Build Order Discussion - Page 2
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iCCup.Nove
United States260 Posts
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dionocenies
United States101 Posts
On May 03 2010 15:25 xmo wrote: I've done a similar build so many times but I just can't seem to counter the marauder push. All early units (lots, stalkers, sentries) get destroyed by just a few marauders. And if I DO happen to survive I'm usually contained in my base by the marauder until I can get immortals or speedlots. I haven't won against terran in a long time. | ||
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Riftz
5 Posts
11 - Gateway -- 11 gate times with cyber core well to defend against reaper Specifically the "11 gate times with cyber core", I do not understand /sad. Also, with the exception of the cheese build, are Zealots assumed to be being built or is the number to the left strictly probes as the supply? Thanks | ||
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TheOracle
Australia256 Posts
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Setz3R
United States455 Posts
On May 03 2010 15:25 xmo wrote: I've done a similar build so many times but I just can't seem to counter the marauder push. All early units (lots, stalkers, sentries) get destroyed by just a few marauders. And if I DO happen to survive I'm usually contained in my base by the marauder until I can get immortals or speedlots. I haven't won against terran in a long time. Try getting the robo before the second gas, or as your robo is finishing, then you can have an immortal chrono boosting before the push. I lose to terrans who can EMP, other than that maurader push isn't scary, its more or so laughable. | ||
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Steamboatlol
United States161 Posts
vs PvP double gateway cheese: if I see him get fast double gateways normally I'll cut a couple probes (after 13) to throw down a forge and throw down a cannon or 2. | ||
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ieatpaste
United States7 Posts
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blahman3344
United States2015 Posts
10 pylon 10 gateway 13 gas sometime after the gas, your gateway should be done building and you should throw down a cybernetics core 15 or 16 pylon (i didnt take note of this too well) 19 2nd gas the point of the build order above is to get your gateway out earlier, so you can place your cy core earlier, however i think that this is less eco-friendly than the next opening. there is also this opening: 9 pylon 12 gate 14 gas 16 pylon 17 core 19 2nd gas this build above has a slightly later gateway timing, and you get your cybernetics after the pylon, so im guessing that this build is the mroe eco friendly of the two. | ||
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angrym0b
United Kingdom17 Posts
if you do a nice timed early attack If you can't win with the early timing push do a 4-5 warpgate early timing rush do a 4-5 warpgate early timing push Once you do your timing push I'm a very new player and I was just wondering what was meant by "timing" in these statements. I am a WC3 player and understand rush and push, but unsure about timed or timing. Does it have something to do with a specific time (ie 8 minutes) or what? Thanks in advance for answering my nooblet question! | ||
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Myles
United States5162 Posts
On May 04 2010 23:13 angrym0b wrote: I'm a very new player and I was just wondering what was meant by "timing" in these statements. I am a WC3 player and understand rush and push, but unsure about timed or timing. Does it have something to do with a specific time (ie 8 minutes) or what? Thanks in advance for answering my nooblet question! In general, a timing attack is any attack that is timed so that you have the advantage when attacking. There is no hard definition that determines what makes a timing attack vs a regular attack. Times you have advantages include, but are not limited to, when opponent expands, when you gain an upgrade advantage, when opponent is teching, and I'm sure there are others. | ||
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FortuneSyn
1826 Posts
On May 04 2010 23:13 angrym0b wrote: I'm a very new player and I was just wondering what was meant by "timing" in these statements. I am a WC3 player and understand rush and push, but unsure about timed or timing. Does it have something to do with a specific time (ie 8 minutes) or what? Thanks in advance for answering my nooblet question! Imagine a graph with 2 lines, representing the army strengths of each opponent. When there is a large gap between these two lines, there is a potential timing attack. | ||
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angrym0b
United Kingdom17 Posts
Thanks for explaining ![]() | ||
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TheFakeOne
Morocco1 Post
8pylon probe to scout 10 gateway then assimilator Chronoboost 3 probes,transfer to gas ASAP Build zealot when gate comes in to block ramp 14Cybernetics Core thenAssimilator then pylon Chronoboost 3 probes for second gas 2nd zealot should be out to help with ramp Cybernetics core is up build 2 sentry's w/ Chronoboost Place Stargate at 21 Zealot for 22 22 gateway pylon Chronoboost Void Ray for 23,24 This is the strat i used the past 6 pvt games and have won all 6. You can proxy stargate or double stargate if ur feeling like a risk taker (minus 1 zealot and 1 sentry for this build). Also, from this build u can try the new mothership tech, dont have a build order for it but have seen it a few times and tried it out a couple games with success, idk how to load replays or i would. Good thread.. | ||
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Adamgm
Canada68 Posts
On May 05 2010 07:50 TheFakeOne wrote: Place Stargate at 21 Zealot for 22 22 gateway pylon disregard. Im a moron. | ||
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