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[H] TvZ counter mass banelings - Page 4

Forum Index > StarCraft 2 Strategy
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willeesmalls
Profile Joined March 2010
United States477 Posts
May 10 2010 12:53 GMT
#61
http://www.teamliquid.net/forum/viewmessage.php?topic_id=124397

Read this thread and understand how good baneling usage works. No more of this "send one marauder out" garbage.
hd
Profile Joined April 2010
United States11 Posts
Last Edited: 2010-05-10 12:56:52
May 10 2010 12:55 GMT
#62
tvz on incineration zone: http://www.mediafire.com/?20duyimo1dy

1350+ rated platinum games.
Yay for metaphors!
SturmAddict
Profile Joined October 2009
Malaysia176 Posts
May 10 2010 12:58 GMT
#63
its still the same really.

ALL terran units counter banelings. However, its very very reliant on your ability to micro.

Tanks and rauders counter banelings with very little unit control

However marines and hellions can get the job done, assuming you are good at controlin em!

Remember, if a banelings doesnt get 2+ rines in its splash, you win in the trade, both resource wise and larvae wise. So always play aggressive. always yearn for the better arc. and do not battle when your unit is squashed up.

Theres nothing more to it.
its basically lurker v II . micro, or die.
Bloodash
Profile Joined April 2010
Netherlands1384 Posts
May 10 2010 13:13 GMT
#64
just throwing ideas here, how about speed reapers?

if you set up a group of like 3/4 on a cliff overlooking your entrance, and as they are rolling in, jump down, pick off a whole lot, and jump back up

pro's: they fire fast, they move fast they can dodge explosions by jumping off/on cliffs, and is low tier. and if its succesfull you're superfast at their base for easy drone killing

con's: they are as bulletproof as wet paper, so need awsome micro
I'll bite this hand that feeds me, and take it for my own!
hoovehand
Profile Joined April 2010
United Kingdom542 Posts
Last Edited: 2010-05-10 13:19:36
May 10 2010 13:18 GMT
#65
if you go reapers to counter banelings then you're doing exactly what the zerg players wants... failing.

make something which you can use to turn against him after the banelings are dealt with.

tanks, marauders and micro.
optikal
Profile Joined May 2010
United States1 Post
May 10 2010 13:46 GMT
#66
On April 26 2010 12:08 m3rciless wrote:
Show nested quote +
On April 26 2010 11:48 Ocedic wrote:
Hellions with igniter upgrade basically destroys banelings



Banelings are not light. However, hellions are still pretty good against them, mainly because hellions are so big and awkward that banelings only hit 1 of them when they explode, and are thus not very cost effective.


Stimpacked marines do the trick for me.
TehPriest
Profile Joined May 2010
United States16 Posts
May 10 2010 13:48 GMT
#67
Just had a T go mass hellions against my baneling + zerglin + mutas and it it came down to me using the banelings mobility on the creep w/spine crawlers in order to turtle and hold off his Hellion aggression. The moment I got up 6 mutas it was over.

I don't understand why people are saying Zerg isn't fun...
Tickle Me Elmo
Frost.stropheum
Profile Joined April 2010
United States71 Posts
May 10 2010 14:16 GMT
#68
If zerg is MASSING banelings, that means all he has is banelings, and however many zerglings that couldn't be converted due to lack of gas, this means you should mass marauder and some marines. One marauder can take a decent amount of baneling hits, so use your marauders as a wall to soak up ALL the banelings and keep your marines simply alive until that's done. When the battle's over you have a small amount of marauders and all your marines opposed to the zerg's completely lack of army, considering it all just exploded on you. GG no re
My lips are sealed
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2010-05-10 14:26:05
May 10 2010 14:18 GMT
#69
On May 10 2010 22:46 optikal wrote:
Show nested quote +
On April 26 2010 12:08 m3rciless wrote:
On April 26 2010 11:48 Ocedic wrote:
Hellions with igniter upgrade basically destroys banelings



Banelings are not light. However, hellions are still pretty good against them, mainly because hellions are so big and awkward that banelings only hit 1 of them when they explode, and are thus not very cost effective.


Stimpacked marines do the trick for me.


ye mass rines vs mass banelings!

do you know which game we are talking about?


On May 10 2010 23:16 Frost.stropheum wrote:
If zerg is MASSING banelings, that means all he has is banelings, and however many zerglings that couldn't be converted due to lack of gas, this means you should mass marauder and some marines. One marauder can take a decent amount of baneling hits, so use your marauders as a wall to soak up ALL the banelings and keep your marines simply alive until that's done. When the battle's over you have a small amount of marauders and all your marines opposed to the zerg's completely lack of army, considering it all just exploded on you. GG no re


dont think people have problems with them early. but a well mixed Z army mid-late game(esp with infestors) with a shitton of banelings absolutely rapes any bio T ground force if yout dont have great blockers and tanks backing you up. also you assume Z just aclicks in and wastes all his banelings on 2-3 rauders which doesnt seem like a good plan to me :>

zergs are getting better at mixing their armies which atm makes me a sad panda.
life of lively to live to life of full life thx to shield battery
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
May 10 2010 16:12 GMT
#70
lol @ people still using sc2armory.com for unit stats.

You know it takes 7 banelings to kill a marauder right? The counter to mass banelings is mass marauders. Just don't clump all your marauders in the same group like an idiot and you should be fine.

Also if you opened mech, thors counter banelings and so do sieged tanks.

lastly if you went air then raven's w/ seeker missile counter banelings. I think banelings can only outrun SM if they have speed upgrade and are also on creep.
next week on Everybody Loves HypnoToad:
4Servy
Profile Joined August 2008
Netherlands1542 Posts
May 10 2010 16:12 GMT
#71
So many wierd advice in this topic :S

marauders die to banelings, marines die to banelings, helions die to banelings no matter how good your micro is cause they got twice your speed on the creep anyway.

Your best solution is tanks sieged up behind your main army and try to poke the banelings with m&m then snipe a few and run back to your tanks and split. Alos thors can work but 3 gas zerg can easely make some investors to take over the thors so I wouldnt really advice that. Whatever you do dont ever go mass marauders/marines cause its the worst thing ever.
Distortionz
Profile Blog Joined May 2010
United States133 Posts
May 10 2010 16:17 GMT
#72
My advice is to build up ur wall more (if you wall) that should kill any sort of early baneling bust. If he wants to pump lots of banelings all game, switch to banshee or thor (Thor probably is not best since zerglings counter it.) and roll with maybe a small M&M&M. (Siege tanks would do great also, for a push and defend. Just be sure to scout a spire and react if thats the case.
Kinmaul
Profile Joined March 2010
United States104 Posts
May 10 2010 17:07 GMT
#73
Best luck I've had vs banelings is to try and keep your marines behind your marauders at the start of engagments. Unfortunately since marines have 1 less range than marauders this does require a bit of micro. It doesn't assure you victory, but if you go in with marines first you will never win vs a baneling supported army of similar cost.

Baneling AI is very smart they won't over-kill a target just like siege tanks. Also killing them simply prematurely triggers the explosion, they will still deal the AoE damage, which a lot of players don't realize. If the banelings are up on your bio ball "looking" for a target killing them DOES NOT stop the damage.
"Dimaga getting just the right amount of banelings to kill 100% of everything!" - Day[9]
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