[H] TvZ counter mass banelings - Page 3
Forum Index > StarCraft 2 Strategy |
Spork
United States35 Posts
| ||
h4xh4xh4x
Canada90 Posts
http://www.sc2armory.com/game/zerg/units/baneling | ||
fulmetljaket
482 Posts
fill a bunker with 6 ghosts? yea bro. that fucks banelings up EDIT - definitely not the most cost effective, but ghosts can provide snipe later on, which versus zerg is veeery nice to have. snipe ovies or queens or even the army | ||
GaMeOfFeAr
United States26 Posts
To beat mass Banelings, all you need are Marines, Mauraders, and good micro. Have a few of the Mauraders be shock absorbers as you dance your marines back, focus firing on the nearest Banelings as they approach. This works against mass Banelings, with zerging/roach support. If they have hydras, you should have stim+tanks or Thors, and the mass Baneling threat should be more than over by that stage of the game. I advice all of you theory crafters who suggest mass Hellions, or Tanks, to go play the game. Mass Banelings comes much sooner than you can mass enough Tanks to splash them away. Hellions are only suitable if they seem to be going a primarily Zergling army, but you would be playing base defense, giving up map control, and eventually the game. Once again, to the Original Poster, your problem seems to be a micro issue only. | ||
Stropheum
United States1124 Posts
On April 26 2010 12:08 m3rciless wrote: Banelings are not light. However, hellions are still pretty good against them, mainly because hellions are so big and awkward that banelings only hit 1 of them when they explode, and are thus not very cost effective. In my experience I like using speed banelings AGAINST hellions. They melt them so fast if you flank correctly. Just use marauders and kite them with stim while running your marines away | ||
RPGabe
United States192 Posts
It shouldn't work out in the field, especially if you're being assaulting with lings and mutas as well though - there's just too much stuff to click on. The mutas often obscure the banelings, and only a few need to get through to completely wreck your marines. | ||
BEARDiaguz
Australia2362 Posts
Open SC2, start a custom game vs AI, play Zerg and click on a baneling. It is neither armoured NOR light, like the Queens. This is so it can stay 30 health (ie, vulnerable to everything) but not be vulnerable by a specific unit type so they've actually got a chance to make it to the other side. Hellions do not destroy banelings. If you can micro it well in a set baneling vs hellion fight then they stand pretty good odds (especially if it's off creep and pre-bling speed) but in a huge battle this is impractical, so no. Hellions are great vs lings, medicore vs hydras and excellent for scouting the map, searching for expansions and harassing their workers. They will not help you much vs lings. What will? well, if he hasn't got infestors then Thor's are an option. They are big and bulky, take up a lot of room and soak up a lot of damage. Just today a guy ran 20+ banelings at me and slammed into my 2 thors parked at the front from which it was G-fucking-G for him. Also, put your marines on a separate hotkey; they are the only ones that really get hurt by banelings. In the above example, I had foolishly not done that but the first thing I did when I spotted the sudden baneling mass was ctrl + click the marine portrait and sent them to the back. Other then that, you've got to make sure he doesn't sneak up around the sides (good scouting, hellions are useful here!) or pin your marines with an infestor (VERY difficult to counter, pretty much impossible unless you want to invest in ghosts and who the fuck wants to do that? Might as well spend that gas on marauders instead) | ||
StayFrosty
Canada743 Posts
| ||
Polska
Canada83 Posts
| ||
Tropics
United Kingdom1132 Posts
| ||
TheDna
Germany577 Posts
On April 27 2010 01:16 Polska wrote: How do you stop 1 base all in baneling bust if you are going for Siege? I have lost twice because they get there before siege mode is done researching. I basically spam marines until first tank pops and spread out army but still fail. Should I pop out Hellions first (maybe 2) then tanks after siege mode is done? Also how many banelings would it take to kill barracks/factory? maybe I should wall in with those 2 exclusively? Yea just wall with rax/factory or rax/rax.. Impossible to break as zerg. | ||
hoovehand
United Kingdom542 Posts
hellions own pure banelings with micro, but it's likely the zerg has some roaches which will make any micro attempt pretty impossible. if he's got no anti-air then use a single banshee to snipe them. safer option = tanks. | ||
TrueIsAwesome
Finland160 Posts
On April 27 2010 01:35 Tropics wrote: Against baneling bust you NEED to wall in with fat buildings, or you'll lose. Block the top of your ramp with 2 marauders, and lol when zerg attackmoves his baneling in first | ||
Ganondorf
Italy600 Posts
| ||
link0
United States1071 Posts
After you have tanks: Push slowly. I never wall off with a factory. You need to complete your wall early to be safe from zergling rushes. If you scout 1 base play, just make a bunker behind your wall. | ||
On_Slaught
United States12190 Posts
| ||
CashmoneyZ
Finland1 Post
On April 26 2010 14:03 k!llua wrote: If you manage to spot a huge baneling army just sitting on the map somewhere, drop a MULE right into the middle of the banelings and watch some explosions. Zerg won't be happy. Haha damn thats good. | ||
Sadistx
Zimbabwe5568 Posts
Because they arent particularly vulnerable to any damage type, the regular marine/marauder combo takes care of them as well as anything else. You have to remember to spread your forces around though, keep marauders in front and target firing the last banelings. If you know a baneling bust is coming, throw up a bunker at your nat, but in a way so your forces behind the wall can shoot enemy forces attacking it. The good thing about deflecting it with MMM, is that Z has to transition to something very quickly or get demolished in the counterattack, once your stim and shields finish (as well as +1 defense or attack). PS: yeah suiciding single units also works, keep 2-3 scvs / marines in front of your army, so they take at least 3-5 baneling hits and you're set for mid game. | ||
sob3k
United States7572 Posts
On April 26 2010 21:22 h4xh4xh4x wrote: SC2 armory seems to think banelings are light. http://www.sc2armory.com/game/zerg/units/baneling Sc2 Armory is wrong, check in the actual game or Liquipedia II. goddammit read people: DON'T try this. It doesn't work, banelings do not (directly) overkill, the MULE is a light unit with 60 hp = 2 banelings will explode...not worth it at all. sorry to rain on your parade | ||
BeMannerDuPenner
Germany5638 Posts
banelings esp with infestors are so damn scary tvz. but only "safeish" bet are tanks. as others said some lucky tank shots can instagib quite big numbers of banelings (entirely possible to kill like 10 banelings with 2 tankshots) . have your MM lined up iinfront and kite with thought so the tanks get off as much shots as possible before you finally engage in the direct fight. tanks are imho key tvz anyways. dunno why so many people neglect them. even just 4 tanks in the back providing support fire will do so much against anything Z has on ground since they deal full dmg to evrything now. | ||
| ||