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Active: 652 users

[H] TvZ counter mass banelings

Forum Index > StarCraft 2 Strategy
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1 2 3 4 Next All
Twinweapon
Profile Joined April 2010
United States90 Posts
Last Edited: 2010-04-26 20:48:11
April 26 2010 01:51 GMT
#1
I am having trouble on the new map incineration zone against zerg where they FE and mass banelings(also this was my first game on this map). I decided to make this thread after I successful destroyed the FE hatch the second it came up with 6 marines and 2 reapers. He off coarse already making mass zerglings killed my little squad the second I destroyed the hatchery. But I came out on top feeling good that he wasted 300 minerals(Plus the 12 drones mining there and 10 zerglings I manged to kill) while I lost my reapers(as I always do) and 6 marines.

Well that was short lived as he made every living zergling he had into a baneling and raped my base and all units(m+m).

Now my real question is what is a good counter to mass baneling? I have been using marauders with concussive to slow them down, but that seems ineffective against about 15 of them and when they have speed upgrade. Should I mass hellion? Tanks? I just don't know. All help is appreciated.

No replay is required as I just want to know the counter to mass banelings. I just used that as an example of my excitement of YEAH BOY to uh new entry to www.fmylife.com.

Thanks.

http://www.mediafire.com/?2znmmzzizmr

Here is the replay.
Fruscainte
Profile Blog Joined December 2009
4596 Posts
April 26 2010 02:40 GMT
#2
Hellions, lots of Hellions.
Ocedic
Profile Joined April 2010
United States1808 Posts
April 26 2010 02:48 GMT
#3
Hellions with igniter upgrade basically destroys banelings
Darkren
Profile Blog Joined February 2010
Canada1841 Posts
April 26 2010 02:54 GMT
#4
U could also try on incineration to build a bunker in the tiny spot leading from his base to your base as it is the way hes likely gonna take to attack you. It wont stop him but if hes on attack move hes gonna was alot of bannelings for your 100 bunker.

Also since you got your answers lets qq about that stupid small choke whenever i play pvp and im gonna push him he alwais forcefields that spot and im stuck. RAGGGGGGEEEEEEEEEEEEE
"Yeah, I send (hopefully) helpful PM's quite frequently. You don't have to warn/ban everything" - KadaverBB
duckhunt
Profile Joined June 2009
Canada311 Posts
April 26 2010 02:56 GMT
#5
marauder + marines together do ok but you have to micro the marines away from the banelings and make sure that only marauders take the hits, if u cant do that then HELLIONS ;D
Lemure
Profile Joined March 2010
189 Posts
April 26 2010 03:02 GMT
#6
On April 26 2010 11:48 Ocedic wrote:
Hellions with igniter upgrade basically destroys banelings

I thought banelings weren't considered light.
TheTuna
Profile Joined August 2009
United States286 Posts
April 26 2010 03:03 GMT
#7
A couple of tanks absolutely murder large clumps of banelings; you don't need to mass them, but a few will go a long way. Hellions are effective too.
Sirot
Profile Joined March 2010
48 Posts
April 26 2010 03:03 GMT
#8
they are armored.
m3rciless
Profile Joined August 2009
United States1476 Posts
April 26 2010 03:08 GMT
#9
On April 26 2010 11:48 Ocedic wrote:
Hellions with igniter upgrade basically destroys banelings



Banelings are not light. However, hellions are still pretty good against them, mainly because hellions are so big and awkward that banelings only hit 1 of them when they explode, and are thus not very cost effective.
White-Ra fighting!
D10
Profile Blog Joined December 2007
Brazil3409 Posts
April 26 2010 03:11 GMT
#10
aside from what m3rciless said, theres also the factor that hellions are fast and deal line damage, but damage wise its as good as any to kill banelings
" We are not humans having spiritual experiences. - We are spirits having human experiences." - Pierre Teilhard de Chardin
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
April 26 2010 03:12 GMT
#11
On April 26 2010 12:02 Lemure wrote:
Show nested quote +
On April 26 2010 11:48 Ocedic wrote:
Hellions with igniter upgrade basically destroys banelings

I thought banelings weren't considered light.

Where'd you get that idea from?
Ballistixz
Profile Joined January 2010
United States1269 Posts
April 26 2010 03:22 GMT
#12
On April 26 2010 11:40 Fruscainte wrote:
Hellions, lots of Hellions.


hellions dont really work that well against banelings and technically banelings actually counter hellions since hellions are light and banelings are not. the best counter i seen to banelings is tanks since tanks can one shot a entire group of banelings easily. if u want to stop[ banelings ur best bet is tanks and marauders for slowdown/meat shields.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
April 26 2010 03:22 GMT
#13
On April 26 2010 12:12 Jyvblamo wrote:
Show nested quote +
On April 26 2010 12:02 Lemure wrote:
On April 26 2010 11:48 Ocedic wrote:
Hellions with igniter upgrade basically destroys banelings

I thought banelings weren't considered light.

Where'd you get that idea from?


Reality....


With a bit of micro you can make banelings very ineffective vs an MnM ball, the idea is to get one or two isolated marauders to lead the attack, a marauder can take something like 8 banelings. If you manage to avoid splashing the rest of your army, you will come out way ahead after all their banelings remove 1-2 marauders.

Hellions are not so great without micro as they are classed as light and banelings receive a substantial attack bonus versus them.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
April 26 2010 04:53 GMT
#14
On April 26 2010 12:22 sob3k wrote:
Show nested quote +
On April 26 2010 12:12 Jyvblamo wrote:
On April 26 2010 12:02 Lemure wrote:
On April 26 2010 11:48 Ocedic wrote:
Hellions with igniter upgrade basically destroys banelings

I thought banelings weren't considered light.

Where'd you get that idea from?


Reality....

I was referring to Lemure's post.
k!llua
Profile Blog Joined March 2010
Australia895 Posts
April 26 2010 05:03 GMT
#15
If you manage to spot a huge baneling army just sitting on the map somewhere, drop a MULE right into the middle of the banelings and watch some explosions. Zerg won't be happy.
my hair is a wookie, your argument is invalid
Xinliben
Profile Joined May 2009
United States931 Posts
April 26 2010 05:09 GMT
#16
On April 26 2010 14:03 k!llua wrote:
If you manage to spot a huge baneling army just sitting on the map somewhere, drop a MULE right into the middle of the banelings and watch some explosions. Zerg won't be happy.


....I have never thought of that.
"life of lively to live to life of full life thx to shield battery"
CrabTrap
Profile Joined April 2010
United States34 Posts
April 26 2010 05:17 GMT
#17
ghost's snipe can work too, you just have to have good mirco.
"I believe i can fly!" - Terran CC
Zeroes
Profile Blog Joined April 2010
United States1102 Posts
April 26 2010 05:26 GMT
#18
spread out your marines and marauders so they all won't get splashed and have better macro
Check out my SC Lan pics Here: http://picasaweb.google.com/bunk.habit
newbcake
Profile Joined March 2010
United States57 Posts
April 26 2010 05:26 GMT
#19
I can tell everyone saying helions has actually never tried them. Helions are light and take extra from banelings. Banelings take no extra damage from helions. Helions can't attack without being very close to the baneling. Banelings deal damage when they die. Anyone see the connection here?

The only way to beat banelings is either armored units, tanks, or air units. If you dont have any of these (such as your scenario where u have marines and reapers) and banelings are headed towards you, you're fucked.
Slurgi
Profile Joined March 2010
United States118 Posts
April 26 2010 05:35 GMT
#20
Hellions aren't really the answer, as newbcake points out. One of the strongest zerg offenses is the baneling-bust, and a sufficient number of hellions isn't really available at that point in the game.

Also, banelings become increasingly less effective, at least against the terran "ball" as the game drags on longer and longer, for the most part. They're quite difficult to fight against for quite some time into the game though...
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