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I am having trouble on the new map incineration zone against zerg where they FE and mass banelings(also this was my first game on this map). I decided to make this thread after I successful destroyed the FE hatch the second it came up with 6 marines and 2 reapers. He off coarse already making mass zerglings killed my little squad the second I destroyed the hatchery. But I came out on top feeling good that he wasted 300 minerals(Plus the 12 drones mining there and 10 zerglings I manged to kill) while I lost my reapers(as I always do) and 6 marines.
Well that was short lived as he made every living zergling he had into a baneling and raped my base and all units(m+m).
Now my real question is what is a good counter to mass baneling? I have been using marauders with concussive to slow them down, but that seems ineffective against about 15 of them and when they have speed upgrade. Should I mass hellion? Tanks? I just don't know. All help is appreciated.
No replay is required as I just want to know the counter to mass banelings. I just used that as an example of my excitement of YEAH BOY to uh new entry to www.fmylife.com.
Thanks.
http://www.mediafire.com/?2znmmzzizmr
Here is the replay.
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Hellions, lots of Hellions.
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Hellions with igniter upgrade basically destroys banelings
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U could also try on incineration to build a bunker in the tiny spot leading from his base to your base as it is the way hes likely gonna take to attack you. It wont stop him but if hes on attack move hes gonna was alot of bannelings for your 100 bunker.
Also since you got your answers lets qq about that stupid small choke whenever i play pvp and im gonna push him he alwais forcefields that spot and im stuck. RAGGGGGGEEEEEEEEEEEEE
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marauder + marines together do ok but you have to micro the marines away from the banelings and make sure that only marauders take the hits, if u cant do that then HELLIONS ;D
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On April 26 2010 11:48 Ocedic wrote: Hellions with igniter upgrade basically destroys banelings I thought banelings weren't considered light.
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A couple of tanks absolutely murder large clumps of banelings; you don't need to mass them, but a few will go a long way. Hellions are effective too.
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On April 26 2010 11:48 Ocedic wrote: Hellions with igniter upgrade basically destroys banelings
Banelings are not light. However, hellions are still pretty good against them, mainly because hellions are so big and awkward that banelings only hit 1 of them when they explode, and are thus not very cost effective.
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aside from what m3rciless said, theres also the factor that hellions are fast and deal line damage, but damage wise its as good as any to kill banelings
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On April 26 2010 12:02 Lemure wrote:Show nested quote +On April 26 2010 11:48 Ocedic wrote: Hellions with igniter upgrade basically destroys banelings I thought banelings weren't considered light. Where'd you get that idea from?
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On April 26 2010 11:40 Fruscainte wrote: Hellions, lots of Hellions.
hellions dont really work that well against banelings and technically banelings actually counter hellions since hellions are light and banelings are not. the best counter i seen to banelings is tanks since tanks can one shot a entire group of banelings easily. if u want to stop[ banelings ur best bet is tanks and marauders for slowdown/meat shields.
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On April 26 2010 12:12 Jyvblamo wrote:Show nested quote +On April 26 2010 12:02 Lemure wrote:On April 26 2010 11:48 Ocedic wrote: Hellions with igniter upgrade basically destroys banelings I thought banelings weren't considered light. Where'd you get that idea from?
Reality....
With a bit of micro you can make banelings very ineffective vs an MnM ball, the idea is to get one or two isolated marauders to lead the attack, a marauder can take something like 8 banelings. If you manage to avoid splashing the rest of your army, you will come out way ahead after all their banelings remove 1-2 marauders.
Hellions are not so great without micro as they are classed as light and banelings receive a substantial attack bonus versus them.
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On April 26 2010 12:22 sob3k wrote:Show nested quote +On April 26 2010 12:12 Jyvblamo wrote:On April 26 2010 12:02 Lemure wrote:On April 26 2010 11:48 Ocedic wrote: Hellions with igniter upgrade basically destroys banelings I thought banelings weren't considered light. Where'd you get that idea from? Reality.... I was referring to Lemure's post.
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If you manage to spot a huge baneling army just sitting on the map somewhere, drop a MULE right into the middle of the banelings and watch some explosions. Zerg won't be happy.
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On April 26 2010 14:03 k!llua wrote: If you manage to spot a huge baneling army just sitting on the map somewhere, drop a MULE right into the middle of the banelings and watch some explosions. Zerg won't be happy.
....I have never thought of that.
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ghost's snipe can work too, you just have to have good mirco.
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spread out your marines and marauders so they all won't get splashed and have better macro
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I can tell everyone saying helions has actually never tried them. Helions are light and take extra from banelings. Banelings take no extra damage from helions. Helions can't attack without being very close to the baneling. Banelings deal damage when they die. Anyone see the connection here?
The only way to beat banelings is either armored units, tanks, or air units. If you dont have any of these (such as your scenario where u have marines and reapers) and banelings are headed towards you, you're fucked.
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Hellions aren't really the answer, as newbcake points out. One of the strongest zerg offenses is the baneling-bust, and a sufficient number of hellions isn't really available at that point in the game.
Also, banelings become increasingly less effective, at least against the terran "ball" as the game drags on longer and longer, for the most part. They're quite difficult to fight against for quite some time into the game though...
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