[H] TvZ counter mass banelings - Page 2
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guitarizt
United States1492 Posts
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DeCoup
Australia1933 Posts
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Medzo
United States627 Posts
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imBLIND
United States2626 Posts
noob hellions < banelings sieged tanks > a lot of banelings | ||
Deleted User 47542
1484 Posts
If you are losing to banelings in the mid-late game, you really shouldn't since a large amount of terran units should obliterate them quite fast. Hard counter would be tanks though, 2-3 with target firing will obliterate them. | ||
Medzo
United States627 Posts
On April 26 2010 15:20 imBLIND wrote: microed hellions > banelings. noob hellions < banelings sieged tanks > a lot of banelings I'll just add that speedling + baneling > microed hellions. At least in my experience. Now maybe microed igniter hellions > that? Who knows, but it would be interesting to see the timing in that game. | ||
Feefee
Canada556 Posts
On April 26 2010 14:26 newbcake wrote: I can tell everyone saying helions has actually never tried them. Helions are light and take extra from banelings. Banelings take no extra damage from helions. Helions can't attack without being very close to the baneling. Banelings deal damage when they die. Anyone see the connection here? The only way to beat banelings is either armored units, tanks, or air units. If you dont have any of these (such as your scenario where u have marines and reapers) and banelings are headed towards you, you're fucked. Your name is very accurate in this regard^^;. Newbcake aside, hellions are a perfect counter to banelings unless you just a-move them. Banelings move slower than hellions and hellions don't have to be "very close to the baneling" to attack them. Just run back, press s (stop), watch the flames, run back, press s, etc. As for incineration zone, that map has a very short rush distance which is why alot of zerg opt for banelings. The thing that stops an early baneling bust (using banelings to kill your walloff and then zerglings run into your base) is to make something more than just a supply depot as a wall. Usually the initial wall would be 2 depots and a barracks, just add a factory to the wall, or double up your depots, or even put marauders on hold position behind the depots. That way even when banelings come they won't carry enough oompf to open up your wall. A well-timed baneling bust will come just a tiiiny bit before your hellions pop out, this buys you time to get them. I go 1rax(tech lab) into 1fac(reactor) into command center as a standard in TvZ and marauder/hellion works against anything that isn't pure roach or mutalisk. Don't even need the igniter upgrade. | ||
yomi
United States773 Posts
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FMGustave
United States81 Posts
On April 26 2010 14:03 k!llua wrote: If you manage to spot a huge baneling army just sitting on the map somewhere, drop a MULE right into the middle of the banelings and watch some explosions. Zerg won't be happy. I don't think this idea is getting the kind of love it should. I have to try this. | ||
metasonic
United States115 Posts
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Feefee
Canada556 Posts
On April 26 2010 15:52 FMGustave wrote: I don't think this idea is getting the kind of love it should. I have to try this. I think that's because that idea doesn't work =P. I mean I haven't tried it myself, but banelings don't "overexplode" on targets like scourge did in sc1. One mule is dead after 2 banelings explode on it. Not a good tradeoff =P. Banelings splash doesn't damage friendly units either | ||
Deleted User 47542
1484 Posts
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Psyonic_Reaver
United States4336 Posts
http://www.own3d.tv/user/gosucoaching#/watch/25606 | ||
ppgButtercup
United States159 Posts
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Kare
Norway786 Posts
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Floophead_III
United States1832 Posts
Honestly banelings are ridiculously strong vs Tbio as long as you have even or greater numbers. Unfortunately I find mech to be very situational and map dependant. Mass roach is just too strong vs it. Bio is probably the best way to play right now but mass baneling is just insane to deal with. Edit to avoid double post: Psyonic: I don't think OP is referring to the "baneling bust" which is a very easy strat to deal with. Baneling busts are characterized by excessive speedling counts and no expansion. OP is referring to a game where he faced a zerg who went FE into baneling/speedling, lost the FE but countered and won. I think the bigger problem with T bio is not allin baneling bust but just midgame use of banelings in general. They're so stupid strong when used correctly. | ||
sob3k
United States7572 Posts
On April 26 2010 14:03 k!llua wrote: If you manage to spot a huge baneling army just sitting on the map somewhere, drop a MULE right into the middle of the banelings and watch some explosions. Zerg won't be happy. DON'T try this. It doesn't work, banelings do not (directly) overkill, the MULE is a light unit with 60 hp = 2 banelings will explode...not worth it at all. sorry to rain on your parade Zerg won't be happy you're right, they will be lolling their asses off at you feeding them MULEs ![]() | ||
Jugan
United States1566 Posts
except they only explode 1 at a time. | ||
OPSavioR
Sweden1465 Posts
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Klive5ive
United Kingdom6056 Posts
Later on tanks are effective. | ||
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