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[H] TvZ counter mass banelings - Page 2

Forum Index > StarCraft 2 Strategy
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guitarizt
Profile Blog Joined March 2009
United States1492 Posts
April 26 2010 06:14 GMT
#21
I think helions are a good counter to the baneling bust. Having the banelings hit the helions are better than having them hit rines. All the banelings are usually dead after they hit the wall during a baneling bust and maybe there's 2 or 3 left so having the helions to deal with the lings is good since you can't really get enough stuff out to deal with them any other way right? My terran isn't so good but when I'm zerg thors give me hell on incineration zone or you could go tank marauder.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
DeCoup
Profile Joined September 2006
Australia1933 Posts
April 26 2010 06:16 GMT
#22
move to strategy?
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Medzo
Profile Blog Joined June 2009
United States627 Posts
April 26 2010 06:19 GMT
#23
Hellions are weak to banelings. Do not make them with the intention of killing banelings. Banelings kill hellions! Pre-infernal igniter does nothing to banelings. Banelings are not light units nor armored units. Marauders can soak up hits with banelings. Try getting them positioned in the front to soak up baneling damage. If you can get a siege mode tank in time, it will stop baneling busts completely if you target the banelings unless youre opponent does some kind of sick baneling spread while busting.
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
April 26 2010 06:20 GMT
#24
microed hellions > banelings.
noob hellions < banelings

sieged tanks > a lot of banelings
im deaf
Deleted User 47542
Profile Blog Joined May 2009
1484 Posts
April 26 2010 06:23 GMT
#25
If you are losing to banelings do to an early bust, all you need is a decent sim city(I add another supply behind sometimes so that the choke point is smaller when they send lings in).

If you are losing to banelings in the mid-late game, you really shouldn't since a large amount of terran units should obliterate them quite fast. Hard counter would be tanks though, 2-3 with target firing will obliterate them.
Medzo
Profile Blog Joined June 2009
United States627 Posts
April 26 2010 06:24 GMT
#26
On April 26 2010 15:20 imBLIND wrote:
microed hellions > banelings.
noob hellions < banelings

sieged tanks > a lot of banelings



I'll just add that speedling + baneling > microed hellions. At least in my experience.

Now maybe microed igniter hellions > that? Who knows, but it would be interesting to see the timing in that game.
Feefee
Profile Joined November 2009
Canada556 Posts
April 26 2010 06:32 GMT
#27
On April 26 2010 14:26 newbcake wrote:
I can tell everyone saying helions has actually never tried them. Helions are light and take extra from banelings. Banelings take no extra damage from helions. Helions can't attack without being very close to the baneling. Banelings deal damage when they die. Anyone see the connection here?

The only way to beat banelings is either armored units, tanks, or air units. If you dont have any of these (such as your scenario where u have marines and reapers) and banelings are headed towards you, you're fucked.


Your name is very accurate in this regard^^;. Newbcake aside, hellions are a perfect counter to banelings unless you just a-move them. Banelings move slower than hellions and hellions don't have to be "very close to the baneling" to attack them. Just run back, press s (stop), watch the flames, run back, press s, etc.
As for incineration zone, that map has a very short rush distance which is why alot of zerg opt for banelings. The thing that stops an early baneling bust (using banelings to kill your walloff and then zerglings run into your base) is to make something more than just a supply depot as a wall. Usually the initial wall would be 2 depots and a barracks, just add a factory to the wall, or double up your depots, or even put marauders on hold position behind the depots. That way even when banelings come they won't carry enough oompf to open up your wall. A well-timed baneling bust will come just a tiiiny bit before your hellions pop out, this buys you time to get them.

I go 1rax(tech lab) into 1fac(reactor) into command center as a standard in TvZ and marauder/hellion works against anything that isn't pure roach or mutalisk. Don't even need the igniter upgrade.
yomi
Profile Blog Joined June 2004
United States773 Posts
April 26 2010 06:50 GMT
#28
strong building placement beats the baneling bust from a defensive standpoint. They can break through supply depots and bunkers but are incredibly not cost efficient trying to break a wall comprised of mostly factories and barracks'. On the offensive Helions with decent micro do wonders. They do not deal bonus damage vs the banelings but will vs the zerglings. Later on large numbers of siege tanks will kill them before they get close enough to explode. Marauders with strong micro can take the hits cost effectively but then don't do very well against the zerglings that often accompany them.
FMGustave
Profile Joined February 2008
United States81 Posts
April 26 2010 06:52 GMT
#29
On April 26 2010 14:03 k!llua wrote:
If you manage to spot a huge baneling army just sitting on the map somewhere, drop a MULE right into the middle of the banelings and watch some explosions. Zerg won't be happy.


I don't think this idea is getting the kind of love it should. I have to try this.
metasonic
Profile Joined April 2010
United States115 Posts
April 26 2010 06:55 GMT
#30
The thing i find useful about hellions with regard to the baneling bust is that they come out in time to catch your opponent preparing for it, and then even if the bust breaks your wall with good positioning you can use a couple rauders to block while the hellions destroy (most of) the speedlings.
Feefee
Profile Joined November 2009
Canada556 Posts
April 26 2010 06:56 GMT
#31
On April 26 2010 15:52 FMGustave wrote:
Show nested quote +
On April 26 2010 14:03 k!llua wrote:
If you manage to spot a huge baneling army just sitting on the map somewhere, drop a MULE right into the middle of the banelings and watch some explosions. Zerg won't be happy.


I don't think this idea is getting the kind of love it should. I have to try this.


I think that's because that idea doesn't work =P. I mean I haven't tried it myself, but banelings don't "overexplode" on targets like scourge did in sc1. One mule is dead after 2 banelings explode on it. Not a good tradeoff =P. Banelings splash doesn't damage friendly units either
Deleted User 47542
Profile Blog Joined May 2009
1484 Posts
April 26 2010 06:59 GMT
#32
SC2 AI stops all of them from attacking at once, nor do they splash damage themselves. But that would be fucking awesome if it worked.
Psyonic_Reaver
Profile Blog Joined June 2007
United States4336 Posts
April 26 2010 07:03 GMT
#33
I actually just posted a video on how to deal with this. You just have to play super safe and scout. It's VERY easy to tell if a Zerg is going to Baneling you and how to stop it. Most ladder Zergs play this way so it's super easy to get points off of them. The better Zergs don't do banelings at all.
http://www.own3d.tv/user/gosucoaching#/watch/25606
So wait? I'm bad? =(
ppgButtercup
Profile Joined July 2009
United States159 Posts
April 26 2010 07:04 GMT
#34
Build three bunkers, put one marine in each bunker. Always counters Banelings.
If at first you do not succeed, burn everything and pretend it never happened.
Kare
Profile Joined March 2009
Norway786 Posts
April 26 2010 08:22 GMT
#35
If the zerg has got a large banelings,hydra,roach army, then hellions are 100% waste of money, so the answer to this post is HSM only, there is no other counter. Thats Zerg for you!
In life you can obtain all sorts of material wealth, but the real treasure is the epic feelings you get while doing something you love.
Floophead_III
Profile Joined September 2009
United States1832 Posts
Last Edited: 2010-04-26 08:35:28
April 26 2010 08:31 GMT
#36
Tanks tanks and more tanks. Tanks in siege mode rape banelings and will absorb hits nicely. Unsieged tanks are still fairly effective although much less. Hellions are light and actually will get decimated by banelings unless you manage to stay out of range. When a zerg takes a speedling/baneling army and attacks you, you will not be able to run your bio + hellions around perfectly and those banelings will roll you.

Honestly banelings are ridiculously strong vs Tbio as long as you have even or greater numbers. Unfortunately I find mech to be very situational and map dependant. Mass roach is just too strong vs it. Bio is probably the best way to play right now but mass baneling is just insane to deal with.

Edit to avoid double post:

Psyonic: I don't think OP is referring to the "baneling bust" which is a very easy strat to deal with. Baneling busts are characterized by excessive speedling counts and no expansion. OP is referring to a game where he faced a zerg who went FE into baneling/speedling, lost the FE but countered and won.

I think the bigger problem with T bio is not allin baneling bust but just midgame use of banelings in general. They're so stupid strong when used correctly.
Half man, half bear, half pig.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2010-04-26 08:45:25
April 26 2010 08:43 GMT
#37
On April 26 2010 14:03 k!llua wrote:
If you manage to spot a huge baneling army just sitting on the map somewhere, drop a MULE right into the middle of the banelings and watch some explosions. Zerg won't be happy.


DON'T try this.

It doesn't work, banelings do not (directly) overkill, the MULE is a light unit with 60 hp
=
2 banelings will explode...not worth it at all.


sorry to rain on your parade

Zerg won't be happy


you're right, they will be lolling their asses off at you feeding them MULEs
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Jugan
Profile Blog Joined July 2009
United States1566 Posts
April 26 2010 09:04 GMT
#38
On April 26 2010 14:09 Xinliben wrote:
Show nested quote +
On April 26 2010 14:03 k!llua wrote:
If you manage to spot a huge baneling army just sitting on the map somewhere, drop a MULE right into the middle of the banelings and watch some explosions. Zerg won't be happy.


....I have never thought of that.


except they only explode 1 at a time.
Even a Savior couldn't fix all problems. www.twitch.tv/xJugan
OPSavioR
Profile Joined March 2010
Sweden1465 Posts
April 26 2010 09:09 GMT
#39
wall in with factory + depot and barrack
i dunno lol
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
April 26 2010 09:12 GMT
#40
Let's be honest early-game counter to mass banelings is stimmed mass marauders. With a bit of micro you will decimate all of them.
Later on tanks are effective.
Don't hate the player - Hate the game
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