• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:17
CEST 16:17
KST 23:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Balance hotfix patch 5.0.16b (July 16)20Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!5Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Reynor: GSL Loss Wasn't About Preparation Format Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) BGE Stara Zagora to be held again in June 2025
Tourneys
Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
Etiquete rules in Asl? Recommended FPV games (post-KeSPA) Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) BGH Auto Balance -> http://bghmmr.eu/ screpdb: new Starcraft reporting tool
Tourneys
Escore Tournament - Season 3 Small VOD Thread 2.0 [IPSL] Spring 2026 Grand Finals - This Weekend! [Megathread] Daily Proleagues
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Path of Exile General RTS Discussion Thread Nintendo Switch Thread Beyond All Reason Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport] Formula 1 Discussion
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9418 users

Terran vs Protoss - Page 8

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 6 7 8 9 10 31 Next All
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
Last Edited: 2010-04-14 17:57:43
April 14 2010 17:56 GMT
#141
On April 15 2010 02:13 Mirhi wrote:
I am trying to figure out why Terrans are complaining this much about an 80 second 100/100 upgrade. You can accomplish the same map control with reapers.


I still don't understand how so many people are confused about about how big of a change this was.

READ:

On April 13 2010 04:11 BlasiuS wrote:

pre-patch 8 Terran won most of their games against protoss with builds that revolved around marauders starting out with slow:

1. 1 rax marauder FE: this worked because marauders w/slow prevented early harass on your FE. Now that marauders don't start with slow, zealots are WAY stronger v terran in the early game; this build dies to aggressive zealot harass, which will run terran over before shells are finished.

2. fast (proxy) reaper -> marauder: this build worked because reapers forced stalkers, which were then countered by marauders, which could be made immediately after 2-3 reapers, and since they started with slow, they beat stalkers very easily. Now that marauders don't start with slow, this build is unable to put any follow-up pressure after the reapers. Before shells are researched, Stalkers > Marauders in small numbers.

3. fast (proxy) marauder: this relied on marauders hitting protoss before immortals came out. It worked because marauders w/slow > stalkers or zealots that early in the game. Now that marauders don't start with slow, this build doesn't work for the same reason 1 rax marauder FE doesn't work: you get run over by zealots or zealot/sentry before your shells can benefit you.

None of these 3 builds work anymore, because marauders don't start with slow. You don't seem to recognize that it was a BIG change. Terran was hardest hit on build #1, now terran is struggling to find a build that they can FE with. From what I've seen, MoRRoW has the best FE build, with 1 rax marines -> FE -> MASS shield marines + at least 4 bunkers, and pray toss doesn't attack you before your shield upgrade is done. Even then, zealot/sentry just rapes, force field prevents SCVs from repairing bunkers, and guardian shield basically hard-counters marines.


terran can no longer do their standard TvP builds after patch 8. They had to re-learn the entire matchup from scratch. THAT'S why terrans are complaining. I know It's not valid complaining, but if you want to know why there are so many complaints, the reasons are clearly spelled out for you.
next week on Everybody Loves HypnoToad:
cuppatea
Profile Joined April 2010
United Kingdom1401 Posts
April 14 2010 17:58 GMT
#142
Loner (T) beat Beckham (P) 3-0 in the semi finals of the biggest money SC2 tournament to date. It might be worth checking out the VODs for inspiration, see if the Asian Terrans are doing anything the Euro/NA players are missing.

Game 1 - http://media.17173.com/sc2/2010-04-15/20100415005427235.shtml

Game 2 - http://media.17173.com/sc2/2010-04-15/20100415005424848.shtml

Game 3 - http://media.17173.com/sc2/2010-04-15/20100415005417343.shtml
xDaunt
Profile Joined March 2010
United States17988 Posts
April 14 2010 17:59 GMT
#143
On April 15 2010 02:46 shinosai wrote:
Hmm, just thinking here, but 4 rax into expansion with bunkers followed up by banshees (or vikings) would be a pretty strong strategy vs toss. Not sure I'm convinced that it can stop a 4 gate with good sentry use, but if it does, that may be a good way to play the game.


I've made posts in other, related threads wondering why more terrans don't go mass banshee/marine against protoss. As a platinum toss (mid-high rank depending upon which of my friends is playing most heavily), I've seen this used against me a couple times (though it started with 2 port banshee as opposed to 4 rax), and I have had trouble dealing with it even when I see it coming. Any insights from the top players?
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
April 14 2010 17:59 GMT
#144
On April 15 2010 02:51 Seacow wrote:
Show nested quote +
On April 15 2010 02:37 {88}iNcontroL wrote:
~


Yes, I'm sure Morrow and Demuslim just aren't trying hard enough, clearly the beta is 100% balanced at the moment and no further changes need to be made before release.


Yep that is exactly what I was saying. The game is perfect and muslim/morrow don't work hard enough. ORRRRRRRRRRRRRRRRRR I was saying that they can work as hard as they are and NOT bitch like nearly all the protoss players did when the game was obviously broken?

I STILL see morrow / muslim in the finals of nearly every tourney on EU so despite the impossible odds they've seem to have found a way. But yeah, lets nerf immortals, storm, sentry and collossus in the next patch so we can see tvt/zvz/tvz every game.
JTPROG
Profile Blog Joined March 2010
United States254 Posts
April 14 2010 18:00 GMT
#145
On April 15 2010 02:37 {88}iNcontroL wrote:
@JTPROG: me of all people?

You fucking forget: I played protoss THIS entire time. I played protoss when we were the only race declining with a win % while terran had a near 15% win boost. I WORKED at it and did everything I could. I made 1 bitch post where I said "blizzard has a week" but after that even I realized I was an idiot and found a way.

I sit on a vent with multiple terran players who complain on a daily basis about how impossible this is. I come into this channel and hear a group of terran players me-owing like cats about how they need help from papa blizzard or else they will cry more tears. LITERALLY the only change they made in this last patch was making the grenade upgradable instead of FREE and everyone thinks the matchup is broken? That CAN'T be right.

Fucking OP is talking about how you HAVE to go marauders which you can't do cost effectively now because of 100 minerals/100 gas? That isn't right guys... it is the difference between 1 marauder. Do you guys actually play this game? I haven't seen a battle where had he had that 1 more marauder the entire game would have swishedddddddddd in his favor each time. And don't tell me the upgrade time smashes the meta game either. If you can't 1 rax marauder pressure a P WHILE EXPANDING anymore and you think it is the games fault then guess what? You need to change the way you play.

And to answer the deflecting people: YES I've played terran since the patch. I coach several platinum protoss players and I TvP them almost daily: AND WIN. Reaper harrass is still as strong as ever. Mixing tanks late game STILL as strong as ever.. no protoss has 10+ immortals late game and if they do you're an IDIOT for not scouting it and going bio + laughing at their easily countered tech choice. Mass templar Louder? Serious? This isn't new.. SCBW had mass templar only they were BETTER. I cannot fathom every terran getting their wish inthis thread...the would be in shambles.

And you guys can bitch about my "generalizing" when I regard most of you as "terran players." That is fine but uh, how many complaining in here don't play terran? 1? 2? Probably a few.. but I'd venture a guess this is a thread where mostly terran players vent their complaints about the mu spanning from FF to templars to immortals to collossus late game to blah blah blah.. THEY AREN'T REMOVING PROTOSS GUYS. SORRY.


You are correct, the patch was really not very significant. All it did was hurt the people who abused the matchup with quick marauder rushes, or who could pull off quick marauder expands.

And this is why I think that TvP was actually broken even before the patch, but it is only now that we realize this.

And if you want to know what I actually think is the #1 contributor to why TvP feels so broken right now, it is actually the sentry, not the immortal. In the hands of a good player this unit has limitless potential, it doensn't matter if your army is twice as big, you can still lose to forcefield abuse. Toss all-ins are just that much better when your marines damage are decreased by 33%, marauders by 20% vs zlots (10% vs stalkers) from guardian shields. Plain and simple, sentries are way too powerful in the hands of a good player. I can't imagine any amounts of marines or marauders beating sentry/zlot against a good Toss, and that's all we have early game. I've played as toss doing this and it's laughable. Immortals may be strong, but i'd feel really confident in this matchup if not for sentries.

I made a post describing this here http://www.teamliquid.net/forum/viewmessage.php?topic_id=119437 but it was closed cause apparently I didn't give any reasons (yeah ok, the entire post is reasons).

Trust me, every terran is doing what they can, but I feel like there's really not much we can do in this MU at this point, except for maybe abuse reapers early game or banshees if we can survive to them. We are changing the way we play, we have tried, it's just not working, It's not effective.

inflowgaming.net
shinosai
Profile Blog Joined April 2010
United States1577 Posts
April 14 2010 18:01 GMT
#146
On April 15 2010 02:59 xDaunt wrote:
Show nested quote +
On April 15 2010 02:46 shinosai wrote:
Hmm, just thinking here, but 4 rax into expansion with bunkers followed up by banshees (or vikings) would be a pretty strong strategy vs toss. Not sure I'm convinced that it can stop a 4 gate with good sentry use, but if it does, that may be a good way to play the game.


I've made posts in other, related threads wondering why more terrans don't go mass banshee/marine against protoss. As a platinum toss (mid-high rank depending upon which of my friends is playing most heavily), I've seen this used against me a couple times (though it started with 2 port banshee as opposed to 4 rax), and I have had trouble dealing with it even when I see it coming. Any insights from the top players?


I've been doing marine banshee ever since the 4th patch, heh. The reason most terran don't use it is because it's very vulnerable to a sentry stalker rush. I guess if you started off with 4 raxes and a FE and transitioned into it, it would be a lot safer, though. I myself have been doing two rax->two port.

The thing of it is, I don't think I've ever lost a game once the banshees came out, but I've lost plenty before then.
Be versatile, know when to retreat, and carry a big gun.
link0
Profile Joined March 2010
United States1071 Posts
Last Edited: 2010-04-14 18:07:59
April 14 2010 18:02 GMT
#147
Immortals > Marauders and Marines > Immortals.

The problem is however:

However, Sentries + anything >> Marines

With a few sentries casting shields and using the remaining energy for FF, marines no longer counter Immortals at all. Since zealots, stalkers, and immortals all have 1 base armor, marines are doing 50% damage to each of those units.

Guardian sheilds + anything + immortals CANNOT be countered by any terran ground army until they have massed tanks and EMP. Too bad you can't mass tanks and EMP when you cannot expand for more gas.

Sentry sheilds should just be removed from the game or be moved to a much later tech. Protoss DOES NOT need this ability. I don't have any huge issues with immortals themselves, but rather with sentries.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
Mirhi
Profile Joined February 2010
United States389 Posts
April 14 2010 18:04 GMT
#148
On April 15 2010 02:56 BlasiuS wrote:
Show nested quote +
On April 15 2010 02:13 Mirhi wrote:
I am trying to figure out why Terrans are complaining this much about an 80 second 100/100 upgrade. You can accomplish the same map control with reapers.


I still don't understand how so many people are confused about about how big of a change this was.

READ:

Show nested quote +
On April 13 2010 04:11 BlasiuS wrote:

pre-patch 8 Terran won most of their games against protoss with builds that revolved around marauders starting out with slow:

1. 1 rax marauder FE: this worked because marauders w/slow prevented early harass on your FE. Now that marauders don't start with slow, zealots are WAY stronger v terran in the early game; this build dies to aggressive zealot harass, which will run terran over before shells are finished.

2. fast (proxy) reaper -> marauder: this build worked because reapers forced stalkers, which were then countered by marauders, which could be made immediately after 2-3 reapers, and since they started with slow, they beat stalkers very easily. Now that marauders don't start with slow, this build is unable to put any follow-up pressure after the reapers. Before shells are researched, Stalkers > Marauders in small numbers.

3. fast (proxy) marauder: this relied on marauders hitting protoss before immortals came out. It worked because marauders w/slow > stalkers or zealots that early in the game. Now that marauders don't start with slow, this build doesn't work for the same reason 1 rax marauder FE doesn't work: you get run over by zealots or zealot/sentry before your shells can benefit you.

None of these 3 builds work anymore, because marauders don't start with slow. You don't seem to recognize that it was a BIG change. Terran was hardest hit on build #1, now terran is struggling to find a build that they can FE with. From what I've seen, MoRRoW has the best FE build, with 1 rax marines -> FE -> MASS shield marines + at least 4 bunkers, and pray toss doesn't attack you before your shield upgrade is done. Even then, zealot/sentry just rapes, force field prevents SCVs from repairing bunkers, and guardian shield basically hard-counters marines.


terran can no longer do their standard TvP builds after patch 8. They had to re-learn the entire matchup from scratch. THAT'S why terrans are complaining. I know It's not valid complaining, but if you want to know why there are so many complaints, the reasons are clearly spelled out for you.


I understood why, I just figured people would have tried something other than spamming marauder in one form or another.

Also, unit for unit (1 for 1) a Marauder still beats a stalker.
Esportsing really hard | www.twitter.com/ffmirhi
Mente
Profile Joined December 2009
United States288 Posts
Last Edited: 2010-04-14 18:12:11
April 14 2010 18:04 GMT
#149
I completely agree with JP it all comes down to timing and there's a huge timing window protoss can abuse that really screws over the terran.

I'm working on a lot of builds at the moment and I'll let you know what I think later in the day.

Also watching those games posted above.

edit: point of reference, defensing may be better than trying to push out early (think of sc1) you can also stim in bunkers now.
Solomon Grundy want pants too!
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2010-04-14 18:12:46
April 14 2010 18:12 GMT
#150
On April 15 2010 03:00 JTPROG wrote:
Trust me, every terran is doing what they can, but I feel like there's really not much we can do in this MU at this point, except for maybe abuse reapers early game or banshees if we can survive to them. We are changing the way we play, we have tried, it's just not working, It's not effective.


I may sound like an ass but dude...TRY HARDER. Protoss were "changing the way we play" and been trying our asses off for 8 fucking patches. Terran have been doing absolutely nothing except massing T1 for every single patch until patch 8, when low econ T1 abuse doesn't work anymore.

Yea, marine build time increase hurt Terran a lot and I agree that it should probably be changed. But honestly, to all the people who want to nerf Protoss again? Bullshit.

You can't nerf Immortals because they are the lifeline that lets Protoss kill Marauders and Roaches (to a lesser extent). You can't nerf sentry's FF because without it at that specific timing, Protoss can't fend off speedling all-ins. However, I do agree that guardian shield could probably be nerfed to lower duration or higher energy cost because the timing for it is not as crucial.

But honestly, when I watch replays of Terran complaining "omg I try everything, it's not work, nerf protoss maor pl0x" it's pretty much the same freaking Marauder early game mass. Okay, you build one Thor or ghost kinda early, but really...it's the practically the same thing. In the rare occasion when I do see someone do something different, like reaper rushes, which don't necessarily have to do anything other than delay the protoss push , Terran does perfectly fine.

/rant
2SCV1cup
Profile Joined April 2010
69 Posts
April 14 2010 18:12 GMT
#151
On April 15 2010 02:59 {88}iNcontroL wrote:
Show nested quote +
On April 15 2010 02:51 Seacow wrote:
On April 15 2010 02:37 {88}iNcontroL wrote:
~


Yes, I'm sure Morrow and Demuslim just aren't trying hard enough, clearly the beta is 100% balanced at the moment and no further changes need to be made before release.


Yep that is exactly what I was saying. The game is perfect and muslim/morrow don't work hard enough. ORRRRRRRRRRRRRRRRRR I was saying that they can work as hard as they are and NOT bitch like nearly all the protoss players did when the game was obviously broken?

I STILL see morrow / muslim in the finals of nearly every tourney on EU so despite the impossible odds they've seem to have found a way. But yeah, lets nerf immortals, storm, sentry and collossus in the next patch so we can see tvt/zvz/tvz every game.

LOL ? do i need to bump all the nerf marauder, terran is overpowered 60+ page topics ?
Mente
Profile Joined December 2009
United States288 Posts
April 14 2010 18:12 GMT
#152
On April 15 2010 03:12 Ryuu314 wrote:
Show nested quote +
On April 15 2010 03:00 JTPROG wrote:
Trust me, every terran is doing what they can, but I feel like there's really not much we can do in this MU at this point, except for maybe abuse reapers early game or banshees if we can survive to them. We are changing the way we play, we have tried, it's just not working, It's not effective.


I may sound like an ass but dude...TRY HARDER. Protoss were "changing the way we play" and been trying our asses off for 8 fucking patches. Terran have been doing absolutely nothing except massing T1 for every single patch until patch 8, when low econ T1 abuse doesn't work anymore.

Yea, marine build time increase hurt Terran a lot and I agree that it should probably be changed. But honestly, to all the people who want to nerf Protoss again? Bullshit.

You can't nerf Immortals because they are the lifeline that lets Protoss kill Marauders and Roaches (to a lesser extent). You can't nerf sentry's FF because without it at that specific timing, Protoss can't fend off speedling all-ins. However, I do agree that guardian shield could probably be nerfed to lower duration or higher energy cost because the timing for it is not as crucial.

But honestly, when I watch replays of Terran complaining "omg I try everything, it's not work, nerf protoss maor pl0x" it's pretty much the same freaking Marauder early game mass. Okay, you build one Thor or ghost kinda early, but really...it's the practically the same thing. In the rare occasion when I do see someone do something different, like reaper rushes, which don't necessarily have to do anything other than delay the protoss push , Terran does perfectly fine.

/rant


How exactly have your builds differend in TvP other than multiple war gate power attacks or 1 gate into robo?
Solomon Grundy want pants too!
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2010-04-14 18:23:57
April 14 2010 18:16 GMT
#153
On April 15 2010 03:12 Mente wrote:
Show nested quote +
On April 15 2010 03:12 Ryuu314 wrote:
On April 15 2010 03:00 JTPROG wrote:
Trust me, every terran is doing what they can, but I feel like there's really not much we can do in this MU at this point, except for maybe abuse reapers early game or banshees if we can survive to them. We are changing the way we play, we have tried, it's just not working, It's not effective.


I may sound like an ass but dude...TRY HARDER. Protoss were "changing the way we play" and been trying our asses off for 8 fucking patches. Terran have been doing absolutely nothing except massing T1 for every single patch until patch 8, when low econ T1 abuse doesn't work anymore.

Yea, marine build time increase hurt Terran a lot and I agree that it should probably be changed. But honestly, to all the people who want to nerf Protoss again? Bullshit.

You can't nerf Immortals because they are the lifeline that lets Protoss kill Marauders and Roaches (to a lesser extent). You can't nerf sentry's FF because without it at that specific timing, Protoss can't fend off speedling all-ins. However, I do agree that guardian shield could probably be nerfed to lower duration or higher energy cost because the timing for it is not as crucial.

But honestly, when I watch replays of Terran complaining "omg I try everything, it's not work, nerf protoss maor pl0x" it's pretty much the same freaking Marauder early game mass. Okay, you build one Thor or ghost kinda early, but really...it's the practically the same thing. In the rare occasion when I do see someone do something different, like reaper rushes, which don't necessarily have to do anything other than delay the protoss push , Terran does perfectly fine.

/rant


How exactly have your builds differend in TvP other than multiple war gate power attacks or 1 gate into robo?

We picked different timings. Or pre-storm nerf, a lot of Protoss users went storm instead of robo. We finally figured out that sentry FF saves our ass from Marauder slow (FF utilization hasn't been widespread since day 1 buddy). We stopped doing 3 warpgate rushes. We stopped trying to use stalkers like dragoons. I could go on.

What has Terran done? Spam the marauder button.

@2SCV1Cup: Yes, that's true but I can also point out the 60+ page threads of nerf storm and nerf warpgate pl0x pages, as well.

EDIT: A lot of Terran have been saying that the reason why they've been spamming the marauder button is because it's the most cost-effective unit they have in their arsenal. However, that's no reason to do that. Protoss has been doing one thing that Terran absolutely have not been doing. It's called army and tech diversity. And army and tech diversity doesn't mean 5% starport tech, 5% factory tech, 5% ghost tech, and 85% marauders. Just because something is "the most cost efficient" doesn't mean you have to go crazy and mass it. If Toss tried doing that, they'd get raped every game.
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
April 14 2010 18:16 GMT
#154
On April 15 2010 03:12 2SCV1cup wrote:
Show nested quote +
On April 15 2010 02:59 {88}iNcontroL wrote:
On April 15 2010 02:51 Seacow wrote:
On April 15 2010 02:37 {88}iNcontroL wrote:
~


Yes, I'm sure Morrow and Demuslim just aren't trying hard enough, clearly the beta is 100% balanced at the moment and no further changes need to be made before release.


Yep that is exactly what I was saying. The game is perfect and muslim/morrow don't work hard enough. ORRRRRRRRRRRRRRRRRR I was saying that they can work as hard as they are and NOT bitch like nearly all the protoss players did when the game was obviously broken?

I STILL see morrow / muslim in the finals of nearly every tourney on EU so despite the impossible odds they've seem to have found a way. But yeah, lets nerf immortals, storm, sentry and collossus in the next patch so we can see tvt/zvz/tvz every game.

LOL ? do i need to bump all the nerf marauder, terran is overpowered 60+ page topics ?


Go for it. It'd totally prove me wrong.
shinosai
Profile Blog Joined April 2010
United States1577 Posts
April 14 2010 18:23 GMT
#155
Couple of things. I watched all 3 replays, and my main issue with them is that I never really see much use of guardian shield. Guardian shield is the main reason marine builds aren't particularly effective. Particularly on steppes of war I feel like use of guardian shield and better micro would have been better for azz. That said, I also feel like your fourth rax is extraneous. You could probably pull this FE off with similar success with 3 raxes constantly producing, and instead of making a tech lab and a reactor, go straight to banshees.
Be versatile, know when to retreat, and carry a big gun.
Mente
Profile Joined December 2009
United States288 Posts
April 14 2010 18:23 GMT
#156
On April 15 2010 03:16 Ryuu314 wrote:
Show nested quote +
On April 15 2010 03:12 Mente wrote:
On April 15 2010 03:12 Ryuu314 wrote:
On April 15 2010 03:00 JTPROG wrote:
Trust me, every terran is doing what they can, but I feel like there's really not much we can do in this MU at this point, except for maybe abuse reapers early game or banshees if we can survive to them. We are changing the way we play, we have tried, it's just not working, It's not effective.


I may sound like an ass but dude...TRY HARDER. Protoss were "changing the way we play" and been trying our asses off for 8 fucking patches. Terran have been doing absolutely nothing except massing T1 for every single patch until patch 8, when low econ T1 abuse doesn't work anymore.

Yea, marine build time increase hurt Terran a lot and I agree that it should probably be changed. But honestly, to all the people who want to nerf Protoss again? Bullshit.

You can't nerf Immortals because they are the lifeline that lets Protoss kill Marauders and Roaches (to a lesser extent). You can't nerf sentry's FF because without it at that specific timing, Protoss can't fend off speedling all-ins. However, I do agree that guardian shield could probably be nerfed to lower duration or higher energy cost because the timing for it is not as crucial.

But honestly, when I watch replays of Terran complaining "omg I try everything, it's not work, nerf protoss maor pl0x" it's pretty much the same freaking Marauder early game mass. Okay, you build one Thor or ghost kinda early, but really...it's the practically the same thing. In the rare occasion when I do see someone do something different, like reaper rushes, which don't necessarily have to do anything other than delay the protoss push , Terran does perfectly fine.

/rant


How exactly have your builds differend in TvP other than multiple war gate power attacks or 1 gate into robo?

We picked different timings. Or pre-storm nerf, a lot of Protoss users went storm instead of robo. We finally figured out that sentry FF saves our ass from Marauder slow (FF utilization hasn't been here since day 1 buddy). We stopped doing 3 warpgate rushes. We stopped trying to use stalkers like dragoons. I could go on.

What has Terran done? Spam the marauder button.

@2SCV1Cup: Yes, that's true but I can also point out the 60+ page of nerf storm and nerf warpgate pl0x pages, as well.


No good protoss went storm over robo. FF has been around since day 1 that's not really a build change that's micro. You went from 3 warpgate to 4 not really a build change. That's more of a choice than a build change as most protoss still go for stalker first.

Terran has tried 1 rax FE 4 rax fast pressure 1 rax all in, 1 rax fact fe, banshee rush, ghost rush, 2 rax 1 fact, 2 port banshee rush, fast reaper rush.
Those are actually builds none are really indicative of nerfs or the well we realized siege sucks so we stopped using siege tanks. See the difference?

"What has Brotoss done? Spammed the immortal button." cwutididthar?

Solomon Grundy want pants too!
Prozen
Profile Blog Joined May 2007
United States338 Posts
April 14 2010 18:25 GMT
#157
On April 15 2010 03:23 shinosai wrote:
Couple of things. I watched all 3 replays, and my main issue with them is that I never really see much use of guardian shield. Guardian shield is the main reason marine builds aren't particularly effective. Particularly on steppes of war I feel like use of guardian shield and better micro would have been better for azz. That said, I also feel like your fourth rax is extraneous. You could probably pull this FE off with similar success with 3 raxes constantly producing, and instead of making a tech lab and a reactor, go straight to banshees.

Perhaps, but regardless I don't think Guardian shield could have saved Azz from all those marines. Mind you, this isn't me playing, it's KawaiiRice. Do you feel the build works against the Immortal push though?
To transcend beyond greatness, you must become greatness itself.
Hold-Lurker
Profile Joined October 2007
United States403 Posts
April 14 2010 18:25 GMT
#158
Yea, despite what Demuslim and Marrow (and a number of mid-level plat players) say, it looks like Terran are still winning their fair share of tournaments and high level matches post-patch 8 (Cauthonlucks' 4-0 of Orb, Loner's 2-0 of Beckham, TvP 2-0 in the USA vs Canada showmatches, etc.). It feels like there's a lot of exaggeration in this thread by terran players.
shinosai
Profile Blog Joined April 2010
United States1577 Posts
April 14 2010 18:28 GMT
#159
On April 15 2010 03:25 Prozen wrote:
Show nested quote +
On April 15 2010 03:23 shinosai wrote:
Couple of things. I watched all 3 replays, and my main issue with them is that I never really see much use of guardian shield. Guardian shield is the main reason marine builds aren't particularly effective. Particularly on steppes of war I feel like use of guardian shield and better micro would have been better for azz. That said, I also feel like your fourth rax is extraneous. You could probably pull this FE off with similar success with 3 raxes constantly producing, and instead of making a tech lab and a reactor, go straight to banshees.

Perhaps, but regardless I don't think Guardian shield could have saved Azz from all those marines. Mind you, this isn't me playing, it's KawaiiRice. Do you feel the build works against the Immortal push though?


I think it definitely stops the immortal push, but you are playing a risky game. You are pretty much relying on the protoss trying to attack you. If they back up and tech to storm or colossi, or expand themselves, you need something more than marines. I think the only problem with your build is that you stay with marines for too long. A quicker transition to air would make this strategy solid, but also weaker vs the push.
Be versatile, know when to retreat, and carry a big gun.
Mente
Profile Joined December 2009
United States288 Posts
April 14 2010 18:28 GMT
#160
On April 15 2010 03:25 Hold-Lurker wrote:
Yea, despite what Demuslim and Marrow (and a number of mid-level plat players) say, it looks like Terran are still winning their fair share of tournaments and high level matches post-patch 8 (Cauthonlucks' 4-0 of Orb, Loner's 2-0 of Beckham, TvP 2-0 in the USA vs Canada showmatches, etc.). It feels like there's a lot of exaggeration in this thread by terran players.


There are exceptions to every rule? (i.e., brotoss player a makes bad decisions in series y but makes standard decisions in series z justifying his winz)

I'm not touting for a nerf bat I'm touting for a think tank.
Solomon Grundy want pants too!
Prev 1 6 7 8 9 10 31 Next All
Please log in or register to reply.
Live Events Refresh
Epic.LAN
13:00
Epic.LAN 48 Group Stage
Liquipedia
WardiTV Qualifier
12:00
Summer Cup, Qualifier #2
WardiTV832
Liquipedia
CrankTV Team League
11:00
Crank Gathers S4: Group Stage
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RushiSC 26
StarCraft: Brood War
Calm 7575
Rain 2454
GuemChi 2163
Sea 1948
Jaedong 1222
EffOrt 654
Hyuk 583
firebathero 359
Mini 334
BeSt 327
[ Show more ]
Snow 304
Stork 215
Rush 195
Larva 137
Zeus 128
ZerO 122
ggaemo 114
Hyun 95
Dewaltoss 78
Sea.KH 67
hero 60
Free 57
soO 48
Sharp 40
sorry 39
scan(afreeca) 37
JYJ 34
Terrorterran 28
ToSsGirL 23
Sexy 21
Bale 20
NaDa 19
Hm[arnc] 17
Barracks 17
Yoon 16
IntoTheRainbow 13
Sacsri 13
Rock 13
Mong 12
ajuk12(nOOB) 11
Noble 11
Icarus 10
yabsab 10
Purpose 8
Dota 2
Gorgc7588
syndereN246
League of Legends
Doublelift2491
Counter-Strike
byalli821
allub121
kRYSTAL_0
Other Games
singsing1809
hiko776
B2W.Neo713
Lowko424
crisheroes324
DeMusliM230
XaKoH 192
ToD138
Liquid`VortiX131
OGKoka 125
djWHEAT100
QueenE51
Rex20
Trikslyr19
ZerO(Twitch)12
Organizations
Other Games
gamesdonequick2378
BasetradeTV225
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• escodisco3919
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 643
League of Legends
• Jankos2691
• TFBlade776
Upcoming Events
Big Brain Bouts
1h 43m
SHIN vs Elazer
Percival vs Nicoract
Reynor vs Lambo
Replay Cast
9h 43m
RSL Revival
18h 43m
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
19h 43m
Epic.LAN
22h 43m
IPSL
1d 1h
Dragon vs Hawk
RSL Revival
1d 18h
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
1d 19h
OSC
1d 22h
IPSL
2 days
Bonyth vs Ret
[ Show More ]
WardiTV Weekly
2 days
Monday Night Weeklies
3 days
PiGosaur Cup
4 days
The PondCast
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-07-13
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
Escore Tournament S3: W3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.