• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:06
CET 19:06
KST 03:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
[D] Hacker peak in sc2 ? No more SC2 streamers on team liquid? Liquibets sc2 season 30 Evil Geniuses - shutting down Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win
Tourneys
SC4ALL: II Venue Change Announcement! Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
Rollback Netcode in Brood War List of top players active on ShieldBattery BGH Auto Balance -> http://bghmmr.eu/ sOs joins Best's team, Newcatsle University SC4ALL: II Venue Change Announcement!
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stratus: Battle for the sky now on steam Early acc Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Deus Ex 3!?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Trading/Investing Thread Dating: How's your luck? Artificial Intelligence Thread Things Aren’t Peaceful in Palestine
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8669 users

Terran vs Protoss - Page 13

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 11 12 13 14 15 31 Next All
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
April 14 2010 23:26 GMT
#241
On April 15 2010 08:22 zizzefex wrote:
Then the P answer to their fast Robo bay is 'go Ghost'... yet further away from a T's tech tree. Then they complain all T makes is MMM and ghosts.... duh!


The Ghost Academy only requires the Barracks. I do not understand how that's further down the tech tree?
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
p1ng
Profile Joined February 2010
Germany53 Posts
Last Edited: 2010-04-14 23:31:04
April 14 2010 23:30 GMT
#242
Double -.-;
p1ng
Profile Joined February 2010
Germany53 Posts
Last Edited: 2010-04-14 23:31:38
April 14 2010 23:30 GMT
#243
On April 15 2010 08:26 WorkersOfTheWorld wrote:
Show nested quote +
On April 15 2010 08:22 zizzefex wrote:
Then the P answer to their fast Robo bay is 'go Ghost'... yet further away from a T's tech tree. Then they complain all T makes is MMM and ghosts.... duh!


The Ghost Academy only requires the Barracks. I do not understand how that's further down the tech tree?


It's away from the techtree, not down in the techtree.
DeMusliM
Profile Joined February 2010
United Kingdom401 Posts
April 14 2010 23:38 GMT
#244
Hey! - To respond to InControl, sorry if my posts came across as dark - it was just a response to your somewhat sarcastic posts.

Quite cool that a protoss rep got upped of me, and i'm pretty sure i remember that game ^^ (i went playing random for a day just for fun).
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
April 14 2010 23:43 GMT
#245
On April 15 2010 08:38 DeMusliM wrote:
Hey! - To respond to InControl, sorry if my posts came across as dark - it was just a response to your somewhat sarcastic posts.

Quite cool that a protoss rep got upped of me, and i'm pretty sure i remember that game ^^ (i went playing random for a day just for fun).


No harm done. I got out of hand as well.. need to learn to be more patient/non abrasive.

<3
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
April 14 2010 23:44 GMT
#246
On April 15 2010 07:36 MorroW wrote:
pvt has favored toss really hard ever since beta came out. the only reason terran has been winning is because of these cheap wins with 1011rax rush or the 1rax fe by me that used to stop everything and later on the marauder fe, dunno who invented that but right now we r out of cheap and abusive ways to win against a toss.
we have to play real and straight up and right now this is showing everyone the true colors of this mu. its not like terrans lose like tosses did before, we dont die vs special rush or any unbeatable fe by toss, we lose in every single aspect of the game. every single part about the game is p>t atm. if you think im wrong then sure, this is just a theory but sit and watch with me for a few weeks now. they will nerf toss more and more and start buffing up terran. the only way we won was through early game advantages or rushes, its the truth

Lucifron created the marauder fe I'm pretty sure.

Anyway, there was definitely 1 a period where T beat P pretty easily straight up, because Ps didn't know how to counter Luci's expo yet.

I'm completely lost right now tho :[
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
shinosai
Profile Blog Joined April 2010
United States1577 Posts
April 14 2010 23:49 GMT
#247
Well, it looks like someone came out with an unstoppable strategy to beat protoss with:

http://forums.battle.net/thread.html?topicId=24262370118&sid=5000

The definition of pure cheese. Proxy reaper @ 2:45. Comes out way before stalker ever will.
Be versatile, know when to retreat, and carry a big gun.
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2010-04-14 23:52:32
April 14 2010 23:49 GMT
#248
Can someone please explain why it's so hard to get ghost? All you need is a ghost academy which is immediately available after barracks. It's pretty cheap (only 50 gas) and ghost come with EMP. Yes, ghost cost 150 gas, but Protoss has to spend 100 gas per immortal and 100 gas per sentry, both of which are crucial. Furthermore, to detect cloaked ghost, Protoss needs to spend 100 gas on obs. I really don't quite see why it's so hard to get ghost... Yes, the factory is delayed, but as many people have already been whining saying, factory tech isn't that useful anyways that early.

Another path is to just rush banshees. I must've posted this like 3 times already and no one's explained why rushing banshees is bad. I dont' mean you commit completely to banshees. Just one starport with a techlab pumping a few banshees is really that hard/bad? You don't even need to research cloak. Without cloak, banshees are less effecient harassers, but they still rape ground very well. It should be pretty easy to get at least one banshee out in time for the initial Immortal push. Keep in mind that the only AA the initial immortal push usually will have are sentries, and they are not effecient against banshees at all. If Protoss adds stalkers, their push would be not only delayed (due to higher mineral, gas, and time cost of stalkers) but Marauders (which you would have anyways) would rape stalkers.

Can someone please explain those two things to me?
shinosai
Profile Blog Joined April 2010
United States1577 Posts
Last Edited: 2010-04-14 23:56:45
April 14 2010 23:54 GMT
#249
On April 15 2010 08:49 Ryuu314 wrote:
Can someone please explain why it's so hard to get ghost? All you need is a ghost academy which is immediately available after barracks. It's pretty cheap (only 50 gas) and ghost come with EMP. Yes, ghost cost 150 gas, but Protoss has to spend 100 gas per immortal and 100 gas per sentry, both of which are crucial. Furthermore, to detect cloaked ghost, Protoss needs to spend 100 gas on obs. I really don't quite see why it's so hard to get ghost... Yes, the factory is delayed, but as many people have already been whining saying, factory tech isn't that useful.

Another path is to just rush banshees. I must've posted this like 3 times already and no one's explained why rushing banshees is bad. I dont' mean you commit completely to banshees. Just one starport with a techlab pumping banshees is really that hard/bad? You don't even need to research cloak. Without cloak, banshees are less effecient harassers, but they still rape ground very well. It should be pretty easy to get at least one banshee out in time for the initial Immortal push. Keep in mind that the only AA the initial immortal push usually will have are sentries, and they are not effecient against banshees at all. If Protoss adds stalkers, their push would be not only delayed (due to higher mineral, gas, and time cost of stalkers) but Marauders (which you would have anyways) would rape stalkers.

Can someone please explain those two things to me?


I can explain the second. Banshees are awesome, but surviving to get banshees is the issue. Protoss aggression usually starts before the starports, and it takes at least 3 raxes to put a stop to an early protoss attack. Now if you've been putting resources into 3 raxes then you will have very, very late banshees.

Like I've said earlier in the thread, I've never lost to a protoss doing a dual rax -> dual port strategy after the banshees started coming out. But the problem is getting there, when you have to put nearly all your resources into fending off the first attack.

For your question, I don't think anyone says that ghosts are hard to get. What they are saying is getting ghosts and tanks or ghosts and banshees is hard to get off of one base.
Be versatile, know when to retreat, and carry a big gun.
Slayer91
Profile Joined February 2006
Ireland23465 Posts
Last Edited: 2010-04-15 00:03:21
April 15 2010 00:01 GMT
#250
Ghosts:
You need a ghost academy
-150? gas
Stim
-150 gas
Conc shells
-100 gas
Tech lab
-25 gas
-Each marauder:
-25 gas
So, only getting 1 tech lab 1 marauder and 1 ghost with upgrades that are NEEDED to make mass marauder/ghost viable you already need 600-650 gas.
Protoss:
Warp gate tech
-50 gas
Robo tech
-100 gas
Immortal
-100 gas
You can therefore go zealot/immortal with less than half the gas needed to go marauder ghost intially.

(USA vs Canada) + Show Spoiler +

If you rush banshees you are comitting even more gas. You won't be able to get marauder upgrades and the toss might be able to just bowl you over early. This happened in one of the USA vs Canada matches.
aka Teutonica
I_Love_Bacon
Profile Blog Joined August 2009
United States5765 Posts
April 15 2010 00:01 GMT
#251
On April 15 2010 08:49 Ryuu314 wrote:
Can someone please explain why it's so hard to get ghost? All you need is a ghost academy which is immediately available after barracks. It's pretty cheap (only 50 gas) and ghost come with EMP. Yes, ghost cost 150 gas, but Protoss has to spend 100 gas per immortal and 100 gas per sentry, both of which are crucial. Furthermore, to detect cloaked ghost, Protoss needs to spend 100 gas on obs. I really don't quite see why it's so hard to get ghost... Yes, the factory is delayed, but as many people have already been whining saying, factory tech isn't that useful anyways that early.


So you get EMP..... then what? So now you have a way for your army to be completely not slaughtered. EMP is not a magic button that suddenly makes the protoss units useless. Their units should be spread and you wont hit all of them if you attack and can still lose the battle depending upon who micros what. Further, ghosts don't come with cloak so if you're actually going to research it quick you're going to be costing your mineral/gas count even more. While the ghost is a needed part of the terran army against the Toss army, it doesn't suddenly make the protoss so weak that your army will roll over theirs; especially if they have you contained on your ramp (something I've seen a lot).
" i havent been playin sc2 but i woke up w/ a boner and i really had to pee... and my crisis management and micro was really something to behold. it inspired me to play some games today" -Liquid'Tyler
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2010-04-15 00:12:15
April 15 2010 00:09 GMT
#252
On April 15 2010 08:54 shinosai wrote:
Show nested quote +
On April 15 2010 08:49 Ryuu314 wrote:
Can someone please explain why it's so hard to get ghost? All you need is a ghost academy which is immediately available after barracks. It's pretty cheap (only 50 gas) and ghost come with EMP. Yes, ghost cost 150 gas, but Protoss has to spend 100 gas per immortal and 100 gas per sentry, both of which are crucial. Furthermore, to detect cloaked ghost, Protoss needs to spend 100 gas on obs. I really don't quite see why it's so hard to get ghost... Yes, the factory is delayed, but as many people have already been whining saying, factory tech isn't that useful.

Another path is to just rush banshees. I must've posted this like 3 times already and no one's explained why rushing banshees is bad. I dont' mean you commit completely to banshees. Just one starport with a techlab pumping banshees is really that hard/bad? You don't even need to research cloak. Without cloak, banshees are less effecient harassers, but they still rape ground very well. It should be pretty easy to get at least one banshee out in time for the initial Immortal push. Keep in mind that the only AA the initial immortal push usually will have are sentries, and they are not effecient against banshees at all. If Protoss adds stalkers, their push would be not only delayed (due to higher mineral, gas, and time cost of stalkers) but Marauders (which you would have anyways) would rape stalkers.

Can someone please explain those two things to me?


I can explain the second. Banshees are awesome, but surviving to get banshees is the issue. Protoss aggression usually starts before the starports, and it takes at least 3 raxes to put a stop to an early protoss attack. Now if you've been putting resources into 3 raxes then you will have very, very late banshees.

Like I've said earlier in the thread, I've never lost to a protoss doing a dual rax -> dual port strategy after the banshees started coming out. But the problem is getting there, when you have to put nearly all your resources into fending off the first attack.

For your question, I don't think anyone says that ghosts are hard to get. What they are saying is getting ghosts and tanks or ghosts and banshees is hard to get off of one base.

But what if you just go 1 rax and immediately a rush for banshees off a single port?

Factory immediately once you reach 100 gas, then start starport asap as soon as factory finishes. I don't know how fast it takes to get the factory, but from there, it takes 60 seconds to build the intial factory, while that's building you save up gas so when it's done you start starport immediately along with a tech lab on either your fact or rax. Starport finishes in 50 seconds, which is plenty of time to save up 100 gas for the first banshee. After switching ur buildings to get a starport w/ tech lab (which shouldnt' take more than a few seconds), you start banshee production, which takes another 60 seconds. So basically, from the moment u start your factory, you'll have the first banshee out in a little more than 170 seconds. That's just under three minutes. Once you get that first banshee, it should be easy to fend off the intial immortal push.

The initial immortal push will consist of 1-2 immortals and some gateway units. The amount of time it takes to get those immortals + robo is 165 seconds for 2 immortals, counting from when you start the robo. The first banshee pops out 5 seconds after that, and in my scenario for Protoss, I'm neglecting the build time of all the other gateway units. There's also a travel time, which is always going to be longer than 5 seconds -.-. If Protoss pushes as soon as they finish 1 immortal, at 115 seconds, their force will be a lot smaller and easier to fend off anyways.

EDIT: Obviously, this is all mathcraft and in an actual game it'll be different. But the discrepancy between this and an actual game shouldn't be too big. Now, granted, when done the way I described you're cutting all the bio upgrades (stim, slow, etc...), but honestly, a proper wall and some MM, and a banshee should be able to hold off the immortal push pretty well...
katzenkoenig
Profile Joined March 2010
Germany32 Posts
April 15 2010 00:11 GMT
#253
On April 15 2010 09:01 Slayer91 wrote:
(..)
So, only getting 1 tech lab 1 marauder and 1 ghost with upgrades that are NEEDED to make mass marauder/ghost viable you already need 600-650 gas.
(..)
Protoss numbers
(..)


The marauders themselves are pretty cheap gas-wise, though, compared to sentries and stalkers, which is probably the reason why massing them is generally more effective than only getting a few and teching to mech.

P.S.: I believe the ghost academy only costs 50 gas.
Floophead_III
Profile Joined September 2009
United States1832 Posts
April 15 2010 00:13 GMT
#254
2 stalkers beat a banshee so if they have 2 stalkers in that first push (which they should) then you'll be screwed. Even if you manage to kill both stalkers somehow he can just warp in more to his pylon that he just placed outside your base.
Half man, half bear, half pig.
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2010-04-15 00:14:45
April 15 2010 00:14 GMT
#255
oops. double post.
shinosai
Profile Blog Joined April 2010
United States1577 Posts
April 15 2010 00:15 GMT
#256
On April 15 2010 09:09 Ryuu314 wrote:
Show nested quote +
On April 15 2010 08:54 shinosai wrote:
On April 15 2010 08:49 Ryuu314 wrote:
Can someone please explain why it's so hard to get ghost? All you need is a ghost academy which is immediately available after barracks. It's pretty cheap (only 50 gas) and ghost come with EMP. Yes, ghost cost 150 gas, but Protoss has to spend 100 gas per immortal and 100 gas per sentry, both of which are crucial. Furthermore, to detect cloaked ghost, Protoss needs to spend 100 gas on obs. I really don't quite see why it's so hard to get ghost... Yes, the factory is delayed, but as many people have already been whining saying, factory tech isn't that useful.

Another path is to just rush banshees. I must've posted this like 3 times already and no one's explained why rushing banshees is bad. I dont' mean you commit completely to banshees. Just one starport with a techlab pumping banshees is really that hard/bad? You don't even need to research cloak. Without cloak, banshees are less effecient harassers, but they still rape ground very well. It should be pretty easy to get at least one banshee out in time for the initial Immortal push. Keep in mind that the only AA the initial immortal push usually will have are sentries, and they are not effecient against banshees at all. If Protoss adds stalkers, their push would be not only delayed (due to higher mineral, gas, and time cost of stalkers) but Marauders (which you would have anyways) would rape stalkers.

Can someone please explain those two things to me?


I can explain the second. Banshees are awesome, but surviving to get banshees is the issue. Protoss aggression usually starts before the starports, and it takes at least 3 raxes to put a stop to an early protoss attack. Now if you've been putting resources into 3 raxes then you will have very, very late banshees.

Like I've said earlier in the thread, I've never lost to a protoss doing a dual rax -> dual port strategy after the banshees started coming out. But the problem is getting there, when you have to put nearly all your resources into fending off the first attack.

For your question, I don't think anyone says that ghosts are hard to get. What they are saying is getting ghosts and tanks or ghosts and banshees is hard to get off of one base.

But what if you just go 1 rax and immediately a rush for banshees off a single port?

Factory immediately once you reach 100 gas, then start starport asap as soon as factory finishes. I don't know how fast it takes to get the factory, but from there, it takes 60 seconds to build the intial factory, while that's building you save up gas so when it's done you start starport immediately along with a tech lab on either your fact or rax. Starport finishes in 50 seconds, which is plenty of time to save up 100 gas for the first banshee. After switching ur buildings to get a starport w/ tech lab (which shouldnt' take more than a few seconds), you start banshee production, which takes another 60 seconds. So basically, from the moment u start your factory, you'll have the first banshee out in a little more than 170 seconds. That's just under three minutes. Once you get that first banshee, it should be easy to fend off the intial immortal push.

The initial immortal push will consist of 1-2 immortals and some gateway units. The amount of time it takes to get those immortals + robo is 165 seconds for 2 immortals, counting from when you start the robo. The first banshee pops out 5 seconds after that, and in my scenario for Protoss, I'm neglecting the build time of all the other gateway units. There's also a travel time, which is always going to be longer than 5 seconds -.-. If Protoss pushes as soon as they finish 1 immortal, at 115 seconds, their force will be a lot smaller and easier to fend off anyways.

Obviously, this is all mathcraft and in an actual game it'll be different. But the discrepancy between this and an actual game shouldn't be too big.



Because if they rush you with a few stalkers and all you have is 1 rax you'll probably die. I never go one rax because that's risky. I like a build that is safe versus any toss opening, and running in with 3 stalkers while robo teching is not uncommon. You're much better off using bunkers and multiple raxes and having a slow&steady tech to banshees, than you are trying to race the wind.
Be versatile, know when to retreat, and carry a big gun.
wuy3
Profile Joined March 2010
United States3 Posts
April 15 2010 00:20 GMT
#257
even if you survive the toss immortal first push with banshee tech, all he has to do go pure stalkers to pair with his immortals and your banshee tech is useless (you sunk all those money into getting banshee which will be shutdown hard by mass stalker). Stalkers build much faster than banshees so even if he is good at microing them eventually your stalker group is too big to hold off with banshee.
20 APM gold divisioning it up
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 15 2010 00:26 GMT
#258
@Floop and Shinosai:
Stalkers can counter banshees, yes, but it takes quite a decent investment to get 2 stalkers. That's as much as 1 immortal or 1 sentry or 2 zealots.. Furthermore, Marauders, which you should have anyways, rape stalkers 1v1 and en mass.

In addition, by racing the wind to try to get the first banshee out asap, you will likely have an excess of minerals, which can be used to add on a (late) second barrack, which should help reinforce your defensive line when the push actually arrives.
shinosai
Profile Blog Joined April 2010
United States1577 Posts
April 15 2010 00:29 GMT
#259
On April 15 2010 09:26 Ryuu314 wrote:
@Floop and Shinosai:
Stalkers can counter banshees, yes, but it takes quite a decent investment to get 2 stalkers. That's as much as 1 immortal or 1 sentry or 2 zealots.. Furthermore, Marauders, which you should have anyways, rape stalkers 1v1 and en mass.

In addition, by racing the wind to try to get the first banshee out asap, you will likely have an excess of minerals, which can be used to add on a (late) second barrack, which should help reinforce your defensive line when the push actually arrives.


But if you're trying to get an insane fast banshee you won't have marauders.
Be versatile, know when to retreat, and carry a big gun.
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
April 15 2010 00:41 GMT
#260
Jesus christ people. Start posting banshee replays or shut the hell up about how ineffective it is.

We don't need more "oh that can't possibly work," in this thread with no replay accompanying it. Stop bickering and start posting with substance.
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
Prev 1 11 12 13 14 15 31 Next All
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
17:00
FSL season 12 opener: HM vs ST
Freeedom29
Liquipedia
AI Arena Tournament
17:00
RO4
Laughngamez YouTube
IPSL
17:00
Ro24 Group B
WorsT vs nOmaD
Dewalt vs andersOn
Airneanach139
Liquipedia
IntoTheTV X SOOP
11:00
Premier - Quarterfinals
WardiTV1096
TaKeTV 239
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 77
EmSc Tv 30
MindelVK 12
EnDerr 7
StarCraft: Brood War
Britney 27387
Rain 1350
Hyun 89
scan(afreeca) 40
ajuk12(nOOB) 16
yabsab 13
Sacsri 11
Dota 2
qojqva3259
420jenkins328
League of Legends
Trikslyr35
Super Smash Bros
hungrybox344
Mew2King82
Heroes of the Storm
Liquid`Hasu28
Other Games
tarik_tv5086
PiGStarcraft269
Fuzer 258
XaKoH 122
NeuroSwarm39
DeMusliM34
Railgan20
UpATreeSC19
Chillindude17
JuggernautJason4
fpsfer 2
Organizations
Other Games
EGCTV1029
gamesdonequick304
BasetradeTV163
Counter-Strike
PGL102
StarCraft 2
EmSc Tv 30
EmSc2Tv 30
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 59
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 32
• Michael_bg 9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2762
• Jankos1046
Other Games
• imaqtpie861
• Shiphtur464
• WagamamaTV406
Upcoming Events
IntoTheTV X SOOP
16h 54m
IPSL
22h 54m
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
1d 4h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
3 days
The PondCast
4 days
KCM Race Survival
4 days
WardiTV Invitational
4 days
[ Show More ]
CranKy Ducklings
6 days
IPSL
6 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
Liquipedia Results

Completed

Proleague 2026-11-05
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.