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Terran vs Protoss - Page 14

Forum Index > StarCraft 2 Strategy
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Prev 1 12 13 14 15 16 31 Next All
Champi
Profile Joined March 2010
1422 Posts
April 15 2010 00:41 GMT
#261
Ghost EMP spam, and micro MMM out of psi storms...problem sol-ved...
hellitsaboutme
Profile Joined March 2010
Singapore118 Posts
April 15 2010 00:42 GMT
#262
Clearly terrans are bitching and not trying anything other than maradeurs.

If Immortals are so freaking strong why not to use EMP and tank/thors? Why tier1 units has to fight everything?
Thors/banshees/tanks do insane damage for their cost, just couple it with emp vs Immortals. If you are not able to do that then don't play terran.

Jinro is saying that he doesn't know what to do. Of course he doesn't. In last replay he was massing pure Thors and didn't bother to research cloak and emp HTs.

It is not a-move game, play more creative.

If you go by unit parameters, terrans are the strongest race. Just learn how to use that advantage.
shinosai
Profile Blog Joined April 2010
United States1577 Posts
April 15 2010 00:42 GMT
#263
On April 15 2010 09:41 WorkersOfTheWorld wrote:
Jesus christ people. Start posting banshee replays or shut the hell up about how ineffective it is.

We don't need more "oh that can't possibly work," in this thread with no replay accompanying it. Stop bickering and start posting with substance.


And if someone tells me to straight tech to battle cruisers do I need to post a replay for that too in order to say that it's vulnerable to rush?
Be versatile, know when to retreat, and carry a big gun.
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
April 15 2010 00:45 GMT
#264
On April 15 2010 09:42 shinosai wrote:
Show nested quote +
On April 15 2010 09:41 WorkersOfTheWorld wrote:
Jesus christ people. Start posting banshee replays or shut the hell up about how ineffective it is.

We don't need more "oh that can't possibly work," in this thread with no replay accompanying it. Stop bickering and start posting with substance.


And if someone tells me to straight tech to battle cruisers do I need to post a replay for that too in order to say that it's vulnerable to rush?


Because clearly BC's are comparable to banshees. Not like someone has already come up with a creative way to make a hella-fast banshee a long time ago or anything.

Yes, the burden of proof is on you. You've claimed to have "tried everything," now it's time to prove it and stop re-iterating the tired "can't do anything," stuff with nothing to go on but your word.
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
hellitsaboutme
Profile Joined March 2010
Singapore118 Posts
Last Edited: 2010-04-15 00:48:43
April 15 2010 00:46 GMT
#265
On April 15 2010 09:42 shinosai wrote:
Show nested quote +
On April 15 2010 09:41 WorkersOfTheWorld wrote:
Jesus christ people. Start posting banshee replays or shut the hell up about how ineffective it is.

We don't need more "oh that can't possibly work," in this thread with no replay accompanying it. Stop bickering and start posting with substance.


And if someone tells me to straight tech to battle cruisers do I need to post a replay for that too in order to say that it's vulnerable to rush?


Check last game of Naruto vs Mana. It shows how to use banshees+MM one base.
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2010-04-15 00:55:29
April 15 2010 00:54 GMT
#266
On April 15 2010 09:42 shinosai wrote:
Show nested quote +
On April 15 2010 09:41 WorkersOfTheWorld wrote:
Jesus christ people. Start posting banshee replays or shut the hell up about how ineffective it is.

We don't need more "oh that can't possibly work," in this thread with no replay accompanying it. Stop bickering and start posting with substance.


And if someone tells me to straight tech to battle cruisers do I need to post a replay for that too in order to say that it's vulnerable to rush?

Well the difference is that people (like me) have mathcrafted and theorycrafted ways for how a banshee rush could work. What I would like to see is a banshee rush that is not simply a 2-3 rax transition from MM to 2port banshees. If it still clearly doesn't work then fine. I'll shut up about banshee rushing and move on to the next possible strat or admit defeat.

I would gladly test it but I'm no Terran player and will probably get all the timings wrong.
shinosai
Profile Blog Joined April 2010
United States1577 Posts
April 15 2010 00:55 GMT
#267
On April 15 2010 09:45 WorkersOfTheWorld wrote:
Show nested quote +
On April 15 2010 09:42 shinosai wrote:
On April 15 2010 09:41 WorkersOfTheWorld wrote:
Jesus christ people. Start posting banshee replays or shut the hell up about how ineffective it is.

We don't need more "oh that can't possibly work," in this thread with no replay accompanying it. Stop bickering and start posting with substance.


And if someone tells me to straight tech to battle cruisers do I need to post a replay for that too in order to say that it's vulnerable to rush?


Because clearly BC's are comparable to banshees. Not like someone has already come up with a creative way to make a hella-fast banshee a long time ago or anything.

Yes, the burden of proof is on you. You've claimed to have "tried everything," now it's time to prove it and stop re-iterating the tired "can't do anything," stuff with nothing to go on but your word.


I think you're quoting someone else.
Be versatile, know when to retreat, and carry a big gun.
Mente
Profile Joined December 2009
United States288 Posts
April 15 2010 00:56 GMT
#268
On April 15 2010 09:42 hellitsaboutme wrote:
Clearly terrans are bitching and not trying anything other than maradeurs.

If Immortals are so freaking strong why not to use EMP and tank/thors? Why tier1 units has to fight everything?
Thors/banshees/tanks do insane damage for their cost, just couple it with emp vs Immortals. If you are not able to do that then don't play terran.

Jinro is saying that he doesn't know what to do. Of course he doesn't. In last replay he was massing pure Thors and didn't bother to research cloak and emp HTs.

It is not a-move game, play more creative.

If you go by unit parameters, terrans are the strongest race. Just learn how to use that advantage.


Nope getting owned by a lot of stuff and I try not to mass marauders.
Solomon Grundy want pants too!
Meta
Profile Blog Joined June 2003
United States6228 Posts
Last Edited: 2010-04-15 01:11:46
April 15 2010 00:56 GMT
#269
I've been opening 2 port banshee every game, I honestly think it's the safest BO in this match-up. If you rush straight to them you'll have 2 out when their immortal push hits, and cloak will be almost done, which completely repels that strategy (which I've seen to be a favorite in the limitted games I've played).

From there, you go straight into harassment mode while getting more banshees 2 at a time as you see fit and throwing down an expo. By the time they've dealt with your harass it should be 2 base vs 2 base and you can go anywhere from there.

I like to throw down 4 more raxes and go bio since you already have the ports for medivacs.

I've been in games where the protoss gets all mad and calls it cheese but whatever, it works. Especially now that marauder FE is losing effectiveness.

Edit: Here's my banshee build:

10 depot
11 rax (wall your ramp, get marines as needed)
12 gas
15 OC
16 gas
17 depot
18 factory
23 depot
24 starport, starport
24 tech lab on rax and factory

From there you should have 400 gas for two banshees and cloak when the ports finish and you liftoff and switch.

Here's a game I just played (platinum level) that illustrates how powerful it can be.
http://bit.ly/bkd2rg

Banshees are actually better than you'd think against stalkers as well, they can hold their own in equal numbers.
good vibes only
sikatrix
Profile Joined March 2010
Canada172 Posts
April 15 2010 00:57 GMT
#270
lol, it's sickening reading the amount of newbs trying to tell some of the best players in the world how to play. Also if your playing toss and you let your opponent "mass" banshee, you are playing terribly wrong.
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
April 15 2010 01:01 GMT
#271
On April 15 2010 09:55 shinosai wrote:
Show nested quote +
On April 15 2010 09:45 WorkersOfTheWorld wrote:
On April 15 2010 09:42 shinosai wrote:
On April 15 2010 09:41 WorkersOfTheWorld wrote:
Jesus christ people. Start posting banshee replays or shut the hell up about how ineffective it is.

We don't need more "oh that can't possibly work," in this thread with no replay accompanying it. Stop bickering and start posting with substance.


And if someone tells me to straight tech to battle cruisers do I need to post a replay for that too in order to say that it's vulnerable to rush?


Because clearly BC's are comparable to banshees. Not like someone has already come up with a creative way to make a hella-fast banshee a long time ago or anything.

Yes, the burden of proof is on you. You've claimed to have "tried everything," now it's time to prove it and stop re-iterating the tired "can't do anything," stuff with nothing to go on but your word.


I think you're quoting someone else.


And the cop-out comes again.

Good to see the terran here try so hard to prove their point.

Sorry guys, but as we've continued to say, if you have tried "everything" or "lots of stuff," then start posting the shit you tried.

There is absolutely no point in these retarted phantom debates with no substance.
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2010-04-15 01:04:26
April 15 2010 01:02 GMT
#272
On April 15 2010 09:57 sikatrix wrote:
lol, it's sickening reading the amount of newbs trying to tell some of the best players in the world how to play. Also if your playing toss and you let your opponent "mass" banshee, you are playing terribly wrong.

Right. 'cause it's so easy to stop a Terran from massing air when all of your anti-air options (ie stalkers, don't even try to mention stargate units as viable in the current state of PvT) get buttraped by marines and marauders.

Furthermore, all of your robo tech pushing options (immortals and colossi) get butt raped by Terran air.
shinosai
Profile Blog Joined April 2010
United States1577 Posts
Last Edited: 2010-04-15 01:12:52
April 15 2010 01:04 GMT
#273
On April 15 2010 10:01 WorkersOfTheWorld wrote:
Show nested quote +
On April 15 2010 09:55 shinosai wrote:
On April 15 2010 09:45 WorkersOfTheWorld wrote:
On April 15 2010 09:42 shinosai wrote:
On April 15 2010 09:41 WorkersOfTheWorld wrote:
Jesus christ people. Start posting banshee replays or shut the hell up about how ineffective it is.

We don't need more "oh that can't possibly work," in this thread with no replay accompanying it. Stop bickering and start posting with substance.


And if someone tells me to straight tech to battle cruisers do I need to post a replay for that too in order to say that it's vulnerable to rush?


Because clearly BC's are comparable to banshees. Not like someone has already come up with a creative way to make a hella-fast banshee a long time ago or anything.

Yes, the burden of proof is on you. You've claimed to have "tried everything," now it's time to prove it and stop re-iterating the tired "can't do anything," stuff with nothing to go on but your word.


I think you're quoting someone else.


And the cop-out comes again.

Good to see the terran here try so hard to prove their point.

Sorry guys, but as we've continued to say, if you have tried "everything" or "lots of stuff," then start posting the shit you tried.

There is absolutely no point in these retarted phantom debates with no substance.


What copout? You are quoting someone else you fucking moron. I didn't say I have tried "everything" or "lots of stuff." Would you get a god damn pulse? The only thing I am arguing right now is that straight tech to banshee is not safe, and your piece of shit build isn't good. There are plenty of builds out there that do work, and while they may not be particularly effective vs toss, since we are after all arguing that ran is at a disadvantage here, at least they aren't a piece of shit build that will get you killed 3 minutes into the game.

Now use your fucking brain for two seconds and suggest a build, and I'll gladly try it out. I tried out pfrozens build. But you're asking me to show the burden of proof that straight teching to tier 3 ISN'T RISKY?

It's not even worth arguing with you toss players, anyways. You suggest these terrible, awful strategies, then tell us we have to use them in order to prove that they suck balls. How about YOU use them and I'll beat the shit out of you with toss?
Be versatile, know when to retreat, and carry a big gun.
Mente
Profile Joined December 2009
United States288 Posts
April 15 2010 01:08 GMT
#274
So I tried the rax FE on metalopolis not having an extra barrier to protect your cc is really annoying. Just sharing.
Solomon Grundy want pants too!
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
April 15 2010 01:16 GMT
#275
Point Defence Drone! i have been using this in my plays recently and its working great i have no complaints about tvp anymore after i started trying new builds and incorporating pdd, although the 1 base warpgate rushes are still very deadly.

a dropship with 4 maraudors, 1 banshee and 1 raven with pdd can do serious damage to the protoss econ, and it doesn't come out that late if you do the right bo.
savior did nothing wrong
shinosai
Profile Blog Joined April 2010
United States1577 Posts
April 15 2010 01:17 GMT
#276
On April 15 2010 10:16 EleanorRIgby wrote:
Point Defence Drone! i have been using this in my plays recently and its working great i have no complaints about tvp anymore after i started trying new builds and incorporating pdd, although the 1 base warpgate rushes are still very deadly.

a dropship with 4 maraudors, 1 banshee and 1 raven with pdd can do serious damage to the protoss econ, and it doesn't come out that late if you do the right bo.


PDD is definitely the ravens best ability. It's pretty nice once you get it, makes banshees almost invincible.
Be versatile, know when to retreat, and carry a big gun.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2010-04-15 01:32:43
April 15 2010 01:22 GMT
#277
On April 15 2010 09:56 Meta wrote:
I've been opening 2 port banshee every game, I honestly think it's the safest BO in this match-up. If you rush straight to them you'll have 2 out when their immortal push hits, and cloak will be almost done, which completely repels that strategy (which I've seen to be a favorite in the limitted games I've played).

From there, you go straight into harassment mode while getting more banshees 2 at a time as you see fit and throwing down an expo. By the time they've dealt with your harass it should be 2 base vs 2 base and you can go anywhere from there.

I like to throw down 4 more raxes and go bio since you already have the ports for medivacs.

I've been in games where the protoss gets all mad and calls it cheese but whatever, it works. Especially now that marauder FE is losing effectiveness.

Edit: Here's my banshee build:

10 depot
11 rax (wall your ramp, get marines as needed)
12 gas
15 OC
16 gas
17 depot
18 factory
23 depot
24 starport, starport
24 tech lab on rax and factory

From there you should have 400 gas for two banshees and cloak when the ports finish and you liftoff and switch.

Here's a game I just played (platinum level) that illustrates how powerful it can be.
http://bit.ly/bkd2rg

Banshees are actually better than you'd think against stalkers as well, they can hold their own in equal numbers.

Doesn't seem good if he's going stalker opening or fast void ray, or 4 warp gates (how do you hold that?). Seems good vs fast robo but fast robo is like the least scary P opening anyway :s

On April 15 2010 10:16 EleanorRIgby wrote:
Point Defence Drone! i have been using this in my plays recently and its working great i have no complaints about tvp anymore after i started trying new builds and incorporating pdd, although the 1 base warpgate rushes are still very deadly.

a dropship with 4 maraudors, 1 banshee and 1 raven with pdd can do serious damage to the protoss econ, and it doesn't come out that late if you do the right bo.

I don't see how this helps too much - it doesn't block colossi or immortals, it helps a lot vs stalkers of course, but stalkers aren't a huge issue.

It's also vulnerable to feedback... like most useful terran units.

On April 15 2010 09:42 hellitsaboutme wrote:
Clearly terrans are bitching and not trying anything other than maradeurs.

If Immortals are so freaking strong why not to use EMP and tank/thors? Why tier1 units has to fight everything?
Thors/banshees/tanks do insane damage for their cost, just couple it with emp vs Immortals. If you are not able to do that then don't play terran.

Jinro is saying that he doesn't know what to do. Of course he doesn't. In last replay he was massing pure Thors and didn't bother to research cloak and emp HTs.

It is not a-move game, play more creative.

If you go by unit parameters, terrans are the strongest race. Just learn how to use that advantage.

Uhhh, first of all, I have mass marauders ONCE since patch 8. Second, I had thor/hellion/ghost/banshee. I won't claim it was the best microed game ever but ffs.

I had no chance to emp the fucking HTs because they were way behind his army and I had already emp:ed all his immortals. You realize feedback has longer range than emp, that you don't have enough gas to get cloaked banshees+thors+cloaked ghosts until you have a 3rd expo (which I didnt) and that he had observers =[?

"Straight a move"
Lol.

I've won lots of games doing exactly what you said, but when P already has a bunch of void rays like hasuobs did, banshees become WAAAAAY less good =/

+ Feedback basically rapes thors, rapes ghosts, rapes banshees.

I'm not even saying the matchup is necessarily imbalanced (I don't know yet), but what you are saying is just wrong in many instances.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
2SCV1cup
Profile Joined April 2010
69 Posts
April 15 2010 01:22 GMT
#278
so many copper league protoss players posting here it hurts my eyes
sikatrix
Profile Joined March 2010
Canada172 Posts
Last Edited: 2010-04-15 01:30:59
April 15 2010 01:28 GMT
#279
jinro don't waste ur time on the silver/gold players bud. It's all the bad protoss uniting like "OMG NO TOSS IS FINE IM WINNING 100% OF MY GAMES VS T BUT TOSS IS FINE, TRY SOMETHING NEw.. DURRRRRRRRRRRRRRR. LOL BUILD A GHOST U NEWB" Funny how the good ones realize there's an issue.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2010-04-15 01:40:37
April 15 2010 01:38 GMT
#280
Can someone please explain why it's so hard to get ghost? All you need is a ghost academy which is immediately available after barracks. It's pretty cheap (only 50 gas) and ghost come with EMP. Yes, ghost cost 150 gas, but Protoss has to spend 100 gas per immortal and 100 gas per sentry, both of which are crucial. Furthermore, to detect cloaked ghost, Protoss needs to spend 100 gas on obs. I really don't quite see why it's so hard to get ghost... Yes, the factory is delayed, but as many people have already been whining saying, factory tech isn't that useful anyways that early.

Ghosts don't come with cloak anymore - it costs 150/150 and takes a long time -_- Ghosts aren't hard to get tho, they just don't "solve" anything. I mean, they are good - great even, but they aren't some "get it and you'll win!!" unit.

Wow, terrans have to play straight up and "real" for once?? Thats surprising, usually Terrans just abuse their way to wins. Protoss has had to play "real" and "straight up" since the first of beta.

I present exhibit A: super fast warp gates. In patches past, these were frequently used to warp-in push so quickly that you couldn't do ANY 1 rax build or you just died.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
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