• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:29
CET 07:29
KST 15:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation12Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
RSL Season 3 - RO16 Groups C & D Preview [TLMC] Fall/Winter 2025 Ladder Map Rotation TL.net Map Contest #21: Winners RSL Season 3 - RO16 Groups A & B Preview Mech is the composition that needs teleportation t
Tourneys
RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion What happened to TvZ on Retro? Brood War web app to calculate unit interactions [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Current Meta Simple Questions, Simple Answers PvZ map balance How to stay on top of macro?
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Clair Obscur - Expedition 33 Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2142 users

[H] TvP - The Immortal Problem. - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 22 23 24 Next All
Floophead_III
Profile Joined September 2009
United States1832 Posts
April 12 2010 07:09 GMT
#41
On April 12 2010 16:08 PhiliBiRD wrote:
this problem is primarily at high level platinum play, its not JUST the last patch, its that toss has gotten the immortal push down well at the same time. and its not just 1 person saying they are having this problem, its basically every terran I know and everyone on the forums, the ones that disagree are lower level platinum or gold and just havent experienced a strong toss player.


Just watching Huk play this weekend made me want to quit terran. THAT is how you play PvT. Anyone who thinks TvP isn't impossible needs to watch his play.
Half man, half bear, half pig.
link0
Profile Joined March 2010
United States1071 Posts
April 12 2010 07:16 GMT
#42
On April 12 2010 16:09 Floophead_III wrote:
Just watching Huk play this weekend made me want to quit terran. THAT is how you play PvT. Anyone who thinks TvP isn't impossible needs to watch his play.


Who is Huk, and where is this replay? 1700+ plat protoss have been tearing me a new one these days.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
Floophead_III
Profile Joined September 2009
United States1832 Posts
April 12 2010 07:19 GMT
#43
On April 12 2010 16:16 link0 wrote:
Show nested quote +
On April 12 2010 16:09 Floophead_III wrote:
Just watching Huk play this weekend made me want to quit terran. THAT is how you play PvT. Anyone who thinks TvP isn't impossible needs to watch his play.


Who is Huk, and where is this replay? 1700+ plat protoss have been tearing me a new one these days.


I don't know if there are any vods, but he totally dominated in the inflow tournament, craftcup (we're not going to talk about the DQ here -_-) and the triple strike cup. I think he's lost to like, 1 terran out of 20? It's ridiculous. TvP is so ridiculous that QXC actually proxy 8 rax reaper rushed him and STILL lost to the immortal push after killing like 8 probes.
Half man, half bear, half pig.
Feefee
Profile Joined November 2009
Canada556 Posts
April 12 2010 07:28 GMT
#44
Well alright, I watched all 3 replays, and putting the whole "immortal overpowered" aside, that just was a crappy strategy to go against a toss that goes mass immortal^^;. I mean he practically pumped out pure immortals at the end cause all you had was tanks with a few marines trinkled in. Isn't that exactly the unit combination that the immortal was designed to counter? I don't see how it's surprising in any way that you got your front broken every time when you teched straight to siege tank against a protoss that teched to immortal, the COUNTER unit to a siege tank. Yes you had marines, but rines off of one rax was obviously not enough. I'm not saying the immortal isn't overpowered, but I am saying that no matter how much you nerf the immortal, it should NEVER lose to the army composition you were going for, because hardened shields are in the game to break a siege turtle.
Incidentally, do marines do well against stalkers? I honestly don't know, but at one point 2 marines take an immortal down to half health in replay 2 I think. Or at least a giant chunk of health. Why don't you try an all-marine switch when you see a huge number of immortals instead of trying to expand and adding 2 extra factories for more tanks.
Not saying that's viable, but I AM saying whatever you tried to do was NOT viable versus immortal. You just refused to adjust to your opponent. Although I understand you were testing a build
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
April 12 2010 07:40 GMT
#45
floop can u link the huk vs qxc replays?
link0
Profile Joined March 2010
United States1071 Posts
April 12 2010 07:57 GMT
#46
+1 on the Huk replays. Even sentry/zealot is pwning Terran these days.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
Mente
Profile Joined December 2009
United States288 Posts
April 12 2010 07:58 GMT
#47
My success has been found with fast expo+ lots of bunkers pumping guys from 1 rax until you can make banshees and get cloak and then steamroll him over
Solomon Grundy want pants too!
yanot
Profile Joined March 2010
France130 Posts
April 12 2010 08:08 GMT
#48
my suggestions to do a step in the right direction in TvP balance ( btw im top 20 euro plat player )

- make the immortal only do +30 damage against roach/marauder and NOT against buildings/mech. AND add a 150/150 110 sec to complete research which allow them to do +30 again against all. SO toss still has their good hardcounter unit but not instantly an unit which does too well agaisnt most terran units.

OR

- reduce the immortal attack casting speed. Come on, 50 damage AND normal speed is too much. Make it slow, like tank in siege mode.


OR

- revert marines changes from 2 patch. Make them 20 sec again to train and also revert reactor change. The SCV + marines cheese is just not viable with 45 hp SCV imo. But with more marines early terrans would have a better early/midgame against P and would be in a better shape to fight the overpowered mid game immo push.
2SCV1cup
Profile Joined April 2010
69 Posts
Last Edited: 2010-04-12 09:01:15
April 12 2010 08:54 GMT
#49
On April 12 2010 16:57 link0 wrote:
+1 on the Huk replays. Even sentry/zealot is pwning Terran these days.

4warpgate rush countered marauder FE even before the patch8
-orb-
Profile Blog Joined September 2007
United States5770 Posts
April 12 2010 09:25 GMT
#50
I don't see what the problem is, it's not like EMPing immortals is hard and then when you target fire them they drop like flies.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Trollfar
Profile Joined April 2010
Sweden22 Posts
April 12 2010 10:46 GMT
#51
stil what i said is true. Marine is good counter against Immortal... and no marines dont stand a chance against storms and colossus and i did never say that at all.... read again.. Marines are good against immortals.

They asked what to go against Immortals, and not Immortals + Storms or + Colossus and some obeservers and mothership and blinking stalkers etc, etc.... it was just Immortals they asked for so i made an answer. Marines or Banshee is good against them...

They will tech switch, and you will have to aswell if you wanna survive... thats how it is working..

It´s not a bad choice to go marines against stalkers. But Ghost with EMP is really good against Protoss overall! but i dont know how long it takes to build them. this is just a brainstorm. But i hate the EMP as i am a protoss player.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
April 12 2010 11:59 GMT
#52
On April 12 2010 18:25 -orb- wrote:
I don't see what the problem is, it's not like EMPing immortals is hard and then when you target fire them they drop like flies.

Agreed. My problem with the immortal isn't their shields, its the ridiculous damage they deal to armored units.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
ooni
Profile Blog Joined March 2010
Australia1498 Posts
Last Edited: 2010-04-12 12:13:45
April 12 2010 12:11 GMT
#53
On April 12 2010 20:59 Osmoses wrote:
Show nested quote +
On April 12 2010 18:25 -orb- wrote:
I don't see what the problem is, it's not like EMPing immortals is hard and then when you target fire them they drop like flies.

Agreed. My problem with the immortal isn't their shields, its the ridiculous damage they deal to armored units.

=__= I have both problem both shields and damage. It stops any mech build from Terran making the game MMM or mass BCs. Yeah because we see a lot of mass BC games ^__^ (sarcasm)
But srz TvP is going to be boring forever until Terran can mech properly. Either meta game dramatically evolves and Terran makes a proper mech build against P or Blizzard changes the immortals.

I've been doing mass banshee build lately, it worked fine with proper micro I can own bunch of stalkers which are meant to be counters, but this build can be countered so easily with the blink research.

Early immortals push well... If I see a cybernatics core going up I get my 2nd ref up and then Ghost Ac up asap. Remember you need 3-4 Ghosts because of the EMP radius but other than that it's not hard to fend off such attack. The problem I have it is nearly impossible to FE against Protoss player doing a immortal push. However, if you think about it, it's same vice versa. When I see a protoss player FE I see free win with 3-4 Rax MM or quick banshees $_$
Hi!
m3rciless
Profile Joined August 2009
United States1476 Posts
April 12 2010 12:20 GMT
#54
My problem is that I havent been able to find an end game unit comp that actually works. I'm actually pretty good at getting on 3 base and even being ahead of the Protoss In econ. However, I can't find any mix that actually works. Robo units by themselves seem to counter any Terran ground army. I've tried all the bio and mech combos that I can think of including mixing in thors. Rank ~13 plat.
White-Ra fighting!
QibingZero
Profile Blog Joined June 2007
2611 Posts
April 12 2010 12:39 GMT
#55
On April 12 2010 21:11 ooni wrote:
Show nested quote +
On April 12 2010 20:59 Osmoses wrote:
On April 12 2010 18:25 -orb- wrote:
I don't see what the problem is, it's not like EMPing immortals is hard and then when you target fire them they drop like flies.

Agreed. My problem with the immortal isn't their shields, its the ridiculous damage they deal to armored units.

=__= I have both problem both shields and damage. It stops any mech build from Terran making the game MMM or mass BCs. Yeah because we see a lot of mass BC games ^__^ (sarcasm)
But srz TvP is going to be boring forever until Terran can mech properly. Either meta game dramatically evolves and Terran makes a proper mech build against P or Blizzard changes the immortals.

I've been doing mass banshee build lately, it worked fine with proper micro I can own bunch of stalkers which are meant to be counters, but this build can be countered so easily with the blink research.

Early immortals push well... If I see a cybernatics core going up I get my 2nd ref up and then Ghost Ac up asap. Remember you need 3-4 Ghosts because of the EMP radius but other than that it's not hard to fend off such attack. The problem I have it is nearly impossible to FE against Protoss player doing a immortal push. However, if you think about it, it's same vice versa. When I see a protoss player FE I see free win with 3-4 Rax MM or quick banshees $_$


There is no inherent Terran 'need' to mech, and it's ridiculous that people say the matchup will only be fun if mech is viable. There's absolutely no argument here other than preference.

And to take that one step further, if you're building tanks in TvP you probably deserve to lose. It's not just Immortals, either. You're gimping yourself from the start by choosing units that are less effective overall against the protoss army, and more resource heavy to boot.

Hint: The only significant change to Marauders was the idea in many Terran players' heads that they got nerfed.
Oh, my eSports
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
April 12 2010 12:42 GMT
#56
I play all 3 races and I have to say I don't think Terran has EVER been even against Protoss.

Obviously Terran had that ridiculous proxy barracks rush that was an instant-win, or the super fast reapers and more recently very early pressure with mass marauders and ghosts in close positions.
And Terran will continue to be powerful early game due to the Mule advantage.

However on distant positions or in a long game I just don't believe Terran is even with Protoss.
Collsosus/immortal/Zealot/Sentry/stalker create this ball of destruction that an even supply Terran army just has no absoultely no chance against, it's not even close. The sentries tear the Terran army in half, the collosus/templar aoe the crap out of everything and the Zealots clean up.
Don't hate the player - Hate the game
dNo_O
Profile Joined November 2008
United States233 Posts
April 12 2010 12:55 GMT
#57
On April 12 2010 21:39 QibingZero wrote:
Show nested quote +
On April 12 2010 21:11 ooni wrote:
On April 12 2010 20:59 Osmoses wrote:
On April 12 2010 18:25 -orb- wrote:
I don't see what the problem is, it's not like EMPing immortals is hard and then when you target fire them they drop like flies.

Agreed. My problem with the immortal isn't their shields, its the ridiculous damage they deal to armored units.

=__= I have both problem both shields and damage. It stops any mech build from Terran making the game MMM or mass BCs. Yeah because we see a lot of mass BC games ^__^ (sarcasm)
But srz TvP is going to be boring forever until Terran can mech properly. Either meta game dramatically evolves and Terran makes a proper mech build against P or Blizzard changes the immortals.

I've been doing mass banshee build lately, it worked fine with proper micro I can own bunch of stalkers which are meant to be counters, but this build can be countered so easily with the blink research.

Early immortals push well... If I see a cybernatics core going up I get my 2nd ref up and then Ghost Ac up asap. Remember you need 3-4 Ghosts because of the EMP radius but other than that it's not hard to fend off such attack. The problem I have it is nearly impossible to FE against Protoss player doing a immortal push. However, if you think about it, it's same vice versa. When I see a protoss player FE I see free win with 3-4 Rax MM or quick banshees $_$


There is no inherent Terran 'need' to mech, and it's ridiculous that people say the matchup will only be fun if mech is viable. There's absolutely no argument here other than preference.

And to take that one step further, if you're building tanks in TvP you probably deserve to lose. It's not just Immortals, either. You're gimping yourself from the start by choosing units that are less effective overall against the protoss army, and more resource heavy to boot.

Hint: The only significant change to Marauders was the idea in many Terran players' heads that they got nerfed.


qft

if going mech doesn't work. don't do it... you wouldn't ever +1 speedlot against a terran in sc1 would you?
It is a profitable thing, if one is wise, to seem foolish.
Antimage
Profile Blog Joined March 2010
Canada1293 Posts
April 12 2010 13:03 GMT
#58
On April 12 2010 21:42 Klive5ive wrote:
I play all 3 races and I have to say I don't think Terran has EVER been even against Protoss.

Obviously Terran had that ridiculous proxy barracks rush that was an instant-win, or the super fast reapers and more recently very early pressure with mass marauders and ghosts in close positions.
And Terran will continue to be powerful early game due to the Mule advantage.

However on distant positions or in a long game I just don't believe Terran is even with Protoss.
Collsosus/immortal/Zealot/Sentry/stalker create this ball of destruction that an even supply Terran army just has no absoultely no chance against, it's not even close. The sentries tear the Terran army in half, the collosus/templar aoe the crap out of everything and the Zealots clean up.


Um... have you ever tried using banshees, vikings, ghosts+EMP & M+M+M?

Just a thought, and I can't believe I'm helping terran players here, but I want this game to be balanced as much as the next guy - please try that out late game and you'll figure out how powerful your air is.
kavaron
Profile Joined April 2010
Greece22 Posts
April 12 2010 13:13 GMT
#59
IMO Immortals are fine, Blizzard just needs to increase their build time a little (like 10-20 secs). It's ridiculous how fast they come out with chronoboost. Protoss will be OK vs roaches with stalkers even if immortals come out a few seconds later.
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
April 12 2010 13:16 GMT
#60
On April 12 2010 22:03 Antimage wrote:
Show nested quote +
On April 12 2010 21:42 Klive5ive wrote:
I play all 3 races and I have to say I don't think Terran has EVER been even against Protoss.

Obviously Terran had that ridiculous proxy barracks rush that was an instant-win, or the super fast reapers and more recently very early pressure with mass marauders and ghosts in close positions.
And Terran will continue to be powerful early game due to the Mule advantage.

However on distant positions or in a long game I just don't believe Terran is even with Protoss.
Collsosus/immortal/Zealot/Sentry/stalker create this ball of destruction that an even supply Terran army just has no absoultely no chance against, it's not even close. The sentries tear the Terran army in half, the collosus/templar aoe the crap out of everything and the Zealots clean up.


Um... have you ever tried using banshees, vikings, ghosts+EMP & M+M+M?

Just a thought, and I can't believe I'm helping terran players here, but I want this game to be balanced as much as the next guy - please try that out late game and you'll figure out how powerful your air is.

Of course I know about Banshees and Vikings, they are pretty standard against Protoss.

I think it just highlights the lack of options the Terran has that banshees are even considered against an opponent that has observers and the ability to instantly warp stalkers in anywhere. Don't forget the stalker buff increased their effectiveness against Banshees too.
Don't hate the player - Hate the game
Prev 1 2 3 4 5 22 23 24 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 31m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 162
StarCraft: Brood War
Sea 9297
actioN 1573
Shuttle 748
Larva 545
PianO 229
Bale 36
NotJumperer 9
Dota 2
monkeys_forever483
XaKoH 418
NeuroSwarm161
League of Legends
JimRising 586
Other Games
summit1g14794
C9.Mang0434
WinterStarcraft377
Organizations
Other Games
gamesdonequick998
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 72
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo868
• Stunt437
• HappyZerGling117
Upcoming Events
CranKy Ducklings
3h 31m
RSL Revival
3h 31m
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
5h 31m
Cure vs Reynor
Classic vs herO
IPSL
10h 31m
ZZZero vs rasowy
Napoleon vs KameZerg
OSC
12h 31m
BSL 21
13h 31m
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
1d 3h
RSL Revival
1d 3h
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
1d 5h
WardiTV Korean Royale
1d 5h
[ Show More ]
BSL 21
1d 13h
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
1d 13h
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
1d 16h
Wardi Open
2 days
Monday Night Weeklies
2 days
WardiTV Korean Royale
3 days
BSL: GosuLeague
3 days
The PondCast
4 days
Replay Cast
4 days
RSL Revival
5 days
BSL: GosuLeague
5 days
RSL Revival
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.