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[Q] How to counter mass muta as terran? - Page 2

Forum Index > StarCraft 2 Strategy
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FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
April 08 2010 22:39 GMT
#21
On April 09 2010 06:58 Synwave wrote:
Don't mind him BlasiuS, its just another non-beta key person chiming in with their "knowledge" about how the game should be played.
Anyone that has played the recent patch (or the previous ones) would know what you suggested is the proper response to avoid harass-army death.


No he's right... if your opponent has mutas there's no reason not to build a turret (or two) at each base.
Krowser
Profile Joined August 2007
Canada788 Posts
April 08 2010 22:42 GMT
#22
I played a TTvZZ on twilight fortress yesterday and that game was brutal.

We expected mutas so as soon as we scanned their base to see those flying fawkers, we started putting up turrets and I started getting vikings. (The original plan was MaraMedivac for me and Tank+marine for my teammate).

At first we held off the mutas pretty well but their numbers jumped to 40 (I counted, they expanded everywhere) and turrets were getting 1 shotted. Vikings didnt do much either, like someone else in here said, they shine against big flyings, not small ones.

So, we started building thors. And when I say building, I mean we got 15 in total. Thors are slow as hell so forget about chasing. Think of them as slightly mobile turrets. I defended my mineral line with 5 turrets and 2 thors, his mutas got wiped out.

The game got worse for use because we couldnt leave the base and they were massing all manner of ground unit. We eventualy got sick of waiting for the inevitable so we grabbed the 15 thors + marines, marauders, medivacs and tanks and just left the base. The mutas came back in force so my ally recalled his share of the thors while I pushed. He started blowing them up so the zerg ran his mutas through my ally's base, which was peppered with turrets (about 10) and that was the end of the annoying crap spitting bats.

We crushed them. I still have the replay if you want it. Seriously, I thought we were going to lose that game. After watching the replay, you can see the zergs panicked because they had 5000 minerals and werent even making zerglings, which NOM NOM thors at a disgusting rate.

Thors FTW!
D3 and Pho, the way to go. http://www.teamliquid.net/forum/viewmessage.php?topic_id=340709
thez
Profile Joined August 2003
Canada65 Posts
April 10 2010 17:44 GMT
#23
Viking, marine, turrets. Marine is better. Vikings are more stable, like for example if they have baneling.
Craz
Profile Joined June 2004
United States69 Posts
April 10 2010 21:06 GMT
#24
As the title says "mass" and you mentioned ~30 muta. It's an instant win if you just build a few thors. Generally I stick with marines n meds but if a zerg was bad enough to make 30 muta just a handful of thor will kill them all off with ease. Thor is an extreme hard counter to mass muta. Check youtube to see how big of a hard counter it is. You should always be scouting for info on what units hes going to be making, once you see a spire go down you should get a few turrets at your mineral lines, forcing the zerg to stop making mutas the rest of the game as they are near worthless in sc2 TvZ.
ImBa_JaCkAsS
Profile Joined September 2009
Canada200 Posts
April 10 2010 21:09 GMT
#25
Turrets are buffed really good vs mutals
so is Thors even though they are very slow 2~3 will just rape all mutals
If your massing marines just watch out for bannelings
5 Pool for late games
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