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[Q] How to counter mass muta as terran?

Forum Index > StarCraft 2 Strategy
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Kezzer
Profile Blog Joined December 2008
United States1268 Posts
Last Edited: 2010-04-08 03:21:38
April 08 2010 01:15 GMT
#1
Hey guys, I just lost a game on LT where a zerg pretty much russed mutas and owned me. I thought I had the game in the bag after I cleared a ton of workers with hellions and took an early expansion. When the mutas hit, he killed my hellions with ease and just sat and built up a force of about 5 mutas.


From there he went around harassing all my workers killing so many. My marines kept chasing them but because of their speed they would just dance around them going after anything undefended. After he had amassed about 5 more mutas, he was able to face my marines along with a lot of vikings. He had to back off, but in the process he took his nat and another expo.


I immediately went for thors, which now I'm regretting. The thors were far too slow and immoble to keep up with the mutas as he endlessly harassed my base. I tried to be offensive and aggressive but he had so many mutas(and zerglings to go after my thors) there was nothing I could do. Any help would be greatly appreciated.


REPLAY: http://www.sc2rc.com/index.php/replay/show/910
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
April 08 2010 01:25 GMT
#2
tbh sounds like 2-4 well placed turrets wouldve easily won the game for you.

also when you KNOW hes far behind and 5 mutas are all he has then just pump rines and attack.he can kill some stuff but at one point hes has to defend,you kill mutas, u win?

also 5-10 mutas arent "mass".
life of lively to live to life of full life thx to shield battery
Mentat
Profile Joined April 2010
Canada74 Posts
April 08 2010 01:26 GMT
#3
Marine, Medic, Stim.

Mutalisks are not what they used to be.
Kezzer
Profile Blog Joined December 2008
United States1268 Posts
April 08 2010 01:28 GMT
#4
On April 08 2010 10:25 BeMannerDuPenner wrote:
tbh sounds like 2-4 well placed turrets wouldve easily won the game for you.

also when you KNOW hes far behind and 5 mutas are all he has then just pump rines and attack.he can kill some stuff but at one point hes has to defend,you kill mutas, u win?

also 5-10 mutas arent "mass".


well by the end he had mass, thats what I meant, I think he had 30 something
Lampshade
Profile Joined February 2010
United States27 Posts
April 08 2010 01:35 GMT
#5
Have you using a raven with your vikings? Being able to chase them beyond cliffs/marine range and destroying stacks with Hunter Seeker Missle would be fun.
The true crimefighter always carries everything he needs in his utility belt, Robin
IvanC
Profile Joined October 2009
Malaysia70 Posts
April 08 2010 01:40 GMT
#6
erm, would actually helped a lot if there's a replay? Instead of guessing what went wrong?
Kinky
Profile Blog Joined September 2008
United States4126 Posts
April 08 2010 02:32 GMT
#7
You do exactly what you do in BW against mutas. Marines + stim + medics + turrets, except now mutas can't micro against you and you can micro 2 separate groups of mnm much more easily.
Kezzer
Profile Blog Joined December 2008
United States1268 Posts
April 08 2010 03:21 GMT
#8
added replay

http://www.sc2rc.com/index.php/replay/show/910
Medzo
Profile Blog Joined June 2009
United States627 Posts
Last Edited: 2010-04-08 03:40:34
April 08 2010 03:38 GMT
#9
Turrets are quite effective against mutalisks. 3-2 Thors can take out a ridiculous amount of mutalisks. As you said their weakness is their mobility. So you can split some thors up between each mineral line until you get about three and then you can push out. The bonus factor here is that you can repair your thors and they're already at your mineral line. When you're ready to push out getting 3-4 turrets should protect your economy (repair) and if he got 30 mutalisks you should win.

EDIT: forgot to mention that you could also get another thor to protect your home base with turrets if its that many mutalisks. It might take a bit longer for you to do the push but 30 mutalisks is 3000 minerals and 3000 gas.
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
Last Edited: 2010-04-08 05:34:43
April 08 2010 05:33 GMT
#10
I watched the replay. This will sound harsh, but I'm going to be brutally honest with you.

ok so the second you saw mutas you should have made eng bay, put up some turrets, and make thors from your factories. I'm about 9:50 into the replay and you got massively supply blocked at 46. And I mean MASSIVELY supply blocked, you have 3 marines, 6 SCVs, 3 vikings, and 2 siege tanks queued up. Yet you have 1 lonely SCV with 4 depots shift-queued. That should never happen...

but if it DOES happen, you should use calldown supply IMMEDIATELY. Calldown supply exists for exactly the situation you were in.

Biggest mistake I see is 2 siege tanks queued up in your factories. Why are you making siege tanks after you know he has mutas? Those should be thors. And make more barracks to pump marines.

Zerg actually made TWO spires, not sure if that was intentional or not, but it's bad bad bad.

Stopped watching at 12:00, you have 1k minerals built up and you're pumping siege tanks against mutas...

sorry but you're doing it all wrong.

Vikings are terran's anti-heavy air unit. Not their anti-light air unit. Vikings don't counter mutas. Thors, upgraded marines, and turrets counter mutas. Make your eng bay earlier, make more barracks, put up some turrets, and pump thors and you should be fine against mutas.
next week on Everybody Loves HypnoToad:
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
April 08 2010 05:56 GMT
#11
Huh how do terrans still have trouble with mutas? 1 turret easily > 4 mutas in this version.. with 4-5 turrets in the base, the zerg needs to invest so much resources just to START harassing, and by then the terran can just roll over him with hellion/marauder/thors.
We spend our youth attaining wealth, and our wealth attaining youth.
Synwave
Profile Joined July 2009
United States2803 Posts
April 08 2010 12:14 GMT
#12
On April 08 2010 14:33 BlasiuS wrote:

ok so the second you saw mutas you should have made eng bay, put up some turrets, and make thors from your factories.


^-----This.

Been playing a bunch on the new patch with my friend. Mutas are pretty much useless v T right now. Cant harass with them and you can't touch an army that has thors in it, and what T wouldn't have thors if he saw a spire.

♞Nerdrage is the cause of global warming♞
StyX
Profile Joined March 2010
France23 Posts
April 08 2010 12:37 GMT
#13
How do you place your missile turrets ? I usually have one in my scvs in each base/expand and one or two near my production buildings, but I feel it's sometimes not enough as the mutas can attack something else.

Is this positionning wrong ? I'm not a sc:bw player, so I don't have much experience in placing turrets/reacting to muta.
I'm producing marines, but I don't know when to attack or keep units to defend against his mutas.
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
April 08 2010 12:55 GMT
#14
On April 08 2010 21:37 StyX wrote:
How do you place your missile turrets ? I usually have one in my scvs in each base/expand and one or two near my production buildings, but I feel it's sometimes not enough as the mutas can attack something else.

Is this positionning wrong ? I'm not a sc:bw player, so I don't have much experience in placing turrets/reacting to muta.
I'm producing marines, but I don't know when to attack or keep units to defend against his mutas.

I usually place two or three turrets behind the mineral lines when I see him going mutas. Depending on how many mutas he has and how far away my expansions are I might add more. I might add another turret to cover my buildings but the worker line is much more vulnerable. If he tries to attack the rest of your base you can usually get there in time with your thors.
Kezzer
Profile Blog Joined December 2008
United States1268 Posts
April 08 2010 13:07 GMT
#15
On April 08 2010 14:33 BlasiuS wrote:
I watched the replay. This will sound harsh, but I'm going to be brutally honest with you.

ok so the second you saw mutas you should have made eng bay, put up some turrets, and make thors from your factories. I'm about 9:50 into the replay and you got massively supply blocked at 46. And I mean MASSIVELY supply blocked, you have 3 marines, 6 SCVs, 3 vikings, and 2 siege tanks queued up. Yet you have 1 lonely SCV with 4 depots shift-queued. That should never happen...

but if it DOES happen, you should use calldown supply IMMEDIATELY. Calldown supply exists for exactly the situation you were in.

Biggest mistake I see is 2 siege tanks queued up in your factories. Why are you making siege tanks after you know he has mutas? Those should be thors. And make more barracks to pump marines.

Zerg actually made TWO spires, not sure if that was intentional or not, but it's bad bad bad.

Stopped watching at 12:00, you have 1k minerals built up and you're pumping siege tanks against mutas...

sorry but you're doing it all wrong.

Vikings are terran's anti-heavy air unit. Not their anti-light air unit. Vikings don't counter mutas. Thors, upgraded marines, and turrets counter mutas. Make your eng bay earlier, make more barracks, put up some turrets, and pump thors and you should be fine against mutas.




Thank you very much for your analysis. I definetly see now how the tanks and vikings were a mistake. I was making tank to try and kill him and send them with thors because i knew all he had were mutas. Obviously though, that didnt work out. I do feel that thors are useless as base defense though... They feel to large and slow to keep up with them. I will definetly use marines in the future though. This is only my 2nd day of playing beta though, so with enough time and experience im sure ill do much better
HavoK.
Profile Joined March 2010
United States172 Posts
April 08 2010 16:18 GMT
#16
Thors, With the new patch you can get em even faster, (Don't forget the +1 weapons upgrade from the armory though, and a handful of SCV's on auotrepair) as long as you have 1-2 of em and a handful of rines the mutas get rocked, and just watch out for misplaced units and shit like that because mutas will pick them off
starcraft911
Profile Blog Joined July 2008
Korea (South)1263 Posts
April 08 2010 16:36 GMT
#17
On April 08 2010 14:33 BlasiuS wrote:
ok so the second you saw mutas you should have made eng bay, put up some turrets, and make thors from your factories.


sounds redundant to me... If you're doing a hellion opener backing it up with thor/marauder is a good idea, but you don't need to make turrets and thors as a knee jerk reaction to mutas. If you're doing mnm opener i'd go with the ebay and get your ups while you're at it. I always get an early ebay though when using rax units.
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
Last Edited: 2010-04-08 16:50:29
April 08 2010 16:45 GMT
#18
On April 09 2010 01:36 starcraft911 wrote:
Show nested quote +
On April 08 2010 14:33 BlasiuS wrote:
ok so the second you saw mutas you should have made eng bay, put up some turrets, and make thors from your factories.


sounds redundant to me... If you're doing a hellion opener backing it up with thor/marauder is a good idea, but you don't need to make turrets and thors as a knee jerk reaction to mutas. If you're doing mnm opener i'd go with the ebay and get your ups while you're at it. I always get an early ebay though when using rax units.


thors are too slow to keep mutas from harassing main + nat by themselves. You need at least 1-2 turrets per base. Otherwise as soon as you move out mutas will hit you, then fly back in time to defend the attack.

How else are you expecting to defend mutas? 1 rax unupgraded marines aren't going to cut it, and it's 60 seconds before the thors pop out.
next week on Everybody Loves HypnoToad:
Synwave
Profile Joined July 2009
United States2803 Posts
April 08 2010 21:58 GMT
#19
Don't mind him BlasiuS, its just another non-beta key person chiming in with their "knowledge" about how the game should be played.
Anyone that has played the recent patch (or the previous ones) would know what you suggested is the proper response to avoid harass-army death.
♞Nerdrage is the cause of global warming♞
AmstAff
Profile Blog Joined January 2008
Germany949 Posts
April 08 2010 22:00 GMT
#20
mass marines do fine and with stim and medics they do excellent.
after 2 years i reached it = marine icon
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
April 08 2010 22:39 GMT
#21
On April 09 2010 06:58 Synwave wrote:
Don't mind him BlasiuS, its just another non-beta key person chiming in with their "knowledge" about how the game should be played.
Anyone that has played the recent patch (or the previous ones) would know what you suggested is the proper response to avoid harass-army death.


No he's right... if your opponent has mutas there's no reason not to build a turret (or two) at each base.
Krowser
Profile Joined August 2007
Canada788 Posts
April 08 2010 22:42 GMT
#22
I played a TTvZZ on twilight fortress yesterday and that game was brutal.

We expected mutas so as soon as we scanned their base to see those flying fawkers, we started putting up turrets and I started getting vikings. (The original plan was MaraMedivac for me and Tank+marine for my teammate).

At first we held off the mutas pretty well but their numbers jumped to 40 (I counted, they expanded everywhere) and turrets were getting 1 shotted. Vikings didnt do much either, like someone else in here said, they shine against big flyings, not small ones.

So, we started building thors. And when I say building, I mean we got 15 in total. Thors are slow as hell so forget about chasing. Think of them as slightly mobile turrets. I defended my mineral line with 5 turrets and 2 thors, his mutas got wiped out.

The game got worse for use because we couldnt leave the base and they were massing all manner of ground unit. We eventualy got sick of waiting for the inevitable so we grabbed the 15 thors + marines, marauders, medivacs and tanks and just left the base. The mutas came back in force so my ally recalled his share of the thors while I pushed. He started blowing them up so the zerg ran his mutas through my ally's base, which was peppered with turrets (about 10) and that was the end of the annoying crap spitting bats.

We crushed them. I still have the replay if you want it. Seriously, I thought we were going to lose that game. After watching the replay, you can see the zergs panicked because they had 5000 minerals and werent even making zerglings, which NOM NOM thors at a disgusting rate.

Thors FTW!
D3 and Pho, the way to go. http://www.teamliquid.net/forum/viewmessage.php?topic_id=340709
thez
Profile Joined August 2003
Canada65 Posts
April 10 2010 17:44 GMT
#23
Viking, marine, turrets. Marine is better. Vikings are more stable, like for example if they have baneling.
Craz
Profile Joined June 2004
United States69 Posts
April 10 2010 21:06 GMT
#24
As the title says "mass" and you mentioned ~30 muta. It's an instant win if you just build a few thors. Generally I stick with marines n meds but if a zerg was bad enough to make 30 muta just a handful of thor will kill them all off with ease. Thor is an extreme hard counter to mass muta. Check youtube to see how big of a hard counter it is. You should always be scouting for info on what units hes going to be making, once you see a spire go down you should get a few turrets at your mineral lines, forcing the zerg to stop making mutas the rest of the game as they are near worthless in sc2 TvZ.
ImBa_JaCkAsS
Profile Joined September 2009
Canada200 Posts
April 10 2010 21:09 GMT
#25
Turrets are buffed really good vs mutals
so is Thors even though they are very slow 2~3 will just rape all mutals
If your massing marines just watch out for bannelings
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