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TvZ How do I counter Hydra? - Page 2

Forum Index > StarCraft 2 Strategy
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Kinky
Profile Blog Joined September 2008
United States4126 Posts
March 09 2010 08:25 GMT
#21
On March 09 2010 13:48 madcow305 wrote:
Has anyone tried Snipe with Ghosts?

2 Snipes will kill a Hydralisk at full HP, no matter the armor upgrade. Given that Snipe's range is decent, a Ghost can Snipe a Hydra without taking return damage.

A Ghost with full energy and proper micro can kill 4 Hydralisks in about 2 seconds with no return damage. Simply use Shift to queue up Snipes on the Hydras.

Once they're out of energy, the Ghosts' autoattack also deals bonus damage to Hydras, since they're light armor.

The benefit to using Ghosts over Tanks are that:

1. They're infantry, so they benefit from Ebay upgrades, which you're already getting for your main MnM force anyway.

2. They can be used to Snipe harass expansions. Each Snipe kills a drone. 4 Snipes will kill a Queen from full HP.

3. They're more mobile than Siege Tanks, allowing your MnM force to harass and push more effectively.


Ghosts cost 200 gas as opposed to a tank's 125. With proper backup, a sieged tank can do more damage than a ghost can, so it's a matter of resource efficiency.
duckhunt
Profile Joined June 2009
Canada311 Posts
March 09 2010 09:15 GMT
#22
hellions may kill hydra fast but hydra also kill hellion REALLY FAST

tanks completely obliterate hydra with mm support, if u see them making a den just make sure you have like 3 tanks when you push out
Feefee
Profile Joined November 2009
Canada556 Posts
March 09 2010 09:22 GMT
#23
Hmm I'm currently leaning towards hellion/tank actually. Haven't played a good zerg yet but I like the way the build flows and it seems like hellions can manage alright if there's tank fire to help them out. Thors do wonders against muta if he techs that too. Roaches I'm not sure how to deal with effectively other than making marauders. Maybe thors work against roaches as well...
Anyways, thanks for all the ideas! As long as I still have buildorders to try out I won't scream IMBA =P
ahcho00
Profile Joined March 2010
United States220 Posts
March 09 2010 10:10 GMT
#24
i've noticed that turtling, marines+stim/tank with +1 weapon work rather well. make sure u bunker. when i get about 3 medivacs i should have like 30ish marines with 1 tank. i leave a few rines at my base with a tank, then i make another tank and scan. if i see a nydus i'll scout around my base for any overlords and then i'll go in for a drop if he isn't unit heavy in his base. if not i'll just push out.

hope it helps feefee--thanks for the TVP tips.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
March 09 2010 13:12 GMT
#25
hellions and tanks both do well, still it seems preferrable to have a MnM ball as your main army composition just because it's less gas heavy and more mobile + counters muta.
The general anti zerg strat to me seems MMM + hellion/tank and then medivacs and ravens. Ravens as you don't need alot of gas and all his abilities are good vs zerg.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
March 09 2010 13:50 GMT
#26
I'm kinda curious about the MM composition. Is it better to have more Marines or Marauders? In CGM vs Artosis, it was mainly a giant wall of marines with a few Marauders.

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Chill
Profile Blog Joined January 2005
Calgary25990 Posts
March 09 2010 13:59 GMT
#27
Everyone is over complicating this. Marauders and Tanks do really well.
Moderator
HalfAmazing
Profile Joined May 2008
Netherlands402 Posts
March 09 2010 15:48 GMT
#28
Seriously, cost for cost... you can't. Moreover, Zerg generally outmines you. It's stupid.
You can figure out the other half.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
March 09 2010 15:49 GMT
#29
Marauders should only be build in big numbers if there is a high number of roaches. In all other cases (except ultralisks) marines are better
zealing
Profile Blog Joined January 2009
Canada806 Posts
March 09 2010 15:59 GMT
#30
everyone is playing terran like its the new zerg or w/e where you just mass an army and charge in going lolol 1a2a3a4a or maybe thats toss but the point is Terran is still Terran, its not some macho race where you can mass 50 rines with some medivacs and kill 30hydras with bane/lings thrown in. seige 2 tanks up, move back micro a bit and if he still moves in watch lol as his hydras get raped, dont engage out in the open this is zerg were talking about their motto is "were the swarm" so don't let them swarm you, take their advantage away by getting in some choke, if he's chilling in the open just get a tank line of like 4-5 seige tanks and then engage if you feel man enough. i think people are just playing terran to agressive when in SC2 zerg is most agressive race their is. relax a bit more, don't rush out in the open, let him funnel through that choke and melt away
Think you got lag? It took Jesus 3 days to respawn.
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
March 09 2010 16:09 GMT
#31
It's all about the tanks. Tanks shred hydras so fast. MMM + tank is the way to go against an army that is mostly hydras.
next week on Everybody Loves HypnoToad:
Zurles
Profile Joined February 2009
United Kingdom1659 Posts
March 09 2010 16:18 GMT
#32
Never had any problems vs hydras, upgrade marines and get tanks and it's all over.
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
March 09 2010 18:20 GMT
#33
On March 09 2010 22:59 Chill wrote:
Everyone is over complicating this. Marauders and Tanks do really well.


agreed. tho marauders is mostly as tanks, I'd say get alot of marines always or lings/mutas will pwn you
Lim Yo Hwan forever!
789
Profile Joined October 2009
United States959 Posts
Last Edited: 2010-03-09 18:46:06
March 09 2010 18:42 GMT
#34
Marauders make decent tanks for the marines, but you definitely don't want your composition too marauder heavy if you're going up against a force made up primarily of hydras. I used to have trouble against hydras because my armies were too marauder heavy. As many have said, both tanks and hellions do well against hydras. Hydras can kill either of them fairly quickly ... the tank is a bit easier, just sieging it up behind your bio units to prevent them from being hit. Hellions you will have to do a bit more control. What I usually do is engage with my MMM so the hydras get nice and lined up parallel to my forces, then flank them from the side with hellions. With the igniter upgrade, 4 hellions 1 shot hydras. If you can line them up hellion will make extremely short work of the hydras, worth the losses you will take on the MMM.
Member of Hyuk Hyuk Hyuk Cafe! He's the next Jaedong, baby!
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
March 09 2010 18:42 GMT
#35
On March 10 2010 03:20 Zoler wrote:
Show nested quote +
On March 09 2010 22:59 Chill wrote:
Everyone is over complicating this. Marauders and Tanks do really well.


agreed. tho marauders is mostly as tanks, I'd say get alot of marines always or lings/mutas will pwn you


but if you make too many marines, banelings/roaches will pwn you.

Oh the dilemma!
next week on Everybody Loves HypnoToad:
789
Profile Joined October 2009
United States959 Posts
Last Edited: 2010-03-09 18:45:42
March 09 2010 18:45 GMT
#36
On March 10 2010 03:42 BlasiuS wrote:
Show nested quote +
On March 10 2010 03:20 Zoler wrote:
On March 09 2010 22:59 Chill wrote:
Everyone is over complicating this. Marauders and Tanks do really well.


agreed. tho marauders is mostly as tanks, I'd say get alot of marines always or lings/mutas will pwn you


but if you make too many marines, banelings/roaches will pwn you.

Oh the dilemma!


Yeah, you have to do your marine/marauder mix very carefully when going against zerg. Too many marines can get you killed in situations. Too many marauders will get you killed in others. You really have to scout out the zerg composition well and respond accordingly.
Member of Hyuk Hyuk Hyuk Cafe! He's the next Jaedong, baby!
Rice
Profile Blog Joined July 2007
United States1332 Posts
March 09 2010 18:54 GMT
#37
A good way to beat the hydralisk "ball" is instead of beating it directly, beat it indirectly with economy harass/better economy than the zerg, in my(limited) experience it seems a lot harder to attack the terran with your slow hydras without nydus worming their base, so I have to play more defensive, I have lost several games just by the terran having a much better economy than me and thus a much larger army.
Freedom will be defended at the cost of civil liberties.
PredY
Profile Joined September 2009
Czech Republic1731 Posts
March 09 2010 19:00 GMT
#38
tanks tanks and more tanks
http://www.twitch.tv/czelpredy
PiePie
Profile Joined February 2010
United States248 Posts
March 09 2010 19:04 GMT
#39
On March 09 2010 12:58 Tinithor wrote:
3 banelings hitting a group of marines can do terrible terrible damage actually.


edited
RFG- Raging Flash Fangirl
PredY
Profile Joined September 2009
Czech Republic1731 Posts
March 09 2010 19:11 GMT
#40
target fire the banelings with the tanks, use seeker missile or micro you marauder in front, or use tanks to buffer the banelings.
http://www.twitch.tv/czelpredy
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