|
United States4126 Posts
On March 09 2010 13:48 madcow305 wrote: Has anyone tried Snipe with Ghosts?
2 Snipes will kill a Hydralisk at full HP, no matter the armor upgrade. Given that Snipe's range is decent, a Ghost can Snipe a Hydra without taking return damage.
A Ghost with full energy and proper micro can kill 4 Hydralisks in about 2 seconds with no return damage. Simply use Shift to queue up Snipes on the Hydras.
Once they're out of energy, the Ghosts' autoattack also deals bonus damage to Hydras, since they're light armor.
The benefit to using Ghosts over Tanks are that:
1. They're infantry, so they benefit from Ebay upgrades, which you're already getting for your main MnM force anyway.
2. They can be used to Snipe harass expansions. Each Snipe kills a drone. 4 Snipes will kill a Queen from full HP.
3. They're more mobile than Siege Tanks, allowing your MnM force to harass and push more effectively.
Ghosts cost 200 gas as opposed to a tank's 125. With proper backup, a sieged tank can do more damage than a ghost can, so it's a matter of resource efficiency.
|
hellions may kill hydra fast but hydra also kill hellion REALLY FAST
tanks completely obliterate hydra with mm support, if u see them making a den just make sure you have like 3 tanks when you push out
|
Hmm I'm currently leaning towards hellion/tank actually. Haven't played a good zerg yet but I like the way the build flows and it seems like hellions can manage alright if there's tank fire to help them out. Thors do wonders against muta if he techs that too. Roaches I'm not sure how to deal with effectively other than making marauders. Maybe thors work against roaches as well... Anyways, thanks for all the ideas! As long as I still have buildorders to try out I won't scream IMBA =P
|
i've noticed that turtling, marines+stim/tank with +1 weapon work rather well. make sure u bunker. when i get about 3 medivacs i should have like 30ish marines with 1 tank. i leave a few rines at my base with a tank, then i make another tank and scan. if i see a nydus i'll scout around my base for any overlords and then i'll go in for a drop if he isn't unit heavy in his base. if not i'll just push out.
hope it helps feefee--thanks for the TVP tips.
|
hellions and tanks both do well, still it seems preferrable to have a MnM ball as your main army composition just because it's less gas heavy and more mobile + counters muta. The general anti zerg strat to me seems MMM + hellion/tank and then medivacs and ravens. Ravens as you don't need alot of gas and all his abilities are good vs zerg.
|
I'm kinda curious about the MM composition. Is it better to have more Marines or Marauders? In CGM vs Artosis, it was mainly a giant wall of marines with a few Marauders.
Bonus Google ad answer: + Show Spoiler +
|
Calgary25990 Posts
Everyone is over complicating this. Marauders and Tanks do really well.
|
Seriously, cost for cost... you can't. Moreover, Zerg generally outmines you. It's stupid.
|
Marauders should only be build in big numbers if there is a high number of roaches. In all other cases (except ultralisks) marines are better
|
everyone is playing terran like its the new zerg or w/e where you just mass an army and charge in going lolol 1a2a3a4a or maybe thats toss but the point is Terran is still Terran, its not some macho race where you can mass 50 rines with some medivacs and kill 30hydras with bane/lings thrown in. seige 2 tanks up, move back micro a bit and if he still moves in watch lol as his hydras get raped, dont engage out in the open this is zerg were talking about their motto is "were the swarm" so don't let them swarm you, take their advantage away by getting in some choke, if he's chilling in the open just get a tank line of like 4-5 seige tanks and then engage if you feel man enough. i think people are just playing terran to agressive when in SC2 zerg is most agressive race their is. relax a bit more, don't rush out in the open, let him funnel through that choke and melt away
|
It's all about the tanks. Tanks shred hydras so fast. MMM + tank is the way to go against an army that is mostly hydras.
|
Never had any problems vs hydras, upgrade marines and get tanks and it's all over.
|
On March 09 2010 22:59 Chill wrote: Everyone is over complicating this. Marauders and Tanks do really well.
agreed. tho marauders is mostly as tanks, I'd say get alot of marines always or lings/mutas will pwn you
|
Marauders make decent tanks for the marines, but you definitely don't want your composition too marauder heavy if you're going up against a force made up primarily of hydras. I used to have trouble against hydras because my armies were too marauder heavy. As many have said, both tanks and hellions do well against hydras. Hydras can kill either of them fairly quickly ... the tank is a bit easier, just sieging it up behind your bio units to prevent them from being hit. Hellions you will have to do a bit more control. What I usually do is engage with my MMM so the hydras get nice and lined up parallel to my forces, then flank them from the side with hellions. With the igniter upgrade, 4 hellions 1 shot hydras. If you can line them up hellion will make extremely short work of the hydras, worth the losses you will take on the MMM.
|
On March 10 2010 03:20 Zoler wrote:Show nested quote +On March 09 2010 22:59 Chill wrote: Everyone is over complicating this. Marauders and Tanks do really well. agreed. tho marauders is mostly as tanks, I'd say get alot of marines always or lings/mutas will pwn you
but if you make too many marines, banelings/roaches will pwn you.
Oh the dilemma!
|
On March 10 2010 03:42 BlasiuS wrote:Show nested quote +On March 10 2010 03:20 Zoler wrote:On March 09 2010 22:59 Chill wrote: Everyone is over complicating this. Marauders and Tanks do really well. agreed. tho marauders is mostly as tanks, I'd say get alot of marines always or lings/mutas will pwn you but if you make too many marines, banelings/roaches will pwn you. Oh the dilemma!
Yeah, you have to do your marine/marauder mix very carefully when going against zerg. Too many marines can get you killed in situations. Too many marauders will get you killed in others. You really have to scout out the zerg composition well and respond accordingly.
|
A good way to beat the hydralisk "ball" is instead of beating it directly, beat it indirectly with economy harass/better economy than the zerg, in my(limited) experience it seems a lot harder to attack the terran with your slow hydras without nydus worming their base, so I have to play more defensive, I have lost several games just by the terran having a much better economy than me and thus a much larger army.
|
tanks tanks and more tanks
|
On March 09 2010 12:58 Tinithor wrote: 3 banelings hitting a group of marines can do terrible terrible damage actually.
edited
|
target fire the banelings with the tanks, use seeker missile or micro you marauder in front, or use tanks to buffer the banelings.
|
|
|
|
|
|