• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:22
CEST 13:22
KST 20:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection1Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
StarCraft II 5.0.16 PTR Patch Notes may 26th96Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double1Code S Season 1 (2026) - RO8 Results2
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th Changing from 12 to 8 is just asking for StarCraft TL Poll: How do you feel about the 5.0.16 PTR balance changes? Weekly Cups (May 11-17): Classic wins double TL.net Map Contest #22 - Voting & Ladder Map Selection
Tourneys
RSL Revival: Season 5 - Qualifiers and Main Event GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Welcome to the External Content forum Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue
Brood War
General
OGN to release AI-upscaled StarLeague from Feb 24 Soma's ASL Finals Review BW General Discussion FlaShFTW vs A.Alm Grudge Match Event BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Trading/Investing Thread Dating: How's your luck?
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2027 users

MULE - Hunting the Wumpus - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 Next All
Mikilatov
Profile Blog Joined May 2008
United States3897 Posts
March 08 2010 05:26 GMT
#41
On March 08 2010 08:59 Thereisnosaurus wrote:
you know, this makes me wonder if players might tweak builds specifically to harass mules. Since they're (I think) only as tough as an SCV, making a small but mobile harass force against terran specifically to wander around and clean up his mules could be pretty effective.

For zerg- 2-3 mutas plus an overlord way out behind the mineral patches
For toss 2-3 phoenix lifting, plus an observer
for terran 1 or 2 banshees that just fly between expos and snipe mules.

Since each mule knocked off with relative promptness is 200 minerals knocked off, this seems a very, very efficient way to harass- really, if you get one mule and force the opponent to throw up a turret or two next to each mineral patch or keep units there, your little assassination force has paid for itself


Oh for sure man, I'd really like to see some sort of Toss or Zerg build which is bent on harassing MULEs early, it'd REALLY punish a Terran getting a 16 or 14 Orbital. I guess the only problem would be getting through the wall-in.
♥ I used to lasso the shit out of your tournaments =( ♥ | Much is my hero. | zizi yO~ | Be Nice, TL.
Eeeegor
Profile Joined April 2005
Australia809 Posts
March 08 2010 05:36 GMT
#42
Nice breakdown, thanks!
Day9 Made Me Do It
Gretorp
Profile Blog Joined September 2008
United States586 Posts
March 08 2010 06:01 GMT
#43
nice read and lets met think about how i view mules vs comstat... Also, include the opportunity cost of using the minerals at the specific time. I personally have won TvTs on teh basis that people are going orbital command before factory, and it gives me a huge lead imo.
I am Unheard Change
Mente
Profile Joined December 2009
United States288 Posts
March 08 2010 19:25 GMT
#44
On March 08 2010 15:01 Gretorp wrote:
nice read and lets met think about how i view mules vs comstat... Also, include the opportunity cost of using the minerals at the specific time. I personally have won TvTs on teh basis that people are going orbital command before factory, and it gives me a huge lead imo.


If you're marine rushing I can understand why. Otherwise Orbital command before factory is standard play.
Solomon Grundy want pants too!
Gretorp
Profile Blog Joined September 2008
United States586 Posts
March 08 2010 21:12 GMT
#45
i'm banshee rushing, and the 150 affects the timing of the factory.
I am Unheard Change
Mente
Profile Joined December 2009
United States288 Posts
March 10 2010 00:50 GMT
#46
On March 09 2010 06:12 Gretorp wrote:
i'm banshee rushing, and the 150 affects the timing of the factory.


You must be getting gas on 6 or 7 or something ridiculous. I'm throwing my factory down at 13 after getting OC. Try looking at your timings.
Solomon Grundy want pants too!
ApolloSC2
Profile Blog Joined July 2009
United Kingdom804 Posts
March 10 2010 00:53 GMT
#47
[image loading]
www.twitter.com/apollosc2
ApolloSC2
Profile Blog Joined July 2009
United Kingdom804 Posts
March 10 2010 00:54 GMT
#48
MULL-E
www.twitter.com/apollosc2
synapse
Profile Blog Joined January 2009
China13814 Posts
March 10 2010 00:56 GMT
#49
I'm pretty sure everyone agrees that, mineral-wise, orbital commands are worth the investment... because they are. I think a more interesting debate concerns the use of scan vs mules.
:)
TossFloss *
Profile Blog Joined February 2010
Canada606 Posts
Last Edited: 2010-03-10 01:41:45
March 10 2010 01:40 GMT
#50
I'm thinking continual mid-game lone dark templar/cloaked banshee hit-and-run harass may be viable. Either gaining map control or forcing the Terran to scan which has a measurable opportunity cost of 270 minerals.
TL Android App Open Source http://www.teamliquid.net/forum/viewmessage.php?topic_id=265090
starcraft911
Profile Blog Joined July 2008
Korea (South)1263 Posts
Last Edited: 2010-03-11 21:25:25
March 11 2010 21:18 GMT
#51
On March 07 2010 14:35 CharlieMurphy wrote:
Time for me to create a ling timing rush on your MULEs


Arent all the maps pretty easily walled before you can get there except scrap and the rush distance before rocks are gone is pretty large on that one. You gotta have banelings in there I think or they can just out repair.

I'm thinking continual mid-game lone dark templar/cloaked banshee hit-and-run harass may be viable. Either gaining map control or forcing the Terran to scan which has a measurable opportunity cost of 270 minerals.


Not sure if that would be too realistic in TvT. Assuming they scout the main with a floating rax like Spor (?) suggested you're going to notice if two ports worth of money is hidden.

I think it will deffinately make getting an early raven more important. I already do get one vs zerg to avoid getting hit by lurker hold 2.0.
Mente
Profile Joined December 2009
United States288 Posts
March 11 2010 21:35 GMT
#52
On March 12 2010 06:18 starcraft911 wrote:
Show nested quote +
On March 07 2010 14:35 CharlieMurphy wrote:
Time for me to create a ling timing rush on your MULEs


Arent all the maps pretty easily walled before you can get there except scrap and the rush distance before rocks are gone is pretty large on that one. You gotta have banelings in there I think or they can just out repair.

Show nested quote +
I'm thinking continual mid-game lone dark templar/cloaked banshee hit-and-run harass may be viable. Either gaining map control or forcing the Terran to scan which has a measurable opportunity cost of 270 minerals.


Not sure if that would be too realistic in TvT. Assuming they scout the main with a floating rax like Spor (?) suggested you're going to notice if two ports worth of money is hidden.

I think it will deffinately make getting an early raven more important. I already do get one vs zerg to avoid getting hit by lurker hold 2.0.


Lurker hold???? Do you mean banelings? Lurkers got removed.
Solomon Grundy want pants too!
7mk
Profile Blog Joined January 2009
Germany10157 Posts
March 11 2010 21:56 GMT
#53
On March 10 2010 09:50 Mente wrote:
Show nested quote +
On March 09 2010 06:12 Gretorp wrote:
i'm banshee rushing, and the 150 affects the timing of the factory.


You must be getting gas on 6 or 7 or something ridiculous. I'm throwing my factory down at 13 after getting OC. Try looking at your timings.


yeah you go tell gretorp how to play this
beep boop
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
Last Edited: 2010-03-11 22:25:01
March 11 2010 22:07 GMT
#54
I don't like this assertation that using a scan "costs you 270 minerals". It seems to be the prevalant thought process.

Those minerals still exist, and with a fully saturated line, the MULE consists of a smaller percentage of your current income. Advocating blowing all your OC's energy as soon as it hits 50 without fail might seem like the best way to go about things mathematically, but with the increased importance and difficulty of scouting in SC2, it's definitely not the most clever thing one can do.

Basically I just want to squash this notion that scan = 270 minerals omg unfair omg i used mule now i cant see dt i cant see attack omg they killed a depot and i need a tank right now but i used used mule, and so on. Yes, the MULE is great, but scan doesn't "cost 270 minerals"

Food for thought: If my opponent uses MULE exclusively, intent on an early-game attack, and I block it with superior information combined with additional resources spent on units rather than depots, is he really making the best decision? Purely hypothetical situation, but it illustrates my point. Further to that, the supply boost is the only mechanic present in the game that fundamentally creates extra resources. It brings the cost of +8 supply from 100 minerals to 0 minerals, increasing the longevity of your mining base and freeing up additional resources for whatever your plans happen to be.
Moderatormy tatsu loops r fuckin nice
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
Last Edited: 2010-03-11 22:08:36
March 11 2010 22:08 GMT
#55
On March 12 2010 06:56 7mk wrote:
Show nested quote +
On March 10 2010 09:50 Mente wrote:
On March 09 2010 06:12 Gretorp wrote:
i'm banshee rushing, and the 150 affects the timing of the factory.


You must be getting gas on 6 or 7 or something ridiculous. I'm throwing my factory down at 13 after getting OC. Try looking at your timings.


yeah you go tell gretorp how to play this


Contribute to the discussion, or don't post. Consider this a warning.

d.Apollo you too! Don't post nothing but images bro!
Moderatormy tatsu loops r fuckin nice
MorroW
Profile Joined August 2008
Sweden3522 Posts
March 11 2010 22:15 GMT
#56
On March 07 2010 10:13 Mikilatov wrote:
Show nested quote +
On March 07 2010 10:11 ghrur wrote:
Cost of depot/8 makes a good assumption of cost per supply, but a depot does not cost 100 minerals.
Rather, it costs 100minerals+(build time)minerals because if SCVs mine 1 mineral/sec, and a depot costs 50 seconds to build, the SCV could have mined 50 minerals in that time, but didn't, thus the whole cost is 150 minerals.


Great point, I'll have to add that =)

dont forget the walking distance lies from 2-8 seconds which u can call it a 5mineral if u want a concrete number :p
Progamerpls no copy pasterino
Mikilatov
Profile Blog Joined May 2008
United States3897 Posts
March 11 2010 22:20 GMT
#57
On March 12 2010 07:07 FakeSteve[TPR] wrote:
I don't like this assertation that using a scan "costs you 270 minerals". It seems to be the prevalant thought process.

Those minerals still exist, and with a fully saturated line, the MULE consists of a smaller percentage of your current income. Advocating blowing all your OC's energy as soon as it hits 50 without fail might seem like the best way to go about things mathematically, but with the increased importance and difficulty of scouting in SC2, it's definitely not the most clever thing one can do.

Basically I just want to squash this notion that scan = 270 minerals omg unfair omg i used mule now i cant see dt i cant see attack omg they killed a depot and i need a tank right now but i used used mule, and so on. Yes, the MULE is great, but scan doesn't "cost 270 minerals"


Oh for sure. It still puts it into perspective in terms of when a Terran should/wants to use a scan instead of a MULE. For me, personally, my research on the MULE has altered my decision making in terms of this on many occassions. I totally still use the shit out of scan.
♥ I used to lasso the shit out of your tournaments =( ♥ | Much is my hero. | zizi yO~ | Be Nice, TL.
Tartantyco
Profile Joined February 2010
Norway17 Posts
March 11 2010 22:25 GMT
#58
I get my Orbital Command just after I finish my first rax, which is about 16 I think. Goes something like this:

Supply on 9
Barracks on 11/12
Gas on 14-ish
(It should be timed so that you finish an SCV 3-4 secs before rax finishes, you should get 150-160 minerals exactly when rax finishes.)
Orbital on 16
Supply and Marine on 17
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
Last Edited: 2010-03-11 22:27:54
March 11 2010 22:27 GMT
#59
On March 12 2010 07:20 Mikilatov wrote:
Show nested quote +
On March 12 2010 07:07 FakeSteve[TPR] wrote:
I don't like this assertation that using a scan "costs you 270 minerals". It seems to be the prevalant thought process.

Those minerals still exist, and with a fully saturated line, the MULE consists of a smaller percentage of your current income. Advocating blowing all your OC's energy as soon as it hits 50 without fail might seem like the best way to go about things mathematically, but with the increased importance and difficulty of scouting in SC2, it's definitely not the most clever thing one can do.

Basically I just want to squash this notion that scan = 270 minerals omg unfair omg i used mule now i cant see dt i cant see attack omg they killed a depot and i need a tank right now but i used used mule, and so on. Yes, the MULE is great, but scan doesn't "cost 270 minerals"


Oh for sure. It still puts it into perspective in terms of when a Terran should/wants to use a scan instead of a MULE. For me, personally, my research on the MULE has altered my decision making in terms of this on many occassions. I totally still use the shit out of scan.


Indeed! The MULE is wildly useful, without a doubt. Unless you're competent with scan in that you use it at the correct time and adapt appropriately to the information you get, spamming MULE is better


Edit: To the poster above me, OC at 16 seems to be the standard
Moderatormy tatsu loops r fuckin nice
Moletrap
Profile Blog Joined July 2007
United States1297 Posts
March 11 2010 22:28 GMT
#60

Using simple math, we can then determine that the Orbital Command's first MULE will gain the player 90 minerals over 90 seconds. Considering that the Orbital Command set us back ~32 minerals, it is accurate to say that when the first MULE is ONE-THIRD of the way through its lifespan, your economy will be equal to that of an economy without an Orbital Command.


Didn't you say they gather 270 in their 90 second lifespan? It'll actually take them about 1 1/3 trips to make up the 32 minerals.. about 5 seconds.

Well anyway, I appreciate your efforts, but these results only matter in the very very very short term. For the knowledge to be worthwhile, you'd have to analyze the amount of minerals that more early scvs would mine over their entire life span and compare it to the amount of extra minerals from mules that an orbital command gives you over its entire life span, looking at the rate of energy regeneration and how often you can make a mule, etc. Not to mention that mules can mine a patch being mined by an scv, which makes them even more efficient compared to scvs when you reach saturation at a given base.

Maybe if you compared the cost of making 10 extra SCVs before orbital command to the orbital command and then 10 scvs, and get the amount mined over 10 minutes.. or the amount mined during the time it takes to do a certain build. That's when the information would become valuable.
aka Moletrap
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
RSL Revival
07:00
Season 5: Playoffs Day 6
herO vs ClemLIVE!
Tasteless2300
IntoTheiNu 583
Ryung 535
IndyStarCraft 263
3DClanTV 153
Rex127
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 2216
Ryung 516
IndyStarCraft 263
RotterdaM 204
Rex 127
StarCraft: Brood War
Sea 7941
firebathero 4864
Horang2 1496
EffOrt 402
Last 196
ZerO 131
Pusan 103
sorry 95
ToSsGirL 81
Rush 64
[ Show more ]
JulyZerg 54
[sc1f]eonzerg 48
hero 37
Sacsri 30
Nal_rA 20
Barracks 16
NotJumperer 14
IntoTheRainbow 14
Movie 12
Dota 2
Dendi799
XcaliburYe337
Counter-Strike
edward167
Heroes of the Storm
MindelVK16
Other Games
summit1g11249
B2W.Neo412
Happy339
Mew2King63
ZerO(Twitch)11
Organizations
Counter-Strike
PGL212
StarCraft: Brood War
lovetv 23
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2346
• Stunt623
Upcoming Events
Maestros of the Game
1h 38m
SHIN vs Nicoract
Rogue vs Gerald
ByuN vs Shameless
Cure vs TriGGeR
OSC
1h 38m
IPSL
4h 38m
Dragon vs Artosis
dxtr13 vs Hawk
Showmatch
4h 38m
Percival vs Lambo
ByuN vs Clem
YoungYakov vs GuMiho
ByuN vs Creator
BSL
7h 38m
Wardi Open
1d
Monday Night Weeklies
1d 4h
Replay Cast
1d 12h
Sparkling Tuna Cup
1d 22h
WardiTV Spring Champion…
1d 23h
[ Show More ]
Maestros of the Game
2 days
The PondCast
2 days
Kung Fu Cup
2 days
uThermal 2v2 Circuit
3 days
Maestros of the Game
3 days
Replay Cast
3 days
Replay Cast
3 days
WardiTV Spring Champion…
3 days
Maestros of the Game
4 days
Replay Cast
4 days
uThermal 2v2 Circuit
5 days
Maestros of the Game
5 days
Replay Cast
5 days
Solar vs Classic
uThermal 2v2 Circuit
6 days
GSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: King of Kings
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
Murky Cup 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.