• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:02
CEST 18:02
KST 01:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call0[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
Geoff 'iNcontroL' Robinson has passed away SC4ALL II: SC2 Player Announcement 6/8 - Maru GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) Serral wins Maestros of the Game 2
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament WORTEX 2026 - Hungarian SC2 Finals Budapest SC2 AI Tournament 2026 Fall 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion [ASL22] Ro24 Preview: Siren's Call Replay Review Process - What do you do? Pros React To: First 'Fastest' Map in ASL History
Tourneys
Toronto invitational lan 22 august Brood War in Budapest ! WORTEX 2026 BW Finals [ASL22] Ro24 Group C Small VOD Thread 2.0
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Dating: How's your luck? Artificial Intelligence Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4779 users

MULE - Hunting the Wumpus

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 5 Next All
Mikilatov
Profile Blog Joined May 2008
United States3897 Posts
Last Edited: 2010-03-07 23:54:17
March 07 2010 01:03 GMT
#1
[image loading]


Background

The MULE is of course the awesome macro mechanic for Terrans in Starcraft 2. It's also the name of one of the greatest multiplayer games as all time, so it's quite fitting that the name translates into Starcraft as well. =)

I've played over 500 games with Terran, and I've used the MULE extensively. I've made a lot of assumptions about the MULE, and heard a lot of rumors on its efficiency and its use:

"David Kim gets the MULE at 14/16"
"The MULE is as efficient as 3/6 SCV's"
"MULEs are way better than scans"

Now I'm sure some people have partially figured these things out already, but I've not personally found any definitive answers. I'm not saying they're not out there, but I was especially interested in doing my own research. I'll try my best to explain my methods along the way, and you may feel free to dispute them! I'll do more tests if needed.

PART 1 - MULE VS. SCV

[image loading]


STAGE 1

For this first test, I simply wanted to see what a MULE mines over one lifespan vs. an SCV in the same period of time, with the same mining distances in each case.

The MULE lasts 90 seconds, and it mined 270 minerals.
The SCV mined 90 minerals in 90 seconds.

In one lifespan, it's safe to say a MULE is about 3 times more efficient than an SCV.

STAGE 2

I wasn't convinced, simply because SCV's can't always be on the closest patches, while a MULE certainly can, so let's try this with the SCV's on patches of varying distances:

The MULE mines 270 minerals over one lifespan while on the closest patch, while the 3 SCV's mined between 240 and 255 minerals while placed on patches of varying distances.

This concludes that the MULE is actually slightly more efficient than 3 SCV's.

This also concludes that the use of a scan or supply drop effectively costs the Terran ~250-270 minerals over the course of 90 seconds. (Ouch.)

PART 2 - EFFICIENCY

[image loading]


So when should you get the Orbital Command? I'm not going to pretend to know the definitive answer to this question, however I will try to solve how long it takes for the MULE to become effective.

STAGE 1

Let's look at the facts:
The Orbital Command costs 150 minerals.
A SCV costs 50 minerals.
The Orbital Command takes 35 seconds to complete.
A SCV takes 17 seconds to complete.
A MULE mines around 270 minerals in 90 seconds.
A SCV mines around 90 minerals in 90 seconds.
SCV's cost 1 supply each.

From this you can determine that you can build ~2 SCV's in the time it takes to build an Orbital Command. Let's make a timeline, assuming you could build SCV's and an Orbital Command at the same time:

0:00 - Orbital Command Start
0:00 - SCV #1 Start
0:17 - SCV #1 Finish
0:17 - SCV #2 Start
0:34 - SCV #2 Finish
0:35 - Orbital Command Finish

SCV #1 can mine for 18 seconds before the command finishes, mining an estimated 18 minerals.
SCV #2 can mine for 1 second before the command finishes, mining an estimated 1 mineral.

Yield #1 + Yield #2 - Supply Cost - SCV Cost = Total Cost
(Supply cost is determined as ~18.75 minerals per supply.) (Cost of Depot + Lost Mining Time / 8)

18 Minerals + 1 Mineral - 37.5 - 100 = -118.5 Minerals.

It costs approximately 118.5 minerals to produce 2 SCV's in the time it takes to build an Orbital Command, which costs 150 minerals. Therefore it is 31.5 minerals cheaper (during construction time) to NOT build an Orbital Command.

This determines that it sets your economy back 31.5 minerals when you build the Orbital Command, assuming you'd otherwise be producing SCV's.

STAGE 2

Now that we know how much it 'costs' to build an Orbital Command, we can look back at how much a MULE can mine over the course of ONE lifetime, in comparison to that of the two SCV's which would otherwise be produced.

In one lifetime, we can recall that a MULE mines about 270 minerals. One SCV mines about 90 minerals at maximum in the same period of time, therefore two will mine a maximum of 180 minerals.

Using simple math, we can then determine that the Orbital Command's first MULE will gain the player 90 minerals over 90 seconds. Considering that the Orbital Command set us back ~32 minerals, it is accurate to say that when the first MULE is ONE-THIRD of the way through its lifespan, your economy will be equal to that of an economy without an Orbital Command.

Conclusions

In short, the Orbital Command pays for itself about 30 seconds after completion. This means, to me, that it certainly is an extremely worth early investment, assuming you are not killed within this short period of time.

It is also important to note the hidden pros/cons of the Orbital Command:
-If you choose to get it, you will have 2 less SCV's which have the ability to attack, while a MULE does not.
-MULEs have the same HP as an SCV, so if it is killed or interrupted through harassment, the early Orbital Command will hurt your economy initially to a greater extent.
-The Orbital Command also opens up the gameplay option of scans and supply drops.
-An early Orbital Command can slow or alter an early build order to a huge degree.
-Instantly creating an Orbital Command at an expansion instead of SCV's is, in general, much more efficient.

Let me know if you see any flaws in my math or logic, as I've stated already, I'll be happy to do additional tests.
♥ I used to lasso the shit out of your tournaments =( ♥ | Much is my hero. | zizi yO~ | Be Nice, TL.
7mk
Profile Blog Joined January 2009
Germany10157 Posts
March 07 2010 01:11 GMT
#2
very nice effort, stuff like this is what will slowly decrypt the riddle that is SC2
beep boop
ghrur
Profile Blog Joined May 2009
United States3786 Posts
March 07 2010 01:11 GMT
#3
Cost of depot/8 makes a good assumption of cost per supply, but a depot does not cost 100 minerals.
Rather, it costs 100minerals+(build time)minerals because if SCVs mine 1 mineral/sec, and a depot costs 50 seconds to build, the SCV could have mined 50 minerals in that time, but didn't, thus the whole cost is 150 minerals.
darkness overpowering
Mikilatov
Profile Blog Joined May 2008
United States3897 Posts
March 07 2010 01:13 GMT
#4
On March 07 2010 10:11 ghrur wrote:
Cost of depot/8 makes a good assumption of cost per supply, but a depot does not cost 100 minerals.
Rather, it costs 100minerals+(build time)minerals because if SCVs mine 1 mineral/sec, and a depot costs 50 seconds to build, the SCV could have mined 50 minerals in that time, but didn't, thus the whole cost is 150 minerals.


Great point, I'll have to add that =)
♥ I used to lasso the shit out of your tournaments =( ♥ | Much is my hero. | zizi yO~ | Be Nice, TL.
Kinky
Profile Blog Joined September 2008
United States4126 Posts
March 07 2010 01:14 GMT
#5
I'm in no way qualified to critique your mathematical analysis, but I'm happy to see the results of it
It's interesting to know how long the MULE takes to pay for its worth.
Mikilatov
Profile Blog Joined May 2008
United States3897 Posts
March 07 2010 01:22 GMT
#6
I've modified the calculations to include the cost of lost mining time into the 'supply cost' of the SCV's. If someone would like to check my math on that, it'd be great. =P
♥ I used to lasso the shit out of your tournaments =( ♥ | Much is my hero. | zizi yO~ | Be Nice, TL.
Rothbardian
Profile Joined January 2010
United States497 Posts
Last Edited: 2010-03-07 01:27:34
March 07 2010 01:25 GMT
#7
Has anyone tested this, but do depots that have the added supply look any different than other depots when lowered? I find generally you can get away with the Mule if you OC at 15/16, and then save energy for Scan/Supply-blocked with your built up energy.

"A tax-supported, compulsory educational system is the complete model of the totalitarian state." - Isabel Paterson <3
Mikilatov
Profile Blog Joined May 2008
United States3897 Posts
March 07 2010 01:26 GMT
#8
On March 07 2010 10:25 Rothbardian wrote:
Has anyone tested this, but do depots that have the added supply look any different than other depots when lowered?


They do.
♥ I used to lasso the shit out of your tournaments =( ♥ | Much is my hero. | zizi yO~ | Be Nice, TL.
Comeh
Profile Blog Joined July 2008
United States18919 Posts
Last Edited: 2010-03-07 01:31:50
March 07 2010 01:29 GMT
#9
In the hidden pro/cons, maybe you should mention the opportunity cost of getting the orbital command - in terms of what you can do with the 150 minerals (like getting a quick second barracks, or something along those lines.)
Great post overall, helps me clarify the usefulness of the mule.
edit:grammar.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Mikilatov
Profile Blog Joined May 2008
United States3897 Posts
March 07 2010 01:37 GMT
#10
Added a variation of that as well, Comeh. Thanks.
♥ I used to lasso the shit out of your tournaments =( ♥ | Much is my hero. | zizi yO~ | Be Nice, TL.
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
March 07 2010 01:40 GMT
#11
Very interesting, and carefully done.

Then it's definitely better to build an orbital command at the second expansion immediately. And compared to building two scvs, it's like you're getting one free scv.

So with high yield resources, it's (150-100-supply)+19 x rate, and you recover it at 1 x rate, so it should take 22 seconds on high yield resources. Also, can you save up energy so you can do a multi-mule drop on high yield resources?

I'm also curious about the value of an extra command center, which would be 400 + build time - supply cost, with an income of average mining rate x mineral patches + mule. With a mule you're breaking even in about a minute.
NET
Profile Blog Joined February 2009
United States703 Posts
March 07 2010 01:51 GMT
#12
Does the distance the SCV moves before you put down your supply depot count into the equation, or is it negated by the fact the other races also lose mining time to go to the build location? Terran usually op for the front door seal which is usually a bit farther then what the probe/drone move to plop down their building... Eh... its probably not worth throwing into the equation because then that varies from map to map. Just rambling I guess.
"Dark Templar are the saviors of the Protoss Race." -Artosis
Mikilatov
Profile Blog Joined May 2008
United States3897 Posts
Last Edited: 2010-03-07 01:53:51
March 07 2010 01:53 GMT
#13
On March 07 2010 10:51 NET wrote:
Does the distance the SCV moves before you put down your supply depot count into the equation, or is it negated by the fact the other races also lose mining time to go to the build location? Terran usually op for the front door seal which is usually a bit farther then what the probe/drone move to plop down their building... Eh... its probably not worth throwing into the equation because then that varies from map to map. Just rambling I guess.


I thought of this as well, but I figure it's a bit variable and probably doesn't matter enough to equate it. It might amount to maybe 5-10 more minerals for the ENTIRE depot, and not just the 2 supply that are being used, however this would further work IN FAVOR of getting the Orbital Command.
♥ I used to lasso the shit out of your tournaments =( ♥ | Much is my hero. | zizi yO~ | Be Nice, TL.
Elec
Profile Joined July 2009
Canada136 Posts
March 07 2010 01:53 GMT
#14
neat stuff :S
ur format reminds me of my data management isu i did back in January
ohh the horrors >.<
Yellow Shinny VW beetle with # plate R3AV3R
SarcasticOne
Profile Joined March 2010
Australia213 Posts
Last Edited: 2010-03-07 02:00:39
March 07 2010 01:59 GMT
#15
On March 07 2010 10:40 igotmyown wrote:
Also, can you save up energy so you can do a multi-mule drop on high yield resources?


you can, i cant remember exactly which one it was, but someone did a youtube video commentary, and one of the players put down a CC, then dropped 1 mule onto every high yield mineral patch
Khaymus
Profile Blog Joined June 2008
United States750 Posts
March 07 2010 04:43 GMT
#16
Good shit...makes me want to do one for the queen...but I am a lazy bastard.
Let them say we lived in the time of Boxer, Emperor of Terran. Let them say we lived in the time of Nal_rA, Dreamer of Protoss. Let them say we lived in the time of Savior, Master of the Zerg.
zealing
Profile Blog Joined January 2009
Canada806 Posts
March 07 2010 05:01 GMT
#17
Very nice man anyone who is thinking about getting orbitla command in part with their build will easily decide right here

queen guide by Monday gogo
Think you got lag? It took Jesus 3 days to respawn.
crate
Profile Blog Joined May 2009
United States2474 Posts
March 07 2010 05:25 GMT
#18
For anyone interested in in-game numbers:

I compared 10sup 12rax 13refinery 15 orbital command to the same build without orbital command. I mined the same amount of gas in both builds (factory at first 100 gas, 2nd refinery at almost the same time--this matters for SCV saturation since I went past 16 SCVs on minerals).

The orbital command started at 2:37.

All times are in-game time.

Time/OC minerals/No OC minerals
4:00/1755/1705
5:00/2435/2285
6:00/3235/2995

Seems evident that the disparity only grows as the game goes on--partly because of saturation, I think--so you should make your OC as soon as you can without cutting SCVs for it to get the most out of it.

One note:

Instantly creating an Orbital Command at an expansion instead of SCV's is, in general, much more efficient.

This is certainly true if you want minerals, but quite untrue if, for instance, you floated it over to an island without SCVs inside and want gas. If you float over with SCVs inside, you should still probably produce 1 SCV before upgrading to an OC if you're mainly looking for gas.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 07 2010 05:35 GMT
#19
Time for me to create a ling timing rush on your MULEs
..and then I would, ya know, check em'. (Aka SpoR)
lac29
Profile Blog Joined December 2008
United States1485 Posts
March 07 2010 05:39 GMT
#20
Excellent ... some real number crunching reasoning.
1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
OSC
16:00
King of the Hill #260
EmpressLilyy0
Liquipedia
PiG Sty Festival
12:00
PiGFest Finals Day
Solar vs ReynorLIVE!
Serral vs TBD
PiGStarcraft2050
IntoTheiNu 1265
ComeBackTV 773
TaKeTV 506
IndyStarCraft 303
Rex145
3DClanTV 111
EnkiAlexander 60
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft2050
IndyStarCraft 303
Rex 145
BRAT_OK 48
StarCraft: Brood War
Horang2 918
Mini 806
EffOrt 771
actioN 506
firebathero 228
Bonyth 121
Zeus 107
Hm[arnc] 83
Sharp 46
Soulkey 45
[ Show more ]
PianO 40
ToSsGirL 40
Bale 29
sorry 28
Shine 18
NaDa 17
Rock 16
SilentControl 15
Terrorterran 15
IntoTheRainbow 13
Sacsri 9
ajuk12(nOOB) 9
Counter-Strike
fl0m6169
olofmeister1415
shoxiejesuss1339
byalli615
Super Smash Bros
Mew2King131
Heroes of the Storm
Liquid`Hasu433
MindelVK17
Other Games
qojqva3154
Liquid`RaSZi1340
FrodaN604
B2W.Neo521
Beastyqt513
Hui .248
KnowMe95
White-Ra70
Chillindude17
Organizations
Other Games
EGCTV871
StarCraft: Brood War
Kim Chul Min (afreeca) 13
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos3142
• Nemesis2132
Upcoming Events
Afreeca Starleague
17h 58m
hero vs ggaemo
Larva vs Mong
The Patches Monday
23h 58m
Afreeca Starleague
1d 17h
Soulkey vs PianO
JyJ vs sSak
GSL
1d 18h
PiGosaur Cup
2 days
Replay Cast
2 days
Afreeca Starleague
2 days
Mini vs Calm
Queen vs EffOrt
Replay Cast
3 days
The PondCast
3 days
IntoTheTV X SOOP
4 days
[ Show More ]
GSL
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Escore Tournament S3: W8
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.