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Unit analysis: Protoss Archon - Page 2

Forum Index > StarCraft 2 Strategy
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Salv
Profile Blog Joined December 2007
Canada3083 Posts
February 24 2010 00:34 GMT
#21
Archon does splash to air units, but not the ground units. They do 25 base damage, with +10 bonus damage being applied to biological, which means everything Zerg. I am not sure on the splash size, but I believe they fulfill the role of anti-mutalisk as well as you can expect. They won't beat multiple mutas, no, but neither did the archon in SC1 unless they left them all clumped up. In SC1, many Zerg players would split up their mutas to hit an archon, in which case the archon takes down 2-3 before it dies. Considering that mutalisks are 100/100 and archons are 100/300 or 250/250 (ht or dt), it's really a pretty good tradeoff even if they can only take down 2-3!
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
February 24 2010 03:16 GMT
#22
Thanks for the feedback, folks :D

I gather then that archons are not a pushover in PvZ in general- roaches and zerglings have been mentioned in particular as units the archon fares well against, although I imagine hydras still rip them up as they did in SC1.

What about other matchups? Are archons any good at all in PvP / PvT, or are they as useless as SC1 archons are in PvT?
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
xccam
Profile Blog Joined September 2009
Great Britain1150 Posts
March 28 2010 13:58 GMT
#23
sorry to bump but im fairly certain that archons do damage along the entire line of its attack much like a hellion as opposed to classic splash damage.
Dx Fx
Profile Joined March 2010
Russian Federation85 Posts
March 28 2010 14:18 GMT
#24
i can confirm that that's not the case.
Sn!per
xccam
Profile Blog Joined September 2009
Great Britain1150 Posts
March 28 2010 14:49 GMT
#25
hmmm i shall upload a video proving my point give me a while.
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
March 28 2010 16:59 GMT
#26
In my experience, the archon is too slow, its rate of attack is much slower than it was in BW, and it's splash damage is too small.

For a 4-supply unit it's a joke. Any combination of 2 templar are superior.
next week on Everybody Loves HypnoToad:
xccam
Profile Blog Joined September 2009
Great Britain1150 Posts
March 28 2010 17:10 GMT
#27


video that i think shows linear AoE.
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
March 28 2010 17:54 GMT
#28
On March 29 2010 02:10 xccam wrote:
http://www.youtube.com/watch?v=gr_dcumGEvE

video that i think shows linear AoE.


Does that work on air units too?
next week on Everybody Loves HypnoToad:
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
Last Edited: 2010-03-28 18:03:08
March 28 2010 18:02 GMT
#29
On March 29 2010 02:10 xccam wrote:
http://www.youtube.com/watch?v=gr_dcumGEvE

video that i think shows linear AoE.

According to that video, the sensor tower was taking about 6-7 points of damage per attack. It's an interesting find no doubt, but I'm not sure how useful that kind of splash damage is, especially if you have to set it up.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
xccam
Profile Blog Joined September 2009
Great Britain1150 Posts
Last Edited: 2010-03-28 18:10:47
March 28 2010 18:09 GMT
#30
yes the damage was very low and i have NO idea if it hits air or whatever. but with a bonus vs bio units it could be good vs lines of workers or lings etc. surely?
iounas
Profile Joined July 2008
409 Posts
Last Edited: 2010-03-28 18:11:35
March 28 2010 18:10 GMT
#31
OOH oh terrible, terrible damage to that sensor tower it might be going down any minute now.
Great move by protoss player by positioning his archon and using splash by targeting rocks behind the target.
IdrA: stalkers actually do negative damage. when you shoot a marine with a stalker it gains health.
xccam
Profile Blog Joined September 2009
Great Britain1150 Posts
March 28 2010 18:11 GMT
#32
If you are being sarcastic I set it up to show the splash... not to kill the tower fastest.
UnderWorld_Dream
Profile Joined September 2009
Canada219 Posts
March 28 2010 18:17 GMT
#33
interesting.
can you do more testing plz?
maybe with a line of workers?
iounas
Profile Joined July 2008
409 Posts
March 28 2010 18:24 GMT
#34
On March 29 2010 03:11 xccam wrote:
If you are being sarcastic I set it up to show the splash... not to kill the tower fastest.

Yeah.. If that is intended archon splash than its very very weak..
Hellion does splash in a line with full damage no matter if its targeting closest or unit in the back..
Archon splash from the vid is from archon to the thing he fires but there is no way that anybody can micro archons to fire something farther away correctly and if you do the damage is so low that your archon might just be trapped by closer things attacking him trying to chase farther unit..
So if this is intended its laughable.. :D
IdrA: stalkers actually do negative damage. when you shoot a marine with a stalker it gains health.
love1another
Profile Blog Joined December 2009
United States1844 Posts
March 28 2010 18:46 GMT
#35
Archon's splash should do full damage in SC2 if the range is so heavily nerfed compared to BW. That way it could actually be useful! ^_^
"I'm learning more and more that TL isn't the place to go for advice outside of anything you need in college. It's like you guys just make up your own fantasy world shit and post it as if you've done it." - Chill
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
March 28 2010 19:04 GMT
#36
Archons seem to suffer from several problems. The biggest one in my mind is that everything they are supposed to be good at, another unit is better at.

Archons have a lot of health, (well, shields, but w/e). In theory they could make decent tanks. However a bunch of angry zealots will soak up more damage, get to the enemy faster, and cost a *lot* less.

Their damage is pretty high, (fully upgraded they do what, 47 damage to biological units? ) Nice, but single target high damage is better done by the immortal, and when it comes to splash damage... well no one competes with the colossus. Storms again really outshine archon splash damage, and the only time I ever see archons made is when a group of HTs are out of energy and need to make themselves useful quickly.

Their range is pretty meh. Sure it's enough to attack over a zealot or two, but again, a few colossi can out-DPS them from way in the back of your army.

So how can we fix them? I've got a few ideas, all off the top of my head:

Range 3? Allow them to deal with mutalisks a little better, even if they still aren't doing a lot of splash damage. A few solid hits will ruin any muta's day.

Increased splash radius/damage? Would make them more useful certainly, but again, aren't they still competing with the colossus?

Increase base shield armor? Make them a tidbit more durable?

Some sort of shield-recharging ability? "I am a giant swirling ball of energy and death, and my shields are purely powered by my awesome mind." Either let their shields recharge extra fast compared to the rest of the protoss army, or allow them to like "meditate" or channel for a few seconds and recharge their shields!

Bonus damage vs psionic units, or reduced damage taken from psionic units? "Oh you've got some psychic powers? That's cute. I'm a giant ball of psionic death."

Finally, the number one change that archons NEED 100% absolutely needs to be fixed is their attack animation. They just sort of limp-wristedly gesture at an enemy, and a few small blue lines shoot it. MAKE THEM FEEL LIKE THE ANGRY BALLS OF DEATH THEY'RE SUPPOSED TO BE!! Also, their attack sound should be a lot scarier, lol.
I admire your commitment to being *very* oily
iounas
Profile Joined July 2008
409 Posts
March 28 2010 19:10 GMT
#37
^ Yeah and remove the armor.. Is it some dude with glow or a ball of energy..
IdrA: stalkers actually do negative damage. when you shoot a marine with a stalker it gains health.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
Last Edited: 2010-03-28 19:17:36
March 28 2010 19:16 GMT
#38
On March 29 2010 04:04 Haemonculus wrote:
Some sort of shield-recharging ability? "I am a giant swirling ball of energy and death, and my shields are purely powered by my awesome mind." Either let their shields recharge extra fast compared to the rest of the protoss army, or allow them to like "meditate" or channel for a few seconds and recharge their shields!

Yeah, give it a Shield Recharge ability. Technically, SC2 Archons have the same statistics as in BW. But in SC2, the shield mechanic has been changed wherein they won't charge as fast during battle. This means Archons are in fact a lot weaker now. Giving them an ability to recharge their shields would help them a lot. Heck, have them able to recharge the shields of allies would be sick.

An alternative would be giving them D-Matrix.
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2010-03-28 20:04:25
March 28 2010 19:46 GMT
#39
Shield recharge in combat on them was insignificant, the major effect was when you have no shields and regen 1 point, with 3 shield upgrades, the next enemy attack would be reduced by 4 points, which doesn't really happen with archons and their 10 hp.
The shield change actually benefits them, since they have the most shields of any protoss unit, so they can actually recharge a significant amount between fights.

In BW their attack cooldown is 20, for comparison zealots had 22 and rines had 15.
In SC2 they have 1.754, zealots have 1.2 and marines have 0.8608
So they attack much slower relatively to other units.

They don't have "light" or "armored" as an armor type, so they are much better tanks against all units with bonus damage than they were in BW against units with explosive or concussive damage.

Edit: "have the most shields", not "have the most hp", dunno what was I thinking.
I'll call Nada.
AllFear
Profile Joined March 2010
44 Posts
March 28 2010 19:47 GMT
#40
archons need +1 range and splash to counter muta harder
Twinweapon: I saw creep and zerglings outside my wall-in and was like O DAM PROBLEM WTH IS THIS.
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