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Unit analysis: Protoss Archon - Page 3

Forum Index > StarCraft 2 Strategy
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Icx
Profile Blog Joined November 2009
Belgium853 Posts
March 28 2010 19:51 GMT
#41
On March 29 2010 04:10 iounas wrote:
^ Yeah and remove the armor.. Is it some dude with glow or a ball of energy..


True, I miss the sc1 archon model, that big ball of blue light with like a guy in it, it was just my favorite unit.

Now he's just this bunch of armor with some blue glow, bad animations and just nothing really special about him now.

But yes atm the archon is where he should be, blizzard just wants him to be something that you make out of your 2 HT's when they are out of energy and nothing more, so unless people can convince blizzard otherwise, that the archon should be more then that, I don't think we are gonna see any changes at all to him.
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
March 28 2010 19:52 GMT
#42
at this stage, they are good for when your HT run out of mana. about it.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
March 28 2010 19:54 GMT
#43
With the strength of storm against bio terran right now the last thing blizzard wants is archons that are as good as the SC1 version. It's just an extra bit of punch to your army when you used all your HT mana, that's all. They could make them as weak as a broodling and really people would still make templars.
cartoon]x
Profile Joined March 2010
United States606 Posts
March 28 2010 20:22 GMT
#44
it's possible their splash has a cap. That would explain them doing less splash against a ton of clumped air units but decent splash against marines. Someone should test for this
It is not enough to conquer; one must learn to seduce.
FieryBalrog
Profile Blog Joined July 2007
United States1381 Posts
Last Edited: 2010-03-29 01:53:51
March 29 2010 01:52 GMT
#45
The Colossus sort of makes the archon redundant. The reason you used an archon and not a reaver:

-you could use left over HTs
-it attacked air
-it was wayyyy more mobile and attacked faster and didn't have crappy scarab AI
-it had a ton of HP

Point 3 has been totally reversed. The colossus is like a reaver that doesn't suck without a shuttle, and compared to the archon the colossus is the one that is wayyy more mobile. And you can attack from a ridiculous range, too. If you need to tear up things like lings or zealots you would just rather use that. It leaves the other points (attacks air, etc.), but that's one of the reasons I feel the archon is downplayed somewhat.

IMO there's no real need for the SC1 archon role with the advent of the Colossus and the other counters to mutalisks toss has. It should be more of a Dark Archon type then.
I will eat you alive
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