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The Reaper Issue

Forum Index > StarCraft 2 Strategy
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1 2 3 Next All
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
Last Edited: 2010-02-23 17:52:03
February 18 2010 20:35 GMT
#1
So I hear people are having problems with marauders? How about reapers?

Their D-8 charges annihilate buildings. If they slip in your base unnoticed it's pretty much game. And I'm not talking about a squadron of 12, just a handful. All Terran needs is about 4 of those guys, 2 from each racks when they double up. Once they make the add-ons they're pumping 4 at a time. With stim... ugh... I don't even know what to say.

Am I the only one? They're OP like reavers were in Broodwar, except you can get them at the beginning of the game when zerg/toss can't do crap about 'em.

I mean, sure, I'll throw down a sunken in my mineral line in case my opponent is reaper-rushing. But what does that do? It throws away 150 minerals and the Terran knows it. He just blows right through it.

Ultimately, I can hold off a reaper rush. But only if I keep my army in my base. There is no leaving the base when there are reapers running around.

*Sigh* Once again, am I just retarded? And if so, what do you guys do against it?

Keep in mind, there is no scouting a Terran wall-off. You just have to guess it's coming.

edit: It's funny just how fast things can turn on their head. Now, if I see a terran rushing reapers, I just sit back and relax. Cuz that's an insta-win for me. They could probably still work, but not without a multipronged atk.
So please, ignore this ignorant post :p
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
TorcH
Profile Joined February 2010
United States113 Posts
February 18 2010 20:45 GMT
#2
First, I agree reapers are OP atm. (I am pretty much winning w/ them exclusively).

However, they do not get stim, the only upgrades they get are the normal armor/attack from the ebay and a movement speed upgrade from the tech addon. They require the tech addon, so T is only ever producing 1 from each rax at a time, you can't use the reactor.

I don't know what race you are, but if you're zerg, queens rape the reapers. As do spine crawlers if they're in the right place. If you can delay until you get roaches/hydras, the investment for the T in reapers won't pay off and you should be at an advantage. You just can't FE against a terran in SC2 atm.

Just keep in mind SC2 is not an SC clone with better graphics. Terran seems to own the early map control like zerg did in SC.
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
February 18 2010 21:21 GMT
#3
Hm, alrighty. I'll try again then.

Many thanks.

I saw them zipping around like lightning and just figured it was stim. I hate reapers :/
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
kiykiy
Profile Joined July 2009
233 Posts
February 18 2010 21:25 GMT
#4
you cant build 2 at a time and they aren't very smart when they jump. Get a queen and a sunken and there is no way 4(or even 6) can do any substantial damage. They also cost 50 gas each.. which is quite a bit.
lalala
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-02-18 23:59:51
February 18 2010 23:59 GMT
#5
fyi, reapers dont stim or throw d8 bombs anymore.

They have nitro pack upgrade that makes them move faster. and they now have 2 attacks, 1 for ground (Rapes light)and 1 for structure (rapes). Both of which are rape.

10 of them can easily smash a whole probe line and destroy the nexus in about 5-10 seconds.
..and then I would, ya know, check em'. (Aka SpoR)
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
February 19 2010 00:00 GMT
#6
ohhhhh god i wish my computer didnt break
AlienAlias
Profile Joined June 2009
United States324 Posts
February 19 2010 01:00 GMT
#7
I've noticed with half a control group of reapers I can take down supply depots in a matter of seconds. Really great ninjas, but against anything that isn't light they seem to crumble. Of course, that's why you get the speed upgrade early and run from anything that isn't light. A few of the maps are really reaper friendly; specifically, the ones where the mains aren't in corners or against the edges of maps.
3FFA
Profile Blog Joined February 2010
United States3931 Posts
February 19 2010 01:37 GMT
#8
Great, the terrans figured out a way to get their own version of the DT, I wonder what was used to make this annoying hybrid?
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
zatic
Profile Blog Joined September 2007
Zurich15365 Posts
February 19 2010 03:01 GMT
#9
Reapers are terrible against Zerg. It's almost impossible to hide them and if the Zerg knows they are coming it's no problem at all. Simple speedlings deflect that and after that the Terran sits there with a dead end tech, lots of gas spend and no expansion.

Here is my standard build all against Terran which absolutely rapes reapers:

10 ovi
13 pool
13 gas
15 ovi
15 queen
17 zergling

Kill scout, get zergling speed at 100/100.

You can get away with another round of drones if he is going reapers, they will take a while.

At 100 gas get lair.

When speed is about to finish make like 10-12 zerglings. Keep them hidden so he runs his reapers into your main. Surround, a-move, done.

Get hydra den, expo, and make only hydra and drones. Free win from here, T won't be able to take his nat against the hydra. To attack make a lot of Zerglings again, he might use the addons for marauders.
ModeratorI know Teamliquid is known as a massive building
Vedic
Profile Joined March 2008
United States582 Posts
February 19 2010 03:06 GMT
#10
On February 19 2010 12:01 zatic wrote:
Reapers are terrible against Zerg. It's almost impossible to hide them and if the Zerg knows they are coming it's no problem at all. Simple speedlings deflect that and after that the Terran sits there with a dead end tech, lots of gas spend and no expansion.

Here is my standard build all against Terran which absolutely rapes reapers:

10 ovi
13 pool
13 gas
15 ovi
15 queen
17 zergling


How many lings do you generally make?
I tried to commit seppuku, but I accidentally committed bukkake.
zatic
Profile Blog Joined September 2007
Zurich15365 Posts
February 19 2010 03:10 GMT
#11
On February 19 2010 12:06 Vedic wrote:
Show nested quote +
On February 19 2010 12:01 zatic wrote:
Reapers are terrible against Zerg. It's almost impossible to hide them and if the Zerg knows they are coming it's no problem at all. Simple speedlings deflect that and after that the Terran sits there with a dead end tech, lots of gas spend and no expansion.

Here is my standard build all against Terran which absolutely rapes reapers:

10 ovi
13 pool
13 gas
15 ovi
15 queen
17 zergling


How many lings do you generally make?

Depending on what I see. Initially only 2 to kill the scout. From then on depending what my overlord or my scouting lings see. Against the reapers I make 2 rounds of drones then about 12 lings which is when they normally attack with 5-6 reapers.
ModeratorI know Teamliquid is known as a massive building
onmach
Profile Blog Joined March 2009
United States1241 Posts
February 19 2010 03:34 GMT
#12
I've seen a few terrans make reapers, but I've never lost to them. When I scout them I leave a couple roaches in my mineral line. It only takes about 2 roaches to ruin a half a control group of reapers' day. Then there is nothing at home to defend.

However the calibre of players I've gotten so far is low, and my games limited.
semantics
Profile Blog Joined November 2009
10040 Posts
February 19 2010 04:06 GMT
#13
I've had more problems with terran turtle and somehow making as much mins as me with half the workers and no expos and then sending a huge all ball of shit to me and without lurker not quite sure what to do.

Speed lings generally work very well against anything in small numbers like a reaper raid.
SoleSteeler
Profile Joined April 2003
Canada5459 Posts
February 19 2010 04:15 GMT
#14
Haha oh man, I didn't realize how good the speed upgrade was for Reapers. If I had better multi-tasking, I could have owned this Protoss so much faster... With speed, they completely destroy Zealots.... and can easily outrun stalkers (especially with cliff jumping)

As it is, I killed like 4-5 buildings and 12+ zealots running around with 6 reapers for a few minutes. Couldn't keep the macro up at home to really take advantage of it though. (Still won)
CrownRoyal
Profile Blog Joined November 2005
Vatican City State1872 Posts
February 19 2010 04:19 GMT
#15
i just had a guy open 1rax reaper tvp and he sent his 1st reaper to my base which at that time i only had 1 zealot.

i fended off hsi rush but it definitely gave him the edge and i got my new dragoon unit with blink thing as quickly as is even possible, the reaper can just manipulate the zealot everywhere, it seems unfair that it can get to my base so quickly.
You're pretty when I'm drunk.
Neobick
Profile Blog Joined December 2009
Sweden208 Posts
February 19 2010 06:11 GMT
#16
If you arent prepare you lose? Sounds a lot like DT in BW.
Use the force.
kiykiy
Profile Joined July 2009
233 Posts
Last Edited: 2010-02-19 06:18:54
February 19 2010 06:18 GMT
#17
except they aren't invisible. The Possibilities!
lalala
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
February 19 2010 12:38 GMT
#18
I want to know what Artosis thinks about them Vultures with jet packs...
wwww
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
February 19 2010 18:54 GMT
#19
vultures with jet packs that can take down nexuses as fast as sieged tanks wtf kinda bull!
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
Last Edited: 2010-02-19 19:47:55
February 19 2010 19:40 GMT
#20
People are still too invested in thinking about Terran like in brood war, now a terran contains you early with reapers, and you're like: ZOMG UNPOSSIBLE, MUST BE IMBA.

I'm not saying they are balanced, I'm just saying people jump to the IMBA conclusion waaay too fast.
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