|
So I hear people are having problems with marauders? How about reapers?
Their D-8 charges annihilate buildings. If they slip in your base unnoticed it's pretty much game. And I'm not talking about a squadron of 12, just a handful. All Terran needs is about 4 of those guys, 2 from each racks when they double up. Once they make the add-ons they're pumping 4 at a time. With stim... ugh... I don't even know what to say.
Am I the only one? They're OP like reavers were in Broodwar, except you can get them at the beginning of the game when zerg/toss can't do crap about 'em.
I mean, sure, I'll throw down a sunken in my mineral line in case my opponent is reaper-rushing. But what does that do? It throws away 150 minerals and the Terran knows it. He just blows right through it.
Ultimately, I can hold off a reaper rush. But only if I keep my army in my base. There is no leaving the base when there are reapers running around.
*Sigh* Once again, am I just retarded? And if so, what do you guys do against it?
Keep in mind, there is no scouting a Terran wall-off. You just have to guess it's coming.
edit: It's funny just how fast things can turn on their head. Now, if I see a terran rushing reapers, I just sit back and relax. Cuz that's an insta-win for me. They could probably still work, but not without a multipronged atk. So please, ignore this ignorant post :p
|
First, I agree reapers are OP atm. (I am pretty much winning w/ them exclusively).
However, they do not get stim, the only upgrades they get are the normal armor/attack from the ebay and a movement speed upgrade from the tech addon. They require the tech addon, so T is only ever producing 1 from each rax at a time, you can't use the reactor.
I don't know what race you are, but if you're zerg, queens rape the reapers. As do spine crawlers if they're in the right place. If you can delay until you get roaches/hydras, the investment for the T in reapers won't pay off and you should be at an advantage. You just can't FE against a terran in SC2 atm.
Just keep in mind SC2 is not an SC clone with better graphics. Terran seems to own the early map control like zerg did in SC.
|
Hm, alrighty. I'll try again then.
Many thanks.
I saw them zipping around like lightning and just figured it was stim. I hate reapers :/
|
you cant build 2 at a time and they aren't very smart when they jump. Get a queen and a sunken and there is no way 4(or even 6) can do any substantial damage. They also cost 50 gas each.. which is quite a bit.
|
fyi, reapers dont stim or throw d8 bombs anymore.
They have nitro pack upgrade that makes them move faster. and they now have 2 attacks, 1 for ground (Rapes light)and 1 for structure (rapes). Both of which are rape.
10 of them can easily smash a whole probe line and destroy the nexus in about 5-10 seconds.
|
ohhhhh god i wish my computer didnt break
|
I've noticed with half a control group of reapers I can take down supply depots in a matter of seconds. Really great ninjas, but against anything that isn't light they seem to crumble. Of course, that's why you get the speed upgrade early and run from anything that isn't light. A few of the maps are really reaper friendly; specifically, the ones where the mains aren't in corners or against the edges of maps.
|
Great, the terrans figured out a way to get their own version of the DT, I wonder what was used to make this annoying hybrid?
|
Zurich15365 Posts
Reapers are terrible against Zerg. It's almost impossible to hide them and if the Zerg knows they are coming it's no problem at all. Simple speedlings deflect that and after that the Terran sits there with a dead end tech, lots of gas spend and no expansion.
Here is my standard build all against Terran which absolutely rapes reapers:
10 ovi 13 pool 13 gas 15 ovi 15 queen 17 zergling
Kill scout, get zergling speed at 100/100.
You can get away with another round of drones if he is going reapers, they will take a while.
At 100 gas get lair.
When speed is about to finish make like 10-12 zerglings. Keep them hidden so he runs his reapers into your main. Surround, a-move, done.
Get hydra den, expo, and make only hydra and drones. Free win from here, T won't be able to take his nat against the hydra. To attack make a lot of Zerglings again, he might use the addons for marauders.
|
On February 19 2010 12:01 zatic wrote: Reapers are terrible against Zerg. It's almost impossible to hide them and if the Zerg knows they are coming it's no problem at all. Simple speedlings deflect that and after that the Terran sits there with a dead end tech, lots of gas spend and no expansion.
Here is my standard build all against Terran which absolutely rapes reapers:
10 ovi 13 pool 13 gas 15 ovi 15 queen 17 zergling
How many lings do you generally make?
|
Zurich15365 Posts
On February 19 2010 12:06 Vedic wrote:Show nested quote +On February 19 2010 12:01 zatic wrote: Reapers are terrible against Zerg. It's almost impossible to hide them and if the Zerg knows they are coming it's no problem at all. Simple speedlings deflect that and after that the Terran sits there with a dead end tech, lots of gas spend and no expansion.
Here is my standard build all against Terran which absolutely rapes reapers:
10 ovi 13 pool 13 gas 15 ovi 15 queen 17 zergling How many lings do you generally make? Depending on what I see. Initially only 2 to kill the scout. From then on depending what my overlord or my scouting lings see. Against the reapers I make 2 rounds of drones then about 12 lings which is when they normally attack with 5-6 reapers.
|
I've seen a few terrans make reapers, but I've never lost to them. When I scout them I leave a couple roaches in my mineral line. It only takes about 2 roaches to ruin a half a control group of reapers' day. Then there is nothing at home to defend.
However the calibre of players I've gotten so far is low, and my games limited.
|
I've had more problems with terran turtle and somehow making as much mins as me with half the workers and no expos and then sending a huge all ball of shit to me and without lurker not quite sure what to do.
Speed lings generally work very well against anything in small numbers like a reaper raid.
|
Haha oh man, I didn't realize how good the speed upgrade was for Reapers. If I had better multi-tasking, I could have owned this Protoss so much faster... With speed, they completely destroy Zealots.... and can easily outrun stalkers (especially with cliff jumping)
As it is, I killed like 4-5 buildings and 12+ zealots running around with 6 reapers for a few minutes. Couldn't keep the macro up at home to really take advantage of it though. (Still won)
|
Vatican City State1872 Posts
i just had a guy open 1rax reaper tvp and he sent his 1st reaper to my base which at that time i only had 1 zealot.
i fended off hsi rush but it definitely gave him the edge and i got my new dragoon unit with blink thing as quickly as is even possible, the reaper can just manipulate the zealot everywhere, it seems unfair that it can get to my base so quickly.
|
If you arent prepare you lose? Sounds a lot like DT in BW.
|
except they aren't invisible. The Possibilities!
|
I want to know what Artosis thinks about them Vultures with jet packs...
|
Hong Kong20321 Posts
vultures with jet packs that can take down nexuses as fast as sieged tanks wtf kinda bull!
|
People are still too invested in thinking about Terran like in brood war, now a terran contains you early with reapers, and you're like: ZOMG UNPOSSIBLE, MUST BE IMBA.
I'm not saying they are balanced, I'm just saying people jump to the IMBA conclusion waaay too fast.
|
|
|
|
|
|