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[M] (4) Obsidian

Forum Index > SC2 Maps & Custom Games
Post a Reply
ATTx
Profile Joined February 2012
Korea (South)178 Posts
Last Edited: 2020-05-06 01:58:13
April 27 2020 16:35 GMT
#1
overview

-original-
+ Show Spoiler +
[image loading]

[image loading]


-1.1v-
[image loading]

anti-Reaper building construction

+ Show Spoiler +
[image loading]

[image loading]


size : 152*152

Hello I'm ATTx

All starting point are activated

Thanks
5one2heal@gmail.com
algue
Profile Joined July 2011
France1436 Posts
April 27 2020 17:01 GMT
#2
I really like The Fortress and this map, Obsidian. Too bad Blizzard and/or the TLMC judges seem hellbent on only promoting 2 players maps
rly ?
InfCereal
Profile Joined December 2011
Canada1759 Posts
April 28 2020 13:51 GMT
#3
ATTx fighting the good fight
Cereal
LemonyTang
Profile Joined March 2011
United Kingdom428 Posts
April 28 2020 20:05 GMT
#4
Looks like a really nice map, if quite hard to take the third on, particularly with mech
Mvp #1
Syphon8
Profile Joined July 2010
Canada298 Posts
April 29 2020 03:40 GMT
#5
I think those mains have 5(!) different places that you can drop 3 pylons walls in cannon rushes. That seems... excessive. Could probably stand to be more convex.
',:/
Redgunnerguy1
Profile Joined November 2019
2 Posts
May 07 2020 08:47 GMT
#6
I do wonder how 4 player maps would work and affect the meta game. That being said there will always be that weird map that gets vetoed. Now its Purity, if this comes out it would be banned to hell.
ThunderJunk
Profile Joined December 2015
United States729 Posts
May 09 2020 20:40 GMT
#7
I remember the glory days of starcraft2 when 4 player maps were completely standard. I say bring back the 4 player maps.
I am free because I know that I alone am morally responsible for everything I do.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 09 2020 21:28 GMT
#8
On May 10 2020 05:40 ThunderJunk wrote:
I remember the glory days of starcraft2 when 4 player maps were completely standard. I say bring back the 4 player maps.


But who are you saying that to? GSL has 4p maps, because someone at Afreeca likes them, but as for ladder maps they generally go through TLMC and this is what the pro players who judge it think about 4p maps:

[image loading]
InfCereal
Profile Joined December 2011
Canada1759 Posts
May 27 2020 10:24 GMT
#9
Maps should influence the meta, not the other way around.
Cereal
NewSunshine
Profile Joined July 2011
United States5938 Posts
May 27 2020 13:35 GMT
#10
Agreed. I don't think it's healthy for the game long-term if pros get all the say in what kind of maps they'll have to play on. They're always going to want maps that are comfortable, which usually means the more divergent map designs get disregarded almost immediately. The 12 worker start presented a challenge regarding 4 player maps, but we took the easy way out and just ousted them entirely.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
AssyrianKing
Profile Blog Joined August 2011
Australia2116 Posts
July 15 2020 11:39 GMT
#11
I like the base layouts, it reminds me of Antiga Shipyard
John 15:13
Ashrafulmondol
Profile Joined July 2020
2 Posts
July 17 2020 08:41 GMT
#12
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