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[M] (2) Blueshift

Forum Index > SC2 Maps & Custom Games
Post a Reply
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2018-02-18 13:02:09
February 18 2018 11:35 GMT
#1
Blueshift 0.1
136x136
Published on NA/EU/KR

[image loading]

tl;dr Frozen Temple + Catalyst

Features:
  • Center corridor offers a direct but easy to defend attack route, obscured by LoS blockers and surrounded by chokes on either end
  • High ground paths offer longer but more open attack routes
  • 4 sets of rocks which connect the center valley to the high ground paths, opening up the map if destroyed


Angled
+ Show Spoiler +
asdf


Details
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


Tileset
+ Show Spoiler +
Textures:
-Shakuras City3
-Shakuras Temple2
-Shakuras Temple3
-Shakuras Temple4
-Phaethon Rock Rough
-Phaethon Dirt Light
-Phaethon Sand Dark
-Phaethon Dunes

Cliffs:
-Castanar Organic Cliffs
-Skygeirr Platform Manmade Cliffs 0

Lighting: Shakuras Temple
vibeo gane,
SwedenTheKid
Profile Joined July 2014
567 Posts
February 20 2018 12:15 GMT
#2
I like the use of space in this map, given the scale and base count. I worry about the base saturation / size / low dead space, but I'm not familiar with the current meta so idk. Aesthetics look good.
Casual Mapmaker
omop
Profile Joined April 2017
45 Posts
February 20 2018 17:41 GMT
#3
Could the more distal middle rocks have a small opening and wider ramp? Using middle is seems very difficult.
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