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[M] (2) Neo Catalyst

Forum Index > SC2 Maps & Custom Games
Post a Reply
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2017-10-09 21:15:36
September 10 2017 04:01 GMT
#1
Neo Catalyst 1.1
136x144
Published on NA/EU/KR


[image loading]

A significant redesign of the original HotS map Catalyst, fusing it together with the layout of another HotS map, Isomer. The result is a map that's a little more open, has a few more bases, and is overall better suited for LotV.

Features:
  • Ambiguous expansion pattern allows for choice in play style
  • Long high ground ridges cover many possible expansions
  • Daybreak-style rock blocked forward chokes discourage frontal attacks in the early game
  • Destroying the large central rocks opens up 2 direct attack routes across the map


Angled
+ Show Spoiler +
[image loading]


Details
+ Show Spoiler +
coming soon


Tileset
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Mar Sara Sand
Mar Sara Rocky
Mar Sara Blackened Rock
Immortal Forge Concrete
Immortal Forge Concrete Cracked
Immortal Forge Gravel
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PortCityB7
vibeo gane,
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
October 09 2017 21:17 GMT
#2
Updated to version 1.1 (TLMC finalist edit)

Original (1.0): https://i.imgur.com/3qTrIV3.jpg
vibeo gane,
Finch518
Profile Joined April 2017
United States34 Posts
October 10 2017 06:11 GMT
#3
Id be surprised if this doesnt make it to ladder. I played a few TvZ on it the other day, feels very standard but still has character. I like it alot. Nice job.
Its all one big ghetto, giant gutter in outer space.
IIEclipseII
Profile Joined February 2016
Germany157 Posts
Last Edited: 2017-10-13 15:12:39
October 13 2017 15:11 GMT
#4
I was studying during HotS so I missed most of what happened. Were any of these maps you merged to Neo Catalyst on the ladder during HotS? I just saw them the first time but they both look really good and were ahead of their time. Neo Catalyst would deserve to be on ladder.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
October 13 2017 21:00 GMT
#5
On October 14 2017 00:11 IIEclipseII wrote:
I was studying during HotS so I missed most of what happened. Were any of these maps you merged to Neo Catalyst on the ladder during HotS? I just saw them the first time but they both look really good and were ahead of their time. Neo Catalyst would deserve to be on ladder.

nope

and they weren't really "ahead of their time" lol, isomer is basically a cloud kingdom clone
vibeo gane,
IIEclipseII
Profile Joined February 2016
Germany157 Posts
Last Edited: 2017-10-14 15:06:54
October 14 2017 15:02 GMT
#6
It appears obviously difficult for me to disagree with you that Isomer and Cloud Kingdom are very similar becouse you made Isomer but could you explain me what, beside the curved look are the things you copied from Cloud Kingdom? I don't want to be offensive, I'm just curious.
That Neo Catalyst ranked second in the current Map Contest just proves the point that the previous version was already a good map back then.
I don't want to offend you but It feels weird to convince you from your own skill.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
October 14 2017 18:55 GMT
#7
On October 15 2017 00:02 IIEclipseII wrote:
It appears obviously difficult for me to disagree with you that Isomer and Cloud Kingdom are very similar becouse you made Isomer but could you explain me what, beside the curved look are the things you copied from Cloud Kingdom? I don't want to be offensive, I'm just curious.
That Neo Catalyst ranked second in the current Map Contest just proves the point that the previous version was already a good map back then.
I don't want to offend you but It feels weird to convince you from your own skill.

the map literally started out with the idea of "what if i take cloud kingdom, but rearrange the curved high grounds so the 3rd is linear instead of triangular"? it's even in the name, an isomer is a molecule with the same components but different structure as another.

along with the 3rds and the high grounds, the 4 outer low ground expos were also swapped diagonally. the forward bases were also kept roughly in the same position relative to the 3rds, although the positions of the ramps leading to them were altered a lot due to how the high grounds lined up differently here.

i suppose the similarity is more in the concept behind it than the final result, so maybe i'm seeing cloud kingdom only because that's what i was thinking of when i made it...
vibeo gane,
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