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[M] (2) Catalyst

Forum Index > SC2 Maps & Custom Games
Post a Reply
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2014-09-10 09:56:54
August 31 2014 13:51 GMT
#1
Catalyst 0.1
140x140
Published on all servers

[image loading]


Info/details:
-Intended to be a low economy map. Only 10 bases total, and each base should be slightly more difficult to take than normal, with the 5ths designed as highly vulnerable, highly contested late game bases.

-Center choke is initially only 2 tiles wide, but can be opened up to 7 and later 12 tiles by destroying both sets of rocks.

Angled
+ Show Spoiler +
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Analyzer
+ Show Spoiler +
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Aesthetics
+ Show Spoiler +
[image loading]

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Tileset
+ Show Spoiler +
Mar Sara + Phaeton Dunes


Changelog
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none yet
vibeo gane,
IeZaeL
Profile Joined July 2012
Italy991 Posts
August 31 2014 14:02 GMT
#2
Needs a huge AMD decal in the center
Author of Coda and Eastwatch.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
August 31 2014 14:20 GMT
#3
On August 31 2014 23:02 IeZaeL wrote:
Needs a huge AMD decal in the center

Rename the team to Alloy Map Development and it can literally be called AMD Catalyst, lol...
vibeo gane,
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
August 31 2014 15:44 GMT
#4
Nice, very standard map, very well executed. (I also dig the eye candy)
10%
lorestarcraft
Profile Joined April 2011
United States1049 Posts
August 31 2014 18:49 GMT
#5
Not innovative at all, but good map. Better than most.
SC2 Mapmaker
Knatterking
Profile Joined April 2014
Germany405 Posts
August 31 2014 20:29 GMT
#6
Nice layout, fairly simple aesthetics, I love it
NewSunshine
Profile Joined July 2011
United States5938 Posts
August 31 2014 20:49 GMT
#7
The layout is pretty straightforward, not too much to say. The center path is awkward to take before rocks are down, which is good. The border aesthetics are a bit sparse though. What doodading and cliffing you have is very good, it just needs more of it.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
GiveMeCake
Profile Joined October 2010
148 Posts
August 31 2014 23:35 GMT
#8
Very clean. Perfect amount of doods IMO.
I had a dream I moved to Korea to become a GSL champion. I slept in PC bangs and practiced only vs the PC. I named my self Death and faced Life in the finals. I beat him, but ended up dying as I killed his last building.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
September 01 2014 02:47 GMT
#9
This is a very clean map, both gameplay-wise and aesthetically. In order to take a fourth base, you have the choice of spreading yourself out defensively or taking a forwards position. To take a fifth you must do both.

Good map
ModeratorI am still alive, somehow
TL+ Member
eTcetRa
Profile Joined November 2010
Australia822 Posts
September 01 2014 03:40 GMT
#10
This map is perfection. I love it.
Retired Mapmaker™
SidianTheBard
Profile Joined October 2010
United States2475 Posts
Last Edited: 2014-09-01 04:17:48
September 01 2014 04:16 GMT
#11
This could honestly be daybreak 2.0.

It's the perfect, standard map. Love it.

The "only" concern I can see is that getting a 4th base pushes you to the middle of the map, "aka" aggression so it might not favor zerg much. Taking a 3rd "could" be a little tough for protoss as well.

Either way, cool map, fun pathing, good bases. Props!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Antares777
Profile Joined June 2010
United States1971 Posts
September 01 2014 16:00 GMT
#12
Excellent use of destructible rocks on this map. They are not shoehorned into a map because some other map did it and it worked, you put thought into them before placing them. The main, natural, and third are set up very well with the paths on the map as well. I'd just be worried about the fourth and fifth expansions for some races.
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