Info/details: -Intended to be a low economy map. Only 10 bases total, and each base should be slightly more difficult to take than normal, with the 5ths designed as highly vulnerable, highly contested late game bases.
-Center choke is initially only 2 tiles wide, but can be opened up to 7 and later 12 tiles by destroying both sets of rocks.
The layout is pretty straightforward, not too much to say. The center path is awkward to take before rocks are down, which is good. The border aesthetics are a bit sparse though. What doodading and cliffing you have is very good, it just needs more of it.
This is a very clean map, both gameplay-wise and aesthetically. In order to take a fourth base, you have the choice of spreading yourself out defensively or taking a forwards position. To take a fifth you must do both.
The "only" concern I can see is that getting a 4th base pushes you to the middle of the map, "aka" aggression so it might not favor zerg much. Taking a 3rd "could" be a little tough for protoss as well.
Either way, cool map, fun pathing, good bases. Props!
Excellent use of destructible rocks on this map. They are not shoehorned into a map because some other map did it and it worked, you put thought into them before placing them. The main, natural, and third are set up very well with the paths on the map as well. I'd just be worried about the fourth and fifth expansions for some races.