• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:11
CEST 07:11
KST 14:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway13
Community News
SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues24LiuLi Cup - September 2025 Tournaments3Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6
StarCraft 2
General
#1: Maru - Greatest Players of All Time Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues Team Liquid Map Contest #21 - Presented by Monster Energy Classic Games #3: Rogue vs Serral at BlizzCon What happened to Singapore/Brazil servers?
Tourneys
RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia LANified! 37: Groundswell, BYOC LAN, Nov 28-30 2025 LiuLi Cup - September 2025 Tournaments
Strategy
Custom Maps
External Content
Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams ASL20 General Discussion alas... i aint gon' lie to u bruh...
Tourneys
[ASL20] Ro16 Group B SC4ALL $1,500 Open Bracket LAN CPL12 SIGN UP are open!!! [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile General RTS Discussion Thread Borderlands 3
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
Effective ED Solutions for Better Relationships US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1496 users

[M] (4) Cactus Valley RE - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 Next All
Shkudde
Profile Joined February 2011
Netherlands709 Posts
January 16 2015 17:10 GMT
#21
I played a game on the RE version today, and all I can say is I can't wait to play PvZ on this map (I played Iezael PvP but we both played the same style basically so Ican't say much about the map from that perspective).
$O$ | herO[jOin] | Zest hwaiting!
Ferisii
Profile Joined February 2011
Denmark199 Posts
January 16 2015 18:13 GMT
#22
Patch 1.2 has been pushed out and the main post has been fully updated to reflect that!
Hopefully the middle area becomes more meaning to control with this new design.
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2015-01-20 03:36:09
January 20 2015 02:44 GMT
#23
Example 1 got me thinking, maybe something like this could be interesting



I think these rocks actually add a ton to the map, unlike most rocks. For the time being imagine you are bottom left vs bottom right, you now have two more or less immediately viable attack paths. Because the center is immediately accessible controlling the watch tower is important to spot movement through the center, but not all powerful because you can still take the low ground path.

Imagine your opponent is attacking through the low ground path, now you can destroy the rocks between your entrance to the high ground area and the ramp leading to the low ground. This opens up more accessible flank opportunities for Zerg (and to a lesser extent for other races) and some interesting fight possibilities! Similarly if the opponent is moving through the center destroying your rocks is advantageous so you can attack from multiple locations in the center (although you can't exactly flank, you still increase the surface area of your army). When both your rocks and your opponents rocks are destroyed then you have three attack paths between you and your opponent which have varying amount of utility depending on which expansions are taken.
Administrator~ Spirit will set you free ~
FlaShFTW
Profile Blog Joined February 2010
United States10191 Posts
January 20 2015 05:01 GMT
#24
agree with plexa. you did clean up the middle, but it still needs a tad bit of work.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Ferisii
Profile Joined February 2011
Denmark199 Posts
January 20 2015 20:54 GMT
#25
Thanks for the feedback! I've implanted them in the newest version which can been seen in the main post. Which means... Patch 1.3 is out! Video update included.
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
January 22 2015 13:01 GMT
#26
The end results is quite different to how this map started out, but I really like how this turned out! Hopefully we get to see some games on it at some point in the future. I think there isn't much more you can do to make this map better through theorycraft!
Administrator~ Spirit will set you free ~
IeZaeL
Profile Joined July 2012
Italy991 Posts
January 22 2015 13:21 GMT
#27
Uhm its really nice gameplay-wise. Aesthetics could be better though. Will try to get some images in the next hours about it

Also
On January 22 2015 22:01 Plexa wrote:
The end results is quite different to how this map started out, but I really like how this turned out! Hopefully we get to see some games on it at some point in the future. I think there isn't much more you can do to make this map better through theorycraft!

Tlmc winner :D
Author of Coda and Eastwatch.
Ferisii
Profile Joined February 2011
Denmark199 Posts
January 22 2015 16:50 GMT
#28
It sure has changed a lot indeed. And just because I like to keep old versions of my maps around, I can make this:

[image loading]
Showcase reel from the earliest version to version RE 1.3

Currently I'm now just tinkering with the details that are out of place and whatnot. But still, if there's any issues with the map, I Still would love to hear about them!
Note to future self: Make an overview image whenever you make a new map version! So much time can be saved!
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2015-01-22 18:39:09
January 22 2015 18:37 GMT
#29
^ That's a really cool gif
On January 22 2015 22:21 IeZaeL wrote:
Uhm its really nice gameplay-wise. Aesthetics could be better though. Will try to get some images in the next hours about it

Also
Show nested quote +
On January 22 2015 22:01 Plexa wrote:
The end results is quite different to how this map started out, but I really like how this turned out! Hopefully we get to see some games on it at some point in the future. I think there isn't much more you can do to make this map better through theorycraft!

Tlmc winner :D

If only I got to pick the winners
Administrator~ Spirit will set you free ~
Ferisii
Profile Joined February 2011
Denmark199 Posts
Last Edited: 2015-01-29 11:01:47
January 25 2015 23:05 GMT
#30
New and hopefully last patch has been pushed out, 1.4!
Besides some minor detail changes, the natural area has been slightly reduced in size, to make it less easier to sneak in buildings. I'll make an updated map video preview tomorrow.
Edit: Aaand done.
Edit2: Ops, aren't the last patch after all! 1.5 will hit some time this week.
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
Ferisii
Profile Joined February 2011
Denmark199 Posts
March 24 2015 18:31 GMT
#31
Well, damn. It only took... When did the Wings of Liberty beta start again? Oh well, I'm happy. Now, if people do find bugs, exploits and whatnot I may have overlooked, then you have to tell Blizzard and not me. Blizzard are the ones in charge of the Ladder version, not me.
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
March 24 2015 20:13 GMT
#32
hype!
Administrator~ Spirit will set you free ~
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
March 24 2015 21:28 GMT
#33
On March 25 2015 05:13 Plexa wrote:
hype!

I bet you're glad this one is in
Moderatorshe/her
TL+ Member
Ferisii
Profile Joined February 2011
Denmark199 Posts
Last Edited: 2015-03-29 17:46:36
March 26 2015 15:31 GMT
#34
I figured that, if people would want to practice/play on specific start positions, they wouldn't want to keep restarting till they got the right ones. So I decided to upload specific spawn-only variations onto battle.net!

[image loading]


Edit: Seeing as Blizzard uploaded a new version of Cactus Valley, I've decided to temporally take down the specific spawn versions till the new season starts.
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2015-04-02 01:59:50
April 02 2015 01:39 GMT
#35
Hey ferisii, I don't know if this is something you already know about but I haven't seen it mentioned anywhere. But I noticed when watching beta streamers that the walloff at the nat is messed up because of the rock doodads merged into the highground pod cliffs forming the choke. (It looks like a doodad footprint still checked issue.)

Since it's bliz' map in beta I guess they'd have to go through the motions to fix it but you might want to address on your end for now.

[edit]
+ Show Spoiler [pictures] +

[image loading]
[image loading]


I just checked the bliz version available in hots and it has this same issue, where at least 1 square against the cliffs is unbuildable/unpathable. To be clear, you can still wall effectively but the choke is (I assume) smaller than intended. More importantly, it looks like buildable/pathable ground but it isn't.

[edit 2]
+ Show Spoiler [picture] +

[image loading]


lol, as suspected your original version is fine, it's only bliz's that has the footprint issue.
Comprehensive strategic intention: DNE
Ferisii
Profile Joined February 2011
Denmark199 Posts
Last Edited: 2015-04-02 14:35:58
April 02 2015 10:26 GMT
#36
Yeah... Fairly annoying issue, specially to me. Though, it's not a footprint issue but a painted pathing one. I found said issue, and many others, on the first day Cactus Valley LE 1.0 got uploaded to the HotS servers. I have reported the issues to Blizzard in form of a bug list, which I hope they'll follow up on. The list can be viewed Here.

My only guess as to why they painted pathing there, was probably to make it slightly easier to wall off.
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
Fatam
Profile Joined June 2012
1986 Posts
April 02 2015 14:09 GMT
#37
I think it's a puzzling design choice by them. Would be better to add a doodad to represent said pathing change so it doesn't look like there's an invisible wall to the players.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 02 2015 17:19 GMT
#38
Wait, they added painted pathing there? After looking at it, I thought it might be from a copy-paste that misplaced some doodads.

If that is intentional, ...just... why?

It's like they don't have a melee mapper in residence, or something.
Comprehensive strategic intention: DNE
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
April 02 2015 19:04 GMT
#39
On April 03 2015 02:19 EatThePath wrote:
Wait, they added painted pathing there? After looking at it, I thought it might be from a copy-paste that misplaced some doodads.

If that is intentional, ...just... why?

It's like they don't have a melee mapper in residence, or something.

Blizzard's Map Modification Team strikes again
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Ferisii
Profile Joined February 2011
Denmark199 Posts
Last Edited: 2015-04-03 20:50:35
April 03 2015 12:34 GMT
#40
Anyyyhow. I have updated the original version of Cactus Valley RE with improved aesthetics, easier to read minimap and made the natural expansion slightly easier to wall-off. Wall-off example below.
[image loading]
Click for comparison


Edit: Oh, and, Cactus Valley (currently the LE version) is being played in Starleague now!
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 49m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 190
Livibee 43
StarCraft: Brood War
Sea 7678
sSak 97
ToSsGirL 62
Noble 54
Dota 2
LuMiX1
League of Legends
JimRising 653
Counter-Strike
Stewie2K502
Coldzera 275
semphis_33
Other Games
summit1g7206
shahzam629
C9.Mang0346
WinterStarcraft303
XaKoH 182
ViBE85
Organizations
Other Games
gamesdonequick1174
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH211
• practicex 32
• Sammyuel 6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Diggity5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1152
• Stunt498
Upcoming Events
RSL Revival
4h 49m
Maestros of the Game
8h 49m
ShoWTimE vs Classic
Clem vs herO
Serral vs Bunny
Reynor vs Zoun
Cosmonarchy
10h 49m
Bonyth vs Dewalt
[BSL 2025] Weekly
12h 49m
RSL Revival
1d 4h
Maestros of the Game
1d 11h
BSL Team Wars
1d 13h
Afreeca Starleague
2 days
Snow vs Sharp
Jaedong vs Mini
Wardi Open
2 days
Sparkling Tuna Cup
3 days
[ Show More ]
Afreeca Starleague
3 days
Light vs Speed
Larva vs Soma
LiuLi Cup
4 days
The PondCast
5 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
SEL Season 2 Championship
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
SC4ALL: StarCraft II
EC S1
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.