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Map Jam & Challenge #13

Forum Index > SC2 Maps & Custom Games
Post a Reply
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The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
Last Edited: 2014-08-24 17:01:22
August 19 2014 20:46 GMT
#1
Map Jam & Challenge #13


From
Saturday, Aug 23 4:00pm GMT (GMT+00:00)
To
Sunday, Aug 24 4:00pm GMT (GMT+00:00)



Rules:

  • All participants send one topic to the admin via PM, e.g. 'rocks' and 'low main'.
  • Combine the two randomly selected topics (tba) in one map.
  • Post your map overview and relevant details in this thread and have your map uploaded to EU/NA within the next 24 hours.
  • Poll decides on winner with participants having one additional vote.


Winner is determined
Saturday, Aug 30 4:00pm GMT (GMT+00:00)

+ Show Spoiler [Submissions] +

LUNAR QUADRANT by Namrufus
+ Show Spoiler +
[image loading]


Staredown by -NegativeZero-
+ Show Spoiler +
[image loading]


Uthopia by leZaeL
+ Show Spoiler +
[image loading]





Poll: Which map uses the given topics the best?

(Vote): LUNAR QUADRANT by Namrufus
(Vote): Staredown by -NegativeZero-
(Vote): Uthopia by leZaeL





Previous Topics

                                                                              + Show Spoiler +

  • Map Jam #1
    • 2v2
    • Desert Oasis Style Mains

  • Map Jam #2
    • Extreme chokes and open spaces
    • Use of hostile units

  • Map Jam #3
    • 3 player
    • multiple Xel'Naga Towers

  • Map Jam #4
    • Area < 16900
    • Forward high ground

  • Map Jam #5
    • No ramps
    • Maximum playable width of 116

  • Map Jam #6
    • Gold Bases
    • Contains at least 11 ramps per player

  • Map Jam #7
    • Based on a Magic the Gathering card
    • Xel'Naga tower in main

  • Map Jam #8
    • 3 player map
    • Asymmetric

  • Map Jam #9
    • 2 Central bases separated by rocks with two ramps leading to each expansion
    • Nonlinear terrain

  • Map Jam #10
    • No elevation levels
    • At least half of the expansions on the map must be farther away from your opponent's main base than your main base is.

  • Map Jam #11
    • At least a portion of the main base must border a cliff higher than it which is accessible from the outside.
    • The map must have a single watch tower that gives vision of the 3rd base hatch/nexus/CC of all spawn points.

  • Map Jam #12
    • Low Main.
    • 1/4 of bases or more must be islands.






Topics:


-At most two ramps per player
-Island map


Process
Send your idea for an interesting topic to the event's administrator via a private message to The_Templar. Two topics are randomly selected using [url=http://www.randomizer.org/]randomizer.org at the start of the event, and then immediately made official. This way, no "cheating" can occur, and the administrator can technically participate as well.

Make sure you read the How does it work? section as well and feel free to ask additional questions in this thread.



FAQ:


What is the Map Jam & Challenge?
The Map Jam & Challenge is a format by and for the community.
The Map Jam & Challenge is a regular map making competition.
The Map Jam & Challenge wants you to be creative and quick.
The Map Jam & Challenge provokes thinking outside the box.

This is a format developed collaboratively by Samro and Scorp, and was motivated by MotM, CSL Map Jam and the Map Making Challenge.

Why do this?
It is all about challenging your fellow map makers with some strange idea and together do a 24h map making jam that will produce innovative, fun and crazy maps. From this format ideas may emerge that can be implemented to competitive maps - or maybe not. There is nothing to win like beta keys, sorry for that. I have no give aways, no tshirts. Also I do not own this format. This is an idea that i hope can be run by the community itself, without judges, organization, etc.

I know many will appreciate this. Here it is all about making maps. These may or may not be played. This is not the biggest point. We are looking for new ideas in maps and for new ways to make maps.

How does it work?
  • Runs monthly.
  • 24 hours to allow all timezones a few hours. Is held in the weekend to allow the most people to participate.
  • All participants send one topic to the admin via PM, e.g. 'rocks' and 'low main'.
  • By a randomized process two topics are selected among all entries and made public to start the Map Jam & Challenge. This aspects helps to have no 'cheating' like preparing a map to give yourself more time.
  • Within the 24 hours participants post the overview in this thread and upload their map to EU/NA (ask your fellow map makers at EU/NA)
  • Public Vote decides on the winning map. Map makers who think they have the edge in evaluating how good a map is, can message the admin with their choice to have a double-vote.
  • Win = Fun & Fame


Map Jam & Challenge #13
The Map Jam & Challenge starts Saturday, Aug 23 4:00pm GMT (GMT+00:00) and runs 24 hours. Topics need to be sent to The_Templar via PM until one hour before the challenge starts. This gives the admin one hour to randomly select the double-topic. Via PM we will keep all ideas secret and fresh for the next round maybe and the double-topic is quite a surprise for everyone.

Topics will be announced in this thread.

The previous events were administrated by The_Templar, Scorp, Samro, and RFDaemoniac. In future events, other community members may administrate as well. If you are interested in administration please notify the admin of the most recent map jam.
ModeratorI am still alive, somehow
TL+ Member
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
August 19 2014 23:41 GMT
#2
Topic sent ♥
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
August 20 2014 15:23 GMT
#3
Not sure if I'll have time for this but screw it, submitting a topic.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
August 22 2014 16:51 GMT
#4
Reminder that the jam is in a bit less than 24 hours. If you haven't submitted a topic, feel free to do so now, even if you aren't planning on participating.
ModeratorI am still alive, somehow
TL+ Member
Coppermantis
Profile Joined June 2012
United States845 Posts
August 23 2014 04:11 GMT
#5
Sent in my topic.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
August 23 2014 15:35 GMT
#6
Topics because I have to be somewhere at noon:

-At most two ramps per player
-Island map

(Yes these are somewhat mutually exclusive, oh well)
ModeratorI am still alive, somehow
TL+ Member
moskonia
Profile Joined January 2011
Israel1448 Posts
August 23 2014 17:38 GMT
#7
Not the most interesting combination of topics, but I am excited to see some island maps!
Knatterking
Profile Joined April 2014
Germany405 Posts
August 23 2014 18:56 GMT
#8
What does "island map" actually mean?
NewSunshine
Profile Joined July 2011
United States5938 Posts
August 23 2014 19:02 GMT
#9
On August 24 2014 03:56 Knatterking wrote:
What does "island map" actually mean?

You can't reach your opponent in any way that doesn't involve air units.

Or is that what it means? An individual's interpretation of it is always the best part, as long as it's reasonable.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
August 23 2014 19:08 GMT
#10
On August 24 2014 04:02 NewSunshine wrote:
Show nested quote +
On August 24 2014 03:56 Knatterking wrote:
What does "island map" actually mean?

You can't reach your opponent in any way that doesn't involve air units.

Or is that what it means? An individual's interpretation of it is always the best part, as long as it's reasonable.

I would say that's what it means. Feel free to take it however you want though.
ModeratorI am still alive, somehow
TL+ Member
Namrufus
Profile Blog Joined August 2011
United States396 Posts
August 23 2014 21:26 GMT
#11
LUNAR QUADRANT
[image loading]
128x128

here is my silly entry. A kind of semi-island... thing. Published on BNet.
This is it... the alpaca lips.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
August 23 2014 21:53 GMT
#12
Needs MOAR ramps m9!
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
August 23 2014 22:11 GMT
#13
On August 24 2014 06:53 Uvantak wrote:
Needs MOAR ramps m9!


"At most two ramps per player"
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
August 23 2014 22:12 GMT
#14
Sort of agree with uvantak though, island maps don't usually have ramps at all
ModeratorI am still alive, somehow
TL+ Member
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2014-08-24 11:20:57
August 24 2014 11:04 GMT
#15
Since the topics were kind of boring this time I decided to compensate by doing something really stupid.

(2)Staredown
84x112


-Spawns are where the CCs are
-"Mains" technically have 8 minerals per player but you can access 9 patches since 2 are shared
-2 ramps total
-Based on the very first Starcraft map I ever made

[image loading]

vibeo gane,
IeZaeL
Profile Joined July 2012
Italy991 Posts
August 24 2014 12:26 GMT
#16
Uthopia 90x120

[image loading]


I hate island maps.
Author of Coda and Eastwatch.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
August 24 2014 15:23 GMT
#17
3 maps only?
ModeratorI am still alive, somehow
TL+ Member
Knatterking
Profile Joined April 2014
Germany405 Posts
August 24 2014 16:44 GMT
#18
Well, nobody likes island maps. So yeah.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
August 24 2014 16:48 GMT
#19
Submissions closed. Disappointing map jam :\
ModeratorI am still alive, somehow
TL+ Member
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
August 24 2014 17:00 GMT
#20
Poll: Which map uses the given topics the best?

(Vote): LUNAR QUADRANT by Namrufus
(Vote): Staredown by -NegativeZero-
(Vote): Uthopia by leZaeL



The three mapmakers that posted a map get an extra vote through PM.
ModeratorI am still alive, somehow
TL+ Member
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
August 24 2014 17:17 GMT
#21
NOOOOOOOOOOOOOOOOOOOOOO ;__; i did not got in time ;_;
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
RFDaemoniac
Profile Joined September 2011
United States544 Posts
August 24 2014 18:15 GMT
#22
Post it anyways?
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
August 24 2014 19:57 GMT
#23
Here:

[image loading]


It was going to be a rotationaly symmetric map based on the left side of the map, the main/nat bases would be islands with bridges connecting a bunch of small central islands in the map.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
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