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your Country52797 Posts
Map Jam & Challenge #12
From Saturday, Jul 19 4:00pm GMT (GMT+00:00) To Sunday, Jul 20 4:00pm GMT (GMT+00:00)
Rules:
- All participants send one topic to the admin via PM, e.g. 'rocks' and 'low main'.
- Combine the two randomly selected topics (tba) in one map.
- Post your map overview and relevant details in this thread and have your map uploaded to EU/NA within the next 24 hours.
- Poll decides on winner with participants having one additional vote.
Winner is determined Saturday, Jul 26 4:00pm GMT (GMT+00:00)+ Show Spoiler [Submissions] +Lord Randal by laZaeL Monkey Temple by moskonia Instigator by NewSunshine Lunar Refuge by Uvantak Correct Horse Battery Staple by -NegativeZero- MJ12 Mountain by Homonuncnunc Courtyard by The_Templar ![[image loading]](http://i.imgur.com/3uMp8Dl.jpg) First place is Instigator with 8 votes. Second place is Lunar Refuge with 5 votes. Third place is Correct Horse Battery Staple with 4 votes (2 by PM).
Previous Topics + Show Spoiler +- Map Jam #1
- 2v2
- Desert Oasis Style Mains
- Map Jam #2
- Extreme chokes and open spaces
- Use of hostile units
- Map Jam #3
- 3 player
- multiple Xel'Naga Towers
- Map Jam #4
- Area < 16900
- Forward high ground
- Map Jam #5
- No ramps
- Maximum playable width of 116
- Map Jam #6
- Gold Bases
- Contains at least 11 ramps per player
- Map Jam #7
- Based on a Magic the Gathering card
- Xel'Naga tower in main
- Map Jam #8
- Map Jam #9
- 2 Central bases separated by rocks with two ramps leading to each expansion
- Nonlinear terrain
- Map Jam #10
- No elevation levels
- At least half of the expansions on the map must be farther away from your opponent's main base than your main base is.
- Map Jam #11
- At least a portion of the main base must border a cliff higher than it which is accessible from the outside.
- The map must have a single watch tower that gives vision of the 3rd base hatch/nexus/CC of all spawn points.
Topics:
- Low Main
- 1/4 or more of all bases must be islands
ProcessSend your idea for an interesting topic to the event's administrator via a private message to The_Templar. Two topics are randomly selected using randomizer.org at the start of the event, and then immediately made official. This way, no "cheating" can occur, and the administrator can technically participate as well. Make sure you read the How does it work? section as well and feel free to ask additional questions in this thread.
FAQ:
What is the Map Jam & Challenge? The Map Jam & Challenge is a format by and for the community. The Map Jam & Challenge is a regular map making competition. The Map Jam & Challenge wants you to be creative and quick. The Map Jam & Challenge provokes thinking outside the box.
This is a format developed collaboratively by Samro and Scorp, and was motivated by MotM, CSL Map Jam and the Map Making Challenge.
Why do this? It is all about challenging your fellow map makers with some strange idea and together do a 24h map making jam that will produce innovative, fun and crazy maps. From this format ideas may emerge that can be implemented to competitive maps - or maybe not. There is nothing to win like beta keys, sorry for that. I have no give aways, no tshirts. Also I do not own this format. This is an idea that i hope can be run by the community itself, without judges, organization, etc.
I know many will appreciate this. Here it is all about making maps. These may or may not be played. This is not the biggest point. We are looking for new ideas in maps and for new ways to make maps.
How does it work?
- Runs monthly.
- 24 hours to allow all timezones a few hours. Is held in the weekend to allow the most people to participate.
- All participants send one topic to the admin via PM, e.g. 'rocks' and 'low main'.
- By a randomized process two topics are selected among all entries and made public to start the Map Jam & Challenge. This aspects helps to have no 'cheating' like preparing a map to give yourself more time.
- Within the 24 hours participants post the overview in this thread and upload their map to EU/NA (ask your fellow map makers at EU/NA)
- Public Vote decides on the winning map. Map makers who think they have the edge in evaluating how good a map is, can message the admin with their choice to have a double-vote.
- Win = Fun & Fame
Map Jam & Challenge #12 The Map Jam & Challenge starts Saturday, Jul 19 4:00pm GMT (GMT+00:00) and runs 24 hours. Topics need to be sent to The_Templar via PM until one hour before the challenge starts. This gives the admin one hour to randomly select the double-topic. Via PM we will keep all ideas secret and fresh for the next round maybe and the double-topic is quite a surprise for everyone.
Topics will be announced in this thread.
The previous events were administrated by The_Templar, Scorp, Samro, and RFDaemoniac. In future events, other community members may administrate as well. If you are interested in administration please notify the admin of the most recent map jam.
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your Country52797 Posts
This is late because I was at red bull battlegrounds all weekend, sorry
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On July 15 2014 13:06 The_Templar wrote: This is late because I was at red bull battlegrounds all weekend, sorry How dare you esports...
Topic sent ^^
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your Country52797 Posts
On July 15 2014 14:14 NewSunshine wrote:Show nested quote +On July 15 2014 13:06 The_Templar wrote: This is late because I was at red bull battlegrounds all weekend, sorry How dare you esports... Topic sent ^^ I even posted in SC2 tournaments by accident D:
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"I was accidentally attending a tournament and not lurking teh forums, lul" ^^
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Hooray!
I hope we get some cool topics and that I have time to participate and make my second map!
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Last time I wasn't able to make a map due to time constraints, it will not happen this time! Hopefully we will see good topics as well this time around.
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your Country52797 Posts
Topics
- Low Main
- 1/4 or more of all bases must be islands
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meh, I don't like the topics. Also I started something and then fucked it up.
gl to everybody else
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These topics intrigue me.
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Found something on hdd that had the right requirement. Then i just added a little texture layer. Definitely need to update mineral lines , but you can already understand the map imo. Can provide download link if you want.
(2) Lord Randal
128*128
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Aesthetics started looking really good, but I cba finishing them for such a non serious map.
Monkey Temple:
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Well i'm starting a little delayed, i just arrived from a exam in college, let's see what i can make up with the time left.
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(4) Instigator 144x144
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Love these maps. Love these map names.
Gonna start working on mine now!
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A team map just to spice things up a bit!
(8) Lunar Refuge
+ Show Spoiler [Pretty?] +
Also! 700 for my first team map published in TL! :3
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I really didn't have much spare time this weekend.
(2) Levitation Nation
![[image loading]](http://i.imgur.com/TyF7idY.jpg)
Features: -Completely original map concept/layout/art -50% of bases are islands, including spawns -T can float to the gold to finally be OP for once
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your Country52797 Posts
On July 20 2014 17:14 -NegativeZero- wrote:I really didn't have much spare time this weekend. (2) Levitation Nation ![[image loading]](http://i.imgur.com/TyF7idY.jpg) Features: -Completely original map concept/layout/art -50% of bases are islands, including spawns -T can float to the gold to finally be OP for once Wait a second...
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On July 20 2014 17:49 The_Templar wrote:Show nested quote +On July 20 2014 17:14 -NegativeZero- wrote:I really didn't have much spare time this weekend. (2) Levitation Nation ![[image loading]](http://i.imgur.com/TyF7idY.jpg) Features: -Completely original map concept/layout/art -50% of bases are islands, including spawns -T can float to the gold to finally be OP for once Wait a second... :D
I know it's a great map, but just in case you decide this one can't be used due to... reasons, then here's another thing. + Show Spoiler +(2) Correct Horse Battery Staple ![[image loading]](http://i.imgur.com/7zGOMBq.jpg)
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![[image loading]](http://i.imgur.com/upjy2IF.jpg)
This doesn't even deserve a name. It fell short of the grand names I had planned for it, but it's uploaded as "MJ12 Mountain."
I was inspired by some of the "Map of the Week" Brood War ice tileset maps as that was my favorite tileset to work with. Too bad it's super hard to recreate it properly in sc2. And it's a terrible idea to try and make it look good when you only have a few hours. Oh well. It was fun anyway, and a chance to play with 4 player maps.
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your Country52797 Posts
Courtyard
144^2
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your Country52797 Posts
Submissions are closed, poll is up Everyone that submitted a map has an extra vote available through PM.
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I'm thorn between Instigator and Lord Randal, Lord Randal has some pretty cool ideas and has a BWish vibe but the layout is more complex than most BW maps, Instigator's quite nice but the layout is too linear for my taste, Biome-ish, nonetheless the way the island thirds are placed inspire me quite a bit. Hmmmm.
On July 21 2014 00:50 Homonuncnunc wrote: I was inspired by some of the "Map of the Week" Brood War ice tileset maps as that was my favorite tileset to work with. Too bad it's super hard to recreate it properly in sc2. Yeah, the BW ice tileset is just so damn pretty, and few can make it work in sc2, Iez and Mereel are the only ones that i recall of at the top of my head, i really would like to mess around with that kind of tilesets just to see what happens ^^
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On July 21 2014 02:26 Uvantak wrote: Yeah, the BW ice tileset is just so damn pretty, and few can make it work in sc2, Iez and Mereel are the only ones that i recall of at the top of my head, i really would like to mess around with that kind of tilesets just to see what happens ^^ Protip , use a medium sized layer with a very low intensity ( 10-20 ) and apply a veil of white snow on artificial textures + grass textures. Aesthetics done.
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I'm sad that I missed this one because the themes were pretty nice, but I'm in Montreal right now away from my desktop, so what can you do? :/
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Templar you really need to up your name game. Just use negzero's handy formula:
[value adjective] [animal] [electrical component] [office supplies]
e.g. Bomb-ass Barracuda Oscilloscope Penknife
Still loving these maps, nice work folks. I do have one I'll post but I couldn't finish in time, I really need to clear some time on mapjam days better.
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your Country52797 Posts
Smart Sheep Semiconductor Screwdriver?
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On July 22 2014 01:51 EatThePath wrote: Templar you really need to up your name game. Just use negzero's handy formula:
[value adjective] [animal] [electrical component] [office supplies]
e.g. Bomb-ass Barracuda Oscilloscope Penknife
Still loving these maps, nice work folks. I do have one I'll post but I couldn't finish in time, I really need to clear some time on mapjam days better. It's actually an xkcd reference lol.
Anyway I voted for Lord Randal, balance is probably atrocious but I like how it massively encourages air strategies without eliminating ground as an option. Would have preferred to vote for Levitation Nation, the concept is so innovative, but for some reason it's not in the poll...
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lol oh that's right I knew it was familiar.
@templar liking the alliteration, you should use that on a Planet S remake
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your Country52797 Posts
On July 22 2014 03:19 -NegativeZero- wrote:Show nested quote +On July 22 2014 01:51 EatThePath wrote: Templar you really need to up your name game. Just use negzero's handy formula:
[value adjective] [animal] [electrical component] [office supplies]
e.g. Bomb-ass Barracuda Oscilloscope Penknife
Still loving these maps, nice work folks. I do have one I'll post but I couldn't finish in time, I really need to clear some time on mapjam days better. It's actually an xkcd reference lol. Anyway I voted for Lord Randal, balance is probably atrocious but I like how it massively encourages air strategies without eliminating ground as an option. Would have preferred to vote for Levitation Nation, the concept is so innovative, but for some reason it's not in the poll...  You can only submit one map ^^
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