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Map Jam & Challenge #8

Forum Index > SC2 Maps & Custom Games
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The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
Last Edited: 2013-09-02 00:47:48
August 06 2013 20:53 GMT
#1
Map Jam & Challenge #8


From
Saturday, Aug 31 3:00pm GMT (GMT+00:00)
To
Sunday, Sep 01 3:00pm GMT (GMT+00:00)


Submissions are closed.




Rules:

  • All participants send one topic to the admin via PM, e.g. 'rocks' and 'low main'.
  • Combine the two randomly selected topics (tba) in one map.
  • Post your map overview and relevant details in this thread and have your map uploaded to EU/NA within the next 24 hours.
  • Poll decides on winner with participants having one additional vote.


Winner is determined
Wednesday, Sep 04 4:00pm GMT (GMT+00:00)

+ Show Spoiler [Submissions] +

Ancient Temple by 19Meavis93: + Show Spoiler +
[image loading]
[[image loading]


Unnamed by Uvantak: + Show Spoiler +
&#91;image loading&#93;


Fort Lawson by Coppermantis: + Show Spoiler +
&#91;image loading&#93;

&#91;image loading&#93;


Amalgam by -NegativeZero-: + Show Spoiler +
&#91;image loading&#93;

[image loading]


Implosion by The_Templar: + Show Spoiler +
&#91;image loading&#93;




Poll: Which map is the best while using the topics well?

Amalgam by -NegativeZero- (6)
 
32%

Fort Lawson by Coppermantis (4)
 
21%

Unnamed by Uvantak (4)
 
21%

Ancient Temple by 19Meavis93 (3)
 
16%

Implosion by The_Templar (2)
 
11%

19 total votes

Your vote: Which map is the best while using the topics well?

(Vote): Ancient Temple by 19Meavis93
(Vote): Unnamed by Uvantak
(Vote): Fort Lawson by Coppermantis
(Vote): Amalgam by -NegativeZero-
(Vote): Implosion by The_Templar





Previous Topics

                                                                              + Show Spoiler +

  • Map Jam #1
    • 2v2
    • Desert Oasis Style Mains

  • Map Jam #2
    • Extreme chokes and open spaces
    • Use of hostile units

  • Map Jam #3
    • 3 player
    • multiple Xel'Naga Towers

  • Map Jam #4
    • Area < 16900
    • Forward high ground

  • Map Jam #5
    • No ramps
    • Maximum playable width of 116

  • Map Jam #6
    • Gold Bases
    • Contains at least 11 ramps per player

  • Map Jam #7
    • Based on a Magic the Gathering card
    • Xel'Naga tower in main





Topics:

-3 player map
-Asymmetric



Process
Send your idea for an interesting topic to the event's administrator via a private message to The_Templar. Two topics are randomly selected using randomizer.org at the start of the event, and then immediately made official. This way, no "cheating" can occur, and the administrator can technically participate as well.

Make sure you read the How does it work? section as well and feel free to ask additional questions in this thread.
[/center]


FAQ:


What is the Map Jam & Challenge?
The Map Jam & Challenge is a format by and for the community.
The Map Jam & Challenge is a regular map making competition.
The Map Jam & Challenge wants you to be creative and quick.
The Map Jam & Challenge provokes thinking outside the box.

This is a format developed collaboratively by Samro and Scorp, and was motivated by MotM, CSL Map Jam and the Map Making Challenge.

Why do this?
It is all about challenging your fellow map makers with some strange idea and together do a 24h map making jam that will produce innovative, fun and crazy maps. From this format ideas may emerge that can be implemented to competitive maps - or maybe not. There is nothing to win like beta keys, sorry for that. I have no give aways, no tshirts. Also I do not own this format. This is an idea that i hope can be run by the community itself, without judges, organization, etc.

I know many will appreciate this. Here it is all about making maps. These may or may not be played. This is not the biggest point. We are looking for new ideas in maps and for new ways to make maps.

How does it work?
  • Runs monthly.
  • 24 hours to allow all timezones a few hours. Is held in the weekend to allow the most people to participate.
  • All participants send one topic to the admin via PM, e.g. 'rocks' and 'low main'.
  • By a randomized process two topics are selected among all entries and made public to start the Map Jam & Challenge. This aspects helps to have no 'cheating' like preparing a map to give yourself more time.
  • Within the 24 hours participants post the overview in this thread and upload their map to EU/NA (ask your fellow map makers at EU/NA)
  • Public Vote decides on the winning map. Map makers who think they have the edge in evaluating how good a map is, can message the admin with their choice to have a double-vote.
  • Win = Fun & Fame


Map Jam & Challenge #8
The Map Jam & Challenge starts Saturday, Aug 31 3:00pm GMT (GMT+00:00) and runs 24 hours. Topics need to be sent to The_Templar via PM until one hour before the challenge starts. This gives the admin one hour to randomly select the double-topic. Via PM we will keep all ideas secret and fresh for the next round maybe and the double-topic is quite a surprise for everyone.

Topics will be announced in this thread.

The previous events were administrated by Scorp, Samro, and RFDaemoniac. In future events, other community members may administrate as well. If you are interested in administration please notify the admin of the most recent map jam.
ModeratorI am still alive, somehow
TL+ Member
Fatam
Profile Joined June 2012
1986 Posts
August 07 2013 05:34 GMT
#2
woo
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
August 07 2013 09:11 GMT
#3
maybe this should be deferred until after csl map thing is over? idk
Comprehensive strategic intention: DNE
RFDaemoniac
Profile Joined September 2011
United States544 Posts
August 07 2013 19:21 GMT
#4
I would support a motion to defer until after the csl map jam.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
August 07 2013 19:44 GMT
#5
On August 08 2013 04:21 RFDaemoniac wrote:
I would support a motion to defer until after the csl map jam.

2 weeks enough?
ModeratorI am still alive, somehow
TL+ Member
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
August 29 2013 01:15 GMT
#6
since the map-making competition from CSL is ended the map jam will take place this weekend.
ModeratorI am still alive, somehow
TL+ Member
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
August 29 2013 02:50 GMT
#7
woo
Comprehensive strategic intention: DNE
Coppermantis
Profile Joined June 2012
United States845 Posts
August 29 2013 03:49 GMT
#8
Yay
Fatam
Profile Joined June 2012
1986 Posts
August 29 2013 05:57 GMT
#9
cool. haven't been doing much mapping lately but hope to have time for this hoping for fun topics
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
SidianTheBard
Profile Joined October 2010
United States2475 Posts
August 29 2013 08:56 GMT
#10
but...but...LoL summer playoffs are this weekend during PAX.

Prolly won't make a map mainly due to that. :\
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
August 29 2013 10:39 GMT
#11
Lets see what comes out of this, my body is ready!
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
August 31 2013 00:53 GMT
#12
come on guys I've gotten only about 5 topics so far, normally 10+
ModeratorI am still alive, somehow
TL+ Member
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
August 31 2013 01:30 GMT
#13
I forgot to send my MP, thnks for the remainder Templar ♥
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Coppermantis
Profile Joined June 2012
United States845 Posts
August 31 2013 05:19 GMT
#14
Sent mine in.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
August 31 2013 07:38 GMT
#15
lets do this
vibeo gane,
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
Last Edited: 2013-08-31 14:25:24
August 31 2013 14:20 GMT
#16
OK, after multiple attempts at picking the topics which led to impossible combinations (mirror symmetry AND 3 player maps?), I have finally managed to get one that is actually possible.


Topics:

-3 player map
-Asymmetric


Here are the first 3 attempts at randomizing:

+ Show Spoiler [Attempt #1] +
-3 player map
-Mirror Symmetry

Is this one possible? I might have seen a 3 player map with symmetry but there's no way I'd be able to do it in the editor


+ Show Spoiler [Attempt #2] +
-Extremely Defensible mains
-Backdoor to main

this one might be possible but it gave me a gigantic headache thinking about it


+ Show Spoiler [Attempt #3] +
-Mirror Symmetry
-Asymmetric

this one is obvious I think



Here is the topic list:
+ Show Spoiler +
-Use of destructible rocks stacked on top of each other
-3 player map
-5 player map
-Extreme contrast in attack path options
-Nat-to-Nat must be 85 distance or less.
-Mirror symmetry
-Open Natural
-Asymmetric
-Extremely defensible mains
-Backdoor to main
-As many stereotypically "imbalanced" map features as possible
ModeratorI am still alive, somehow
TL+ Member
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2013-08-31 14:26:00
August 31 2013 14:24 GMT
#17
3 player map and asymmetric??! omg this gunna be fun!

Also lol at attempt #2
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
August 31 2013 14:26 GMT
#18
The only combination that could have been better than this one would have been 3 player map and 5 player map ;D
ModeratorI am still alive, somehow
TL+ Member
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
August 31 2013 15:13 GMT
#19
damn it my outsider rework would've been perfect for this =(
+ Show Spoiler +
[image loading]
"Not you."
Coppermantis
Profile Joined June 2012
United States845 Posts
August 31 2013 16:57 GMT
#20
Oh my God, some of those combinations are hilarious. Interesting combo this time around, will try my best.
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
August 31 2013 17:05 GMT
#21
I guess my suggestion didn't make the cut:

Destructable Allied Vision Towers
Basically I'd like to see a map with dota style vision towers, so at the beginning of the game you can see a large proportion of your side of the map (but still enabling cheese play). This adds an extra level of strategy of destroying your opponent's towers to deny vision, while protecting your own.

Race Specific Maps
Alternatively I'd like to see what maps would look like if they were optimised for only one matchup (e.g TvZ) in a proleague format.
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
Last Edited: 2013-08-31 21:18:44
August 31 2013 17:51 GMT
#22
keeping it non symetrical was quite a challenge but here is what I've made
[image loading]
[[image loading]
uploaded on all servers as the ancient temple
"Not you."
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2013-08-31 18:27:06
August 31 2013 18:26 GMT
#23
I actually think both of the first 2 topic combinations could have worked - they'd no doubt be challenging, but definitely possible.

-3 player mirror symmetry was done a few times in BW, such as on the maps Rush Hour and Plasma.
-A main with a backdoor could be easily defendable if you add compensating features such as putting the main and backdoor chokes very close to each other, putting a high ground pod overlooking the backdoor which is accessible from the main, or even an in-main watchtower.
vibeo gane,
Fatam
Profile Joined June 2012
1986 Posts
August 31 2013 19:43 GMT
#24
lol @ extremely defensible mains and main backdoor combo
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
August 31 2013 21:11 GMT
#25
19Meavis93 your images aren't appearing
vibeo gane,
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
August 31 2013 21:15 GMT
#26
On September 01 2013 06:11 -NegativeZero- wrote:
19Meavis93 your images aren't appearing


hm, thought it was just me, idk whats going on then, post seems fine.
"Not you."
InfCereal
Profile Joined December 2011
Canada1759 Posts
August 31 2013 21:16 GMT
#27
On September 01 2013 06:15 19Meavis93 wrote:
Show nested quote +
On September 01 2013 06:11 -NegativeZero- wrote:
19Meavis93 your images aren't appearing


hm, thought it was just me, idk whats going on then, post seems fine.


You need to link to the actual pictures, not an the imgur website.

An image will be in the format http://www.imgur.com/*.JPG/PNG/GIF, etc.
Cereal
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
August 31 2013 21:19 GMT
#28
okay, this might've fixed it but TL bot is gonna be pissed at image size.
"Not you."
InfCereal
Profile Joined December 2011
Canada1759 Posts
August 31 2013 21:33 GMT
#29
On September 01 2013 06:19 19Meavis93 wrote:
okay, this might've fixed it but TL bot is gonna be pissed at image size.


You can also upload pictures on TL using the "Upload Image" button on the top right of a reply window. This will upload the picture to imgur as the appropriate forum dimensions, and provide a preformatted link that you can post.
Cereal
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
August 31 2013 21:34 GMT
#30
yeah, thats what I did at first and possibly why they didnt load
"Not you."
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
August 31 2013 21:57 GMT
#31
On September 01 2013 04:43 Fatam wrote:
lol @ extremely defensible mains and main backdoor combo

it! could! work!
[image loading]



really not feeling the topics this time. does anyone have any good ideas to work off of?
Comprehensive strategic intention: DNE
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
August 31 2013 22:03 GMT
#32
On September 01 2013 06:57 EatThePath wrote:
Show nested quote +
On September 01 2013 04:43 Fatam wrote:
lol @ extremely defensible mains and main backdoor combo

it! could! work!
[image loading]



really not feeling the topics this time. does anyone have any good ideas to work off of?

3 kingdoms style thing with cool fortresses for each player? idk
ModeratorI am still alive, somehow
TL+ Member
RFDaemoniac
Profile Joined September 2011
United States544 Posts
August 31 2013 22:10 GMT
#33
Just make a ton of interesting structures, shuffle them around, observe obscene imbalance, and rework
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
August 31 2013 22:18 GMT
#34
You could try a Fantasy style map combining 3 different popular pro maps. 2 problems though: the first is finding 3 maps with different base layouts that can be spaced out evenly across the map - at least one spawn will have to be away from the corner. The second is that you will be copying me, lol.
vibeo gane,
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
August 31 2013 22:21 GMT
#35
On September 01 2013 07:18 -NegativeZero- wrote:
You could try a Fantasy style map combining 3 different popular pro maps. 2 problems though: the first is finding 3 maps with different base layouts that can be spaced out evenly across the map - at least one spawn will have to be away from the corner. The second is that you will be copying me, lol.

What if I make a fantasy map out of fantasy maps?
ModeratorI am still alive, somehow
TL+ Member
Coppermantis
Profile Joined June 2012
United States845 Posts
August 31 2013 22:23 GMT
#36
Haha, mine is going to be riddled with positional imbalance. So it goes.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2013-08-31 23:20:45
August 31 2013 23:18 GMT
#37
Here's what i'm working on, i like it, even if it screams plz kill me.

[image loading]

//EDIT// There's creep at the island expansion, it just shows the creep tumor in the overview coz i had to use the zoom correction thingie
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Coppermantis
Profile Joined June 2012
United States845 Posts
Last Edited: 2013-09-01 03:41:31
September 01 2013 03:36 GMT
#38
Fort Lawson
Originally called TORaD (Tactical Ordinance Research and Development), Fort Lawson was demilitarized, renamed and converted into a starship tech research and maintainance facility after its weapons research was declared unethical and prohibited by the Tarsonis Protocol of 2513 .

[image loading]

[image loading]
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2013-09-01 09:03:06
September 01 2013 08:43 GMT
#39
I don't have time to finish the aesthetics so here's my currently hideous-looking entry.

Amalgam
156x148
Published on NA (probably currently unplayable, I think I screwed something up)

[image loading]

Features/notes:
-Layout is beyond retarded
-Mains are the bases at the highest terrain level (the ones with about 5 seconds worth of texturing)
-All single geysers are rich
vibeo gane,
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
Last Edited: 2013-09-01 14:11:51
September 01 2013 14:11 GMT
#40
Implosion
&#91;image loading&#93;

Size is something like 148x152
ModeratorI am still alive, somehow
TL+ Member
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
Last Edited: 2013-09-01 15:15:55
September 01 2013 15:01 GMT
#41
Submissions are closed. Updated OP.
ModeratorI am still alive, somehow
TL+ Member
Semmo
Profile Joined June 2011
Korea (South)627 Posts
September 01 2013 15:09 GMT
#42
I just want to say, great to see some mapping activity!
Mapmaker of Frost, Fruitland and Bridgehead
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2013-09-01 15:37:43
September 01 2013 15:34 GMT
#43
Negative Zero did you remember to change the player settings? i usually forget to change that thing when publishing my maps.

Here's the map finished, i hope you guys enjoy it for the next week or so that it will be published, and without more introductions i'm ashamed of present you KTV Something!

Available in [EU] and [Murrica] servers!

[image loading]



//Edit// Oh crap, i didn't see that the submissions had been closed u.u oh well the map is still up for those brave hearths that want to play on it!

//EDIT2// oh i'm still in! ^^
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2013-09-01 23:16:45
September 01 2013 23:13 GMT
#44
Fixed player properties, also reduced the size of the bottom right natural ramp which somehow accidentally got changed from 3 to 4. Technically playable now, if the lack of detail doesn't melt your eyes.

Here's an analyzer image:

[image loading]
vibeo gane,
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
Last Edited: 2013-09-02 00:48:34
September 02 2013 00:48 GMT
#45
By the way, if anyone particularly would like to do the October map jam, PM me.
ModeratorI am still alive, somehow
TL+ Member
RFDaemoniac
Profile Joined September 2011
United States544 Posts
September 07 2013 07:54 GMT
#46
I really like the in-base expansion and third just outside of the rocks of the in-base expansion of the bottom base on Templar's map, definitely one of the more original things that I've seen.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
September 07 2013 12:09 GMT
#47
Uvantak wins with his un-named submission by the way
ModeratorI am still alive, somehow
TL+ Member
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2013-09-07 12:43:26
September 07 2013 12:29 GMT
#48
I won >:D!!

My work is complete now, i can go back to my dimension to party with my fellow comrades.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
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