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[M] (2) Dread Wastes - Page 2

Forum Index > SC2 Maps & Custom Games
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lorestarcraft
Profile Joined April 2011
United States1049 Posts
February 06 2013 03:03 GMT
#21
Hahahahaha!!! I laughed my butt off at that!! I didn't realize those rocks could be walked through, that's easy to fix though. That ramp seemed to keep wanting to bug out too, ugh.

I guess I can get rid of the pools of water, though it messes with the theme of the map (dadburnit!)

The ramps can be changed (while messing with the theme) but you gotta think after 1 or 2 games the ramp locations would be pretty easy to remember.
SC2 Mapmaker
lorestarcraft
Profile Joined April 2011
United States1049 Posts
February 06 2013 03:45 GMT
#22
[image loading]
Okay, surely, this will make seeing the ramps easier!
SC2 Mapmaker
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
February 06 2013 04:30 GMT
#23
One trick with aesthetics is to just have a bunch of stuff in the out-of-bounds areas to give a similar impression without actually affecting the playable area. I keep using Ohana as an example, but it's just too perfect for this particular case; you might notice the little oasis at the top-right of Ohana LE. Same aesthetic idea, just not affected by gameplay.
Twitter: @iamcaustic
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