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OneGoal: A better SC2 [Project Hub] - Page 9

Forum Index > SC2 Maps & Custom Games
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Prev 1 7 8 9 10 11 78 Next
Hider
Profile Blog Joined May 2010
Denmark9442 Posts
December 21 2012 01:09 GMT
#161
On December 21 2012 09:47 Zaurus wrote:
Stalkers and immortal roles are too alike. I feel immortal should go back to robo and just a general gateway buff will do. Sentry can remain at robo. T1.5 should be able to kite marines and zerglings w no speed.


Concept wise I really like the idea of Stalkers being a harass unit. Maybe somewhat similar to what reapers should have been (I imagine reapers as a mid/late game harass unit harassing all over the place, while still somewhat decent in a real battle - similar to the role mutalisks have - the current problem with reapers is that they are too specialized as anti light, they should be a bit more all round).

Anyway as I haven't tried the game yet I can only theoretize (or how its spelled), but if immortals and stalkers are too similar I guess the moving speed of the stalkers could be buffed a bit to make it better as an harass unit (maybe compensated with a slight reduction in health).
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
December 21 2012 01:43 GMT
#162
On December 21 2012 10:09 Hider wrote:
Show nested quote +
On December 21 2012 09:47 Zaurus wrote:
Stalkers and immortal roles are too alike. I feel immortal should go back to robo and just a general gateway buff will do. Sentry can remain at robo. T1.5 should be able to kite marines and zerglings w no speed.


Concept wise I really like the idea of Stalkers being a harass unit. Maybe somewhat similar to what reapers should have been (I imagine reapers as a mid/late game harass unit harassing all over the place, while still somewhat decent in a real battle - similar to the role mutalisks have - the current problem with reapers is that they are too specialized as anti light, they should be a bit more all round).

Anyway as I haven't tried the game yet I can only theoretize (or how its spelled), but if immortals and stalkers are too similar I guess the moving speed of the stalkers could be buffed a bit to make it better as an harass unit (maybe compensated with a slight reduction in health).
I always felt that the thing stopping the stalker from being a good harass unit is that it's not a glass cannon. It has decent hp and poor dps, it's bad for hit and run tactics. I always roll my eyes when tasteless says that zealots are there 'only to tank damage', they are there to tank and deal damage because stalkers don't do either well, the only reason you make stalkers in PvT at that point in the game is because they can otherwise bully you around with medivacs.

If stalkers become fragile but do a lot of dps then zealot/stalker becomes more viable too.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Hider
Profile Blog Joined May 2010
Denmark9442 Posts
December 21 2012 01:47 GMT
#163
On December 21 2012 10:43 SiskosGoatee wrote:
Show nested quote +
On December 21 2012 10:09 Hider wrote:
On December 21 2012 09:47 Zaurus wrote:
Stalkers and immortal roles are too alike. I feel immortal should go back to robo and just a general gateway buff will do. Sentry can remain at robo. T1.5 should be able to kite marines and zerglings w no speed.


Concept wise I really like the idea of Stalkers being a harass unit. Maybe somewhat similar to what reapers should have been (I imagine reapers as a mid/late game harass unit harassing all over the place, while still somewhat decent in a real battle - similar to the role mutalisks have - the current problem with reapers is that they are too specialized as anti light, they should be a bit more all round).

Anyway as I haven't tried the game yet I can only theoretize (or how its spelled), but if immortals and stalkers are too similar I guess the moving speed of the stalkers could be buffed a bit to make it better as an harass unit (maybe compensated with a slight reduction in health).
I always felt that the thing stopping the stalker from being a good harass unit is that it's not a glass cannon. It has decent hp and poor dps, it's bad for hit and run tactics. I always roll my eyes when tasteless says that zealots are there 'only to tank damage', they are there to tank and deal damage because stalkers don't do either well, the only reason you make stalkers in PvT at that point in the game is because they can otherwise bully you around with medivacs.

If stalkers become fragile but do a lot of dps then zealot/stalker becomes more viable too.


Yeh I guess reducing their HP becoems a lot of sense actually.
Shade_FR
Profile Joined June 2010
France378 Posts
December 21 2012 05:14 GMT
#164
Do you guys have plan to re-design the Corruptor / Corruption spell ?
EU Zerg player - Streaming @ http://twitch.tv/shade_cst
greycraft
Profile Joined April 2012
United States31 Posts
December 21 2012 05:29 GMT
#165
On December 21 2012 14:14 Shade_CsT wrote:
Do you guys have plan to re-design the Corruptor / Corruption spell ?


I haven't played OneGoal in like... a week or something so maybe it has been patched, but it seemed like Corruptors using Corruption was better than using a Brood Lord.
Come back with your shield or on it.
orakiodg
Profile Joined October 2012
9 Posts
December 21 2012 14:52 GMT
#166
@topsecret221

Excellent news, I was definitely still playing one of your earlier versions then. Oops.

I will give it a shot, but overall really love the interaction and feedback with players and hugely appreciate the work you all are putting into this project.
Shikada
Profile Joined May 2012
Serbia976 Posts
December 21 2012 16:56 GMT
#167
Really professional mod. Awesome ideas and the mega design post is as in depth as I can ask for. I really wish you the best with this mod.

One question I would like to ask is, how soon can we expect VODs by high level players, so we can see the mod in action in its current state?

One suggestion is that you update the current version in the OP, so it's easy to find. Also, how can the community best support this project? Do you need testers or anything, because I would love to lend a hand.
topsecret221
Profile Joined September 2012
United States108 Posts
December 21 2012 20:07 GMT
#168
On December 22 2012 01:56 Shikada wrote:
Really professional mod. Awesome ideas and the mega design post is as in depth as I can ask for. I really wish you the best with this mod.

One question I would like to ask is, how soon can we expect VODs by high level players, so we can see the mod in action in its current state?

One suggestion is that you update the current version in the OP, so it's easy to find. Also, how can the community best support this project? Do you need testers or anything, because I would love to lend a hand.


Well, thanks!

What do you mean by "high level"? Because on my twitch account, we do have a number of live games that we cast, many at a plat/diamond level, even ocassionally leaking into the master/grandmaster category (courtesy of LaLush), as well as leaking down into the lower levels with me and my Gold people

The current version is in the Wings of Liberty Arcade under the name OneGoal. The OP has not yet been updated because ItWhoSpeaks is having trouble with his TL account

And all we can ask you to do is play, give us feedback, send some replays our way at onegoalptr@gmail.com, and have fun! Ultimately, even if the game is so well designed and balanced that the game is perfect, it still needs to be enjoyable!
Shikada
Profile Joined May 2012
Serbia976 Posts
December 21 2012 20:10 GMT
#169
On December 22 2012 05:07 topsecret221 wrote:
Show nested quote +
On December 22 2012 01:56 Shikada wrote:
Really professional mod. Awesome ideas and the mega design post is as in depth as I can ask for. I really wish you the best with this mod.

One question I would like to ask is, how soon can we expect VODs by high level players, so we can see the mod in action in its current state?

One suggestion is that you update the current version in the OP, so it's easy to find. Also, how can the community best support this project? Do you need testers or anything, because I would love to lend a hand.


Well, thanks!

What do you mean by "high level"? Because on my twitch account, we do have a number of live games that we cast, many at a plat/diamond level, even ocassionally leaking into the master/grandmaster category (courtesy of LaLush), as well as leaking down into the lower levels with me and my Gold people

The current version is in the Wings of Liberty Arcade under the name OneGoal. The OP has not yet been updated because ItWhoSpeaks is having trouble with his TL account

And all we can ask you to do is play, give us feedback, send some replays our way at onegoalptr@gmail.com, and have fun! Ultimately, even if the game is so well designed and balanced that the game is perfect, it still needs to be enjoyable!


Thank you for your reply. Didn't know about your twitch channel. Checking it out right now.
MNdakota
Profile Joined March 2012
United States512 Posts
December 21 2012 21:42 GMT
#170
Hey. Anyone want to play some games today?
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
Shikada
Profile Joined May 2012
Serbia976 Posts
December 21 2012 21:56 GMT
#171
Hey, diamond protoss here. I would love to play some games. Character code 730.

Only played one game so far though.
MNdakota
Profile Joined March 2012
United States512 Posts
Last Edited: 2012-12-21 22:28:33
December 21 2012 21:59 GMT
#172
On December 22 2012 06:56 Shikada wrote:
Hey, diamond protoss here. I would love to play some games. Character code 730.

Only played one game so far though.


"Master" Terran here. I will play with you after this game of League of Legends since no one was on.

EDIT: Okay, let's play!
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
Locke-
Profile Joined December 2011
499 Posts
December 21 2012 22:45 GMT
#173
How do I play this map?
I search OneGoal on EU but no results?
MNdakota
Profile Joined March 2012
United States512 Posts
Last Edited: 2012-12-21 23:50:08
December 21 2012 23:02 GMT
#174
On December 22 2012 07:45 Locke- wrote:
How do I play this map?
I search OneGoal on EU but no results?


I believe it isn't published onto the EU server just yet.

EDIT: Currently streaming some OneGoal, mostly Terran mech -- http://www.twitch.tv/mndakota
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
Doominator10
Profile Joined August 2012
United States515 Posts
December 22 2012 00:16 GMT
#175
Where is that game w/ Lalush in it :O URL plox
Your DOOM has arrived,,,, and is handing out cookies
topsecret221
Profile Joined September 2012
United States108 Posts
December 22 2012 02:26 GMT
#176
On December 22 2012 09:16 Doominator10 wrote:
Where is that game w/ Lalush in it :O URL plox


Has not yet been casted... Do have the replay though, and will be casting it tomorrow before I leave town
Skitz
Profile Joined September 2010
Australia49 Posts
December 22 2012 03:28 GMT
#177
Had heaps of fun playing this today, does the vipers blinding cloud still work against tanks? I tried using it earlier and they were still shooting.
MNdakota
Profile Joined March 2012
United States512 Posts
December 22 2012 03:29 GMT
#178
On December 22 2012 12:28 Skitz wrote:
Had heaps of fun playing this today, does the vipers blinding cloud still work against tanks? I tried using it earlier and they were still shooting.


It doesn't work against mechanical units and I'm pretty sure it also doesn't work against your own units (obviously).

Correct me if I'm wrong.
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
Luminous16
Profile Joined October 2012
Canada8 Posts
December 22 2012 08:07 GMT
#179
Once again, outstanding job guys, its really starting to come through. Definitely going to help test this map out with you guys, just need someone around my skill level to really see the differences (im plat).

I played both ZvP and PvZ today and some notes:

DTs
-Late game if you warp in say 8 DTs, and they all do their ability, its OP I find. Took out all my tech buildings and drone line as zerg very quickly since all of a sudden theres 16 doing damage. So unless your on top of the prism warping in, they are very unforgiving.

Suggestion: change the ability so the clones dont do damage but the DT becomes the clone like you have it now, or imo whats better would be the Shadow Walk ability proposed by unknown author on bnet forum
-Shadow Walk, 30 second cooldown: DT is impervious to damage for 5-7 seconds, cannot attack, cannot have spells casted upon (like fungal). This gives the DT the possibility of leaving after doing some damage to rejoin your army to fight another day or in the case of Terran, force the Terran to waste more scans.

Roach/Hydra swap & SH
-LOVING this especially. Feels so much better, so much zerg like with cheaper hydras. I like how you made the upgrades for hydras to enable to be much more viable later. Swarmhost feels about right, but I havent played enough to tell. Very cool it morphs from roach. As a zerg who usually goes melee zerg upgrades, I found myself not getting those and going for range instead

Suggestion:
-Make hydra den cost 50 gas instead of 25, 25 is too early.
-Also late game roaches are just too tough underground. Double regen and +5? Stimmed rines will tickle them. I like the idea but make it double regen + 2 or 3 armor and make the other reasearch move speed 3 instead of 2.75. I think the ability to poke harass, get away should be emphasized rather than "ill borrow and have fun taking down my roaches will I attack your expansion while you defend with half your army". Simply put nothing short of a sizeable force will be able to stop 8-10 burrowed roaches.

Ultra
-Suggestion: I like the changes except the 4 supply. This is a walking death machine. Its HUGE and should feel as such. The life boost helps it reach its targets, but the supply should definitely be 6. Maybe as well make them walk over lings as others suggest.

Armor buffs
-Like I mentioned in the roach section, its too much armor. Unless you have ultras, or tanks, good luck destroying certain units. You guys seem to love giving armor to units, but in general minimize this.
First off, no unit should have equal armor to an Ultra. Lore wise + gameplay wise it makes no sense for a Marauder to have the same armor as an Ultra (which your upgrade allows).

Suggestion
-I like the juggarnaught plates upgrade, the cost feels right, but it should definitely be only +1 armor and only be accessible with armory (still built at tech lab). This will stop those +1 pushes you were saying since it comes out later. Maybe reduce the research to 100 seconds.
-Reduce roach armor upgrade to +2 or +3.
-Keep Carrier armor at 2.

Thor
-Love the immortality protocol.
Suggestion:
-Should be a research at the fusion core IMO however and the 'restore' should cost 100/100 but require an active SCV on the thor.

Stalkers
-Not 100% your intention, im still trying to figure out their role. The damage to light seems a bit harsh and completely discourages muta play since the old stalkers did 'okay' versus them before. Now they have 60% more damage vs them, their upgrades scale AND they can blink faster. Mutas are definitely a no go in this MU since phoenix + stalkers are both hard counters (what you didnt want).

Sentry
-Very nice changes.
Suggestion: what about making FF 300 hp but 75 energy instead?

Carrier
Suggestion: remove the +1 armor buff and keep it at 2. This unit was buffed so much it borders being OP.

Colosuss
Suggestion: Keep it as it is in WOL. Its attack is so unclear and undecisive its confusing. This unit will a bit boring a-move ish, is ok simply because toss has a million other spells, micro and things to do during battle. Too much feels cumbersome.

Once again great job guys I commend you. Its not easy to do this (wish blizz would get on board lol).

Some food for thought:
-Corrupter ability? Change that horrible ability.
-Archon love? Maybe slight buff?
Live loyally, persist and be competitive.
Locke-
Profile Joined December 2011
499 Posts
December 22 2012 08:10 GMT
#180
On December 22 2012 08:02 MNdakota wrote:
Show nested quote +
On December 22 2012 07:45 Locke- wrote:
How do I play this map?
I search OneGoal on EU but no results?


I believe it isn't published onto the EU server just yet.

EDIT: Currently streaming some OneGoal, mostly Terran mech -- http://www.twitch.tv/mndakota


Oh, I see. Someone should upload it to EU too!
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