• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:23
CET 22:23
KST 06:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!41$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
StarCraft, SC2, HotS, WC3, Returning to Blizzcon! Mech is the composition that needs teleportation t TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BW General Discussion [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[BSL21] RO32 Group A - Saturday 21:00 CET [ASL20] Grand Finals [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1378 users

OneGoal: A better SC2 [Project Hub] - Page 7

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 5 6 7 8 9 78 Next
Hider
Profile Blog Joined May 2010
Denmark9407 Posts
December 19 2012 20:22 GMT
#121
On December 20 2012 05:18 nerak wrote:
I don't believe an amateur team and a handful of volunteer testers can make a better job than people who have been working on this game for almost 10 years, more than 40 hours a week, who have tens of paid testers and thousands of volunteer testers. I don't see they achieving that.

What I see is OneGoal showing all the organizational and sheer power, all the creativity and entrepeneurship of the community. Maybe, after months or years, they can influence a thought on Blizzard design team. The most likely is that they are the pioneers of making the SC2 custom and arcade scene a little more like what we had in BW and War3.

I fully support the innitiative as I have supported FRB. I believe this is going to be great. I believe it is things like this that makes games memorable. I just don't believe they have better insight or ability as SC2 designers than the team who created SC2.


Yes the handful of volunteers shouldn't be capable of that. But look at the facts; Blizzard has failed horibly with sc2 from a desing perspective. All the units they have changed have turned out horrible (fungal, forcefields, warpgate, collosus etc.). In a competitive environemnt the current sc2 team of blizzard would have been fired a long time ago. (as they are insanely incompetent). But due to the monpoly status of Blizzard in the RTS genre they can afford to be sloppy.
Onegoal is exactly what we need. Competent and logical thinking lovers of competitive rts who challenge Starcraft 2 and from their reasoning they seem to be capable of producing a better designed game than blizzard.
Jmanthedragonguy
Profile Joined August 2012
Canada1202 Posts
December 19 2012 21:09 GMT
#122
Is this map live yet? What do i search for to find it?
MNdakota
Profile Joined March 2012
United States512 Posts
December 19 2012 21:24 GMT
#123
On December 20 2012 06:09 Jmanthedragonguy wrote:
Is this map live yet? What do i search for to find it?


Have you tried searching "OneGoal"? LOL!

It's on WoL.
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
topsecret221
Profile Joined September 2012
United States108 Posts
December 19 2012 21:32 GMT
#124
This map should now be live on the NA WoL arcade as OneGoal on Cloud Kingdom. EU client should have access soon.
Katharsi5
Profile Joined November 2012
Norway4 Posts
December 19 2012 22:37 GMT
#125
Really looking forward to testing this with a friend when it hits EU. I really like the initiative but would strongly encourage you to be as conservative and simplistic as possible with the changes. Although I have not had time to test it yet some changes such as the thor and dt seem a little over the top. Anyways good job:D
We know that nations, both before and after the introduction of metals, may continue in very different stages of civilisation, even after commercial intercourse has been established between them, and where they are separated by a less distance than that w
Evangelist
Profile Blog Joined June 2011
1246 Posts
Last Edited: 2012-12-19 23:14:25
December 19 2012 23:13 GMT
#126
On December 20 2012 05:22 Hider wrote:
Show nested quote +
On December 20 2012 05:18 nerak wrote:
I don't believe an amateur team and a handful of volunteer testers can make a better job than people who have been working on this game for almost 10 years, more than 40 hours a week, who have tens of paid testers and thousands of volunteer testers. I don't see they achieving that.

What I see is OneGoal showing all the organizational and sheer power, all the creativity and entrepeneurship of the community. Maybe, after months or years, they can influence a thought on Blizzard design team. The most likely is that they are the pioneers of making the SC2 custom and arcade scene a little more like what we had in BW and War3.

I fully support the innitiative as I have supported FRB. I believe this is going to be great. I believe it is things like this that makes games memorable. I just don't believe they have better insight or ability as SC2 designers than the team who created SC2.


Yes the handful of volunteers shouldn't be capable of that. But look at the facts; Blizzard has failed horibly with sc2 from a desing perspective. All the units they have changed have turned out horrible (fungal, forcefields, warpgate, collosus etc.). In a competitive environemnt the current sc2 team of blizzard would have been fired a long time ago. (as they are insanely incompetent). But due to the monpoly status of Blizzard in the RTS genre they can afford to be sloppy.
Onegoal is exactly what we need. Competent and logical thinking lovers of competitive rts who challenge Starcraft 2 and from their reasoning they seem to be capable of producing a better designed game than blizzard.


It's very easy to iterate on someone else's work.

Much harder to create for yourself.

If I were to write a paper structured like OneGoal I'd have to add a formal acknowledgement to Blizzard for their original design - that's how big a rip off it would be.
Doominator10
Profile Joined August 2012
United States515 Posts
December 19 2012 23:47 GMT
#127
On December 19 2012 04:03 StaraCroft wrote:
@VERSATILE

Show nested quote +
[image loading]

This is one tire.




This is tier one:

[image loading]




I approve ^___^
Your DOOM has arrived,,,, and is handing out cookies
Hider
Profile Blog Joined May 2010
Denmark9407 Posts
December 19 2012 23:50 GMT
#128
On December 20 2012 08:13 Evangelist wrote:
Show nested quote +
On December 20 2012 05:22 Hider wrote:
On December 20 2012 05:18 nerak wrote:
I don't believe an amateur team and a handful of volunteer testers can make a better job than people who have been working on this game for almost 10 years, more than 40 hours a week, who have tens of paid testers and thousands of volunteer testers. I don't see they achieving that.

What I see is OneGoal showing all the organizational and sheer power, all the creativity and entrepeneurship of the community. Maybe, after months or years, they can influence a thought on Blizzard design team. The most likely is that they are the pioneers of making the SC2 custom and arcade scene a little more like what we had in BW and War3.

I fully support the innitiative as I have supported FRB. I believe this is going to be great. I believe it is things like this that makes games memorable. I just don't believe they have better insight or ability as SC2 designers than the team who created SC2.


Yes the handful of volunteers shouldn't be capable of that. But look at the facts; Blizzard has failed horibly with sc2 from a desing perspective. All the units they have changed have turned out horrible (fungal, forcefields, warpgate, collosus etc.). In a competitive environemnt the current sc2 team of blizzard would have been fired a long time ago. (as they are insanely incompetent). But due to the monpoly status of Blizzard in the RTS genre they can afford to be sloppy.
Onegoal is exactly what we need. Competent and logical thinking lovers of competitive rts who challenge Starcraft 2 and from their reasoning they seem to be capable of producing a better designed game than blizzard.


It's very easy to iterate on someone else's work.

Much harder to create for yourself.

If I were to write a paper structured like OneGoal I'd have to add a formal acknowledgement to Blizzard for their original design - that's how big a rip off it would be.


The original design is the guys behind BW. Not the guys behind sc2.
MNdakota
Profile Joined March 2012
United States512 Posts
December 20 2012 00:04 GMT
#129
Was a lot of fun playing today LaLush. Good games! :D

When will the next update be out so I can mech all day every day?
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
December 20 2012 00:20 GMT
#130
We are crunching designs to get some better AA on the factory. As blizzard has expressed, they don't want to return to the Goliath, so we're crunching out other designs. Besides, we may be able to create a better unit for SC2 than the Goliath, something that is much more than an AA babysitter for tanks.

For those who say the changes are too big, I understand what you mean. We will be producing a podcast that explains why we think the game needed a paradigm shift (the changes to warpgate and force field dynamics, for instance) rather than just some tweaks and how we came to that conclusion.

For now, I'm off to work on the next podcast!

Sorry I cannot be more active in the thread everybody, the injury limits my keyboard use, so it's mostly going to OneGoal development stuff, rather than player interaction. Fortunately, Top and Dylan (ItWhoSpeaks) are active!
MNdakota
Profile Joined March 2012
United States512 Posts
December 20 2012 00:25 GMT
#131
On December 20 2012 09:20 FoxyMayhem wrote:
We are crunching designs to get some better AA on the factory. As blizzard has expressed, they don't want to return to the Goliath, so we're crunching out other designs. Besides, we may be able to create a better unit for SC2 than the Goliath, something that is much more than an AA babysitter for tanks.

For those who say the changes are too big, I understand what you mean. We will be producing a podcast that explains why we think the game needed a paradigm shift (the changes to warpgate and force field dynamics, for instance) rather than just some tweaks and how we came to that conclusion.

For now, I'm off to work on the next podcast!

Sorry I cannot be more active in the thread everybody, the injury limits my keyboard use, so it's mostly going to OneGoal development stuff, rather than player interaction. Fortunately, Top and Dylan (ItWhoSpeaks) are active!


When can we expect the new update for the mod?
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
Last Edited: 2012-12-20 01:14:52
December 20 2012 01:14 GMT
#132
If you mean the one that offers a better AA solution for mech, the answer is in the next few days. The team has been hammering out a unique concept that will actually offer more than the Goliath or Jotun to address these issues, especially offering mech a better answer to broodlords and the new carrier. We'll see if it lives up to that in testing.
MNdakota
Profile Joined March 2012
United States512 Posts
December 20 2012 01:16 GMT
#133
On December 20 2012 10:14 FoxyMayhem wrote:
If you mean the one that offers a better AA solution for mech, the answer is in the next few days. The team has been hammering out a unique concept that will actually offer more than the Goliath or Jotun to address these issues, especially offering mech a better answer to broodlords and the new carrier. We'll see if it lives up to that in testing.


Vikings do just fine against both of those but when it comes to mutalisks, mech just dies.
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
Last Edited: 2012-12-20 01:32:19
December 20 2012 01:30 GMT
#134
Ah yes, that is true. We have several models we are investigating, the latest being vikings having a higher attack speed and bonus damage to light, rather than armored, and then giving the factory a railgun unit that deals long range, hard hitting, slow attacks with bonus to armor. This allows vikings to deal better with phoenix and mutalisks, and changes their role to a soft but still viable counter versus colossus, broodlords, and carriers. This could slow down fights and improve the viability of teir 3 aircraft for T and P vs T.

In turn, the railgun unit becomes the go-to for efficiently bringing down high priority targets, but has its own set of drawbacks and versatility that keep it from being simply a hard counter GtA.

We're still not sure if this is a good idea though, viking large target air-to-air dominance has been a key part of WoL design. We're not afraid to change it if the benefits are worth it, but we're not convinced it is yet. This also does not offer a splash solution, and increasing the fire rate offers less opportunity to micro (though if we do implement moving shot, this is much less of a valid concern).

The other solutions we are juggling are more typical, GtA splash options and leaving the Viking untouched.
ledarsi
Profile Joined September 2010
United States475 Posts
Last Edited: 2012-12-20 02:10:03
December 20 2012 01:56 GMT
#135
I think a smart way to do Terran anti-air is to have a rapid fire flak type GtA weapon available from the Factory that is intended to counter numerous Light air units. Rapid fire with low damage per shot is much more consistent in performance than splash damage, and will be weaker against units with armor (especially stacked). I'm thinking a 3 damage weapon firing once per 0.2 seconds, or something of that type generally. Put this flak gun on a small unit, say 2 supply (not the Thor) so they can be built or destroyed in smaller increments, and spread to create an effective air defense over a base.

Then have the Viking serve its existing role as long range anti-capital AA. I also think that the single target Seeker Missile idea might even be reworked and moved to the Viking with research required to use the ability. Each Viking might keep its own count of much lower-damage missiles (say, two) and replenish them slowly. The trick is to make these missiles powerful, and too valuable to use on small units or workers, even on a unit which is semi-massable like the Viking. I propose a missile that deals 35 (+35 Armored) single target damage at range 12, with a four second delay during which the target can leave range or vision to fizzle the spell.

Also, if you want to making Vikings better against Light units, how about allowing them to use their Gatling Cannon weapon at short range in the sky, while moving (cannot use simultaneously with missiles)? In my opinion the flying combat units should be more finesse-based dogfighters across the board, such as giving Phoenixes an energy-costing linear splash anti-air spell. Mutalisks can be the most "normal" with their regeneration and bouncing glaive.

Then the Raven can have an ability that gives it functionality other than countering Broodlords (which is the Viking's job). I also want to comment that I somewhat dislike the Raven's Recovery Drone ability. Although I respect the micro potential of being able to move sieged tanks with a friendly-only Abduct, it just feels... wrong to do so. There are all kinds of abilities the Raven might have instead.

I am a huge fan of 99% of your changes though, I just wanted to give some thoughts.
"First decide who you would be, then do what you must do."
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
Last Edited: 2012-12-20 04:21:32
December 20 2012 04:21 GMT
#136
Thanks for pitching ideas. If you'd like me to break down how it looks under the scrutiny of our current criteria, I can, but if you're just throwing ideas our way, thanks!
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
December 20 2012 06:10 GMT
#137
I love your guys ideas, but the huge problem here is that MOD's in sc2 are very hard to get going because no matter how great your changes are you cannot change the piece of shit that is the arcade to get people to actually play the game is the major problem.

Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
Last Edited: 2012-12-20 07:16:50
December 20 2012 07:15 GMT
#138
Smoke: it is certainly a challenge. I don't expect front page, but with quality players there is a chance we can still get the work done that we need to do to present our proposals to Blizzard.

MNDakota: with a cheaper raven, what do you think of the viability of defending versus muta using vikings and PDD? Your opinion, and if you want to try it, I'd love to see a pair of replays.
Vindicare605
Profile Blog Joined August 2011
United States16097 Posts
Last Edited: 2012-12-20 10:08:03
December 20 2012 10:04 GMT
#139
Considering that Vikings share upgrades with Factory units in OneGoal I wonder if it wouldn't be possible to address the Mutalisk anti-air issue by allowing the Viking Chain guns to fire at air units and adjust their damage so they are more effective vs light. (Instead of 12 flat could be 6 (+2 vs Light) x2)

That allows for greater flexibility with the unit and makes it so that it can be a viable anti-light and anti-armored air unit without being able to do both at once.

That's my suggestion anyway, the idea could force a bit of a strange dynamic between Phoenixes and Vikings also but I don't think it'd be a real negative one, Ground Mode Vikings being lifted by Phoenixes could be really humorous. This would also make Vikings slightly more powerful vs light combat units and workers too but not by that much.
aka: KTVindicare the Geeky Bartender
badname
Profile Joined March 2012
Australia25 Posts
December 20 2012 11:25 GMT
#140
On the subject of vikings, I saw a little while ago someone suggest an interesting upgrade for the viking.
The details where basically increased acceleration and turning speed as well as a near instantaneous change between modes.
I believe they called it the ragnarok engine.

At the end of the day most air units have terrible acceleration and turning circles and making a unit that could do something like out maneuver but not outrun units like muta or a phonex sounds interesting to me.
the best in the world are still terrible at this game they are simply less terrible than most
Prev 1 5 6 7 8 9 78 Next
Please log in or register to reply.
Live Events Refresh
BSL 21
20:00
ProLeague - RO32 Group A
Gosudark vs Kyrie
Gypsy vs OyAji
UltrA vs Radley
Dandy vs Ptak
ZZZero.O227
LiquipediaDiscussion
LAN Event
18:00
Stellar Fest: Day 2
Zoun vs Scarlett
Clem vs TriGGeR
ComeBackTV 799
UrsaTVCanada726
IndyStarCraft 267
EnkiAlexander 68
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 267
Nathanias 74
elazer 56
Railgan 53
StarCraft: Brood War
Sea 1555
ZZZero.O 227
White-Ra 164
Dota 2
febbydoto10
LuMiX1
League of Legends
KnowMe83
Counter-Strike
kRYSTAL_44
Heroes of the Storm
Liquid`Hasu417
Khaldor240
Other Games
Grubby4425
Beastyqt773
Pyrionflax266
Mlord242
Fuzer 206
ToD122
mouzStarbuck113
ArmadaUGS105
goatrope71
FrodaN22
Organizations
Other Games
gamesdonequick779
Counter-Strike
PGL151
Other Games
angryscii14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• musti20045 5
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• 3DClanTV 34
• HerbMon 31
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2581
• Ler94
• lizZardDota289
League of Legends
• imaqtpie2816
Other Games
• Scarra596
• Shiphtur272
• tFFMrPink 18
Upcoming Events
Replay Cast
1h 37m
Sparkling Tuna Cup
12h 37m
WardiTV Korean Royale
14h 37m
LAN Event
17h 37m
IPSL
20h 37m
JDConan vs WIZARD
WolFix vs Cross
BSL 21
22h 37m
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
1d 11h
Wardi Open
1d 14h
WardiTV Korean Royale
2 days
Replay Cast
3 days
[ Show More ]
Kung Fu Cup
3 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
4 days
The PondCast
4 days
RSL Revival
4 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
RSL Revival
5 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
5 days
CranKy Ducklings
6 days
RSL Revival
6 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
6 days
BSL 21
6 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.