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OneGoal: A better SC2 [Project Hub] - Page 6

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 4 5 6 7 8 78 Next
MNdakota
Profile Joined March 2012
United States512 Posts
December 18 2012 23:12 GMT
#101
Hey I would like to get some games going. I'll be streaming as usual at http://www.twitch.tv/mndakota -- hope to see you there! Maybe TopSecret will be commentating again. :D Would be awesome!
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
purakushi
Profile Joined August 2012
United States3300 Posts
December 18 2012 23:20 GMT
#102
I am a bit confused here. Is this the same thing as OneVoice? Which map/mod should I be playing?
T P Z sagi
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
December 18 2012 23:31 GMT
#103
Pretty interesting read. I don't think it can cause any meaningful change since the changes are based on a totally different design philosophy than the original game. I think the reality for most people that ladder is that a mod like this, even though might play better, is a waste of time since you are developing strategies on what is essentially a different game. The development of those strategies require a ton of time without any benefit aside from enjoyment to do so. I would be surprised if many top-level players are allowed to focus even slightly on this over the actual game.

This article would have opened a lot of eyes had it come two years ago, but now it seems too late in the game to make any design changes.
Knowing is half the battle... the other half is lasers.
topsecret221
Profile Joined September 2012
United States108 Posts
December 19 2012 00:12 GMT
#104
http://www.twitch.tv/topsecret221
Streaming
Shade_FR
Profile Joined June 2010
France378 Posts
Last Edited: 2012-12-19 02:41:11
December 19 2012 02:33 GMT
#105
Wow, you guys made my dream possible :
http://www.reddit.com/r/starcraft/comments/141ytv/community_balance_changes_through_maps/

Your project is super awesome, I didn't watch all your videos yet but I wanted to thank you ! Amazing thread that deserves more views !

I can't wait for the EU release.
EU Zerg player - Streaming @ http://twitch.tv/shade_cst
Ironmammoth
Profile Joined June 2011
United States16 Posts
December 19 2012 03:50 GMT
#106
Now THIS is the game I want to buy!!
Dine upon my humble words; they taste best with vinegar
ledarsi
Profile Joined September 2010
United States475 Posts
December 19 2012 04:15 GMT
#107
Holy..... mother..... of..... FSM.....

This is fantastic. This might even be perfect.
"First decide who you would be, then do what you must do."
topsecret221
Profile Joined September 2012
United States108 Posts
December 19 2012 04:17 GMT
#108
Thanks for all of the awesome feedback, you guys We really appreciate it. Don't forget, send your replays to onegoalptr@gmail.com, and don't forget to keep coming at us with bug reports and suggestions!
Hazzerd
Profile Joined October 2011
United States6 Posts
December 19 2012 04:45 GMT
#109
Incredible, hopefully this becomes more widespread within the community.
http://www.twitch.tv/hazzerd - Find Team
Ironmammoth
Profile Joined June 2011
United States16 Posts
December 19 2012 05:53 GMT
#110
I have to say, I'm completely onboard, and would love to help you test. I hope Blizzard listens and potentially hire you guys ^^
Dine upon my humble words; they taste best with vinegar
topsecret221
Profile Joined September 2012
United States108 Posts
December 19 2012 14:38 GMT
#111
Mod is now on the Arcade, guys. Appreciate all of those ratings that you'll no doubt be giving us

Following this, the game should be going up on EU servers within the next twelve hours :D

Have fun, guys!
bearhug
Profile Joined September 2010
United States999 Posts
Last Edited: 2012-12-19 15:08:22
December 19 2012 15:07 GMT
#112
Blizz should hire itwhospeaks!!!!(and fire DKim).
We are dusts in the vast cosmic arena. Need to make the most out of life when we still have it.
Hider
Profile Blog Joined May 2010
Denmark9384 Posts
December 19 2012 15:12 GMT
#113
What are your thoughts on removing the mule and compenstating terrans with cheaper units (mineral wise). The mule creates these scenarios where being on 1-3 bases is probably too good. Removing the mule would force terrans to spread them selves out more (as they have to take more expansions) which creates interesting games. Also it would remove these boring scenarios where terrans sacks his scvs and mass orbituatls and no actions happens for 40 minutes.
FrozenProbe
Profile Joined March 2012
Italy276 Posts
December 19 2012 15:51 GMT
#114
just remove every macro ability, the game is broken from the first boost, mule or inject.
VelRa_G
Profile Blog Joined March 2010
Canada304 Posts
December 19 2012 16:06 GMT
#115
I wish you the best of luck on this. Lots of work ahead.
Nuda Veritas
nerak
Profile Blog Joined September 2011
Brazil256 Posts
December 19 2012 18:12 GMT
#116
I don't think it can cause any meaningful change since the changes are based on a totally different design philosophy than the original game


This.

Unfortunately, there are too many changes going on at once. There is no way Blizzard could use any of the feedback in their Starcraft 2 since this is a completely different game.

I agree with OneGoal's original manifesto. I'm all for a culture were we play a lot of custom games with different balance and different map features, helping both Blizzard and fans to better understand balance and design. I just think there are so many changes it isn't even Starcraft II anymore.

It may be useful to build a custom game scene culture, but I don't see it being use to give any useful feedback to Blizzard.

I believe it goes without saying, I hope I'm wrong. Good luck!
"I am smiling" - Marauder Dynamite
Hider
Profile Blog Joined May 2010
Denmark9384 Posts
December 19 2012 18:35 GMT
#117
On December 20 2012 03:12 nerak wrote:
Show nested quote +
I don't think it can cause any meaningful change since the changes are based on a totally different design philosophy than the original game


This.

Unfortunately, there are too many changes going on at once. There is no way Blizzard could use any of the feedback in their Starcraft 2 since this is a completely different game.

I agree with OneGoal's original manifesto. I'm all for a culture were we play a lot of custom games with different balance and different map features, helping both Blizzard and fans to better understand balance and design. I just think there are so many changes it isn't even Starcraft II anymore.

It may be useful to build a custom game scene culture, but I don't see it being use to give any useful feedback to Blizzard.

I believe it goes without saying, I hope I'm wrong. Good luck!


This. There is no way Blizzard is going to take the advice from these guys (unfortunately). The sc2 unit design group is in competition with OneGoal, and if Onegoal is acknowledged as a far superior mod/game than HOTS then DB and co could fear for their job (they probably won't lose their job as blizzard, despite being a billion dollar company operates in a very sloppy way).

However, competition is always needed, and this may force Blizzard to step up their own game (with HOTS) and develop something better.

Unshapely
Profile Joined November 2012
140 Posts
December 19 2012 19:36 GMT
#118
I expect this mod to be great. Do not disappoint me.

At this point, I do not care whether Blizzard will make the mainstream or leave it as a mod. I shall have a great game to play anyway.
That is not dead which can eternal lie; and with strange aeons even death may die.
MNdakota
Profile Joined March 2012
United States512 Posts
December 19 2012 20:00 GMT
#119
I demand anti-air on the factory at once!
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
nerak
Profile Blog Joined September 2011
Brazil256 Posts
December 19 2012 20:18 GMT
#120
I don't believe an amateur team and a handful of volunteer testers can make a better job than people who have been working on this game for almost 10 years, more than 40 hours a week, who have tens of paid testers and thousands of volunteer testers. I don't see they achieving that.

What I see is OneGoal showing all the organizational and sheer power, all the creativity and entrepeneurship of the community. Maybe, after months or years, they can influence a thought on Blizzard design team. The most likely is that they are the pioneers of making the SC2 custom and arcade scene a little more like what we had in BW and War3.

I fully support the innitiative as I have supported FRB. I believe this is going to be great. I believe it is things like this that makes games memorable. I just don't believe they have better insight or ability as SC2 designers than the team who created SC2.
"I am smiling" - Marauder Dynamite
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