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Single-player Campaign-style maps????

Forum Index > SC2 Maps & Custom Games
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gamecreator
Profile Joined July 2010
United States24 Posts
October 31 2012 15:40 GMT
#1
Hi all,

I love Starcraft II's story-line missions and I was looking for something similar but I can't find it. Arcade doesn't have a category for this and as far as I can tell none of the other categories have maps like this. Hopefully I'm wrong.

So, are there any decent campaign-style maps out there and where can I find them?

Thanks!
schaf
Profile Joined August 2010
Germany1326 Posts
October 31 2012 16:58 GMT
#2
Actually this is a much broader topic than I first thought, solo campaigns created by the gamers can attract loads of casual gamers if they are so good as to create hype around them. So destiny: you got a new destiny

To answer the question, I think there was a remake of the brood war campaign, that might be worth checking out.
Axiom wins more than it loses. Most viewers don't. - <3 TB
moskonia
Profile Joined January 2011
Israel1448 Posts
October 31 2012 17:35 GMT
#3
As said there is the bw remake, and also there are some rpg's rolling around, but there are no single player stuff as I know of.
Sumadin
Profile Joined August 2011
Denmark588 Posts
Last Edited: 2012-10-31 18:49:54
October 31 2012 18:49 GMT
#4
Sadly the campaign scene for WOL havn't started yet, mostly because some campaigns can take several months to make.

That said the custom campaign scene in WC3 didn't start after TFT and the span of time between the really good ones were quite long. So it is not strange we havn't seen many big custom campaigns yet for WOL.
The basic key to beating a priest is playing a deck that is terrible.
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
October 31 2012 20:22 GMT
#5
Starcraft II does not support campaigns, so you cannot find them on Battle.net.
To find and play a campaign, you need to download the files from 3rd party and run it through the editor.

And as previously said, no campaigns of quality have been released as of now. Campaigns take loads of time to make - I am working on one myself.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
cari-kira
Profile Joined March 2011
Germany655 Posts
November 01 2012 01:32 GMT
#6
i liked the singleplayer RPG maps of Episode 1-4..
just search for "episode" in arcade
but i dont know if they got released on NA, too, they are in german.
i dont know if you can play them in english, too, but maybe.
Live and let live
gamecreator
Profile Joined July 2010
United States24 Posts
November 01 2012 01:55 GMT
#7
Thanks. Appreciate the feedback. To be honest, it doesn't need to be a sprawling 10 episode, epic campaign. Even if it was a simple map that was in the same style, I think I would enjoy it. I have seen the Brood War remakes but I'm looking for something original. Naturally, I've tried to make my own so I completely understand the days and weeks involved in making something serious. Even laying down doodads takes time.
turtles
Profile Blog Joined August 2011
Australia360 Posts
November 01 2012 02:09 GMT
#8
I created "genocide on haven" about a year ago.

It was the first map I ever created so it is a bit rough but it did win a competition I created it for. (Prize was a steam game of my choice)

I have never announced it anywhere because I always intended on finishing it of.

storyline:
"The "official" story arc for the wings of liberty campaign has Raynor valiantly helping Dr Hanson and the people of Haven... that is, until the protoss threaten the colony and then Raynors raiders go and brutally murder the colonists! Then Raynor himself personally murders Dr Hanson in cold blood!

Go behind the scenes to discover the real story of what happened on Haven from the perspective of Dr Hanson."



I just checked and it is not up on the arcade but it is downloadable here:
http://sc2.nibbits.com/maps/view/136668/genocide-on-haven

as previously said, no campaigns of quality have been released as of now.

I wouldn't claim that this is an exception. But it's there if you want.

BTW, If someone wants to take it off my hands and do something with it then feel free. I have no plans to finish it.
MasterCynical
Profile Joined September 2012
505 Posts
November 01 2012 22:03 GMT
#9
http://www.sc2mapster.com/maps/custom-campaign-initiative/

You're welcome.
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
November 01 2012 22:41 GMT
#10
I feel like the custom campaigns movement died with Brood War. There were a few decent Wc3 ones, but most of them were nothing special. I feel like the increased complexity of the editor has allowed for better multiplayer maps, but deterred many people from even attempting the task of creating a fully featured campaign.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
WniO
Profile Blog Joined April 2010
United States2706 Posts
Last Edited: 2012-11-02 17:39:41
November 02 2012 17:39 GMT
#11
On November 02 2012 07:41 Whiplash wrote:
I feel like the custom campaigns movement died with Brood War. There were a few decent Wc3 ones, but most of them were nothing special. I feel like the increased complexity of the editor has allowed for better multiplayer maps, but deterred many people from even attempting the task of creating a fully featured campaign.

i created 3 co-op campaign missions in broodwar... they were actually quite fun, with a lot of sperated spawns and some basic objectives, but i cant do any triggers or events with sc2's NOT SIMPLE editor. i would love to work on some co-ops with people if someone could really nail the triggers where i could focus on the map. seriously co-op campaigns in starcraft are great
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
November 02 2012 17:43 GMT
#12
On November 03 2012 02:39 WniO wrote:
Show nested quote +
On November 02 2012 07:41 Whiplash wrote:
I feel like the custom campaigns movement died with Brood War. There were a few decent Wc3 ones, but most of them were nothing special. I feel like the increased complexity of the editor has allowed for better multiplayer maps, but deterred many people from even attempting the task of creating a fully featured campaign.

i created 3 co-op campaign missions in broodwar... they were actually quite fun, with a lot of sperated spawns and some basic objectives, but i cant do any triggers or events with sc2's NOT SIMPLE editor. i would love to work on some co-ops with people if someone could really nail the triggers where i could focus on the map. seriously co-op campaigns in starcraft are great


No offense, but that's like saying "If someone could make a music album for me, I'll make the cover."
Mapmaker | Author of Atlas, Rao Mesa & Paralda
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
November 02 2012 17:46 GMT
#13
On November 03 2012 02:39 WniO wrote:
Show nested quote +
On November 02 2012 07:41 Whiplash wrote:
I feel like the custom campaigns movement died with Brood War. There were a few decent Wc3 ones, but most of them were nothing special. I feel like the increased complexity of the editor has allowed for better multiplayer maps, but deterred many people from even attempting the task of creating a fully featured campaign.

i created 3 co-op campaign missions in broodwar... they were actually quite fun, with a lot of sperated spawns and some basic objectives, but i cant do any triggers or events with sc2's NOT SIMPLE editor. i would love to work on some co-ops with people if someone could really nail the triggers where i could focus on the map. seriously co-op campaigns in starcraft are great

I came from seriously mapping BW. SC2 was a brick wall coming from that system, but I finally figured out how to do the simple things you used to be able to do. If you'd like help feel free to message me.

Most of my experience is working with the data editor, but I'll be throwing myself full fledged into trigger land pretty soon to give a campaign for all the custom units I've been working with.

I wouldn't mind at all if Blizz just added simple BW style triggering as an option to increase mapping by an incredible amount.

Love how powerful the editor is, but even extremely complicated maps are often not as fun as ones with simple triggering.
Sumadin
Profile Joined August 2011
Denmark588 Posts
November 02 2012 17:50 GMT
#14
On November 02 2012 07:41 Whiplash wrote:
I feel like the custom campaigns movement died with Brood War. There were a few decent Wc3 ones, but most of them were nothing special. I feel like the increased complexity of the editor has allowed for better multiplayer maps, but deterred many people from even attempting the task of creating a fully featured campaign.


Excuse me you didn't know where to look then.

Warcraft 3 had plenty of good custom campaigns. Yes the general rule will be that alot of campaigns suck because they are made by people who havn't put in the time and effort needed. But some of the people who did put in the time needed created masterpieces.

I know of at least one of the old WC3 campaign makers who is working on a SC2 campaign. But as has been stated these things takes time to make.
The basic key to beating a priest is playing a deck that is terrible.
WniO
Profile Blog Joined April 2010
United States2706 Posts
November 02 2012 19:26 GMT
#15
On November 03 2012 02:43 ScorpSCII wrote:
Show nested quote +
On November 03 2012 02:39 WniO wrote:
On November 02 2012 07:41 Whiplash wrote:
I feel like the custom campaigns movement died with Brood War. There were a few decent Wc3 ones, but most of them were nothing special. I feel like the increased complexity of the editor has allowed for better multiplayer maps, but deterred many people from even attempting the task of creating a fully featured campaign.

i created 3 co-op campaign missions in broodwar... they were actually quite fun, with a lot of sperated spawns and some basic objectives, but i cant do any triggers or events with sc2's NOT SIMPLE editor. i would love to work on some co-ops with people if someone could really nail the triggers where i could focus on the map. seriously co-op campaigns in starcraft are great


No offense, but that's like saying "If someone could make a music album for me, I'll make the cover."

hmm, i wouldnt say that. it wouldnt have to be as intricate as the sc2 campaign. just escalating the stakes for every mission. like just have basic take over this base etc etc. texturing and doodading take a lot of time if done right...
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
November 02 2012 20:08 GMT
#16
On November 03 2012 04:26 WniO wrote:
Show nested quote +
On November 03 2012 02:43 ScorpSCII wrote:
On November 03 2012 02:39 WniO wrote:
On November 02 2012 07:41 Whiplash wrote:
I feel like the custom campaigns movement died with Brood War. There were a few decent Wc3 ones, but most of them were nothing special. I feel like the increased complexity of the editor has allowed for better multiplayer maps, but deterred many people from even attempting the task of creating a fully featured campaign.

i created 3 co-op campaign missions in broodwar... they were actually quite fun, with a lot of sperated spawns and some basic objectives, but i cant do any triggers or events with sc2's NOT SIMPLE editor. i would love to work on some co-ops with people if someone could really nail the triggers where i could focus on the map. seriously co-op campaigns in starcraft are great


No offense, but that's like saying "If someone could make a music album for me, I'll make the cover."

hmm, i wouldnt say that. it wouldnt have to be as intricate as the sc2 campaign. just escalating the stakes for every mission. like just have basic take over this base etc etc. texturing and doodading take a lot of time if done right...

Programming takes far more time, and requires more knowledge on the subject to use than the terrain editor. That's a fact.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
WniO
Profile Blog Joined April 2010
United States2706 Posts
November 02 2012 20:20 GMT
#17
On November 03 2012 05:08 ScorpSCII wrote:
Show nested quote +
On November 03 2012 04:26 WniO wrote:
On November 03 2012 02:43 ScorpSCII wrote:
On November 03 2012 02:39 WniO wrote:
On November 02 2012 07:41 Whiplash wrote:
I feel like the custom campaigns movement died with Brood War. There were a few decent Wc3 ones, but most of them were nothing special. I feel like the increased complexity of the editor has allowed for better multiplayer maps, but deterred many people from even attempting the task of creating a fully featured campaign.

i created 3 co-op campaign missions in broodwar... they were actually quite fun, with a lot of sperated spawns and some basic objectives, but i cant do any triggers or events with sc2's NOT SIMPLE editor. i would love to work on some co-ops with people if someone could really nail the triggers where i could focus on the map. seriously co-op campaigns in starcraft are great


No offense, but that's like saying "If someone could make a music album for me, I'll make the cover."

hmm, i wouldnt say that. it wouldnt have to be as intricate as the sc2 campaign. just escalating the stakes for every mission. like just have basic take over this base etc etc. texturing and doodading take a lot of time if done right...

Programming takes far more time, and requires more knowledge on the subject to use than the terrain editor. That's a fact.

for a simple campaign mission? i highly doubt that. id put about 40-60 hours into making the layout/texture/doods do you think that would be less than a triggering a mission? but thats besides the point. i want to help make a co-op map right now.
Fatam
Profile Joined June 2012
1986 Posts
November 02 2012 22:12 GMT
#18
I don't really understand why people think the SC2 map editor is so hard. It has a few little bugs, but once you learn what those are and how to get around them, it's relatively user friendly. Especially compared to some other games' editors.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
turtles
Profile Blog Joined August 2011
Australia360 Posts
November 02 2012 22:23 GMT
#19
On November 03 2012 07:12 Fatam wrote:
I don't really understand why people think the SC2 map editor is so hard. It has a few little bugs, but once you learn what those are and how to get around them, it's relatively user friendly. Especially compared to some other games' editors.


When I opened the trigger editor I was blown away by how easy it is. But the data editor is still a brick wall for me.

However I have a background in computer programming so I think it just depends on where you are coming from.

Some people will struggle with some parts and take like a fish to water to others.
Bwaaaa
Profile Joined September 2011
Australia969 Posts
November 03 2012 05:57 GMT
#20
On November 01 2012 10:32 cari-kira wrote:
i liked the singleplayer RPG maps of Episode 1-4..
just search for "episode" in arcade
but i dont know if they got released on NA, too, they are in german.
i dont know if you can play them in english, too, but maybe.

Can some one confirm if these have been put on NA? i have looked but can't find them.
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
November 03 2012 07:36 GMT
#21
On November 03 2012 05:20 WniO wrote:
Show nested quote +
On November 03 2012 05:08 ScorpSCII wrote:
On November 03 2012 04:26 WniO wrote:
On November 03 2012 02:43 ScorpSCII wrote:
On November 03 2012 02:39 WniO wrote:
On November 02 2012 07:41 Whiplash wrote:
I feel like the custom campaigns movement died with Brood War. There were a few decent Wc3 ones, but most of them were nothing special. I feel like the increased complexity of the editor has allowed for better multiplayer maps, but deterred many people from even attempting the task of creating a fully featured campaign.

i created 3 co-op campaign missions in broodwar... they were actually quite fun, with a lot of sperated spawns and some basic objectives, but i cant do any triggers or events with sc2's NOT SIMPLE editor. i would love to work on some co-ops with people if someone could really nail the triggers where i could focus on the map. seriously co-op campaigns in starcraft are great


No offense, but that's like saying "If someone could make a music album for me, I'll make the cover."

hmm, i wouldnt say that. it wouldnt have to be as intricate as the sc2 campaign. just escalating the stakes for every mission. like just have basic take over this base etc etc. texturing and doodading take a lot of time if done right...

Programming takes far more time, and requires more knowledge on the subject to use than the terrain editor. That's a fact.

for a simple campaign mission? i highly doubt that. id put about 40-60 hours into making the layout/texture/doods do you think that would be less than a triggering a mission? but thats besides the point. i want to help make a co-op map right now.


Anyone can program something simple quickly. Anyone can terrain something simple quickly. I'm not sure what you're trying to say?

Anyway, if what you're trying to achieve in the trigger editor is as simple as you suggest, I think you'd be better off learning it yourself. Few people want to dedicate their time into helping others, especially with no proof that the project is ever to be released, and of good quality. If you need any knowledge how to get started, check out sc2mapster's tutorials.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
Sumadin
Profile Joined August 2011
Denmark588 Posts
November 13 2012 12:28 GMT
#22
Well i was thinking about this today when i looked back on some of the old WC3 custom campains. There was truely masterpieces amoug them.

Looking at their date through alot of them were made when Frozen throne was over 3 years old. Even back then it took a while for the campaign scene to get up.

It is a little sad but i do hope the scene will pick up eventually.
The basic key to beating a priest is playing a deck that is terrible.
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