• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:02
CET 12:02
KST 20:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.174Evil Geniuses - shutting down20ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League92
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? Weekly Cups (October 19-25): Clem triples first in 5.0.17 Evil Geniuses - shutting down REPORT: StarCraft 2: Remastered In Development No more SC2 streamers on team liquid?
Tourneys
2026 KungFu Cup Announcement RSL goes to London! 2026 Offline Finals Nov 21-22 ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
Starcraft player cRuZa Passed away. BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Do we even care about balance? SCHNAIL now supports Remastered
Tourneys
KCM Race Survival 2026 Season 4 [$1250] International ShieldBattery League [Megathread] Daily Proleagues [BSL23] RO24 Group D - Sunday 21:00 CET
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Mobile Legends: Bang Bang Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread The Chess Thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9791 users

[M] (4) Browder's Basin - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
September 11 2012 23:59 GMT
#21
On September 12 2012 08:04 Praetorial wrote:
This map has too much open space, fill in everything past the naturals with rocks

Seriously, the name promises a huge sink filled with rocks.
Comprehensive strategic intention: DNE
Fatam
Profile Joined June 2012
1986 Posts
September 12 2012 01:27 GMT
#22
I know, how dare I make an attempt at an actual map.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
September 12 2012 01:40 GMT
#23
why are there no rocks at the third
133 221 333 123 111
FlaShFTW
Profile Blog Joined February 2010
United States10584 Posts
September 12 2012 01:45 GMT
#24
On September 12 2012 08:04 Fatam wrote:
Show nested quote +
On September 12 2012 07:52 FlaShFTW wrote:
needs more rocks.

until then, i give map 0/5.


cold brother, cold.

i apologize. your map name is misleading.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Fatam
Profile Joined June 2012
1986 Posts
September 12 2012 01:46 GMT
#25
He told me to, but I talked him down. I told him I would put 2 rocks in the middle with his precious blizzard sign and that made him happy.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Fatam
Profile Joined June 2012
1986 Posts
September 12 2012 05:30 GMT
#26
Updated. Fixed a couple little things like moving the supply depots, but most importantly added an alternate attack path for vertical spawns on the outer ends of the middle walls. Updated the overviews.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Xapti
Profile Joined April 2010
Canada2473 Posts
September 12 2012 10:00 GMT
#27
The map should be Shakuras Plateau—style spawns (rotated 90°)

Horizontal spawns just seems to be way too much of a problem.

Also is that rock wall in the middle solid aside from the ends which are destructible, or are there some holes? I'd say there should be holes. The overall look of the center just seems really weird, and the distance of the rock wall before destructible rocks seems a bit too long.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
digmouse
Profile Blog Joined November 2010
China6333 Posts
September 12 2012 12:50 GMT
#28
The amount of rocks holy crap...
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2012-09-12 21:38:27
September 12 2012 21:36 GMT
#29
On September 12 2012 19:00 Xapti wrote:
The map should be Shakuras Plateau—style spawns (rotated 90°)

Horizontal spawns just seems to be way too much of a problem.

Also is that rock wall in the middle solid aside from the ends which are destructible, or are there some holes? I'd say there should be holes. The overall look of the center just seems really weird, and the distance of the rock wall before destructible rocks seems a bit too long.


Thanks for the comments. I am ok with making it just 2 out of the 3 possible spawns allowed a la shakura's or tourney version entombed. As long as 2 of the 3 are balanced, I'm happy (ofc I'd like it to be all 3, but -no one- seems to be able to pull that off just yet, despite attempts by all skill-levels of mapmakers). When you have a 4 player map where only cross-spawn works, there's no longer any point, since at that point it is just a less-interesting 2 player map.

The walls - there are holes that you can see and shoot through, but not any that you can -walk- through. It is a unique thing, no doubt, and maybe it looks a little weird from an overview perspective, but gameplay-wise I'm not convinced there needs to be any pathable holes made.
a) It's really not that far to go around the wall on either side. It's similar to Entombed Valley in this respect, except that the path around is actually shorter here, just the width of it makes it look long.
b) if you were to make pathable holes in the wall the rush distance for vert. spawns would be too short.

I think I -will- get rid of the rocks on the outside path though. It's probably unnecessary punishment, i.e. players should be rewarded not punished for using the sneaky attack route.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Fatam
Profile Joined June 2012
1986 Posts
September 13 2012 00:50 GMT
#30
Got rid of the outside rocks like I was talking about and made a couple other changes to that area. Also moved the towers to the N and S respectively 1 square to slightly widen the distance between the edge of XNT vision and the middle wall.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Hiea
Profile Joined March 2012
Denmark1538 Posts
September 13 2012 09:22 GMT
#31
This map looks like it could be really good, despite the excessive use of rocks, the one problem I have right now is horizontal spawns.

If you get a TvZ with horizontal spawns, I don't see how zerg can possible stop a 2base marine/siege tank/medivac all in, because you can lift your units in medivacs and abuse the hell out of the high ground, (You don't kill your natural's rocks).
And if the colossus/reaper path is able to get siege tanks up on via a medivac, it get's even harder and zerg will mostly be forced into mutalisk with those spawn positions.

I would suggest maybe moving the naturals a little further back for those spawns.
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2012-09-20 12:58:25
September 14 2012 01:00 GMT
#32
On September 13 2012 18:22 Hiea wrote:
This map looks like it could be really good, despite the excessive use of rocks, the one problem I have right now is horizontal spawns.

If you get a TvZ with horizontal spawns, I don't see how zerg can possible stop a 2base marine/siege tank/medivac all in, because you can lift your units in medivacs and abuse the hell out of the high ground, (You don't kill your natural's rocks).
And if the colossus/reaper path is able to get siege tanks up on via a medivac, it get's even harder and zerg will mostly be forced into mutalisk with those spawn positions.

I would suggest maybe moving the naturals a little further back for those spawns.


Thanks for the input. I'm not exactly sure which highground you mean. The highground inbetween the nat and the 3rd is unpathable - it's just there to create chokes and be an overlord spot. Maybe I need to put some doodads (rocks/trees/w.e) there to make that more clear. About the other side of the natural, I'm not 100% clear what you meant by the abuse of the reaper/colossus spot with tanks but I'll make a drawing with some distances and maybe that will clarify things. Hopefully I'm not missing what you're saying here.

+ Show Spoiler +
[image loading]
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Fatam
Profile Joined June 2012
1986 Posts
September 20 2012 12:57 GMT
#33
So I just updated this to 1.0. I had been putting off polishing up the aesthetics (because aesthetics can be boring and I really prefer to work on strategy-related things) but I think this should be an improvement over how it was. (the OP is fully updated to reflect all changes, or you can be lazy and click the spoiler below cuz I'm nice and copy pasted for you).

Aesthetics:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]
A reaper path! Or colossus harass if you're ballsy.



I also disabled horizontal spawns, which addressed the main balance issue of the map.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
Last Edited: 2012-09-22 00:58:27
September 22 2012 00:57 GMT
#34
On September 11 2012 18:00 Superouman wrote:
Your map feels incomplete
[image loading]

ME GUSTA!!

No really, I would like to see a more macro-oriented version of this in the ESV Koreanvoice Weekly's map pool.
snively
Profile Blog Joined August 2011
United States1159 Posts
September 24 2012 23:23 GMT
#35
i thnk its pretty cool.
but the rock jokes are pretty funny too
My religion is Starcraft
Fatam
Profile Joined June 2012
1986 Posts
September 25 2012 01:00 GMT
#36
thanks. And yeah they are, I think I might have shot myself in the foot calling it that though (even though I love the rock humor) because it's hard to get actual comments about the balance of the map lol everyone just wants to make rock jokes (which I can';t totally blame them)
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
gronnelg
Profile Joined December 2010
Norway354 Posts
September 25 2012 12:01 GMT
#37
Wow! The aesthetics of this map feels like good old BW maps. I love!
How is the balance? I'll have to try it out!
Lulzez || My stream: http://www.twitch.tv/gronnelg
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
IntoTheTV X SOOP
20:00
Premier - Group D
SHIN vs GuMiho
Clem vs Classic
IntoTheiNu 247
WardiTV108
Rex43
CranKy Ducklings35
LiquipediaDiscussion
KCM Race Survival
19:00
Season 4 Week 3
Kim Chul Min (afreeca) 1304
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 397
Rex 44
StarCraft: Brood War
Horang2 1210
actioN 1209
Bisu 1061
Jaedong 785
Stork 315
Pusan 288
Soma 212
Light 173
EffOrt 169
Snow 151
[ Show more ]
Zeus 147
Larva 137
Barracks 115
Mind 114
Last 88
ZerO 78
ggaemo 70
910 56
Hyun 45
ToSsGirL 39
Sexy 34
sSak 27
Sharp 26
yabsab 19
JYJ 18
Free 17
Noble 14
Terrorterran 12
Shuttle 0
Dota 2
Gorgc9838
XcaliburYe137
Counter-Strike
olofmeister615
edward21
Other Games
ceh9397
crisheroes277
B2W.Neo149
dupreeh148
DeMusliM129
KnowMe72
ArmadaUGS57
ZerO(Twitch)9
Organizations
Counter-Strike
PGL33546
StarCraft: Brood War
lovetv 8
[ Show 13 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2179
League of Legends
• Stunt1077
Other Games
• WagamamaTV18
Upcoming Events
OSC
2h 59m
OSC
10h 59m
GSL
1d
Epic.LAN
1d 1h
Replay Cast
1d 11h
Sparkling Tuna Cup
1d 22h
WardiTV Invitational
2 days
Epic.LAN
2 days
AI Arena Tournament
2 days
Yamato Cup
3 days
[ Show More ]
Map Test Tournament
3 days
WardiTV Weekly
4 days
Replay Cast
4 days
Rogue vs Classic
Patches Events
5 days
PiGosaur Cup
5 days
Kung Fu Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-10-28
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.