by Fatam
version 1.0 [NA]
![[image loading]](http://i.imgur.com/WRmHb.jpg)
Backstory!:
+ Show Spoiler +
Dustin Browder was murdered by an angry Terran over the state of Ravens (fitting, eh?) and the state of TvZ in general. The Terran tried to shoot David Kim and Matt Cooper, too! But he only was able to hit David Kim on the upper arm. (that's why you never see David Kim wearing wife-beaters, it's to hide the wound) The Terran must have been stutter-stepping in order to make sure he could get out of the building safely instead of focus-firing correctly. Focus David Kim, you n00b! Anyway, Blizzard covered the murder up and replaced Dustin Browder with one of their janitors using facial reconstruction to avoid mass-panic and more people leaving SC2 for LoL. This may or may not explain some of "Dustin"'s questionable remarks lately concerning game balance. I can make no comment there.
Anyhow, his vengeful spirit + Show Spoiler + inhabited me about a week ago in order to make a MAP. In his honor, he told me ("It has to have my name in the title!"). He chose ME to make the map since I am -clearly- the best mapmaker and hence the most appropriate choice for the job (I tell myself it's not because I have a blow-up doll modeled after Kerrigan with a shrine around it that I pray beneath every night, and that I mess around with Ouija boards.)
This map, as he carefully instructed me, was to show that destructible rocks and other underused map features -CAN- in fact be great for maps, even in bulk! And that with my help, he could punish those who thought otherwise for being such close-minded fools! (his words.. not mine) He also said it had to have water in it. He wanted to put the old wives' tale that "too much water makes the game laggy" to rest. I had heard this as well, so I tried it and turns out he's right! It doesn't lag the game at all, even on my several year-old comp with a dated video card. I was delighted to find a little bit of that Warcraft 3 feeling where I waded through water to kill murlocs.
The ghost of Dustin promised me 3 starcraft-related wishes if I made a successful map with these criteria, so I tried my very, very best to make the map great.
(..if you're curious what my wishes were (of course you are), I told him I wanted to win the GSL at least twice (obviously), have one of my maps get on the ladder, and have smix as my gf (best starcraft chick.. on earth anyway. Kerrigan is too many light-years away
I can't do long-distance relationships)
So playtest the map! You might help my wishes come true! (..also I'm scared my apartment will still be haunted by Browder if I fail)
Anyhow, his vengeful spirit + Show Spoiler +
(well, I told him he was coming off rather vengefully, but he said he "felt like his attitude was in a good place right now.")
This map, as he carefully instructed me, was to show that destructible rocks and other underused map features -CAN- in fact be great for maps, even in bulk! And that with my help, he could punish those who thought otherwise for being such close-minded fools! (his words.. not mine) He also said it had to have water in it. He wanted to put the old wives' tale that "too much water makes the game laggy" to rest. I had heard this as well, so I tried it and turns out he's right! It doesn't lag the game at all, even on my several year-old comp with a dated video card. I was delighted to find a little bit of that Warcraft 3 feeling where I waded through water to kill murlocs.
The ghost of Dustin promised me 3 starcraft-related wishes if I made a successful map with these criteria, so I tried my very, very best to make the map great.
(..if you're curious what my wishes were (of course you are), I told him I wanted to win the GSL at least twice (obviously), have one of my maps get on the ladder, and have smix as my gf (best starcraft chick.. on earth anyway. Kerrigan is too many light-years away
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So playtest the map! You might help my wishes come true! (..also I'm scared my apartment will still be haunted by Browder if I fail)
Statistics:
+ Show Spoiler +
Playable area: 172x128
Rush distance (nat to nat) - cross positions: 132 vertical: 100 + Show Spoiler +
# of bases: 16 8m2g
# of rocks: Too many to count! jk 12
# of watchtowers: 2
Rush distance (nat to nat) - cross positions: 132 vertical: 100 + Show Spoiler +
(horizontal spawns are disabled)
# of bases: 16 8m2g
# of rocks: Too many to count! jk 12
# of watchtowers: 2
Map Features:
+ Show Spoiler +
Let's see, where to start.. the map has a normal main, with a fairly normal natural (like Ohana, except one of the entrances does not go up a ramp). The optional thirds are where it gets different. One is close to you, but towards the middle of the map and pretty damn vulnerable. You have rocks blocking a unique back entrance into the base. + Show Spoiler +
These rocks can either help OR harm the defender, depending on what he's up against. (for instance, the defender will almost certainly want those rocks destroyed if he's vs. Terran, as tanks with medivac/vikings giving vision over the LOS blockers or via scans will be able to harass the mineral line. Considering the T has to either spend money on scans or put his air units far enough forward that they can be sniped in order to execute this harass, I feel that it isn't overpowered and could create some interesting micro situations. The mineral line has been split in two so defenders can come through.
Vertical spawn game: There is a long rock formation which separates the players in the middle (you can shoot at things on the other side of the wall where there are gaps). There is a cliffwalking spot marked by tarsonis arrows. You should be able to expand to 5+ bases if the game goes that long by expanding horizontally without too much trouble. Even though vertical is the shortest rush distance of the 3 spawn possibilities, I think it has the greatest chance to create long macro games.
Cross spawn: It's a little more likely that you'll see harass of the thirds here due to the angle of attacking.
Horizontal spawns are now disabled.
The middle is a completely open lowground, broken up only by 2 destructible rocks. Dustin's spirit made me put the Blizzard sign.
Aesthetics:
+ Show Spoiler +