Didn't see your feedback for my map. Will see if I can make the changes soon enough. Anyways, good luck on your map.
Work In Progress Melee Maps - Page 139
Forum Index > SC2 Maps & Custom Games |
Keep our forum clean! PLEASE post your WIP melee maps in this thread for initial feedback. -Barrin | ||
SwedenTheKid
567 Posts
Didn't see your feedback for my map. Will see if I can make the changes soon enough. Anyways, good luck on your map. | ||
OtherWorld
France17333 Posts
On December 10 2014 13:44 SwedenTheKid wrote: ![]() ![]() Will probably lower foliage levels later. Its just for the Art Thread right now. I looks like a really nice map now, good job | ||
SwedenTheKid
567 Posts
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IeZaeL
Italy991 Posts
http://i.imgur.com/GAxAyWu.jpg | ||
Xenotolerance
United States464 Posts
Maestro leZaeL I think your layout is solid. The 2-in-1 flows well in both positions, and the island as a choice of 3rd is nice too. I want to ask, since it's one of the main things I point out when I give feedback: Why do you use horizontal ramps outside the 3 and 7 o'clock naturals? To my eye it looks like it might work as well or better to turn them so they face the 3rd, but then I haven't won TLMC. | ||
SwedenTheKid
567 Posts
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The_Templar
your Country52797 Posts
Otherwise, I guess the map is ok, but small for 16 bases. | ||
SwedenTheKid
567 Posts
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IeZaeL
Italy991 Posts
http://i.imgur.com/Z3wEFJA.jpg Mains are at 8/1 oclock if you were wondering | ||
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The_Templar
your Country52797 Posts
On December 12 2014 05:22 IeZaeL wrote: Please tell me what is this because i dont really know. :p http://i.imgur.com/Z3wEFJA.jpg Mains are at 8/1 oclock if you were wondering Looks impossible to hold a lot of one base plays. | ||
Meavis
Netherlands1300 Posts
On December 11 2014 12:17 SwedenTheKid wrote: Still got to make sure everything works well in-game. Last thoughts? ![]() ![]() Feel free to disregard my opinion, but when i create a map i make sure the theme and art is somewhat logical. Here, you are blending seemingly random metal platforms in a natural enviroment that also has protoss temple bridges, that just doesnt make a whole lot of sense to me | ||
SwedenTheKid
567 Posts
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Xenotolerance
United States464 Posts
On December 12 2014 05:22 IeZaeL wrote: Please tell me what is this because i dont really know. :p http://i.imgur.com/Z3wEFJA.jpg Mains are at 8/1 oclock if you were wondering That's a map for SC2BW! | ||
Pontius Pirate
United States1557 Posts
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SwedenTheKid
567 Posts
![]() Edit- Unless its awful. In that case you could just re-draw it on a clean piece of paper or just make a sketch in-game. | ||
Pontius Pirate
United States1557 Posts
On December 12 2014 12:53 SwedenTheKid wrote: Yeah, lets see it ![]() Edit- Unless its awful. In that case you could just re-draw it on a clean piece of paper or just make a sketch in-game. Excellent. I don't have access to a comp that can run the editor for a few more days, so I'll draw it out quick in paint or photoshop. | ||
OtherWorld
France17333 Posts
On December 12 2014 12:51 Pontius Pirate wrote: Do we have to carry our maps to the point of a first draft (via map editor) to post in this thread, or can we post the idea we drew on a napkin while feeling inspired? Serious question. I don't think there are any rules as to what can and can't be posted as a WIP, so go ahead, I want to see it too | ||
SwedenTheKid
567 Posts
![]() Thoughts? I did my best to make sure the mineral lines were as balanced as possible. Cardinal ramps are easy to wall. | ||
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