• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:42
CEST 14:42
KST 21:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Official StarCraft website teases new content ahead of BlizzCon?76Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!40Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over Balance hotfix patch 5.0.16b (July 16) September World Ranking: herO leads, Serral climbs
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9] 2026 GSTL Announcement PIG STY FESTIVAL 8.0! (13 - 23 August)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
ASL22 General Discussion Gypsy to Korea Official StarCraft website teases new content ahead of BlizzCon? [Personal Project Share] Terran Defense v0.60 BW General Discussion
Tourneys
KCM Race Survival 2026 Season 3 Brood War in Budapest ! WORTEX 2026 BW Finals [Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Artificial Intelligence Thread UK Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7551 users

Work In Progress Melee Maps - Page 140

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 138 139 140 141 142 217 Next
Keep our forum clean! PLEASE post your WIP melee maps in this thread for initial feedback. -Barrin
RFDaemoniac
Profile Joined September 2011
United States544 Posts
December 13 2014 10:48 GMT
#2781
@SwedenTheKid Like in a lot of rotational maps there are extreme imbalances in taking a 3rd. The lowground counter-clockwise third is incredibly hard to defend and much closer to your opponent than the high ground clockwise third.
moskonia
Profile Joined January 2011
Israel1448 Posts
December 13 2014 12:35 GMT
#2782
3rd bases are too close to each other to allow for macro games, probably.
SwedenTheKid
Profile Joined July 2014
567 Posts
December 14 2014 04:51 GMT
#2783
[image loading]
Worth working with or just scrap?
Casual Mapmaker
moskonia
Profile Joined January 2011
Israel1448 Posts
December 14 2014 10:24 GMT
#2784
What are the playable bounds? It feels so small for a 3 player map. Catallena is 164x164. and Merry Go Round is 160x166, and they are both not considered to be big maps compared to 2 and 4 player maps..
SwedenTheKid
Profile Joined July 2014
567 Posts
December 14 2014 10:31 GMT
#2785
Like 160x160, but I would have to check for exact value
Casual Mapmaker
JaredStarr
Profile Joined June 2013
Canada115 Posts
Last Edited: 2014-12-15 19:09:45
December 15 2014 18:54 GMT
#2786
"JS Anxiety Arena"

Probably going to be adding a path from the Natural to the base near the edge of the map. Put a ramp in the 'red' space to have it wrap around with rocks.

Top View:
+ Show Spoiler +
[image loading]


Main, Nat and Third:
+ Show Spoiler +
[image loading]


Center Choke and Xel'Naga's:
+ Show Spoiler +
[image loading]
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
December 15 2014 19:06 GMT
#2787
Main is literally Blink City (and looks too small as well), there is no need for four bases in such a small space (just remove the base just beneath the natural ramp tbh - but then you need to add a viable fourth) and it looks like you can siege the main mineral line from the low-ground, which will probably prove to be a heavily broken feature. I like what you did with the natural though, having the wall choke not directly at the top of the ramp. Overall the proportions don't look too off, maybe the map is a bit big?
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Mahavishnu
Profile Joined August 2010
Canada396 Posts
December 15 2014 19:27 GMT
#2788
+ Show Spoiler +
[image loading]


My suggestions based on my thoughts and OtherWorld's....

everything is gravity
JaredStarr
Profile Joined June 2013
Canada115 Posts
December 15 2014 19:30 GMT
#2789
This was an obvious tweak, will update the map.

If anyone can get some plays on it, let me know how it plays out that would be awesome.

+ Show Spoiler +
[image loading]
SwedenTheKid
Profile Joined July 2014
567 Posts
December 16 2014 04:15 GMT
#2790
[image loading]
Bounds 184x184
Casual Mapmaker
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
December 16 2014 04:22 GMT
#2791
If you spawn counterclockwise you pretty much have to take a forward third, whereas the other player can protect his third really easily.
ModeratorI am still alive, somehow
TL+ Member
SwedenTheKid
Profile Joined July 2014
567 Posts
December 16 2014 04:53 GMT
#2792
[image loading]
Better? counterclockwise also gets a ramp to defend.
Casual Mapmaker
JaredStarr
Profile Joined June 2013
Canada115 Posts
December 16 2014 07:06 GMT
#2793
[image loading]
Spent the day testing and fixing. I considered removing one of the low ground thirds but I can't quite justify it yet.

(* Extra path to Nat)
* Backdoor cliffs now require you to destroy debris prior to jumping up the cliffs.
* Removed space behind mineral line that could be sieged.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
December 16 2014 07:40 GMT
#2794
@SwedenTheKid: you can move the counterclockwise 3rds closer to the mains - they don't have to be so far away that blink is literally impossible at all points. This will help increase the distance between the forward 3rds.
vibeo gane,
JaredStarr
Profile Joined June 2013
Canada115 Posts
Last Edited: 2014-12-16 20:23:58
December 16 2014 20:19 GMT
#2795
[image loading]

Made the main not so blink friendly.

** You can still get into the main in a single blink from one section of the backdoor cliff which will likely need to be fixed to at least require 2 blinks without destroying debris.
** Also will be pulling the borders in behind the main to close out the dead airspace.

Extra Info

Bounds: 192x224
Main to Main: 58 Seconds
Nat to Nat (Choke above ramp): 50 Seconds
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
December 16 2014 20:25 GMT
#2796
192x224? That is actually huge, are you sure those are the correct distances?
ModeratorI am still alive, somehow
TL+ Member
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
December 16 2014 20:45 GMT
#2797
How do you manage to get 50 seconds of nat-nat with 192x224? d:
And the very close third still feels unnecessary to me
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
JaredStarr
Profile Joined June 2013
Canada115 Posts
December 16 2014 21:22 GMT
#2798
[image loading]

It is a pretty big map forsure. I got the fast rush time with the middle choke point.

@Otherworld: You gotta try it out, the third at the nat ramp isn't as easy as it comes off. I've only got play time in with silver-plat players though so It's not out of the question to take it out.
Xenotolerance
Profile Joined November 2012
United States464 Posts
December 16 2014 22:29 GMT
#2799
new one, rough layout. inspired by king sejong station. open to ideas
[image loading]
136x156
nat to nat 54 seconds
www.alonetone.com/xenotolerance
SwedenTheKid
Profile Joined July 2014
567 Posts
Last Edited: 2014-12-17 05:12:19
December 17 2014 04:15 GMT
#2800
[image loading]
Thoughts?
Casual Mapmaker
Prev 1 138 139 140 141 142 217 Next
Please log in or register to reply.
Live Events Refresh
Big Brain Bouts
10:00
#128
TriGGeR vs ByuNLIVE!
RotterdaM792
IndyStarCraft 224
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 792
IndyStarCraft 232
SHIN 181
StarCraft: Brood War
Britney 54757
Calm 12528
Hyuk 1973
Pusan 763
Horang2 453
actioN 442
firebathero 329
Hyun 240
Mini 206
Last 159
[ Show more ]
Barracks 89
hero 84
Mong 80
ggaemo 64
910 47
Free 43
Sharp 35
Shinee 34
Sexy 32
HiyA 31
NaDa 31
sSak 26
Aegong 25
SilentControl 12
ajuk12(nOOB) 9
Noble 8
scan(afreeca) 8
Dota 2
Dendi1166
qojqva633
Counter-Strike
byalli1179
Super Smash Bros
Mew2King136
Heroes of the Storm
Khaldor244
Other Games
B2W.Neo694
DeMusliM265
Liquid`LucifroN115
Organizations
Other Games
gamesdonequick541
StarCraft 2
WardiTV508
StarCraft: Brood War
UltimateBattle 26
lovetv 12
[ Show 11 non-featured ]
StarCraft 2
• StrangeGG 30
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV469
League of Legends
• Jankos2555
Upcoming Events
Sparkling Tuna Cup
21h 18m
OSC
23h 18m
Shopify Rebellion Sundays
1d 2h
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Patches Events
1d 3h
OSC
1d 11h
Afreeca Starleague
1d 21h
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
1d 22h
Monday Night Weeklies
2 days
Afreeca Starleague
2 days
Leta vs ggaemo
Jaedong vs Queen
GSL
2 days
[ Show More ]
PiGosaur Cup
3 days
Kung Fu Cup
3 days
Replay Cast
4 days
The PondCast
4 days
KCM Race Survival
4 days
Escore
5 days
IntoTheTV X SOOP
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.