• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:56
CEST 23:56
KST 06:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Official StarCraft website teases new content ahead of BlizzCon?81Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!40Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over Balance hotfix patch 5.0.16b (July 16) September World Ranking: herO leads, Serral climbs
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9] 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? ASL22 General Discussion Gypsy to Korea [Personal Project Share] Terran Defense v0.60 BW General Discussion
Tourneys
Brood War in Budapest ! WORTEX 2026 BW Finals KCM Race Survival 2026 Season 3 [Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS
Strategy
Odyssey Mineral Stack Saturation Replay Review Process - What do you do? Game Theory for Starcraft Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Canadian Politics Mega-thread UK Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8465 users

Work In Progress Melee Maps - Page 137

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 135 136 137 138 139 217 Next
Keep our forum clean! PLEASE post your WIP melee maps in this thread for initial feedback. -Barrin
SwedenTheKid
Profile Joined July 2014
567 Posts
December 01 2014 02:30 GMT
#2721
New sketch
I've been seeing map layouts in paintings. Kinda weird. Looked cooler in my head. Has obvious imbalances like the main and 3rd, but you get the basic idea.
[image loading]
Casual Mapmaker
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
December 01 2014 02:57 GMT
#2722
New sketch: The upper and lower areas of the map have... unappealing choke points. Specifically, it looks pretty easy to secure the high ground above the third as the attacker, at which point you completely cut off the defender from ever taking a fourth base, and the 1-width ramp into the center makes me want to go through two other choke points instead in order to get to the center.
ModeratorI am still alive, somehow
TL+ Member
hero_lief
Profile Joined December 2010
United States53 Posts
Last Edited: 2014-12-01 08:52:36
December 01 2014 08:41 GMT
#2723
Agreed with Templar. The small middle ramps aren't a very good idea and the high ground is, while a neat concept, just too strong. I think the best balance would be shuffling the 12/6 and 11/5 o'clock bases counterclockwise to allow for that high ground triangle to be a more prevalent section further from the third would be the best idea. Towers on it, perhaps?

Also, am I the only one that sees this as a 1v1 iced-over version of Scorched Haven?
SwedenTheKid
Profile Joined July 2014
567 Posts
December 02 2014 00:38 GMT
#2724
Guys, I just checked the bounds of my old WIP, and its 177x177. Is that just to big? Do I have to redo the whole map?
Or am I good?
[image loading]
Casual Mapmaker
hero_lief
Profile Joined December 2010
United States53 Posts
December 02 2014 01:06 GMT
#2725
It's manageable since it's a 4 player map, assuming near spawns are allowed.

That mid seriously needs to be reworked though, it needs to be larger. Look at Frost.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
December 02 2014 01:31 GMT
#2726
177x177 and 20 bases is definitely quite large, even for a 4p map. Some people are ok with 20 bases but I personally dislike anything over 16 for a 4p map - your layout does seem kind of turtly.

Also why 177x177, how is that symmetrical?
vibeo gane,
Xenotolerance
Profile Joined November 2012
United States464 Posts
December 02 2014 04:38 GMT
#2727
redo
www.alonetone.com/xenotolerance
SwedenTheKid
Profile Joined July 2014
567 Posts
December 02 2014 16:22 GMT
#2728
Redoing
Casual Mapmaker
SwedenTheKid
Profile Joined July 2014
567 Posts
December 03 2014 01:58 GMT
#2729
Bounds 160x160 Advice?
[image loading]
Casual Mapmaker
SwedenTheKid
Profile Joined July 2014
567 Posts
December 03 2014 02:15 GMT
#2730
Made this almost a year ago. Just thought I'd show it. Not very balanced. 160x160
[image loading]
Casual Mapmaker
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
Last Edited: 2014-12-03 11:44:58
December 03 2014 11:41 GMT
#2731
On December 03 2014 10:58 SwedenTheKid wrote:
Bounds 160x160 Advice?
[image loading]


could give a bit of the natural to the main if you relocate main to nat ramp, bit choky along middle axis.

bit late in to the WiP to post this but just want some feedback on this.
[image loading]
"Not you."
SwedenTheKid
Profile Joined July 2014
567 Posts
December 04 2014 00:40 GMT
#2732
Is it just me or is the horizontal 4th very close to the 3rd? Maybe not to close, since its very open and low ground. Anyways, looks pretty. Good choice of 3rd bases.
Casual Mapmaker
SwedenTheKid
Profile Joined July 2014
567 Posts
December 04 2014 03:09 GMT
#2733
Meh
[image loading]
Casual Mapmaker
SwedenTheKid
Profile Joined July 2014
567 Posts
December 05 2014 01:53 GMT
#2734
Remaking my first WIP map. Idk if forward 4ths are to exposed/close to opponent. Advice?
[image loading]
Casual Mapmaker
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
December 05 2014 01:56 GMT
#2735
You're not able to warp in from the ground outside the inbase natural into the natural, are you?

Not liking how 5 bases in the bottom left/center are only connected to the rest of the map by those two ramps. I would probably remove the one in the very corner and/or make a backdoor from the natural into those areas.
ModeratorI am still alive, somehow
TL+ Member
SwedenTheKid
Profile Joined July 2014
567 Posts
December 05 2014 03:17 GMT
#2736
Thanks for feedback. Your probably right.
Also remaking my more recent WIP. 144x144. Cross spawn. Hopefully last post for some time
[image loading]
Casual Mapmaker
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
December 05 2014 03:21 GMT
#2737
Why is it hopefully your last post for some time?

It may just be me, but those third/fourth bases look too close together to be secured separately. Yeah, the fourth is more vulnerable, but are there any attack paths that go through the third and not the fourth, assuming you expand in a counter-clockwise direction?

All of the main bases look too small.
ModeratorI am still alive, somehow
TL+ Member
SwedenTheKid
Profile Joined July 2014
567 Posts
December 05 2014 04:02 GMT
#2738
Yeah they are a bit to close. Will make the Mains a bit bigger as well. The map itself looks kinda familiar. Hopefully I'm not making a clone.
Casual Mapmaker
NewSunshine
Profile Joined July 2011
United States5938 Posts
December 05 2014 04:17 GMT
#2739
On December 05 2014 13:02 SwedenTheKid wrote:
Yeah they are a bit to close. Will make the Mains a bit bigger as well. The map itself looks kinda familiar. Hopefully I'm not making a clone.

I liked the bigger versions more. The positional balance looks reasonable, I would mainly tighten up the main choke a bit.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
December 05 2014 04:19 GMT
#2740
On December 05 2014 13:17 NewSunshine wrote:
Show nested quote +
On December 05 2014 13:02 SwedenTheKid wrote:
Yeah they are a bit to close. Will make the Mains a bit bigger as well. The map itself looks kinda familiar. Hopefully I'm not making a clone.

I liked the bigger versions more. The positional balance looks reasonable, I would mainly tighten up the main choke a bit.

It's cross spawns, so no positional imbalance at all. Are the main bases not on high ground?
ModeratorI am still alive, somehow
TL+ Member
Prev 1 135 136 137 138 139 217 Next
Please log in or register to reply.
Live Events Refresh
Next event in 12h 4m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Liquid`TLO 178
JuggernautJason118
CosmosSc2 64
StarCraft: Brood War
Hyuk 233
Horang2 187
White-Ra 144
Yoon 26
NaDa 10
Dota 2
syndereN469
Pyrionflax143
NeuroSwarm56
LuMiX1
League of Legends
Doublelift4023
JimRising 403
Counter-Strike
minikerr15
Heroes of the Storm
Khaldor235
Other Games
gofns23518
summit1g8235
Grubby1641
fl0m1390
PiGStarcraft316
KnowMe170
XaKoH 139
ToD97
Mew2King55
Trikslyr42
ViBE25
Nina24
Organizations
Other Games
gamesdonequick1744
BasetradeTV100
angryscii17
[ Show 17 non-featured ]
StarCraft 2
• musti20045 24
• RyuSc2 16
• Adnapsc2 3
• Kozan
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki34
• Pr0nogo 5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21506
Other Games
• imaqtpie1060
• Shiphtur169
• tFFMrPink 18
Upcoming Events
Sparkling Tuna Cup
12h 4m
OSC
14h 4m
Shopify Rebellion Sundays
17h 4m
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Patches Events
18h 4m
OSC
1d 2h
Afreeca Starleague
1d 12h
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
1d 13h
Monday Night Weeklies
1d 18h
Afreeca Starleague
2 days
Leta vs ggaemo
Jaedong vs Queen
GSL
2 days
[ Show More ]
PiGosaur Cup
3 days
Kung Fu Cup
3 days
Replay Cast
4 days
The PondCast
4 days
KCM Race Survival
4 days
Escore
5 days
IntoTheTV X SOOP
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.