• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:58
CEST 21:58
KST 04:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026) - RO8 Preview3[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)5Code S Season 1 (2026) - RO4 & Finals Preview5
Community News
Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1
StarCraft 2
General
Code S Season 2 (2026) - RO8 Preview Weekly Cups (May 18-25): MaxPax wins doubles herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune
Brood War
General
Pros React To: ASL S21 Finals BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion 25 Years Since Brood War Patch 1.08 [ASL21] Finals Preview: Two Legacies
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Dawn of War IV ZeroSpace Megathread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Russo-Ukrainian War Thread Dating: How's your luck? European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Customization Drives Loyalty…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2096 users

[M] (2) Savanna - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
Last Edited: 2012-08-31 05:05:28
August 31 2012 05:04 GMT
#21
Thanks for your feedback

On August 31 2012 07:31 Samro225am wrote:
From the new overview I have the impression you are playing Protoss? Very few open areas. Lots of chokes. It is mainly double ramps that structure the area when you move from base to base.

Also the last base is still much too close to the opponent. Leave it away completely or move it somewhere else. as a cliff hugging base closer to the fifth or maybe as a forward base next to the main or towards middle area. Widening the map to 116 (at least) will help you a lot! 120 would be even better.


I am playing Z

I'll make some changes to that 6th base, thanks for pointing it out.

On August 31 2012 08:40 DangerAl wrote:
My biggest concern with this map is that the main mineral looks to me a long long way away from the main ramp. As a terran player, I shudder to think about dealing with drone harass, blink stalkers, mutalisks and drops on this map. I guess it is in same ways balanced out by the fact that drops will be more effective for terran, but I would still like to see that distance shortened. It is one of the biggest I've seen, and I find maps are generally better when this distance is shorter (eg. I'm not a fan of the long walk on Shakura's).

The third doesn't look to bad to me, I don't understand why everyone is so worried. I think the ramps are especially not a problem. It is very unlikely that anyone will be defending at the ramps, so it really makes little difference whether the attacker can go up one or two of them (until the 4th is taken). One thing that could be good to implement is making a bit more of a choke at the third. I am thinking between the main ramp up it and the opposite cliff wall. Currently any sort of wall in at the third, or even a FF defence, looks quite difficult.

Also, I am not sure what the XNWT covers. Does it watch over all the high ground attack routes?

Also, I really like the look of the 4th and 5th bases. I'm not sure if the rocks are really necessary at the 4th though.


The main's mineral line as well as the third will get some love soon enough too.

The XNT does not cover the high ground paths, only up to the LoS and a tiny bit further (due to the LoS blockers at the ramp not following this circular pattern).
Mapmaker | Author of Atlas, Rao Mesa & Paralda
DontNerfInfestors
Profile Joined August 2012
Spain280 Posts
August 31 2012 06:10 GMT
#22
my problem with this map is that it will be another 4 gate map
Please dont nerf them.Infestors are fine.
Maybe a Duck
Profile Joined July 2012
Germany53 Posts
August 31 2012 08:06 GMT
#23
I like the changes very much so far. Only thing i dont understand is the reason for the rocks at the 4th.
Not yet
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
August 31 2012 16:07 GMT
#24
Updated OP
Mapmaker | Author of Atlas, Rao Mesa & Paralda
Fatam
Profile Joined June 2012
1986 Posts
September 01 2012 00:58 GMT
#25
My biggest concern with this map is that the main mineral looks to me a long long way away from the main ramp


I'm assuming the main mineral line isn't the same as it used to be, because that mineral line isn't far away from the main ramp at all in the current version.

I like the subtle chasm outside the main and then the doodads to the N and S of the mains to prevent blink obs surface area from being too big. They have an entrance in the back but the surface area for it isn't obnoxiously huge like antiga.

I don't really understand the rocks @ the 4th either, but maybe there is a good reason
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Timetwister22
Profile Joined March 2011
United States538 Posts
Last Edited: 2012-09-01 01:56:30
September 01 2012 01:55 GMT
#26
I really like how the high ground third allows for some very interesting early-mid game play, yet I feel this will not carry over well into the late game. Thus, I have a suggestion that might help this neat high ground play stay alive into the mid and late game.

+ Show Spoiler +
[image loading]


-By having a high ground overlook the fourth and fifth, defending the high ground location continues to be an important task throughout the game. This would also help alleviate some of the awkward kinks in the current fourth and fifth design. I did however forget to include rocks on the fourth, which if you'd like to keep would still be ok.

-I moved the Xel'naga tower(s) to make it easier to defend the natural and third early on, but if you think such a change would make the towers too powerful, the current setup is fine.

-I also suggested some changes to the third, as it felt fairly cramped.

Hope this helps!
Former ESV Mapmaker | @Timetwister22
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
September 04 2012 19:20 GMT
#27
[image loading]
Mapmaker | Author of Atlas, Rao Mesa & Paralda
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
September 04 2012 21:27 GMT
#28
Love it!
~ ~ <°)))><~ ~ ~
RFDaemoniac
Profile Joined September 2011
United States544 Posts
September 04 2012 21:39 GMT
#29
I really like the new overview, very interesting attack paths against a 3basing player while still being defensible. I do have some issues with the 5th being so close to your opponent's main. Perhaps removing some of of the high ground just behind it so that you can pull it away from the main?
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
September 04 2012 22:25 GMT
#30
I feel like the new fourth base is kind of easy after you take the third. It's certainly not harder to take the fourth than it is to take the third, and I feel like it should be to prevent dull games.

Also, can siege tanks on the high ground at the third cover the main ramp completely?
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 2m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 781
LamboSC2 263
mouzHeroMarine 237
IndyStarCraft 169
ProTech94
UpATreeSC 85
MindelVK 25
JuggernautJason3
StarCraft: Brood War
Calm 3184
ggaemo 209
Mini 200
Soulkey 137
Dewaltoss 131
firebathero 116
ajuk12(nOOB) 16
NaDa 13
Dota 2
canceldota64
Counter-Strike
kRYSTAL_12
Super Smash Bros
PPMD6
Heroes of the Storm
Liquid`Hasu412
Other Games
summit1g6480
Grubby4696
FrodaN2140
Liquid`RaSZi1385
Beastyqt625
B2W.Neo517
ceh9495
hungrybox470
Dendi441
Hui .180
ArmadaUGS146
Organizations
Counter-Strike
PGL356
Other Games
BasetradeTV320
StarCraft 2
angryscii 25
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 77
• Reevou 1
• Kozan
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2936
• WagamamaTV262
League of Legends
• TFBlade383
Other Games
• imaqtpie1328
• Scarra753
• Shiphtur198
Upcoming Events
PiGosaur Cup
4h 2m
GSL
13h 32m
herO vs Classic
Cure vs Clem
uThermal 2v2 Circuit
19h 2m
Replay Cast
1d 4h
GSL
1d 13h
Maru vs SHIN
Zoun vs Rogue
WardiTV Spring Champion…
1d 16h
SKillous vs Strange
Lambo vs Strange
Ryung vs Strange
Lambo vs Ryung
Ryung vs SKillous
Lambo vs SKillous
OSC
1d 23h
Replay Cast
2 days
Maestros of the Game
2 days
Replay Cast
3 days
[ Show More ]
RSL Revival
3 days
Lambo vs SHIN
Solar vs Rogue
herO vs Clem
Maestros of the Game
3 days
IPSL
3 days
ZZZero vs WorsT
Julia vs eOnzErG
Replay Cast
4 days
RSL Revival
4 days
Maestros of the Game
4 days
IPSL
4 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
4 days
Wardi Open
5 days
Monday Night Weeklies
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
WardiTV Spring Champion…
6 days
Maestros of the Game
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
YSL S3
Acropolis #4
CSCL: Masked Kings S4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

Escore Tournament S2: King of Kings
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.