• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:48
CEST 10:48
KST 17:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"4ZeroSpace Early Access is Now Live!30Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)97
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) 3kb/s downloading patch..... are we back to 1998? How would you feel about frequent/monthly balance patches for SC2? Clem: "I don't have that much hope in Blizzard" Reynor: GSL Loss Wasn't About Preparation Format
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN Master Swan Open (Global Bronze-Master 2)
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
BW General Discussion ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Recent recommended BW games screpdb: new Starcraft reporting tool
Tourneys
Escore Tournament - Season 3 2v2v2v2 Tournament [Megathread] Daily Proleagues Star Con San Diego 2026
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
Path of Exile ZeroSpace Early Access is Now Live! General RTS Discussion Thread Nintendo Switch Thread Diablo IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5894 users

[M] (2) Savanna - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
Last Edited: 2012-08-31 05:05:28
August 31 2012 05:04 GMT
#21
Thanks for your feedback

On August 31 2012 07:31 Samro225am wrote:
From the new overview I have the impression you are playing Protoss? Very few open areas. Lots of chokes. It is mainly double ramps that structure the area when you move from base to base.

Also the last base is still much too close to the opponent. Leave it away completely or move it somewhere else. as a cliff hugging base closer to the fifth or maybe as a forward base next to the main or towards middle area. Widening the map to 116 (at least) will help you a lot! 120 would be even better.


I am playing Z

I'll make some changes to that 6th base, thanks for pointing it out.

On August 31 2012 08:40 DangerAl wrote:
My biggest concern with this map is that the main mineral looks to me a long long way away from the main ramp. As a terran player, I shudder to think about dealing with drone harass, blink stalkers, mutalisks and drops on this map. I guess it is in same ways balanced out by the fact that drops will be more effective for terran, but I would still like to see that distance shortened. It is one of the biggest I've seen, and I find maps are generally better when this distance is shorter (eg. I'm not a fan of the long walk on Shakura's).

The third doesn't look to bad to me, I don't understand why everyone is so worried. I think the ramps are especially not a problem. It is very unlikely that anyone will be defending at the ramps, so it really makes little difference whether the attacker can go up one or two of them (until the 4th is taken). One thing that could be good to implement is making a bit more of a choke at the third. I am thinking between the main ramp up it and the opposite cliff wall. Currently any sort of wall in at the third, or even a FF defence, looks quite difficult.

Also, I am not sure what the XNWT covers. Does it watch over all the high ground attack routes?

Also, I really like the look of the 4th and 5th bases. I'm not sure if the rocks are really necessary at the 4th though.


The main's mineral line as well as the third will get some love soon enough too.

The XNT does not cover the high ground paths, only up to the LoS and a tiny bit further (due to the LoS blockers at the ramp not following this circular pattern).
Mapmaker | Author of Atlas, Rao Mesa & Paralda
DontNerfInfestors
Profile Joined August 2012
Spain280 Posts
August 31 2012 06:10 GMT
#22
my problem with this map is that it will be another 4 gate map
Please dont nerf them.Infestors are fine.
Maybe a Duck
Profile Joined July 2012
Germany53 Posts
August 31 2012 08:06 GMT
#23
I like the changes very much so far. Only thing i dont understand is the reason for the rocks at the 4th.
Not yet
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
August 31 2012 16:07 GMT
#24
Updated OP
Mapmaker | Author of Atlas, Rao Mesa & Paralda
Fatam
Profile Joined June 2012
1986 Posts
September 01 2012 00:58 GMT
#25
My biggest concern with this map is that the main mineral looks to me a long long way away from the main ramp


I'm assuming the main mineral line isn't the same as it used to be, because that mineral line isn't far away from the main ramp at all in the current version.

I like the subtle chasm outside the main and then the doodads to the N and S of the mains to prevent blink obs surface area from being too big. They have an entrance in the back but the surface area for it isn't obnoxiously huge like antiga.

I don't really understand the rocks @ the 4th either, but maybe there is a good reason
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Timetwister22
Profile Joined March 2011
United States538 Posts
Last Edited: 2012-09-01 01:56:30
September 01 2012 01:55 GMT
#26
I really like how the high ground third allows for some very interesting early-mid game play, yet I feel this will not carry over well into the late game. Thus, I have a suggestion that might help this neat high ground play stay alive into the mid and late game.

+ Show Spoiler +
[image loading]


-By having a high ground overlook the fourth and fifth, defending the high ground location continues to be an important task throughout the game. This would also help alleviate some of the awkward kinks in the current fourth and fifth design. I did however forget to include rocks on the fourth, which if you'd like to keep would still be ok.

-I moved the Xel'naga tower(s) to make it easier to defend the natural and third early on, but if you think such a change would make the towers too powerful, the current setup is fine.

-I also suggested some changes to the third, as it felt fairly cramped.

Hope this helps!
Former ESV Mapmaker | @Timetwister22
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
September 04 2012 19:20 GMT
#27
[image loading]
Mapmaker | Author of Atlas, Rao Mesa & Paralda
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
September 04 2012 21:27 GMT
#28
Love it!
~ ~ <°)))><~ ~ ~
RFDaemoniac
Profile Joined September 2011
United States544 Posts
September 04 2012 21:39 GMT
#29
I really like the new overview, very interesting attack paths against a 3basing player while still being defensible. I do have some issues with the 5th being so close to your opponent's main. Perhaps removing some of of the high ground just behind it so that you can pull it away from the main?
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
September 04 2012 22:25 GMT
#30
I feel like the new fourth base is kind of easy after you take the third. It's certainly not harder to take the fourth than it is to take the third, and I feel like it should be to prevent dull games.

Also, can siege tanks on the high ground at the third cover the main ramp completely?
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 12m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech85
StarCraft: Brood War
Shuttle 685
actioN 393
firebathero 359
PianO 282
Hyun 121
Mind 96
Killer 76
Leta 66
sSak 55
yabsab 30
[ Show more ]
Sharp 22
Dota 2
febbydoto25
League of Legends
JimRising 618
Counter-Strike
shoxiejesuss930
Super Smash Bros
Mew2King182
Other Games
summit1g7931
singsing810
ceh9756
Sick223
crisheroes137
XaKoH 118
RuFF_SC263
Pyrionflax0
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH345
• StrangeGG 54
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2202
League of Legends
• Stunt392
Upcoming Events
WardiTV Weekly
2h 12m
Monday Night Weeklies
7h 12m
Sparkling Tuna Cup
1d 1h
INu's Battles
1d 2h
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
1d 15h
The PondCast
2 days
Kung Fu Cup
2 days
Patches Events
2 days
Replay Cast
3 days
CrankTV Team League
3 days
[ Show More ]
OSC
3 days
Replay Cast
3 days
Escore
4 days
CrankTV Team League
4 days
Replay Cast
4 days
Afreeca Starleague
4 days
RSL Revival
5 days
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
5 days
Afreeca Starleague
5 days
RSL Revival
6 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
6 days
Liquipedia Results

Completed

Acropolis #4
SCTL 2026 Spring
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
CSLAN 4
ASL Season 22
Acropolis #5 - TRS
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.