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MotM ProAm: Results! - Page 3

Forum Index > SC2 Maps & Custom Games
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monitor
Profile Blog Joined June 2010
United States2408 Posts
August 12 2012 23:31 GMT
#41
On August 13 2012 02:34 Aunvilgod wrote:
Show nested quote +
On August 12 2012 22:10 Plexa wrote:
On August 12 2012 21:50 Aunvilgod wrote:
On August 12 2012 09:18 ArcticRaven wrote:
On August 12 2012 05:37 Aunvilgod wrote:
On August 12 2012 04:54 IronManSC wrote:
I feel like this was more of a aesthetic contest


electras map certainly has the very best aesthetics, but the runner up is not as great imo.

Additionally, the actual gameplay is pretty much impossible to test. All of these maps COULD be the best map ever made but we don´t know.


They say they tested it with high masters.


High EU Masters =|= highest level. You can´t compare EU high master Terrans to GSL Terrans, it is totally different. Even outside of Korea there are hardly any Terrans able to keep up.

What are you trying to suggest? That we don't play any games on them because we suck?

These maps are unlikely to be used in any serious competitive tournament, at least, not without some further revisions. The decisions about whether maps were fun or not (or balanced or not) don't have any serious ramifications outside of deciding winners for this contest. And really, I'm okay with having masters level players give it the thumbs up or not for the purposes of the competition. As I've tried to stress throughout, if I could achieve some level of learning with this contest then it would be a success in my book - anything else is a bonus. If this were a tournament trying to find the next ladder map no doubt we'd call in an appropriate skill level of players to help make that decision.


I don´t want to criticize anything. Its not like I have a better idea myself. I was just my random thoughts thrown out there.

Here is the original thread for Fissure:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=351234


Pretty sure you basically put a pylon then a forge, gate, and cyber (or pylon+zealot) to wall it between the ramp and the highground pod.

Also you don't need the absolute highest level to figure out if a map has good gameplay. I think most can be theorycrafted for lack of a better word, by using just general principles. Just look at the features and figure out what strategies, army movement, playstyles, etc. it encourages. Balance is the only thing that is left to the highest level of play.
https://liquipedia.net/starcraft2/Monitor
iGrok
Profile Blog Joined October 2010
United States5142 Posts
August 13 2012 22:06 GMT
#42
Hey this finished... lets see:

[x]Complaining that the winning map is undeserving
[x]Complaining that the judges are unqualified
[x]Complaining that the aesthetics are all that was judged

lol.

Grats to etcetera, that map was in my top 5 originally.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
August 14 2012 00:15 GMT
#43
--- Nuked ---
Syphon8
Profile Joined July 2010
Canada298 Posts
August 15 2012 05:05 GMT
#44
On August 14 2012 07:06 iGrok wrote:
Hey this finished... lets see:

[x]Complaining that the winning map is undeserving
[x]Complaining that the judges are unqualified
[x]Complaining that the aesthetics are all that was judged

lol.

Grats to etcetera, that map was in my top 5 originally.


It's funny because the prettiest map didn't even place.
',:/
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