• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:13
CEST 10:13
KST 17:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Maestros of the Game: Week 1/Play-in Preview10[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy13
Community News
LiuLi Cup - September 2025 Tournaments2Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris48Weekly Cups (Aug 11-17): MaxPax triples again!15
StarCraft 2
General
Maestros of the Game: Week 1/Play-in Preview Team Liquid Map Contest #21 - Presented by Monster Energy Weekly Cups (August 25-31): Clem's Last Straw? Heaven's Balance Suggestions (roast me) Geoff 'iNcontroL' Robinson has passed away
Tourneys
RSL: Revival, a new crowdfunded tournament series Maestros of The Game—$20k event w/ live finals in Paris LiuLi Cup - September 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
External Content
Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies
Brood War
General
ASL20 General Discussion BW General Discussion Pros React To: herO's Baffling Game BGH Auto Balance -> http://bghmmr.eu/ BSL Polish World Championship 2025 20-21 September
Tourneys
Is there English video for group selection for ASL [Megathread] Daily Proleagues Small VOD Thread 2.0 [ASL20] Ro24 Group F
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Warcraft III: The Frozen Throne
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread YouTube Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
How Culture and Conflict Imp…
TrAiDoS
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1118 users

[M] (2) Braxis IX - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
Jebediah
Profile Joined April 2012
Germany106 Posts
Last Edited: 2012-06-06 04:26:36
June 06 2012 04:16 GMT
#21
On June 06 2012 12:18 Reptilia wrote:
i like it a lot but i feel that you can't choose to engage vs your opponent in a wide area.
I imagine this in a TvP where the protoss has a deathball and you must find an open area to do the engagement.


I think sitting in the open areas with your bioball, waiting for the Toss to move out and going for one of his expansions should do the trick. In the very lategame a PF on your side of the middle walkway might make the P think twice about pushing their - but I'm a Zerg player and I haven't seen/played any games on the map yet, so take that with a grain of salt.
If the Protss is taking highground expansions only, he should be susceptible to drops, since he has to cover a wide area of attack routes. If he goes for the expansion pattern Aunvilgod suggested, then the Protoss is expanding into wide areas anyway.

Btw: The fact that Aunvilgod suggests an expansion pattern different from the obvious one is a good sign in my opinion. I can't think of many maps in the ladder map pool that offer different viable expansions at relatively early stages of the game.
Timetwister22
Profile Joined March 2011
United States538 Posts
June 06 2012 05:11 GMT
#22
On June 06 2012 12:18 Reptilia wrote:
i like it a lot but i feel that you can't choose to engage vs your opponent in a wide area.
I imagine this in a TvP where the protoss has a deathball and you must find an open area to do the engagement.


This exactly, though I think this will mostly affect TvZ and PvZ. Both terran and protoss can take the quick and chokey central route all the way to the Zerg's base without coming in contact with a single open area. I suggest these changes as displayed in this pretty picture:
+ Show Spoiler +
[image loading]


-Narrow the ramp to the corner bases to really emphasize the use of air assaults against those bases. Right now you have it so that air is very powerful against these bases, but ground is still viable. Would be cooler imo if only air was really viable.

-Remove the smaller cliff by the xwt to open up that middle area more. Toss and terran can still go behind the other cliff for a chokier path vs zerg, but it's a longer route than going right though the open center. Makes room for a small risk vs reward factor.

-Open up the area in front of the forward thirds to allow zerg to engage toss and terran if they decide to go through the center high ground path.

-Get rid of the half base. I guess it's kinda cool, but it doesn't fit this map at all as it's quite frankly pointless in this situation. This would also bring the number of bases to 6 for each player, which is much more respectable for a 2p map.

-Push the nat choke over a bit and the backdoor back a bit to make the backdoor less of an offensive tool and more of a defenders tool to help secure the lower base. This change is simply a mappers preference and isn't really necessary. I'm just not a fan of offensive back doors.

-At the low ground third, put a gas on the other side. It's kind of awkward right now, and would be even more so if you decide to implement the choke/backdoor change.

After those changes, I think this map would be quite solid. Nothing too interesting or innovative, but solid nevertheless. Nice work!
Former ESV Mapmaker | @Timetwister22
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2012-06-06 05:29:13
June 06 2012 05:28 GMT
#23
Well, shoot, lol. I've made my update to the OP, the show the updated analyzer images, as well as the new lighting. And then you come in, Timetwister.

To be honest though, I do like a lot of the changes. Although I probably won't do 100%(probably more like 95%) of them, I will take them all into account. I'm just a bit concerned that some of them might make the map less interesting, as you say. I shall see what happens in the editor.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
NewSunshine
Profile Joined July 2011
United States5938 Posts
June 07 2012 00:58 GMT
#24
Alright, I've got a new overview, to show off the changes(most of which Timetwister has thoughtfully suggested):

[image loading]

-for the natural, I left the backdoor as is, but pushed the choke slightly towards it
-removed the central expansions, and opened up the high ground path through the center(near the CW 3rd bases)
-further opened up the low ground areas, to make moving through them more awesome
-narrowed the ramp to the corner bases to just 1-width, encouraging air harass more often

Lemme know how it looks
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
NyghtTyme
Profile Joined April 2012
United States3 Posts
June 07 2012 03:07 GMT
#25
I really like the feel of the map. Multiple attack paths, ample bases that can be slightly tricky to defend, a corner semi-hidden base...it all looks very good. If I had one suggestion it would be to maybe elongate the map (make it wider). I'm not sure how big it is in terms of time specs, but it seems like the map could have some really epic games on it if it wasn't so, I don't know, cheese friendly. Just from the overview, it looks compact.

I will say to not change any of the bases: I love the close feel of the thirds/corners and fifths/corners. It provides a lot of late game edge that I wouldn't change at all.
"I don't need anger management, I just need people to stop pissing me off."
Durp
Profile Blog Joined September 2010
Canada3117 Posts
July 16 2012 03:00 GMT
#26
This map is really way too bright.

Just played a bo3 pvp on it, that middle path seems to really heavily favour colossus play, I can imagine it would be really horrible for TvP

Otherwise I didn't mind the layout
SOOOOOooooOOOOooooOOOOoo Many BANELINGS!!
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
July 16 2012 10:37 GMT
#27
Very cool map, I like it a lot. I think the changes you've made help it a lot. The aesthetics could probably be more interesting though.
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
AssyrianKing
Profile Blog Joined August 2011
Australia2114 Posts
July 16 2012 10:51 GMT
#28
The aesthetics are really nice, kind of miss the ice maps
John 15:13
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 47m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 13868
sSak 228
actioN 194
Free 136
Dewaltoss 80
Bale 43
Noble 40
Nal_rA 32
Soma 28
NotJumperer 8
[ Show more ]
Sacsri 7
Jaedong 2
Dota 2
The International26395
Gorgc3234
Fuzer 137
XcaliburYe24
Counter-Strike
Stewie2K656
shoxiejesuss607
Other Games
summit1g5983
JimRising 403
ceh9400
NeuroSwarm45
MindelVK15
rGuardiaN12
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH249
• LUISG 5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt521
• Jankos324
Upcoming Events
RSL Revival
1h 47m
Reynor vs Astrea
Classic vs sOs
Maestros of the Game
8h 47m
Serral vs Ryung
ByuN vs Zoun
BSL Team Wars
10h 47m
Team Bonyth vs Team Dewalt
CranKy Ducklings
1d 1h
RSL Revival
1d 1h
GuMiho vs Cham
ByuN vs TriGGeR
Cosmonarchy
1d 5h
TriGGeR vs YoungYakov
YoungYakov vs HonMonO
HonMonO vs TriGGeR
Maestros of the Game
1d 8h
Solar vs Bunny
Clem vs Rogue
[BSL 2025] Weekly
1d 9h
RSL Revival
2 days
Cure vs Bunny
Creator vs Zoun
Maestros of the Game
2 days
Maru vs Lambo
herO vs ShoWTimE
[ Show More ]
BSL Team Wars
2 days
Team Hawk vs Team Sziky
Sparkling Tuna Cup
3 days
Monday Night Weeklies
3 days
The PondCast
6 days
Liquipedia Results

Completed

CSL Season 18: Qualifier 2
SEL Season 2 Championship
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025: Warsaw LAN
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
EC S1
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.