• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:24
CEST 21:24
KST 04:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview7[ASL21] Finals Preview: Two Legacies21
Community News
Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0
StarCraft 2
General
Code S Season 2 (2026) - RO8 Preview TL Poll: How do you feel about the 5.0.16 PTR balance changes? Updates to The Core/Core Lite for v5.0.16? RSL: S6 Finals played at BlizzCon 2026 Weekly Cups (June 8-14): Clem and Solar double, PTR tested
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
Where is EffOrt? BW General Discussion vespene.gg — BW replays in browser BGH Auto Balance -> http://bghmmr.eu/ Quality of life changes in BW that you will like ?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Relatively freeroll strategies Creating a full chart of Zerg builds Why doesn't anyone use restoration? Any training maps people recommend?
Other Games
General Games
ZeroSpace Megathread Stormgate/Frost Giant Megathread Total War: Warhammer 40K Path of Exile Nintendo Switch Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread [H]Internet/Gaming Cafe Tips and Tricks Trading/Investing Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT] NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Does Workplace Frustration D…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8141 users

[M] (2) Braxis IX - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
Jebediah
Profile Joined April 2012
Germany106 Posts
Last Edited: 2012-06-06 04:26:36
June 06 2012 04:16 GMT
#21
On June 06 2012 12:18 Reptilia wrote:
i like it a lot but i feel that you can't choose to engage vs your opponent in a wide area.
I imagine this in a TvP where the protoss has a deathball and you must find an open area to do the engagement.


I think sitting in the open areas with your bioball, waiting for the Toss to move out and going for one of his expansions should do the trick. In the very lategame a PF on your side of the middle walkway might make the P think twice about pushing their - but I'm a Zerg player and I haven't seen/played any games on the map yet, so take that with a grain of salt.
If the Protss is taking highground expansions only, he should be susceptible to drops, since he has to cover a wide area of attack routes. If he goes for the expansion pattern Aunvilgod suggested, then the Protoss is expanding into wide areas anyway.

Btw: The fact that Aunvilgod suggests an expansion pattern different from the obvious one is a good sign in my opinion. I can't think of many maps in the ladder map pool that offer different viable expansions at relatively early stages of the game.
Timetwister22
Profile Joined March 2011
United States538 Posts
June 06 2012 05:11 GMT
#22
On June 06 2012 12:18 Reptilia wrote:
i like it a lot but i feel that you can't choose to engage vs your opponent in a wide area.
I imagine this in a TvP where the protoss has a deathball and you must find an open area to do the engagement.


This exactly, though I think this will mostly affect TvZ and PvZ. Both terran and protoss can take the quick and chokey central route all the way to the Zerg's base without coming in contact with a single open area. I suggest these changes as displayed in this pretty picture:
+ Show Spoiler +
[image loading]


-Narrow the ramp to the corner bases to really emphasize the use of air assaults against those bases. Right now you have it so that air is very powerful against these bases, but ground is still viable. Would be cooler imo if only air was really viable.

-Remove the smaller cliff by the xwt to open up that middle area more. Toss and terran can still go behind the other cliff for a chokier path vs zerg, but it's a longer route than going right though the open center. Makes room for a small risk vs reward factor.

-Open up the area in front of the forward thirds to allow zerg to engage toss and terran if they decide to go through the center high ground path.

-Get rid of the half base. I guess it's kinda cool, but it doesn't fit this map at all as it's quite frankly pointless in this situation. This would also bring the number of bases to 6 for each player, which is much more respectable for a 2p map.

-Push the nat choke over a bit and the backdoor back a bit to make the backdoor less of an offensive tool and more of a defenders tool to help secure the lower base. This change is simply a mappers preference and isn't really necessary. I'm just not a fan of offensive back doors.

-At the low ground third, put a gas on the other side. It's kind of awkward right now, and would be even more so if you decide to implement the choke/backdoor change.

After those changes, I think this map would be quite solid. Nothing too interesting or innovative, but solid nevertheless. Nice work!
Former ESV Mapmaker | @Timetwister22
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2012-06-06 05:29:13
June 06 2012 05:28 GMT
#23
Well, shoot, lol. I've made my update to the OP, the show the updated analyzer images, as well as the new lighting. And then you come in, Timetwister.

To be honest though, I do like a lot of the changes. Although I probably won't do 100%(probably more like 95%) of them, I will take them all into account. I'm just a bit concerned that some of them might make the map less interesting, as you say. I shall see what happens in the editor.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
NewSunshine
Profile Joined July 2011
United States5938 Posts
June 07 2012 00:58 GMT
#24
Alright, I've got a new overview, to show off the changes(most of which Timetwister has thoughtfully suggested):

[image loading]

-for the natural, I left the backdoor as is, but pushed the choke slightly towards it
-removed the central expansions, and opened up the high ground path through the center(near the CW 3rd bases)
-further opened up the low ground areas, to make moving through them more awesome
-narrowed the ramp to the corner bases to just 1-width, encouraging air harass more often

Lemme know how it looks
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
NyghtTyme
Profile Joined April 2012
United States3 Posts
June 07 2012 03:07 GMT
#25
I really like the feel of the map. Multiple attack paths, ample bases that can be slightly tricky to defend, a corner semi-hidden base...it all looks very good. If I had one suggestion it would be to maybe elongate the map (make it wider). I'm not sure how big it is in terms of time specs, but it seems like the map could have some really epic games on it if it wasn't so, I don't know, cheese friendly. Just from the overview, it looks compact.

I will say to not change any of the bases: I love the close feel of the thirds/corners and fifths/corners. It provides a lot of late game edge that I wouldn't change at all.
"I don't need anger management, I just need people to stop pissing me off."
Durp
Profile Blog Joined September 2010
Canada3117 Posts
July 16 2012 03:00 GMT
#26
This map is really way too bright.

Just played a bo3 pvp on it, that middle path seems to really heavily favour colossus play, I can imagine it would be really horrible for TvP

Otherwise I didn't mind the layout
SOOOOOooooOOOOooooOOOOoo Many BANELINGS!!
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
July 16 2012 10:37 GMT
#27
Very cool map, I like it a lot. I think the changes you've made help it a lot. The aesthetics could probably be more interesting though.
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
AssyrianKing
Profile Blog Joined August 2011
Australia2117 Posts
July 16 2012 10:51 GMT
#28
The aesthetics are really nice, kind of miss the ice maps
John 15:13
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 37m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 400
UpATreeSC 192
ProTech150
Livibee 92
JuggernautJason57
RushiSC 32
MindelVK 32
StarCraft: Brood War
Calm 3305
Shuttle 631
EffOrt 485
Sea 454
Mini 429
Soulkey 221
Dewaltoss 181
ggaemo 116
firebathero 114
Mong 58
[ Show more ]
sorry 22
Sacsri 17
IntoTheRainbow 13
Shine 12
Dota 2
420jenkins495
monkeys_forever241
Counter-Strike
Coldzera 1294
Super Smash Bros
PPMD21
Heroes of the Storm
Liquid`Hasu349
Other Games
pashabiceps4614
Grubby3079
FrodaN1088
B2W.Neo701
Dendi635
ceh9615
Beastyqt605
C9.Mang0206
ArmadaUGS163
BRAT_OK 86
Trikslyr79
OptimusSC22
Organizations
Dota 2
PGL Dota 2 - Main Stream2906
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• intothetv
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• blackmanpl 40
• 80smullet 11
• Michael_bg 7
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• TFBlade1004
Other Games
• imaqtpie875
• Shiphtur213
• WagamamaTV21
Upcoming Events
PiGosaur Cup
4h 37m
Replay Cast
13h 37m
The PondCast
1d 14h
OSC
2 days
CranKy Ducklings
2 days
GSL
3 days
Maru vs ShoWTimE
Classic vs Reynor
herO vs Lambo
Solar vs Clem
BSL22 NKC (BSL vs China)
3 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Replay Cast
4 days
GSL
4 days
Patches Events
4 days
[ Show More ]
BSL22 NKC (BSL vs China)
4 days
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Replay Cast
5 days
WardiTV Weekly
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-06-15
uThermal 2v2 2026 Main Event
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.