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[M] (4) ESV Khaydaria by IronManSC - Page 5

Forum Index > SC2 Maps & Custom Games
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neobowman
Profile Blog Joined March 2008
Canada3324 Posts
June 27 2012 06:04 GMT
#81
I didn‘t see rocks blocking ramps on prodig‘s map. If that‘s the case, I‘d ask him to remove it too.

What‘s the rush distance with and without the rocks? Since the naturals are at the corners of the map instead of the mains, I think it‘d be fine. Compare with Antiga Shipyard. If you really need the rocks then put them on both sides to maintain positional balance.

I think low ground paths would be fine since they‘re just additional paths. You‘re not hurting how open it is by opening it up.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
June 27 2012 06:07 GMT
#82
On June 27 2012 15:04 neobowman wrote:
If you really need the rocks then put them on both sides to maintain positional balance.


If I put rocks on the other ramp then players are completely sealed off on 3 bases until rocks are broken down, which negates all scouting and the entire early game. I don't see how that's even manageable.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2012-07-03 18:15:56
June 27 2012 21:09 GMT
#83
ESV Khaydaria has been updated!

-image removed- (old photo)

1.6 on NA
1.8 on EU
1.2 on KR
1.7 on SEA

Changes:

1) Main bases were downsized a little bit, primarily behind the gas geysers, as well as between the natural and high ground pod.

2) 3rd low-ground base resources moved 1 hex closer to the naturals

3) The chokes between each high ground pod (where all the doodads are) is every so slightly wider. There were small pockets of water there - they were removed.

SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
FlaShFTW
Profile Blog Joined February 2010
United States10584 Posts
June 27 2012 21:27 GMT
#84
looks amazing ironman! hope this makes a big tournament map pool!
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Ritos753
Profile Joined May 2011
United States26 Posts
June 27 2012 21:37 GMT
#85
What was the point of shrinking the main????
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
June 27 2012 21:45 GMT
#86
On June 28 2012 06:37 Ritos753 wrote:
What was the point of shrinking the main????


There was too much space behind the gas geysers in particular, which allowed for hidden drops and warp-ins to be a little too successful too often. Plus, the air space for overlords needed to be bigger because previously overlords couldn't watch over their low-ground 3rds without an overlord literally being in range of enemy units from the mains.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
June 28 2012 12:32 GMT
#87
This has been played on the korean weekly right? I think it looks great, one of the best rotational maps I have seen. What's the HP like on those rocks? I feel like how easy those rocks are to break down greatly changes how this map plays out. Are there any VoDs of good games on it?
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
June 28 2012 21:13 GMT
#88
On June 28 2012 21:32 OxyGenesis wrote:
This has been played on the korean weekly right? I think it looks great, one of the best rotational maps I have seen. What's the HP like on those rocks? I feel like how easy those rocks are to break down greatly changes how this map plays out. Are there any VoDs of good games on it?


The rocks are standard HP, and they are used to open up additional paths as well as quicker rush paths depending on where your opponent spawns. But until the rocks are broken down, every player, regardless of spawn, has to go through the center of the map which is nice because it makes use of the watch tower in close spawns.

The map has been used so far in the ESV Korean Weekly, as well as the recent Team Dignitas Reverse Race Tournament, which can be found here. Near the bottom of that tournament page post you'll find several stream links. Visit each one, click on 'videos' near the bottom, then click on 'more videos' at the very bottom. From there you can watch the recent tournament broadcast where Khaydaria is featured several times throughout each stream.

So far the testing has been good.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
SanD__
Profile Joined August 2011
Netherlands28 Posts
Last Edited: 2012-07-01 22:49:58
July 01 2012 22:43 GMT
#89
It looks splendid, a real treat for the viewers and players

link to a cast on Khaydaria: http://www.twitch.tv/glhf/b/322975662 (timestamp: 1:21:20)
Continuous effort - not strength or intelligence - is the key to unlocking our potential. -Winston S. Churchill
SeinGalton
Profile Blog Joined April 2011
South Africa387 Posts
July 01 2012 22:58 GMT
#90
The first thing I thought was that Tal'Darim Altar should be replaced by this - or at least something like it. Very well thought-out and awesome execution, this map has a really cool flow to it. The proportions not only in the mains but right out to the center of the map is really strikingly good...

I mean you lose the obligatory five points for using protoss decals but that's it. I haven't been playing much but I want to get a few games in on this one. Really, really good stuff.
They're coming to get you, Barbara.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
July 03 2012 18:15 GMT
#91
ESV Khaydaria has been officially updated.

Lots of hotfixes and updates!

The OP is updated with a fresh overview, screenshots, and analyzer photos!

The changelog is also added, so check out what was changed!

Uploaded to all servers =)

SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 03 2012 18:23 GMT
#92
Cute bridges
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Aunvilgod
Profile Joined December 2011
2653 Posts
July 03 2012 18:26 GMT
#93
Holy Grounddetailoverflow

Seriously, I really like the idea of the small path leading to the middle.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 03 2012 19:26 GMT
#94
Oh shit bridges, map is now cool as fuck!!1
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
algue
Profile Joined July 2011
France1436 Posts
July 03 2012 20:09 GMT
#95
I didn't see the small bridges on the map ! Really nice job ! I hope it will have a lot of success in tournament !
rly ?
Ingebrigtsen
Profile Blog Joined December 2010
Norway343 Posts
July 03 2012 21:03 GMT
#96
Perhaps the only thing that can make this map cooler is lightning ^_^
"These animals should be rewarded for not being people... I hate people"
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
July 03 2012 21:14 GMT
#97
Khaydaria Reddit Post

upvote pl0x ^_^
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
July 03 2012 22:50 GMT
#98
This looks great, it reminds me of BW maps.
Creator of sc2unmasked.com
Beren
Profile Joined June 2010
United States514 Posts
July 03 2012 23:22 GMT
#99
Really like it... I hope it makes it into tournament or even better yet ladder play! I only have one small complaint. I wish there was a little bit more space around the map for air movement.
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
Last Edited: 2012-07-04 00:19:57
July 04 2012 00:19 GMT
#100
What is the purpose of the 1 gas 4th base? I'd actually be interested in seeing an SC2 map with a mineral only 3rd as I feel a big part of the problem with zerg/protoss getting a fast third base against terran is that 6 geysers is really strong - so make them earn it. Anyway, I hope this one gets used in tournaments, I'll be playing some games on it soon and report back my opinions.
Creator of sc2unmasked.com
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