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I didn‘t see rocks blocking ramps on prodig‘s map. If that‘s the case, I‘d ask him to remove it too.
What‘s the rush distance with and without the rocks? Since the naturals are at the corners of the map instead of the mains, I think it‘d be fine. Compare with Antiga Shipyard. If you really need the rocks then put them on both sides to maintain positional balance.
I think low ground paths would be fine since they‘re just additional paths. You‘re not hurting how open it is by opening it up.
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On June 27 2012 15:04 neobowman wrote: If you really need the rocks then put them on both sides to maintain positional balance.
If I put rocks on the other ramp then players are completely sealed off on 3 bases until rocks are broken down, which negates all scouting and the entire early game. I don't see how that's even manageable.
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ESV Khaydaria has been updated!
-image removed- (old photo)
1.6 on NA 1.8 on EU 1.2 on KR 1.7 on SEA
Changes:
1) Main bases were downsized a little bit, primarily behind the gas geysers, as well as between the natural and high ground pod.
2) 3rd low-ground base resources moved 1 hex closer to the naturals
3) The chokes between each high ground pod (where all the doodads are) is every so slightly wider. There were small pockets of water there - they were removed.
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United States10232 Posts
looks amazing ironman! hope this makes a big tournament map pool!
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What was the point of shrinking the main????
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On June 28 2012 06:37 Ritos753 wrote: What was the point of shrinking the main????
There was too much space behind the gas geysers in particular, which allowed for hidden drops and warp-ins to be a little too successful too often. Plus, the air space for overlords needed to be bigger because previously overlords couldn't watch over their low-ground 3rds without an overlord literally being in range of enemy units from the mains.
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This has been played on the korean weekly right? I think it looks great, one of the best rotational maps I have seen. What's the HP like on those rocks? I feel like how easy those rocks are to break down greatly changes how this map plays out. Are there any VoDs of good games on it?
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On June 28 2012 21:32 OxyGenesis wrote: This has been played on the korean weekly right? I think it looks great, one of the best rotational maps I have seen. What's the HP like on those rocks? I feel like how easy those rocks are to break down greatly changes how this map plays out. Are there any VoDs of good games on it?
The rocks are standard HP, and they are used to open up additional paths as well as quicker rush paths depending on where your opponent spawns. But until the rocks are broken down, every player, regardless of spawn, has to go through the center of the map which is nice because it makes use of the watch tower in close spawns.
The map has been used so far in the ESV Korean Weekly, as well as the recent Team Dignitas Reverse Race Tournament, which can be found here. Near the bottom of that tournament page post you'll find several stream links. Visit each one, click on 'videos' near the bottom, then click on 'more videos' at the very bottom. From there you can watch the recent tournament broadcast where Khaydaria is featured several times throughout each stream.
So far the testing has been good.
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The first thing I thought was that Tal'Darim Altar should be replaced by this - or at least something like it. Very well thought-out and awesome execution, this map has a really cool flow to it. The proportions not only in the mains but right out to the center of the map is really strikingly good...
I mean you lose the obligatory five points for using protoss decals but that's it. I haven't been playing much but I want to get a few games in on this one. Really, really good stuff.
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ESV Khaydaria has been officially updated.
Lots of hotfixes and updates!
The OP is updated with a fresh overview, screenshots, and analyzer photos!
The changelog is also added, so check out what was changed!
Uploaded to all servers =)
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Cute bridges
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Holy Grounddetailoverflow
Seriously, I really like the idea of the small path leading to the middle.
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Oh shit bridges, map is now cool as fuck!!1
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I didn't see the small bridges on the map ! Really nice job ! I hope it will have a lot of success in tournament !
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Perhaps the only thing that can make this map cooler is lightning ^_^
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This looks great, it reminds me of BW maps.
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Really like it... I hope it makes it into tournament or even better yet ladder play! I only have one small complaint. I wish there was a little bit more space around the map for air movement.
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What is the purpose of the 1 gas 4th base? I'd actually be interested in seeing an SC2 map with a mineral only 3rd as I feel a big part of the problem with zerg/protoss getting a fast third base against terran is that 6 geysers is really strong - so make them earn it. Anyway, I hope this one gets used in tournaments, I'll be playing some games on it soon and report back my opinions.
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